Scam Citizen?

I admittedly don't know the specifics of the development progress so far when it comes to Star Citizen. However, I did hear that the way Chris Roberts wanted to build the game was to make a modular platform on which several teams around the world could add things without having big issues in regards to compatibility with other parts made by other teams.

People called this 'retarded' (paraphrasing here), and understandably; from a developer point of view, that kind of strategy can only be seen as hopeless. However, yesterday someone here posted this video from CitizenCon: youtube.com/watch?v=mGcG0g7GsOI

Haven't they succeeded in the modular model? The way they show off the tech they're using for generating the massive cities and interiors alludes directly to a heavily modular engine. If the framework for that is in place now, which I imagine has been the biggest challenge of making this game, aren't they over the big hill now, and everything is smooth sailing?

It looks very much like a playable game. Very unpolished, very much lacking the features promised, but playable nonetheless. Now it's just a matter of time.

Thoughts? I've been calling it vaporware for a while, but I honestly can't do that any more.

Other urls found in this thread:

starcitizentracker.github.io/
twitter.com/AnonBabble

It's a vaporware. They spend more money on presentations an fluff than on development. game is never coming out

>They spend more money on presentations an fluff than on development
This is the essence of the posts I saw yesterday. However, I've yet to see any statistics to actually back this up.

if they pull it off it will be the best game ever made. i don't think we will see it for some time, maybe 3 years minimum. i'm with you OP i was on the fence and am now leaning toward the possibility that they will reach the promised land.

This is the only statistic you need

It really isn't.

Overestimating the size of a job doesn't mean it won't be completed.

My friend has dropped >$1000 on this game and it's all he ever talks about anymore.

*underestimating

fuck

I've dropped $0. I was very skeptic in the beginning, and that's starting to change.

>if they pull it off it will be the best game ever made
This.

Which is why I want it to succeed. It'll set standards for the future generations of games.

bump

They're idiots killing their own game development with feature creep

it sounds like hes literally going to kill himself when the game doesnt live up to hype

>inb4 they put it into early access so you're not entitled to shit when they leave it in the actual mess it is right now

It will probably fail but if it succeeds it will be revolutionary. I've thrown $140 at it and I have no regrets if it flops. It's an honest attempt to push beyond mediocrity and it sends a message for stagnant developers to step up their game.

What did you get for those $140?

A .jpg of a spaceship

Is it worth getting in to to mess around if I enjoy Elite Dangerous? I'm not super into it, but I like hoping on from time to time to do passenger or trading runs.

Do you really think this doesn't qualify as development hell?

The game is moving forward. Development hell indicates stagnation.

Post it.

There's occasional free trials,those are enough to get a taste of everything of the game and forget about it till a new update

>closely 11% done after 6 years of development is good I swear!
>missed all cornerstones until the clearly half-baked Evocati but it's good guys!

>11% done
Source?

Neat, i'll have to keep an eye out for that then.

Is agree if croberts didn't keep adding feature.

At this point I have no idea what games trying to be.

100+ Unique hand made planets at release guarantees at least another 5 years of development, and that's just planets.

All you need to know is that they try to change the ToS every new update to cover their asses and lock you out of your account if you don't agree, and each ToS is more binding and law-breaking than the other.

That should tell you everything you need to know about the fine gentlemen at RSI.

I'm sorry I was quoting an old source, the current source says 16%
starcitizentracker.github.io/

I didn't read any of your post. I just want to ask you, why are you asking Sup Forums? You're literally not allowed to discuss this game here.

That video is misleading because it's running in a safe-environment made specifically for the convention, the alpha and evocati are nothing like that.

pretty arbitrary way to judge a games completion

I have to jpgs, this is one of them

what's a safe environment?

Anything that fits his shitposting narrative. Of which includes: any single player demos or multiplayer demos. Also demos that the press gets their hand on.

It's a crowdfunded way that measures what they promised vs what they're delivering.
It's not 100% correct but it's the closest thing, and better than disorganized podcasts by the developers that promise lots of stuff every time and then forget it.

