>devs say the original game's combat sucked
>so they made it """"""better"""""" (because people played silent hill for the combat?)
>the main character knows how to fight because he's a soldier
>lol he wasn't actually a soldier he's just crazy
Who thought this was a good idea?
Devs say the original game's combat sucked
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Nobody. Nobody thought this was a good idea but they did it anyway
I miss Team Silent.
Hell, I miss PS1 era survival horror. I'm tired of all this first person shit.
At least it's better than downpoop
A turd with sprinkles on it, while better than a turd without sprinkles on it, is still a turd.
I have no idea why degrading weapons became a thing in Silent Hill when westerners took over. It doesn't add to horror and is just frustrating, doubly so when you liter the game world with respawning weapons. You're just adding tedium.
Me too, but at least we can always go back to the classics.
Lemme help with that by posting the SH PC Guide + links:
SH1 NTSC DDL:
mega.nz
SH2 DDL:
mega.nz
SH2 torrent:
mega.nz
SH2 PC fixes site:
widescreenfix.townofsilenthill.com
SH3 DDL:
mega.nz
SH3 torrent:
mega.nz
SH4 DDL:
mega.nz
Mount the ISOs of 2 & 3, and then run their installers like always.
The SH1 is a PS1 rip that you gotta emulate.
The "sh2proxy" is a all-in-one fix, that works as a no-cd crack as well. It is included in the pack.
If you use the NEW fix mentioned in the guide, you can use the sh2proxy's EXE as the no-cd crack!
If you experience issues saving the game / not being able to edit the disp.ini, make sure the files aren't set to "Read Only", and run the game as Administrator.
If SH2 gets stuck in a black screen upon launch, close it and re-start it again.
If SH3 runs like shit even on a strong PC, check and lower the Rendering Resolution setting.
SH2-4 do not support Xinput & PS4 gamepads natively. Either use Xpadder, a DirectInput pad, or just play with KB+M.
There's OK emu-settings for SH1 in the guide. If the image of the game does NOT fill your entire screen in fullscreen mode, check your plugin AND GPU control panel's image scaling settings!
Try the PGXP emulator for a lot less wobbly PS1 graphics.
>Protips
-Play in the release order
-Never play below Normal difficulty
-Replaying them all is recommended
-Turn down the ingame Brightness setting
-Don't try to kill everything that moves, especially outdoors
-Turning OFF the flashlight can really help
A twizzler is not a sprinkle
Because BotW did it and everyone copied it after Nintendo.
Hey, for SH3 that widescreen patch .ini has something about enabling SH2 references on a first playthrough. What's that all about? Not sure if I want it or should disable it.
>knows how to fight
It was still basic knife swings and dodging, nothing soldierly about it.
Had he really been a soldier, he'd be much more efficient, have you seen the Korean videos?
Based SH infodump user
Western ideology seems to be that scares = monsters, and un-powerement = more scares.
So, instead of spending time to masterfully crafting disturbing and spooky atmosphere, they instead opted to "reduce" your fighting chances, all while copypasting the past games and/or the movie.
>for SH3 that widescreen patch .ini has something about enabling SH2 references on a first playthrough. What's that all about?
On PS2, if you had SH2 savegame on a memorycard, you could trigger a couple small eastereggs in SH3. PC version has these as well, but it can't quite trigger them by default.
Oh, I assumed it meant you had to beat SH3 first to get them on a second playthrough.
Nope.
I see. I'll keep them enabled then. Going to start the game for the first time tomorrow.
Attaboy! Have a good time, and don't play on Easy.
How would you feel about a silent hill game based on the controls of resident evil 4? Obviously youd have to balance it to be less of an action game, and have dedicated melee weapons instead of just having the knife as a back up, but i think it would make for a god tier game since re4 controls are still tanky enough to add tention to the gameplay but not as chapped as classic survival horror controls, which im not trying shit on here, i just dont think devs would think they are viable these days
No,
I'd rather first person before they went that route.
Does SH necessarily need to have a small town/americana vibe to you guys? I've been thinking about it and while the mundane/homey aesthetics are useful for maximum contrast/dissonance, I don't know if the THEMES necessarily follow the aesthetic. The western games try(and arguably succeed) to do precisely that but I think they may be misguided.
No. You could set it anywhere.
Thanks SH user, my ps2 is broken and I was in the need for some Silent Hill.
Controversial opinion coming through.
SH Origins was a good sequel.
Is a SH1 in style with arcade combat.
Story triggers autism but nobody sane cares about it.
I think you need to explain why the themes don't match the setting if you're gonna say something like that.
