Find a flaw

Find a flaw.

It had to twisted in the half life universe which is the reason why half life episode 3 and half life 3 never got released

only 6 test chambers in the game, rest are tutorials

>produced by Valve
We'll never get the third, will we?

Too damn short

Tfw the exclusive levels on the xbox 360 will never be ported nor remastered anywhere

Spent too much time hand holding through basic mechanics at the beginning of the game instead of just throwing you into the puzzles and having you figure it out. You could even keep the tutorial puzzles, just remove the "Do X, now do Y, now do Z. Good job!" dialogue on each and every one of them.

bad sequel

>short length
Portal 2 was much better

Lack of content, and lack of replayability.

wtf Portal 2 is a godlike sequel. Your opinion is contrarian as it is, but people really need to wake up and take another look at Portal 2. That game's brilliant.

THE CAKE IS A LIE

HAHAHAHAHAHAHAHAHAHAHA

What do mean wake up? Everyone already overrates Portal 2.
1 is better.

I think I understand this gamer culture reference.

People reviewed Portal 2 well, but nobody talks about it. 1 is not better.

>worse writing
>worse tests
>boring "underground ruins" segment
>obnoxious characters
>clunky new mechanics

Portal 2 is a step down in every conceivable way.

No one talks about it because it's ancient in internet time and it lacks the memorability and fun of 1 and replaced it with overdone canadian humor and levels that practically play by themselves.

Wheatley and Cave Johnson are the only new characters and they don't appear that often that they get annoying.

There is more writing, a lot of it is better, the world-building is great, the voice acting is excellent (JK Simmons is amazing in it, so is Stephen Merchant) and the new mechanics are certainly not clunky. The addition of new puzzle elements allowed Portal 2 to have a wider variety of tests which demanded more engagement than anything in Portal 1.

I may concede to memorability, even though there are several parts of Portal 2 which reach higher highs than anything in Portal 1.

>too short
>too easy
>expanded on the Half-Life universally unnecessarily to both property's detriment

You could throw in that the fans it created were also a problem, but that goes for every franchise.

In theory Portal 2 should be more engaging with the new mechanics but the level design is just plain shit and was clearly overtuned for braindead playtesters, it's practically a walking simulator.

I don't know, I can't agree with that and considering that you aren't mentioning specifics I find it hard to understand what you mean let alone believe. Portal 2 is a great game that is designed in a clearly intelligent and progressive way, all the while still fun and challenging.

Levels are full of gray walls you can't portal to and solutions are never more than one step away, it's just a matter of putting the portals on the only spots you can put them on and throwing X though one of the portals, X can be replaced by a cube, paint or energy orb, it doesn't matter because the solution is the same.

A puzzle game that doesn't require thinking is not a puzzle game, and you need a large window of possibilities to require thinking, Portal 2 doesn't have a large window of possibilities because it just puts gray walls on everything that isn't the right solution.

Puzzles with one solution aren't a problem. They do require thought your first time through. And it isn't as obvious as you say it is, besides traversing the fucked up catwalks between courses in the old Aperture facility.

I'm exaggerating a bit but I really never felt challenged by any of the puzzles, it was almost always a matter of just putting thing A in spot B.

The same could be said of Portal 1. That game was never praised for coming up with creative solutions which seemed encouraged by the devs. If anybody ever found something unique to do in the game, it was pretty much a sequence break. You can get away with much of the same in Portal 2 anyway.