This game is great, I will never listen to Sup Forums again.
This game is great, I will never listen to Sup Forums again
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Shit taste. The only game with a worse case of consolitis I can think of is Deus Ex: Invisible War. Fuck you.
It's not bad but 1 and 2 are just better in pretty much every way.
you need to play more good games
This.
The only real problem it has is the movement designed for third person but you can play just fine in first person only and you get used to the movement eventually, other problems like loading screens in the middle of levels and overly bright arrow trails and selection glow are fixed by mods.
If you really can't like the game even with the Sneaky Upgrade which fixes pretty much everything then you just don't like stealth games in general and you're just a poser.
t3 has better level design and more variety
>inb4 loading screen inside levels, you can patch that up
only thing beter in 1 and 2 is the movement on FPS
>Favorite game ever is Blood Money
>Love Thief 1 and 2
>Poser because I hate Thief 3 for the consolized trash it is.
Nah
1/Gold and 2 are so much better though.
>t3 has better level design
??????????????????????????????????????????????????????????????????????????????????
>favorite game is literally babbys first stealth game
kill yourself faggot
>guard AI and dialogue are greatly improved
>levels are well designed and diverse, they never bore you and are never too samey like in Thief 2
>story is engaging and world characterization is great
It really is a great game caught up by jank and memers who never played it past the tutorial, it does have its issues but nothing that screams BAD GAME.
>Hating on based Blood Money
I can see an argument for enjoying Contracts more, but you're in no position to question my opinion when you defend Thief 3.
>The only real problem it has is the movement designed for third person
And the segmented levels, and utterly needless hub world that adds nothing but a fucking pointless commute.
>not Contracts
You're entry-level at best, poser.
I am not even going on about the quality of the game. I am just saying how opinions of people who claim their favorite games are Blood Money or Chaos Theory should be completely ignored.
See: Contracts is my second/third favorite of the series. Great game as well. I'm no poser.
The worst thing about THIAF is that it was so bad that people now remember Deadly Shadows fondly.
It's only good for the story as it wraps up Garrett's arc quite nicely. There's lack of those stylish intermissions between the levels, 3D cutscenes are shit, and there's tons of them. Faction mechanic is abysmal. What saves it from being bad is the soundtrack, two decent levels and heavy modding done by fans.
Read again, loading screens are fixed by mods.
Also the hub is not bad, there's plenty to see and do and you can get around quickly once you learn the layout.
if you disable hints and shit game becomes impossible because its not designed to be played without hand holding
moira, shalebridge, museum, rutherford, abysmal gale
Deadly shadows was always good
Even if you patch out loading screens, the level are still designed around them, you can only have a couple of centralized transit points between large level parts instead of levels being truly interconnected. T3 level design is utter shit, stop deluding yourself.
What hints? I played it for the first time without hints and never had any problems, it's actually easier than the first two games with the overly obscure secrets.
Other thing I dislike about Thief 2 is how it shows where you are in the map, it removes any need for spatial awareness which is what makes exploratory games like these interesting, I honestly rate 3 above 2 in terms of overall fun, 2 has some really lame levels.
It's bait don't reply to him.
I didn't play it past the tutorial because the movement is the clunkiest and buggiest thing I've ever seen and hated needing to load mid level. I got stuck floating in mid air in the fucking tutorial and decided that whatever console shit that was past that wasn't worth it.
except it is good
What does the sneaky upgrade do?
It's time to stop posting.
Then your opinion is worthless, memeing fucks like you shouldn't be allowed to talk about games.
I certainly expected a much worse game considering the hate and would have probably abandoned it in the tutorial too if I didn't love stealth games, and I'm glad I didn't.
sorry i am blind i v thought that this is the newest thief thread.
Gotta hand it the Cradle, I guess
Make sure you play Hitman Absolution and SC Blacklist since you like stealth games so much. Did you beat Thief 4 too? Bet you can't wait for the new one that's apparently in development.
The cradle had shit level design, it just had top tier atmosphere.
I remember there were some enemies that literally couldn't hit you while you were crouched. It really stuck out to me for some reason.
its not up to snuff with the other thief games but
on its own its good
But those are the best in their respective series.
I played those games already and they are shit unlike Thief 3.
What are you even trying to say? Thief 3 is a pure stealth game just like the previous ones, and even more about stealth than Thief 1 which had its combat moments.
Comfy.