I think they chose a setting and went with it. I feel it works well. If you want to completely change the esthetics, general type of setting (quiet japenese village, apocalyptic cityscape) you might as well make a different game, which is fine and should be welcome, but I don't see a need to drag a series through the paces of constant change just to shake things up.
Are there nude mods?
Why? Im not saying it has to be exact but the movement and camera would be good, obviously you could slow down the movement and not have 30 enemies coming at you and 45654 bullets. Just make it so you can equip a pipe like you can a gun and have to sit still and swing, its as close as you can get to the original without just using the original
>>the main character knows how to fight because he's a soldier
"fight"
fucking ducks and swims
I was doing that shit in primary school with my friends and pieces of wood, one time I got hit on the head while not soo good ducking and got knocked out.
sick bastard
You wouldn't necessarily need extensive martial arts training to pick up a fireaxe and smash it into some blobs of flesh the size of a car.
I'm not saying it would be an aweful idea. In fact, It would be cool if done right. IMO i really enjoyed the first 2/3rds or so of resi 7 and would really like a vr silent in that style. Just personal preference
Are you retarded
No.
People seem to fail to realize that RE4's success has practically nothing to do with the controls. It's all because of its campy, quite humorous atmosphere and design, together with it's 3rd person action gameplay. You take some of these designs out, and you end up with lukewarm shit like TEW.
All these are element that do not fit SH's aesthetics, and there's been enough evidence of this with the western SH games, that have indeed tried to tap into RE4's design. Always failing at it.
i tried to play the original but got stuck at the school and stopped playing. only other one i played was downpour. could have better if the performance wasnt terrible and gameplay was tweaked. rip silent hill.
I did nothing wrong.
I'm strictly just talking about perspective.
In no way would I welcome a silent hill that feels like resi 4, and I don't really think the perspective is something I'd want, but I've been surprised before
That's the least of Homecoming's problems.
A fair bit of what made RE4 so good for me was it really captured the feeling of being a super soldier on a top secret solo mission that somehow involved his broken past.
The guns were really satisfying to use, all the guns had individual characteristics, the levels all felt really fleshed out.
The only other third person shooter I liked nearly as much as RE4 was Dead Space 2.
Ds1 was better
Dead Space 1 was a better horror game, but 2 was a better action game. And since neither were actually SCARY, that makes 2 better in my mind.
Are you? Holy shit.
Are you?
Whatsw wrong with re4s controls? The movement is a little tanky and you have to wrestle with the camera, theres still tention regarding what you can and cant see and movment around cramped spaces, i think it would be perfect if slowed down to fit silent hills pace, and you could even keep the classic janky melee combat from sh2/3, and obviously guns would be a last resort and youd have very little ammunition
I genuinely dont see what would be wrong with it
Well it's not necessarily that they mismatch, but there wasn't really anything marrying the stories to the setting. I think that was in part because the devs didn't really understand the aesthetic very well and just defaulted to whatever was universally applicable, which happened to turn out well. With Homecoming in particular, there's a much stronger commitment to the whole "isolated american town with a creepy cult and pagan rituals" and honestly the whole thing was kind of a turnoff to me.
But it didn't really click until I started thinking about how I personally would develop an SH game. Every time I tried to pin down the setting it just didn't "feel" right. If anything, I think SH's real defining characteristic is mundanity meets insanity, i.e. a regular guy getting thrust into mindbending psychological horror scenarios. The "small town america" setting was helpful for establishing the "mundanity" part, but I think that's the extent to which it played a role. At the time the original games released, "small town america" was an idea that was still fairly mainstream, if receding a bit(which just lent the game a touch of extra flavor). Nowadays, such an aesthetic has crossed over firmly into the "quaint nostalgia" area of public awareness. Right now I feel almost as if an X-Files/SCP-style approach would actually be closer to evoking the SH "feel."
Am I the only one who finds the classic SH games, especially 2, oddly comfy? Something about the misty small town, feels very cozy, and with how generally safe the streets are in 2/3, I feel more comfy, than I do spooked.
Yeah, I'd much rather have the horror emphasized than action set peices.
2 really tried too much and I really didn't care for all the cult shit and the setting was kind of like a (we ran through the gambit of every spook location we could think of and then some). I felt the original ishmura was perfect, for the space setting. That's what we bought the game for, not a child's school, look a weird church, oh a market. It just felt wrong for me, that's all.
I personally didn't need a sequel desu
I'm mostly immune to horror in games(I can feel tension, but I'm rarely ever scared), so I just found DS1s attempts at horror rather hamhanded, and pointless. Even SH, I enjoy more for the atmosphere, and fantastic storytelling, than any "scariness". I did like the ship setting more, but DS2, was just a more fun game overall to me. Different strokes and all that.
