>you get achievements for something you eventually MUST do in the game
You get achievements for something you eventually MUST do in the game
This is what achievments should be.
>he cares about achievements in video games
>Achievement: Start the game.
>Only 70% of the players have unlocked this achievement.
What's the problem? It still takes effort to beat the mandatory parts of a game, doesn't it? Unless you're playing a VN or a walking sim or some shit.
Its a way for devs/publishers to see how many people actually get that far
...
>Chapter 1: Clear
>50%
We don't deserve video games.
nah, whats the point of that?
>beginning of the game
>you do some stuff, get achievements for something you HAD to do in order to progress and continue playing like you are meant to
>get an achievement for doing that
>half of the game
>same as the first part
>get an achievement for doing that
>final part of the game
>same as before
>get an achievement for doing that
if you get the last achievement, means you already got the previous ones, why not just have the final achievement?
anyways, i think achievements should be something fun to do, kind of like challenges, but not in an autistic way
pic related is a good example
>achievement for completing the entire game in some dumb inefficient way
I honestly think it's a way to rope you into trying to get more achievements.
>Survive the battle against the robots in the sewer
>Save Colonel Duffy
>Finish the race against the mutants
Then you see you have three achievements out of fifteen, so you check out which ones you have and see some easy ones. Then you see an easy one
>Kill three ninjas with one gluon ball
Oh I can do that shit. By the time you realize it, you only have two really hard ones left. It ups the play time.
First time i saw this picture in 2009 i laughed so much that i couldn't breath it was 3 am and my dad ran into my room and beat the shit out of me
>pc gaymers
Cool story, bro.
>achievement requires you to do something X amount of times
>requires you to go out of your way to do it, not something you can do naturally
I'm looking at you Kingdom Hearts Re:Chain of Memories
lol...kek!
It's used to track how many people got past X part, faggot
I went out of my way for some dumb ass reason for Half Life 2 (Episodes 1 & 2) doing this. Episode 1 I think was beat the game firing only one bullet, Episode 2 I had to carry a fucking lawn gnome with me through the entire game. You can't shoot or sprint while you're carrying it, and you had to put it in the car with you. So every ten feet you had to stop, get out, and pick it up off the side of the road because it kept falling out.
Agreed, these types are fun.
>Beat Episode 1 with only 1 shot fired
Neat
>Achievement: Finish game on the hardest difficulty without dying
fuckin nice
>tfw you complete a game with zero achievements unlocked
>achievement unlocked: beat mission 1.
>55% of players have unlocked this
>load up game for first time
>press start
>achievement unlocked
I hated that gnome thing. I think I gave up during the part where the helicopter is chasing you in the car, right before you throw bombs at it.
Doom 2016 forces you to do this achievement anyway if you play the highest difficulty since the highest difficulty is perma death.
>Finish game without taking damage
>97% of players unlocked this achievement!
Still my favorite playthrough I've ever had in video games
i just checked a game i played 3 years ago for 4 hours and i don't have any achievement unlocked
i sucked lmao
>finish 20 hour game in under 3 hours
>Earn an achievement for earning an achievement
They did the same kind of achievement in Black Mesa. But it was a top hat that was sitting where the security guard lets you off the tram and you had to take it and throw it into the Xen portal.
It was a little more reasonable, but there were a few parts where you had to make a sprinting jump and you can't do that carrying a hat, so you had to throw it. The only frusterating part really was on the cliff face, you had to throw it and land it perfectly on a 3x3 area or it would roll off down into the canyon. I just threw it up in a rainbow arch, made the jump, and caught the bitch when I landed.
>Final achievement is to unlock all the achievements
>Including itself
I hate developers who don't think this through.
You described milestones. They eventually died out and everything became achievements.
>get an achievement for dying
Here's one with all the story achievements
>start new game
>go to that chapter
>pick up random item
>open console while holding item
>ent_setname gnome
>toss it into the rocket
>get achievement
>use console to win
>win
so much fun
How to be evil:
>Release game
>Achievement for starting the game, worth 3 gamerscore
>Achievement for getting to the top of the multiplayer leaderboard, worth 2 gamerscore
>Everyone gets the first, almost no one gets the second
>Gamerscore is never divisible by 0 or 5 again
>game has multiplayer achievements for a dead multiplayer
>Install SAM
>Click enable on achievement
>Get achievement
...
arkham origins
>Achievements work on still active community servers.
Even worse
>Is a console game too
Fuck you Asscreed and Farcry
>achievement points for multiplayer stuff
>multiplayer servers went down years ago
>finish game in some dumb inefficient way
>get achievement
>actually i didn't know i could play the game the right way, i just missed something obvious at the beginning
>Game has achievement for standing in one place for a gorillion hours
What game? Or are you speaking hypothetically?
>game has an unobtainable achievement
>achievement named "Welcome to [Game]"
Devs use those as metrics for player progress.
can't they have that stuff completely hidden from the players?
They can but most devs don't have the resources for that so they use achievements.
It fucks me up a little on the inside but the uniqueness makes me forget the shame, that some games I have on psn had 40% game start trophies.
Then the next trophy you get 5 minutes later drop to fucking 0.1% and gets called a super rare trophy.
>people buy games and then never play them
>this is somehow noteworthy
sup newfag
>just a few points away from an achievement
>devs change the way certain mechanics work, which break the achievement
>the achievement panel taunts you by telling you to finish it
Apparently with Titanfall 2 on Xbone, it's 50% of people completed the game on normal, 15% on hard and 2% on the highest.
Now it really isn't a hard singleplayer game at all, so it astounds me that his happens. It also means that 50% of people either only played on easy or never finished the game.
name 1 game that does that
Titan Quest, you need to finish all 3 difficulties in less than 20 hours of play time. I've took more than 30 hours to finish the game on the normal difficult tho'.
Post your greatest achievements boys
It's easier for the devs to keep track of how much players are progressing before they stop playing.
Wow people don't play the SP on this MP game? What a shocking revelation you fucking faggot
Many MMO's do this with balance patches, I remember GW2 doing it.
Its a shame BBS and Re:CoM are so shit and tedious where KH1 and 2 are so fun to plat
I just find it weird since I am the type of person who plays the Singleplayer first then the multiplayer since the Singleplayer is to learn and get used to the mechanics while the multi is testing your skills against others.
If the option is there by god I will play it. Besides, with how Titanfall 2's campaign was praised I would've suspected more people to play it.
>get Gmod
>play it for a couple of hours
>drop it forever
i dont know how i got this achievement
>the 'get achievement' pop-up is timed so that it's in sync with the in-game music
Fucking Double Dragon Neon
some games only have the main story. not all have collectibles and side quests.