Making RTS Great

>games you're playing
>what about the genre you are finding most enjoyable

Here:
>DoW 3
>Grey Goo
>SupCom 2
>AotS
>Offworld Trading Company
>Homeworld 2 RM

Really getting into what makes the gameplay entertaining.. my most prominent critiques right now, from least to greatest, overall:

>camera
SupCom FA does this really well, and repositioning is as simple as scrolling up and to an area.

>microing
Oddly enough, a lot of these games are seeming as if it's mostly setting a waypoint and watching the action.

>unit uniqueness
It's good having cool stuff that they're inherently doing. The mobile artillery classes from SC:FA are a really decent example:

supcom.wikia.com/wiki/T1_mobile_light_artillery

Other urls found in this thread:

youtube.com/watch?v=mlsSiEpZMQY
faforever.com/
twitter.com/NSFWRedditGif

Also, this about SC:FA..

>Commander territorialism and upgrades, missiles, super lasers, airdrops, some units hovering..
>There's both spamming factories, and setting up multiple engineering tools on a factory for similar results


>What about FPSRTS?
>What makes the FPS aspect fun?
How cool is it potentially having a really mobile robot / jetpack that's using 3D movement for dodging the projectiles of common tanks and other vehicles?

>games you're playing
Stronghold HD
>what about the genre you are finding most enjoyable
Crushing the enemy because i was ready for them

Ever since the death of Firefall I've been really struggling to find some turret play, any suggestions?

>tfw dropped that game for something arbitrary
What exactly are you looking for?

Multiple turrets or turret nesting, permanent or timed doesn't matter. Tower defense/wave clearing.

Halo Wars 2

Only game I figured I'd be able to get actual competent and constant matches.

AoE 2 or bust kid

>games you're playing
Stronghold Crusader HD
>what about the genre you are finding most enjoyable
watching armies wither on my defenses like waves breaking on the shore

What's the best way of getting to the Castle Age? Isn't there a most efficient amount of villagers and type of buildings?

NO MERCY
MERCY IS FOR THE WEAK

?

Why the fuck don't more RTS games use supcoms camera system

Last minute bump to get it off page 11
youtube.com/watch?v=mlsSiEpZMQY

Slogging my way through the Ashes of the Singularity Genesis campaign right now. Just finished the third mission, which is supposedly the most BS mission of the lot.

Probably going to pivot to Offworld once I'm done. Not 100% sure just yet.

look it up on youtube
you start with some stone, but not enough to make a castle
food is name of game early on and then some wood, it all depends on your early game plan and how you react to what he's doing. it's easy to cheese with some 4ish vills and a tower near the enemy gold/woodcutter to deny it completely but those towers cost stone. If you just wanna get into castle that's foolish, you can learn how fastest you get there but expensive resources must be spent and destruction before that is assured if you don't back it up with anything. Here come 14 skirmishers one shotting everything they aim at in one volley so hopefully you walled for a quick HUZZAH

Recently finish Kohan 2, was meh, Kohan 1 is better,Now I'm playing Spellforce, is decent.

>games you're playing
Metal Fatigue. Probably gonna reinstall C&C 95 again and finish Tiberian Sun

>what about the genre you are finding most enjoyable
When units respond differently when in combat or outside of combat. When not fighting they talk calmly, but when they are engaged every response is a tense scream. I also love it when units actually bark commands and other lines at each other in combat. The only games I know that do that are Homeworld DoK, C&C 3 and CoH.

Have only been playing FAF, the controls and depth of the game is just too good, also explosions. If anyone wants to experience true greatness check that shit out

faforever.com/

I just played an OG standard AI (on fast) and got jacked up by crossbowmen.

>watching armies wither on my defenses like waves breaking on the shore

user we both life in comfydefenseville

Running out of ideas on how to handle a single 2x cheating AI (other AI is non-cheating) on a 2v2 comp-stomp.

Either my non-cheating AI buddy gets mobbed by bombers/drops, or I can't get secure enough map control to obtain enough mass deposits.

I have ACU reclaiming mass, one land factory mass-building tier 1 engineers, built 4 t1 land factory for army production and tried upgrading one more to t2. By the time my T2 is ready, I lose all map control.

What's the time on 4 landfacs?

I have the 5th engineer build the 4 factory at 2 mins. It finished at 5 minutes.

It's possible in 4.

