What takes more skill?

What takes more skill?

FPS or RTS?

Fast-paced fps
Every "hard" rts is just playing rock paper scissors with units

Depends on the games.

CoD vs Starcraft? Starcraft.

Quake vs League of Legends? Quake.

Different types of skill. FPS is twitch reactions, RTS is precise mechanical movements used to execute a grand strategy. It's like comparing sports to music-- sports are more reaction based while music is more fluid execution of actions. Neither requires more skill because the skills needed are different.

The one that requires more skill is the one you hate.

>League of Legends
>RTS
I hate you so fucking much that I can feel my blood pressure rising.

>League of Legends

Not an rts.

FPS with RTS elements.

>muh skill
the brainlet's gameplay depth

>he cant micro.

Depends on the games
Blizzard strategy games revolve around remembering rock, paper, scissor and understanding metas

FPS games like those EA and Activision ones rely almost exclusively on reaction times, hitbox bullshit and overpowered weapons.

Fast paced RTS
Every "hard" FPS is just MG shotgun rocket launcher with soldiers

It's an RTS where you only control one character and was made from WC3.

It's an RTS, just extremely dumbed down.

There's no "skill" involved, it's tactics and a bit of luck. In FPS you can alter your decision-making so that you see the enemy first and get the drop on them without giving them a chance to shoot back. Therefore if you die it's your fault for making bad choices. Any face-to-face meet is entirely luck-based reaction time, which is still affected by your latency on the server and theirs.

>and was made from WC3

What did he mean by this?

i think he confused LoL with DotA, the latter actually starting as WC3 mod and, in the newest iteration, actually having more RTS elements than LoL.

I play both
RTS, a good one easily
There haven't been good FPS in years. Titanfall 2 maybe the only one.

RTS by far. There's a reason why the top players of BW stay there and reign for such a long time. The skill ceiling for good RTS games are so high that only a very special few can ever reach that ceiling and when they do, they stay on top for years because to ever reach that ceiling, you need alot of natural talent. All these other competitive games, you could reach that level through hard work and some natural talent, but games like Brood war is a completely different beast that no amount of hard work will ever make you even close to someone like Flash.

FPS games all have down syndrome IQ tier skill ceilings now days

and RTS games are dead

rts = no brain game

RTS by a long shot.

FPS still take a lot a of skill and have a very high skill ceiling.

This is actually the best description.

WC3 > DotA mod > DotA Allstars > LoL/Dota 2

You can have the perfect strategy in an rts, but if you can't produce and control units optimally you'll lose anyway. You can hit plat in SC2 for example by spamming non optimal units simply because your mechanics are better than your opponents.

>Every "hard" rts is just playing rock paper scissors with units
Speaked like a true bronzie

It's not an RTS it's a MOBA.

WRONG

The proper term is "assfaggots"

lol music is just practice the same shit over and over again until you get it right.

describes every rts

I know who has delusions of grandeur at least, RTS players who seem to think their 200apm is in any way meaningful and that it takes great strategical thinking.

The correct answer is Brood War.

>Speaked

>FPS skills:
accuracy
tactical positioning
team work
judgement

>RTS skills
micro management
economic/macro management
strategic positioning
bluffing, deception and misdirection
adaptability
judgement

yes

>200 apm
APM is meaningless except for the 0.1% top of the ladder, mentionning it essentially out you as clueless about the genre
The real reason RTS take more skill is the level of multitasking required + The fact there's pretty much no downtime at all

>RTS skills
>micro management
Hahaha, no, RTS is very little micro. It's a macro game, micro not so much.
>B-b-but I saw chang-chong click a lot that one time
And it doesn't happen often, it has always been won by macro strategy and a bit of luck in transitioning into another tech at the right time and not walking into another guys army when trying to go around with a little group of units.

>HAHAHAH U R DE CLUELESS!
Wonder why it's so much apm wank then hmm?
>+ The fact there's pretty much no downtime at all
Hahahaha oh god I'm dying! As I said, delusions of grandeur

This thread will devolve into a RTSfags vs Arenafags, the two demographics who refuse to move on or even see when new games in their respective genre come out.
As to OP, they require a different skillset. FPS leans more towards reflexes, and RTS more towards accuracy of operations in terms of motor skill.
Otherwise its a matter of experience. The elusive game sense.
This
>394595814
is obviously biaised when some things such as tactical/stategic positioning, bluffing, adaptability are either semantics or apply to both.

>t. never played an fps that isnt CS

>APM is meaningless
Yeah that's what he said retard, and the RTS community as a whole, even high level brags about it all the time and how it is needed when in reality spamming two dozen move commands instead of three doesn't do shit.

>Wonder why it's so much apm wank then hmm?
I actually just told you
But to make it simpler for you : Clueless silver guy watch stream of professional Starcraft to understand how to play, the first thing he'll notice is how fast these players clicks, he'll immediatly assume that's the correct medium for getting gud : clicking fast
He cannot possibly comprehend that these players all have deep knowledge of all strats, timings, units strenghts and mind-trick in the books and that at this level, the speed of execution matter a lot more than in trench MMR

APM isnt meanlingless, it's just meaningless for 99% of the playerbase, who coincidentally seems obsessed by it

So which FPS would be comparable to Brood War in difficult and how do the top players win rates compare to say Flash, Jaedong, Bisu etc

FPS.

Anybody could sit down, look at a giant map and say "okay lets move this here"
But it takes skill to think on your toes surrounded by the enemy and outplay them every moment of your time playing.

Quake

more like >quack
>59

RTS, but I can respect both genres.

Unlike assfaggots and fucking card games being played "professionally", holy shit.