I liked SMRPG, now what should I play out of these?
I liked SMRPG, now what should I play out of these?
>Paper Mario
Paper Mario + The Thousand Year Door are great. Super Paper Mario is okay. Avoid Sticker Star.
>Mario & Luigi
Superstar Saga, Partners in Time, and Bowser's Inside Story are great. Dream Team is alright. Avoid Paper Jam.
why not play them both?
>Avoid Sticker Star.
And Color Splash, although to a lesser extent.
paper mario and ttyd are real good on the first playthrough and show their faults on replays. I recommend them.
superstar saga and its rehashes are quite overrated. they're easy, the combat is very repetitive, the writing and scenarios aren't nearly as interesting.
Yeah, I forgot to mention Color Splash since I haven't played it. I don't intend to, either.
Both are great series, OP. To an extent, anyway.
The first two Paper Mario titles are just plain excellent, the third's gameplay is lacking but it compensates with the setting, the plot and the writing. Sticker Star, and to a lesser extent Color Splash, are to be ignored.
For Mario & Luigi, it's a bit more opinionated. Most folks agree that Superstar Saga is excellent. Partners in Time is also good, but somewhat less so. Bowser's Inside Story is excellent because Bowser gets some love long-deserved. Dream Team is alright, though the gyro controls may lead to some frustration at times and the tutorials are far too prevalent. Paper Jam's battle system is great but the story is extremely barebones and the crossover potential was pretty much squandered.
I'd say Paper Mario because it's closer to SMRPG's style (obviously because it was intended to be a proper sequel at first).
Neither. Nintendo has ruined both forever.
The earlier games are still fully intact and perfectly playable, user.
Let me fix that post for you.
>Paper Mario
Paper Mario is great. The Thousand Year Door is good. Super Paper Mario is okay. Avoid Sticker Star and Color Splash.
>Mario & Luigi
Superstar Saga is great. Avoid Partners in Time, Bowser's Inside Story, Dream Team, and Paper Jam.
BiS is amazing, faggot
excuse me
if anything only Paper Mario has the bad games
them being Sticker Star and Color Splash
people shit on PiT too harshly
BiS is awful, vorefaggot. Also, fuck BiS for introducing giant battles to the series, seriously.
Opinions on PiT seem to vary depending on which version of the game people played. The US version with inflated Boss HP values is usually considered step down, but lucky fucks in Europe and Japan got to play the version that didn't mandate grinding to finish fights in a reasonable timeframe.
>Avoid Partners in Time
I feel like I'm the only person around who finds PiT to be their favorite out of the 5 M&L games.
BABIES!!
What’s better; the best M&L game or best PM game?
Best Paper Mario game.
I'd say Paper Mario's had higher highs and lower lows while M&L has maintained a degree of quality, more or less.
Wouldn't fault anyone if they said they preferred the M&L titles, though.
this
Agreed
It's BIS, not BiS.
why hasn't anyone made a decent mario RPG fangame?
It's not my favourite but I definitely enjoyed it.
>Paper Mario
Paper Mario I hear is good. Thousand Year Door is Excellent. I liked Super Paper Mario as well.However, Paper Mario is dead once it reaches Sticker Star and beyond.
>Mario and Luigi
It's kinda like sex. Even the bad ones are still pretty good. Here's my list so far
Partners in Time < Superstar Saga < Paper Jam < Bowser's Inside Story = Dream Team
The best Mario RPG is Superstar Saga on the GBA, definitely check it out. Bowser’s Inside Story is also fun, but less challenging
Nintendo is incredibly litigious when it comes their intellectual properties
yeah but what can they really do to you as long as you stay anonymous?
sure they can bring down any website you try to put up but you can just keep your shit contained on forums and imageboards
the download can be distributed through torrents
Well if they're anonymous then how do you know there isn't one being made right now?
Your taste is confusing to me, how can someone like paper jam more than superstar saga and also think dream team is the best one?
Dream team goes on for too long, I thought paper jam was too difficult and tedious in general, bis, pit, and ss are pretty great though.
Not him but Dream Team is my favorite because it does everything very well and because I like the extra length. Also helps that it still is the only one with a hard mode
Nigga I'm with you. I loved having four characters to play around with, it brought a neat dynamism to the gameplay having two pairs that could work together or separately.
BiS pales in comparison for me and I can't imagine why people like it so much more.