Even if I managed to build 4 factories at 4 minutes, how do I get more map control for mass deposits?

>Ashes of the Singularity
>Offworld Trading Company

Unit variety is huge for me. Ironic considering that the variety in AotS isn't great (though it is slowly improving, and will get much better if they manage to do everything that they want)

Potentially by using mass for units instead of factories. How's energy?

I was finding OTC pretty entertaining. Startup is coming pretty oddly though.. making water, food, and energy and just buying some upgrades.

Energy is no problem; I just mass-build t1 power generators across the four factories.

How about ACU rushing?

I tried the Forged Alliance wiki; I can't find what is ACU rushing and how to do it. I don't think it works; the cheating AI builds twice as fast and has two times as many resources as a normal player.

> Forged Alliance wiki
Meant Forged Alliance Forever wiki

Warcraft 3, the best rts I think. hoping for a remaster or wc4 at blizzcon, not holding my breath.

my fucking nigger
feels like the only game that allows you to really relish in that style of play without things stagnating (certain exception missions aside obviously) and for that it'll always have a special place in my heart

what do you mean supcom camera system? having the camera directly over a unit so you can look from its head? world in conflict

World in Conflict has a better camera system than SupCom; you actually get to observe the scars of USA, especially Seattle, in great detail over the course of the campaign.

and you can also do a "movie" move with it, i think the game let you reccord the match and you can replay it from the view of the units.

>>games you're playing
Sc2, red alert 3

>>what about the genre you are finding most
enjoyable
making a bunch of units, high fantasy warfare, making superunits, strategy-ing

i like spellforce's campaign, the level design and resource system is cool AF. Races are very, generic tho, everythign is a guy with different weapons.

user tell me about red alert 3, how is it? from the art direction of the units, to the whole double weapon thingy to Tanya being a bimbo.

probably how you can view the entire map with the camera and control your units at the same time instead of having to rely on a minimap.

>how is it?
it's a simpler rts, no upgrades, units are very effective, resource collecting is build a single harvester and refinery.

I enjoy it a lot, fucking great setting and cheesy story. Also the units have tons of personality which i like a lot.

The campaign advisors are all lewd lady models so if that's a turn off it can be annoying, i don't mind tho, i love eyecandy.

Holy shit, is more awfull than i tough, this is horrible where to begin?
>no upgrades

What's the fucking point of a modern RTS that doesn't use the red alert panel to the side if you can't buy upgrades like in tiberium war?

>Units are effective
Well, tier 3 units are supposed to be OP but if you mean tier 1 units are OP then nothing is balanced and fuck whatever they did to the apocalypse tank and every other tank they look like damn toys.

how is the personality? and how can resource collecting be just one harvester is it capped? how cheesy is the plot? like Yuri tier or red alert 2 tier? please explain further, and also campaign advisors are always semi-lewd women, the huge change in actors is so great that you can't ignore it.

one thing is a navy seal using navy seals clothes that barely cover anything and another is a woman wearing latex shorts and a latex bra.

Anyone else in the AOE Definitive beta? What do you think of it?

I've had a lot of nostalgia and fun with it, especially enjoying the raised pop cap and screen resolution support. Lots of werid bugs though like being able to stack a bunch of villagers on a single tile. Also after playing Empire Earth and Aoe2 for the past 20 years pretty frequently, I hope they add unit speed adjustment so they don't get split apart, and maybe even formations so my Hoplites can protect archers n shieeet.

TL:DR Fun game, wondering what yall think

explain to me why upgrades are important in an rts

>AOE Definitive beta

Why? AoE2 is better in every single way, It was made during the age when sequels would literally just be the same game but better.

>What's the fucking point of a modern RTS that doesn't use the red alert panel to the side if you can't buy upgrades like in tiberium war?

well i think red alert was ment to be a more casual experience

>Well, tier 3 units are supposed to be OP but if you mean tier 1 units are OP then nothing is balanced and fuck whatever they did to the apocalypse tank and every other tank they look like damn toys.

well what i meant by effective is that i feel all units are very strong

>how is the personality?
well units have fun voicelines and everything looks wacky and cartoony, i like it personally.

>how can resource collecting be just one harvester is it capped?
well you see how in older games ore was like tiberium? it's now a single mine, where you build a single refinrey that does a single harvester that collects at a fixed rate.

>how cheesy is the plot?
tim curry is a silly powerhungry russian, george takei is the emperor and you are tasked to defend pearl harbor as japs, you tell me.