I found Silent Hill 1 to be absolutely nerve-wracking in the school, but after that it was pretty manageable. Hospital was spooky too. Every single time I play Dead Space 1 the first chapter has me constantly on edge and not wanting to progress further, and then as soon as I get to chapter 2 all fear evaporates for the rest of the game.
I need to ask you what setting would you feel make a SH experience feel more authentic. I don't think they chose the setting for any other reason than finding a somber, quiet, but big enough place to explore while having a way to connect you with the setting because it's something everyone has seen, and keep it low tech and slightly rustic. Nostalgic Stettin can really do a good job of drumming up horror.they could have set it anywhere really, but Itd be a different game with a different feeling.
That's cool, I'm a grown ass man too,lol.
I still like seeing people pull of atmospheric horror well. Action in a horror game on some level is needed too. IMO one of my favorites aside from Sh1/2 and Resi1/2, I absolutely love condemned 1. I understand the problem with the story having to explain the disconnect between hinting a serial killer while killing mindless bums who have no reason to be there, so they come up with some garbage that just made the sequel fuckin garbage. With that said, exploring those settings and having those deranged fodder to beat through was fantastic! There's a lot more I liked about that game that others have fucked up or dismissed. I'd love for a new one done right.
SHUT THE FUCK UP
downshit is worse
>nostalgia
That's the thing, isn't it? What are people today nostalgic for? Where does the inner child of a twenty- or thirty-something live? I don't think there's a clear answer to that. Speaking from personal experience, I'm much more nostalgic for pieces of media I consumed in my childhood than any concrete experiences I had. I think that's something that's only continuing to grow as time goes on. We live in a hyper-globalized, virtual, secular society. Nothing is "normal," nothing is sacred, nothing is static.
So to answer your question without TOTALLY copping out, my idea is basically "no setting." Have the player constantly moving/traveling. Maybe have some kind of space/time fuckery(which did occur in a limited fashion in the early games so there is precedent there) except on a much grander scale. One idea I had was to make it so that there are a bunch of towns/anomalies like Silent Hill, and they're all loosely connected to each other. You start out in one anomaly, and as you go through the game you're constantly warping across space and even time to different locales. Maybe sometimes you'll run into others like yourself, maybe you'll find remnants of some government or organization trying to understand and/or experiment on the anomalies. There would be a unifying "backbone" to all of it, i.e. your original motive/introduction to all the weird shit(plus maybe an overarching mytharc of sorts), but that'd just be a loose framing device for exploring all the weird shit. And conversely, you'd never get stuck to one weird thing, it'd always be just a snapshot or two before you're whisked away to the next thing.
I guess at that point it might be hard to still get away with calling it a "Silent Hill" game, but that'd be my best-effort attempt to recapture the spirit, if not the thing itself.
I highly doubt that any silent hill game will be good anymore.
I don't care what director makes it or who promotes it. Silent Died its just shitty western version horror.
I'm not trying to be a dickhead to you, I promise, but you didn't list any other locations that you feel would make for a better silent hill game, and we're not talking about a new one, we're talking about the originals and how you feel the setting doesn't go with the motif somehow. And you're right about nostalgia, it can come from many sources, and I feel like those sources play well into horro, places you were in childhood, things you experience. Brings me back to condemned and the feeling of seeing something as simple as those plastic 3 holes chairs in the school made me feel that way, like I was in a place I'd been before, but now decayed and wrong. It's pretty powerful.
I personally don't like when horror games are constantly shifting dimensions and artificially making you lose you bearings. Even though being in a dream state fictional town in SH 2 fits that, when it stays grounded to an area you physically are trapped in or visiting and have to overcome or explore always seems much better to me. Breaking your reality for a cheap scare always seems lazy and cheap.
i have a questions, can i play with controller for the 2-4?
of course.
I could never get into SH games because my instinct is just to kill every enemy that I see, which is kinda hard in SH, unless you want to replay a section 1000 times until you get it right, but that's too cumbersome. Oh well.
Take some chill pills and git gud.
Killing everything is kinda impossible, as enemies respawn in some areas. Not to mention a complete waste of time and resources.
I feel like Shattered Memories should be included in the info dump. It's not really a horror game, but the developers clearly tried to make an interesting game, unlike Homecoming, Origins and Downpour. It's pretty good even on its own.
Just avoid shit outside and kill things inside
Yeah well try telling that to 10 years younger me who never had an experience with SURVIVAL horror.
Maybe I'll give it a try since I need a good horror game for the Halloween. I've been thinking of trying SH3 again, since 1 and 2 aged horribly. Any more tip that won't make me quit after a few tries?