Not only that. The creep mechanic made you invisible to the enemies. It's a broken game.
Hardly. And thats exactly why those shitters are the most toxic, annoying retards ever - absolutely hating on everything else.
>Bet you can't wait for the new one that's apparently in development.
lol, why the fuck would they do that? It couldn't have done better than Mankind Divided and that apparently caused Deus Ex to be shelved as a series.
>What are you even trying to say?
That you have shit taste and Thief 3 did so many things wrong (even just looking at the tutorial mission) that it isn't worth playing.
Blood Money is the best game but I also love TM and Contracts and half of Silent Assassin. Hell, I don't even mind Absolution all that much, as it's a case of the "Good game but not good X game" meme. Codename 47 was shit aside from Traditions of the Trade, though.
Guards in all 3 of the games feel inconsequential, they are blind as fuck and shadows making you basically invisible is really lame. Makes the only hard part a self imposed challenge of not taking advantage at how dumb they are.
/thread
Shadows aren't really capable of hiding you irl outside of if you're in a pitch black room which happens in Thief but isn't what you're doing most of the time. Even then if you let an enemy get too close to you while in the shadows (it is really close) they'll see you. If you wanted to make a "realistic" stealth game it would be almost entirely line of sight stealth like Dishonored, which people complain about all the time. And there's a necessary tradeoff between realism and mechanics that work with a game.
The cradle was amazing and having Garrett fight the in-universe boogeyman is my personal favourite setup in the series.
That concludes the list of things Deadly Shadows did right.
They're harder than in the previous games in the hardest difficulty, the robots in 2 are much dumber and I think it was in 1 where the guards could literally touch you forever and never see you if you are in complete darkness, which is stupid since they cheated a lot and would always walk straight up to you, in 3 they notice you if they touch you even if you are flattened against a wall.
They are kinda deaf though, but I would say that's better than being blind.
>MFW I love the Dishonored games and want to discuss the series
>MFW someone goes "Durr Dishonored is shit because guards are blind and you can just use your supernatural powers to easily bypass or kill them, unlike Thief, where they are brilliant and you are TERRIFIED of their incredible smarts catching up to you"
Nostalgia faggotry is the worst
At least tell me you mod it properly, if not you are a legit retard.
I want you to turn off the lights on your relative, sneak up on him and post results. You'll be surprised.
fixes pretty much everything wrong with the game, it even adds cutscenes that look like the ones in the older games before the missions
What's your opinion on jumping in DP/2 n less in Gold?
Carpet jumps in The Sword are the only way for me tbqh
What fm?
It works with entire areas in the dark but Thief often had rooms that were lit with patches of shadow and that is what doesn't work.
First game - the story centered around Pagans
Second game - the story centered around Hammerites
Thied game - the story centered around the Keepers
Also, the first game is called The Dark Project
The second, The Metal Age
The third one was supposed to be The Dark Age, but LGS got killed before that happened.
A pitch-black room is different than just a shadow, in real life shadows don't work very well unless the light is extremely bright and surfaces aren't very reflective.
>other problems like loading screens in the middle of levels and overly bright arrow trails and selection glow are fixed by mods.
Must have been a hell of a lot of work to mod a game to load an entire level geometry and keep all the scripting/AI incheck.
even with the sneaky upgrade the levels are still far smaller than the ones in 1 and 2.
There is a way to abuse how garret walks, going crouch, and timing the run forward, you can move pretty fast and make no sound at all
ATENTION EVERYONE
There is a mod that completely removes the level loadings for all the missions. Only the ones in the hub world remain. It makes the game a a ton more enjoyable
Played through the trilogy a few months ago. Thief 3 is not good.
The hub city fucking sucks and it feels like the majority of your time is spent there
The missions are OKAY at best and never reach the quality of the first two games. Little to no secrets anywhere make exploring dull and unrewarding.
Mediocre missions padded with a genuinely awful hub world and a million loading screens = this game is a bad fucking time
It did a few good things like being able to grab ledges, the dynamic lighting, faster combat that wasn't a strafe-fest, and I liked the lockpicking. But it's not enough to make it a good game.
Yet the hub world still remains and the mission design isn't actually any better.
The modder had to model some transitions to make them look natural and in the right place, you really don't notice it and you would think that it's from the vanilla game.
>Also the hub is not bad
like he said, it serves no purpose what so ever.