>shitposting
Okay user, get me an Evocati 3.0 video that looks like what CR shown at that con.
Oh wait you can't, you have to sign a NDA because the game looks like absolute shit and crashes when 8 players are on screen!

A safe environment is a "level"or scenario without any intrusion by outside players or other unwanted variables that may throw your showcase to shit like AI and such, which by the way happened the last time Chris Roberts tried to do a live play of the game, he had to reboot the client many times and and still crashed after a while.
Think the 2013 E3 Watch_Dogs presentation, heavily scripted shit that serves to sell the game but doesn't reseprent it in any way.

What he is saying is that it was not a playable game but a very limited graphical environment which, if the player went even slightly off script, probably would have exploded into a thousand pieces.

>CR shown at that con
How am I supposed to get you something that isn't implemented yet? Nor was it promised for 3.0 Do you just want me to hop in my time machine to fulfill your shitty requests?

He's succeeded in making a modular mancave with all the set pieces backers' money has bought him. That's all he wanted, and he achieved it.

It's just more of the same crap. 90% of the video is Chris putting on a show.

Their original promises have been scaled back 90% and they have not even delivered on that.

Chris is a liar and you're a Scam Victim

What exactly is this game trying to be?

Second life 2.0?

They've scaled back on nothing. In fact, one of their promises was that planets in the game were going to be pre determined drop off points, traveled to via cut scene. Meanwhile, we have people testing planets right now which you can travel to anywhere.

>multiple people complaining about feature
>"it's been scaled back 90%"

>They've scaled back on nothing.
Liar. Are you chris himself?

?

When Doom 3 was released Tim Willits bragged that it can run great and was designed for Geforce 3 cards. In reality they used high end geforce fx for promos, and when they did run it on geforce 3 it was always on computers that were above anything a random pleb would have than by several orders of magnitude. And overclocking back than gave closer to linear performance increases.
Today's equivalent would be like using a two threadrippers overclocked to 6GHz and overclocked ram, extremely fast ssds and an overclocked 760ti

this is literally the worst place to ask. 95% of what you are going to here is complete shitposting

What's the best place to ask, then?

I want a good mix of flamboyant fanboys and rancid haters in my discussions.

THESE PEOPLE ARE GODS
HOW DID THEY MAKE THIS SHIT HOLY FUCK ITS ALL A REAL DIGITAL UNIVERSE

>It looks very much like a playable game.
Yeah except it isnt. Thats the problem. They finish X, and people test it to find that X isnt even close to finish, its basically a prototype that needs years more work to function.

Literally every single update has been like this. Nothing is even close to complete but they keep making it playable because they went with this early access bullshit thats destroying their own development cycle.

It will be finished in two years. Squadron 42 comes out next November.

Mark my words.

I don't think you quite understand the scale of this "game" user.
A project this huge might easy take another decade to finish, but it will be all worth it.
I only hope that we'll have powerful enough machine to run this with a decent drawing distance.

There weren't really any events in the demo though?Except the ending
It's looked a like a very big graphical environment
How is this related to my question?

>Squadron 42 comes out next November.
Pfthahahahahahahahahhahaahahahahahahahahahaha

Got my refund

Its one thing to do an ambitious game, and another to be run by incompetence. Not a single feature that has gotten into the players hands is good. Thats literally all you need to realize to see that this game will not succeed.

How much did you pay to begin with?

They opened it to a vote from the backers to ask if they wanted to expand the scope of the game in exchange for a much longer dev cycle. The community response was overwhelmingly yes.

I'm not saying it would have come out on time, but the game is much more than the original pitch was going to be, and that was with the approval of the vast majority of the backers.

saved.

thanks chump

Everything but bottom right I can accept there, but holy fuck who would cut like such a savage when there are lines for that purpose

This

>The community response was overwhelmingly yes.
If you ask people if they would rather have a good game on paper or a great game on paper, 99% of the people would say the great game.
>They opened it to a vote from the backers to ask if they wanted to expand the scope
and they already knew the answer was yes before they even made the poll because we just naturally want more, I bet that long before that poll they had decided on expanding the scope of the game. To be fair the backers are retards for trusting Chris in the first place, but it's not their fault for the massive feature creep of the game.