itt we give 1 tip to bethesda for their future elder scroll game.
The binary choice of accepting or refusing a quest is not a roleplay element
itt we give 1 tip to bethesda for their future elder scroll game.
The binary choice of accepting or refusing a quest is not a roleplay element
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I just started playing skyrim and this new UI is absolutely horrible.
are you on pc? SkyUI and unofficial patch are the only things I would say are mandatory on a first playthrough.
Yes, on pc. I started without MO just with usleep.
>I just started playing skyrim
i'll save you hours of your life, the game is shit
Do not include town building like fallout 4.
I'd go ahead and throw on SkyUI. The vanilla UI is just so fucking bad. I'm usually one to say play vanilla first and fix what you didn't like on your next playthrough, but it's just so worth it to fix it right away.
all together just don't
Don't re-release the game 5 fucking times
Don't I break the save with additional mods?
I haven't finished morrowind nor oblivion, but it was fun for first xx hours.
I could clear a dungeon for a unique weapon but it will probably be better if i could buy lootboxes with random loot and get it thay way.
No, it should mod in just fine. I can't really think of any mod that just breaks a save from loading it with it in (unless it was installed wrong).
Every non-binary choice game be decomposed into a collection of binary questions. Binary choices are roleplay elements. It's the only way you ever actually interact with anything.
This and
#MAKEMAGICGREATAGAIN
your writers are garbage
Just make it quick! We don't mind paying a couple dollars later we know you guys are working hard and handsome
Yeah, here's one
Make a game that fucking runs properly and doesn't bug out and freeze and crash and corrupt saves CONSTANTLY
Stop being cheap pieces of shit and hire QA people to test your broken garbage games
He-ey!
There is something suspicious about this guy over here!
your games are great and all but you need to streamline the overly complex skill system into something a bit more fun. I get it that you want to make hardcore RPG role playing games but most people don't have the time to check up what different skills do - we just want to get on with dispatching bandits and dragons.
What's the point of having one handed and two handed weapons as separate skills? Did anyone even use stuff like alteration or enchant? Just make it like melee, magic and stealth with perks being added every level instead of this convoluted system of leveling up, skill level ups and perks.
Perhaps removing mods can cause issues, I think I read something about it.
That can, but usually if it's done right it won't really do too much.
An RPG where you can do everything in one playthrough is an RPG that lacks re-playability.
Make every guild a separate DLC.
Hire a good writer.
hmm..
you need multiple "starting positions" or backstories, and not just a repetitive tutorial sequence that impresses the easily impressed game-journalists with eye-candy..
Make a fucking demo if you want to do that shit.
What about a monthly subscription based model? Remember most people rarely play a single player game more than a month, sell the game for a cheaper price and more people will buy the game, and if they want to play for more than a month they need to pay for another month
There has never been anything wrong with the start in any Elder Scrolls game, backstory wise.
Introduce a tax system and expand on the legal side of the empire. Maybe we could stand trial before going to jail.
They should hire an actual writer, one that writes actual stories and not video games.
Beth couldn't conceive something like that even if their next game was Tax System and Trials Simulator.
Introduce Michael Kirkbride as a daedra
>potentially interesting thread
>90% of the posts are ironic.
Every time. Can't you people actually discuss video games instead of making stupid "joke" posts that nobody will find funny?
I don't think bethesda would listen to us.
I think this is important: they really need to "de-epic" the questlines. Being in the Theives Guild doesn't mean you need to deal with a goddess and have everything up to fate, and to be one of the "chosen" nightengales. Being part of the fighters guild doesnt mean you have to be part of a legendary werewolf clan. being part of the mages guild doesn't mean you have to be chosen by a special order and save the world.
It really hurts immersion when you are always the "chosen one" and doing really epic, magical shit. They need to make the quest lines a bit grittier and have you doing actual tasks that a guild would do. That doesn't mean they can't have storylines and that doesn't mean they need to be mundane, just don't make the god chosen one every time.
And I know you said 1, but here's another tip: stop with the racial based main storylines. In Morrowind it feels stupid to play anything besides a Dunmer, and in Skyrim it feels even stupider to play anything beside a Nord. The storyline just screams Nord. Sure I can select any race, but it just feels so wrong and out of place in the main story.
you don't suggest anyone talks seriously about a company that can't be bothered to read up 150 pages worth of franchise lore whose lead writer stated how he can't be bothered reading shit
Don't include loot boxes. I wish this was an ironic post but I get the feeling that it wouldn't be below Todd to implement them into his next big game.
Im just waiting for someone to try this
I can imagine the arguments
>It will secure higher quality support long after release
>The initial price will be cheaper
>Free mods
Fire half your staff including your writer Emil
Or if that's too much Fire Emil
Dynamic terrain, if you're going to make half your map snow, give snowstorms and shit
Better yet, make your map look different the entire way
those were pre-fallout 4.