I could go for a Thief 1 mod that removes the supernatural/fantasy bs and just leaves me with proper medieval times goodness.
Walking around the same place for the millionth time does get boring but it always keeps you moving to new regions and there's quite a bit of side quests with important rewards like maps.
Oh boy, here we go again.
They made one a while back, it's called The Metal Age I think
Whoooo?
>but LGS got killed
still the gaming industry's greatest loss
I watched an old GDC panel with Warren Spector and Doug Church, and I thought it was interesting that "level-based" was one of the first things that came to Warrens mind to describe Thief. I tend to agree that hub worlds were a mistake.
Death's Cold Embrace mission 1.
>t3 has better level design
Thief 2 already did that and that made it worse than 1, the Lost City is unironically one of my favorite levels in 1 but I fucking hated how it became another copypaste Mechanist base in 2.
REMINDER
lytha.com
>players who hate undead missions tend to be younger
>players who hate undead missions tend to be less educated
>players who hate undead missions tend to play on normal
>players who hate undead missions commented that Return to the Cathedral was "too difficult", that Bonehoard had "too depressing music", and that "too much time was needed" to finish The Haunted Cathedral
what the fuck are you on about?! granted, there was a little too much of it in Thief 1 but the supernatural elements are imo what makes the Thief universe so badass, also i get bored stealthing through the same dumb guard throughout the whole game.
>the Thief series' entire legacy is a pissing contest of "my favorite is better than yours" between two groups of crusty assholes who are crusty assholes for no good reason
I love the undead missions but the fetch quest for the return to the cathedral was a little over the line
It's more a pissing contest between plebs who only "like" certain aspects of the games vs people who genuinely enjoy the series as a whole.
Why are you such a crusty asshole
This guy knows that's up. Case in point, "I hate the undead levels".
Can you actually jump off from Fire Talisman tower n exit via cave/hole next to lava?
Tell me a game with an AI as good as that, then tell me the year of release, and the genre.
Then well talk.
Thief 2 is the Blood Money of Thief.
I was talking about Thief 1 vs Thief 2 shitposting
Is this the unpatched version of Thief 2? It never happened to me, usually the NPC gets suspicious and turns around.
>Durr Dishonored is shit because guards are blind and you can just use your supernatural powers to easily bypass or kill them
They're right, it's really easy to kill/bypass the guards in Dishonored. The game gives you so many deadly abilities that it's hard to resists using them. I did a no kill/ghosting run and the only non lethal abilities that I used were possession and teleporting. Most of the time I teleport around to the objectives, it's so easy and fast that it got boring.
>Death's Cold Embrace mission 1.
Thanks senpai.
>"fanatics make unreliable friends"
>No robots
T.Child of flesh
In Thief, if the guards are unaware of you and you're walking on stone or something with lower volume, it's pretty easy to take people down. You can walk right up to them.
Of course, one thing that I feel separates Thief from Dishonored is that Thief does throw challenges at you, like the entire upper levels of Constantine's place. If that level was in Dishonored, you'd be able to jump up on top of some hanging lights and not have to worry about running into guards at all (not to mention the tile floors wouldn't be fearsome, since crouching is completely silent).
I didn't play Dishonored 2 so maybe it's better, but the only area in Dishonored that I felt challenged at all was the final level of the second DLC, where you have to deal with groups of witches and regenerating hell hounds. If only more of the game was like that.
Father?
What is it that makes Thief's setting so great? It's just a regular medieval fantasy thing, yet it isn't.
Dark atmosphere
Light steampunk influences
Interesting and pretty unique factions
Everything from music to characters to level design tie these into a solid, cohesive package.
and Garrets voice
By the Builder what was that thing even? A child turned into a machine?
What's the setting of Thief called? Medieval steampunk? Gothic steampunk?
Medieval steampunk is pretty spot-on.
is actually a robot shaped like a kid,
no servant or human at all, even had the "upgraded" chamber to not be powered down by water
Nice to see another person of taste, but we Contractsfags are in the minority, there's too many BM plebs.
Contracts is the best game in the series because of its atmosphere and Beldingford Manor and Traditions of the Trade. I still hate how there's four hong kong missions.
>Deus Ex: Invisible War
What's bad about it?
People tend to ignore it and I've never played it just like DMC2
Music. Not many medieval fantasy settings have a soundtrack of dark ambiance and some DJ Shadow-inspired tracks.