Advisors are quite cute, big tits, cute faces, easy on the eyes, i actually enjoy them briefing me.

I just play PA: Titans now just get a quick fill. I doubt I kind find someone I can duke it out with a learn the game

Idk just nostalgia mostly, also crazy shit like the campaigns with laser towers, fun cheats, and meme as fuck multiplayer. Also the aesthetic is pleasing. But aoe2 is still my fav

I don't have xbox live

They are not, but TW had them and both games came at the same year right? how come one have it but the other don't? and having visual upgrades make units better for campaign purposes.

alright so resource gathering is awfull, and units actually feel like unique units, and the women are good advisors, perhaps i will pirate it later.

i think it's unnecesary to say this but get the expansion, it doesn't add much but new units are new units.

I will, say have you played generals zero hour?

nope, interested in it tho, but at the same "modern warfare" bores me to tears, can't stand that setting.

i know it's not really modern warfare per se but you get my point, it's still realistic ish

Good reason, I didn't pay for membership though so hopefully they don't make me when it comes out. Also if it's a windows shit store exclusive I'll probably hard pass or pirate.

Men of War.
Shit's so much better than I expected.

realistic? every C&C have a small sense of realism into their games user no idea what the hell you are talking about, maybe if you talk about how serious the game is then i would understand but again, what other video games allow you to play as terrorist that are more than happy to bomb buildings and use anthrax to kill civilians?

well presentation wise i find it looks very dull.

SUPREME COMMANDER A BEST

>Homeworld 2
Game was the worst of the 3, and the remake ruined the original.

It does actually, is the first C&C game that made the jump to 3d and thus it looks dull and lacks many things that mods add/fix, but the campaign and unit voices are great.

Forged Alliance may legitimately be the best RTS game ever made.
It's a shame the FAF community is so faggy

I want someone to make a HD total annihilation because I still like some of the units in that game more than supcom

also i never really cared for normal tanks and helicopters, c&c3 and red alert 3 both had a lot more charm in their designs.

And the ui is so ugly, looks like a badly done mod.

How's Ashes? I've been taking a 4-5 year break from modern pc gaming because RTS fell off a cliff. Considering building a new rig, but I'm not even sure if I can comfortably run Ashes with a GTX1060 6gb.

I agree on the UI, is awfull and very basic units are generic real life counterparts but anthrax tough and it also had some interesting intros to eac mission.

>preferring ra3 over generals
there's no reconciling this shit taste
generals is barely even 'realistic' it's not like those garbage RTS games you have now with 100 different variants of a soviet BMP

how much offworld trading company do i play before i become a stockbroker

i'm legit sad i'm wired this way since i can't enjoy world in conflict or something similar, that setting is just such a huge turnoff to me

Well user, how sad for you because many great games are made on cold-war gone hot era, im sure you won't like WiC ending.

i kinda enjoyed end war so maybe there is hope for me yet.

But yeah, fucking hate not being able to enjoy those types of games.

Oh waith you played End war? i never played it how it is?

i find it weird.

I can't really say it's an rts, more like RTT.

You see everything in this kind of third person view from a selected unit pov, the units and it's counters are very rock paper scissory, and it's mostly just different skins for eurofags, murricans and russians.

i like the campaign, it's a conquer the world mode with a ton of upgrades and personalization.

sounds pretty dull to be honest, rock paper scissors? are you serious? there's no fun in that and having every unit be the same but with a change in skin sounds like lazy devs unless is a WWII game.

Anyone here play Planetary Annihilation?

Rock paper scissors is pretty common in rts it can be good or bad depending on how its implemented.

Of course not

I played it briefly. It wasn't fun. The worst part of it is I can't describe why.

Why not?

It's great fun once you get to know her.

does anyone get the feeling of being reluctant to try out new rts games because it takes actual effort in-game (practicing openings and tech timing) and out of game (researching meta, watching replays, seeing how the pros do it and why they do it).

i just feel like i can't move on from company of heroes 2 until i'm "finished" with it, and i have no idea what that even means.

I love That game!

I played it until they released an expansion that added 3 things for the same price as the original game

Unit Cannoning Slammers was super fun

Tell me the super sekrit and good strats to git gud at CoH2.