Fallout 4 I feel is a sign of things to come, so I think it needs to be headed off before that path goes too far.
Also I really liked the "choose your background" aspect of Mount and Blade.
It meant you could start off as a minor noble or as a steppe-bandit or as a traveling salesperson
Bethesda should get some of it's lead designers/development-staff to sit down and play Mount and Blade: Warband, (Viking Conquest, or even "With Fire and Sword").. There's a lot Bethesda could learn from that/those-games, mostly the benefits of bringing back overworlds for fast-travel
I get the feeling beth will ruin their ES serie on the next. paying mods and who know what other type of cancer are going to be there.
I want a new one but im scared theyre going to fuck it up to an almost irreparable level
More than two genders.
Put Master Chief Spartan 117 in the game somehow. He's my favorite character and I want to play with him in other video games like Elder Scrolls.
Also don't put anymore redguards in. I'm tired of seeing them.
Make sure the next one isn't just gray-scale/filter.
Add in game prostitutes and the option to join the prostitute's guild.
Depth is good. The masses are not so retarded that a little depth and variety won't overload them.
Nah, the game should be streamlined so that we can get right into the action!
I want my FUCKING LILMOTHIIT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE etc
the geography of Tamriel is pretty shit IMO.
Why are nords practically landlocked? Scandinavia is a series of Fjord-filled peninsula's,
it's like forgetting mounted combat or polarms.
More paid mods. Despite what these racists here believe, the paid mods are great content.
>Scandinavia is a series of Fjord-filled peninsula's
what relevance is this?
They're probably going to introduce a lot of controversial shit, like loot boxes and more paid mods, and then Pete Hines will say stupid shit like he usually does and seal the deal.
Granted I'm sure most people don't listen to a word he says, but he certainly makes me want to not buy a Bethesda game ever again.
>I want my FUCKING LILMOTHIIT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE etc
EXTINCT
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don't even fucking bother anymore, just release a paid dev kit so modders can make an actual functioning game
Modding is a lot more braindead than you might realize.
The only mod I found that fucked my Skyrimjob save was some mod that adjusted starting skills and other things based on older TES character creation systems. Save in new slots and you should be fine.
We don't need more furry races.
>have "viking inspired race"
>proceed to ignore everything interesting about vikings (trade-routes, seamanship, naval architecture, society/social-structures, religious practices, etc. etc.).
>essentially force them into a Scottish/Pictish Highlander-type mold. (while ignoring everything interesting about Scottish Highlanders as well).
Bar Emil Pagliurileiriloleriliriueirlioriolriorielilo from any aspect of development.
Also keep Pete far, far away from any contact with the outside world.
I really don't need the ability to pick up a bunch of random junk all the time. That's not "freedom" in a game. This goes for all your shit games, Bugthesda.
Would you have liked the Bretons to live in northern France?
make an actual RPG in which your choices matter, not just a sales pitch. Being able to do everything in one character kills the replayability of the game.
Also hiring actual writers that give two shits about the lore of the game might help with that.
This. Is OP too stupid to realize that
Yes, yes
yes, no
no, no
no, yes
Gives you 4 different endings to the same quest. That's literally how it went down with the quest where you have to rescue a nobleman who turned into a werewolf inElder Scrolls Online.
the door does not require a key
Offer a formal apology to everyone about how horrible you guys are at making games and go home and rethink your lives
Was he right, Sup Forums?
Finish the game before release
Better be able to punch MAGA hat wearers. Or no buy!
Or sometimes you can have more than 2 answers to a question or more than 2 ways to complete a quest. You could even have long diverging branches that make an impact on the story and add to the idea that you are roleplaying and that your will and choices make a difference. Maybe you could even play the game more than once to do all the quests.
IMO, each of the games was better than the last
they did leveling much better in skyrim than oblivion, including loot
this time, fix the damn economy
give me things to spend my money on that aren't:
1 - things worse than what I could make myself for a lot less gold
2 - skill trainers that make the game shorter
3 - houses which are neat but altogether kinda useless
an apple shouldn't cost 7 gold coins; an entire bushel might cost 1 gold
also, using consummables in the item screen with no time expenditure, and having inventories full of unusable potions
reduce the number of consummables, make them better, and make them take time to use
Stop making it possible to become the head of every guild and secret society in Tamriel. If you join up with on of them you should be locked out of the others.
However, becoming the master of said guild should result in making the player feel very powerful, not just in terms of raw strength or fancy spells but in terms of how you can influence the world.
For instance, the Arcane College leader should be able to just go up to a count and say they should send troops to help out at Burma without doing anything more.