Tutorials are out of control and exploring Bowser is very tiresome. Playing in the overworld as Bowser kind of sucks too. Was waiting to leave and play the second half of the game with Mario, Luigi and Bowser as a party but... nope.
Play Paper Mario, Paper Mario TTYD, and possibly Super Paper Mario, though that one takes away most of the rpg elements and it acts more like a Mario platformer with Paper Mario writing.
Mario & Luigi Superstar Saga and Bowser's Inside Story are great, Dream Team is okay, PiT is meh, Paper Jam is shit.
Play both series, but if you want to know the quality of each game:
Paper Mario = Paper Mario: TTYD > Super Paper Mario = Paper Mario: CS >>> Paper Mario: SS
M&L: Superstar Saga > M&L: Bowser's Inside Story = M&L: Superstar Saga + Bowser's Minions > M&L: Dream Team >> M&L: Partners in Time >>> M&L: Paper Jam
The developers of the M&L series are the same people who made SMRPG, so you might want to start with that series first. Paper Mario was originally developped as Super Mario RPG 2, but had to change drastically because Square owned the rights to SMRPG and none of the people who made SMRPG were making PM. The people who worked at Square and worked on SMRPG later broke away from Square, and two of those developer groups that were ex-Square members who worked on SMRPG are AlphaDream and Vanpool. As I said, AlphaDream made the whole Mario & Luigi series. Vanpool made the last two PM games in collaboration with Intelligent Systems (Sticker Star and Color Splash).
Don't you remember the half dozen or so Paper Mario projects that started but never finished here?
Some of them had really cool partner designs, even
I actually like 64 more than TTYD
Dream Team and Bowser's Inside Story are awesome in my opinion. I don't mind the extra length and the story's pretty good too. Plus the mechanics of the Ranks are a fun addition.
Paper Mario Jam has awesome combat, but Miyamoto's No New Character rule makes the story SUFFER HARD. You only get normal characters and paper characters. If Paper Jam took place before Sticker Star it would be the PERFECT explanation as to why all the characters realize they're paper...BUT IT DOESN'T. Though it helps that there are a lot of enemies that haven't appeared in a Mario and Luigi Game before (like the Koopalings).
Partners in Time is okay, but it's the weakest of the bunch hands down. I'm not crazy about the fact that all the Bros Attacks are now consumable items.
Superstar Saga's in it's place due to process of elimination. Honestly I'll have to go through the remake before I can make a better opinion. But it was pretty strong for a first game. Trust me, you WANT the first game to be the on the lowest tier.
>enemies that haven't appeared in a Mario and Luigi Game before
>the Koopalings
pick one
Paper Jam didn't follow Miyamoto's rule - it was AD messing up on their own. It was to be a quick and dirty project, so they preferred to keep a basic style.
I don't like DT much... The pace is awfully slow. Ironically, it makes me sleepy. The presentation was good though, and it had the best battles in the series.
They stuck to standard characters to keep the story as simple as possible.
Excellent taste, my friend.
Only thing I'd change is that I thought Super Paper Mario was better than Color Splash, even though it lacked the series' turn-based combat.
Damn...you're right. Bad example. But my point still stands. Characters like Bullies, The ant creatures and the boxer ghosts or even King Bob-Omb didn't appear in previous Mario and Luigi games.
It follows Miyamoto's rule about no new characters (with the exception of Starly)...but in this case it works. A lot of it is about the differences between the real characters and the paper characters and it works well. And thank everlasting fuck that it doesn't use the "Card" system that's prevalent in the Sticker Star and Color Splash games. That makes it one of the best "Paper Mario" games by default.
Thanks brah. Your taste is crag too.
SPM and Color Splash both have the same strengths and the same weaknesses. Good writing, fun characters, questionable design choices, extremely questionable gameplay choices.
Miyamoto barely had anything to do with PJ - AlphaDream decided to only use standard Mario characters and locations from the beginning, before they even showed him the game.
The reason is that they were going to make a bigger game at first, with a lot of story and characters and unique situations, but they realized that 1) it was an unintelligible mess, and 2) they wouldn't manage to make a well-crafted project with the time they were given by Nintendo. So they focused on having a simple, light-hearted setting, and only focusing on Sticker Star for the cross-over.
The director actually lamented that they couldn't afford to do more, and said he wanted to have Toad Town back in the next game.
this is good thread