I main Russians and I always feel like the Germans have a bias. They curb stomp me with infantry, and once I'm able to actually fight back, they get their bullshit Brumbar tanks and King Tigers and I'm blown back to my base agian.

C&C3 campaignfag here, still having a good time. game has good waifus too

Man, I hate cybrans, but fuck if the bricks ain’t cool as shit.
>tfw there will never be another game like that

>does anyone get the feeling of being reluctant to try out new rts games because it takes actual effort in-game (practicing openings and tech timing) and out of game (researching meta, watching replays, seeing how the pros do it and why they do it).

No. 99% of RTS have very limited multiplayer communities, so I don't worry about playing a pro/high level.

My problem with trying new RTS is that I know Supreme Commander, Dawn of War: Soulstorm and Empire Earth 1 are almost inevitably going to be significantly better.

>Man, I hate cybrans

Eat shit, spiderbot is objectively the most cost effective unit in the game, and the coolest.

PLS RESPOND

Yeah thats me, im not going to get invested in climbing over the learning curve of an rts only to find a dead game on the other side of it. Thats why i was so disappointed with DoW3, it had the brand name and came from a known developer so it had all the things needed for a big community. To bad the game play was just so fucking bad.

If wc4 fails (or never comes out) then its the end of competitive rts probably.

I'll give it a try
>There's too many ways to destroy planets. It seems like destroying planets is a trivial thing. Destroying planets should be a really expensive, time consuming, end game way to win.
>The "space" units aren't that different from air units and they're relatively cheap considering that they're SPACE UNITS.
>I don't particularly like the FUTURE ROBOT WARS theme. If they used contemporary armies/units it would be more fun to me.
>There's only one faction if I remember with a limited number of unit types. I like RTS's with asymmetric factions.

sovietfag here. conscripts are currently total dogshit, and penals are slightly op. don't build conscripts unless you have a commander with ppsh upgrade. I recommend getting m3 scout car pretty fast too if you're playing vs okw, it shits on kubel cancer and okw don't have fausts at the start like wehr

Considering DoW2 and CoH2 were such a trainwrecks, I had zero faith in Relic to deliver anything even half as good as DoW. I wasn't disappointed.

>If wc4 fails (or never comes out)

God I fucking hope it doesn't. nuBlizz has already beaten the franchise into the ground with sheer incompetence (along with the rest of their franchises, actually).

coh2 had a bad release but is a good game now. I didn't play dow 2

I can see your concerns about the game, here's my views on them:

Not that many ways in the end, it's either spend a lot of time to build up eco, and army and orbital to travel to the Annihilaser planet, build 5 expensive things that activate the planet before annihilating other planets.

More cost alternative option is to put thrusters on a small moon and smash it into the enemie's planet. That's quite fun.

And there's the Ragnarok that just destroys the planet it's built on. Quite a meme if you are in a deadlock or if you are going 4v1 and want everyone to die instantly.


Space units are quite lacking, not gonna lie. It's either fighter spam or sniper spam. They're quite boring but it's a big part of the game if the map is interplanetary.


Muh Future Robot theme has to be there because last I heard, Germans didn't blow up planets during WW2, and Americans didn't smash moons into Earth during Vietnam. It just makes sense for it to be future robots.

And yes, only one faction which means that all the units are basically balanced and once you learn them you can transfer those skills to every game you play.

cheers, thanks.

What about late game?
Russian tanks stink unless I get the IS-2 commander, and even then the Germans have a thousand PnZ-4's hiding everywhere and another half thousand King Tigers ready to take it down if all else faiils.

this.

penals as main infantry, get a doctrine like lend lease for the dshka mg which is expensive but can actually suppress more than the urge to vomit, heavy mortars for mgs, su-76 for luchs rush, save for tanks, gg

try being a USF main now though. it's suffering

Another couple things I forgot to mention
>It's difficult to orient myself with the camera being that I'm used to more traditional RTS's
>I like building massive bases but there isn't enough stuff to make interesting bases
>There's no modding that I know of (because muh balance, muh competitiveness) so I can't add new things

Which RTS still has an active online community? All I can think of is AoE2, CoH 1/2, and DoW 1/2.

I tell myself that wow already slaughtered the story so it cant get any worse.

>coh2 had a bad release but is a good game now

i fell for this meme.

the game is unbalanced because of the dlc factions, and it plays so differently from the CoH1 I loved, except paid commanders are now a thing.

Sc2, Wc3, and obviously broodwar.