Game has great plot and good pacing

>Game has great plot and good pacing
>Game has really bad gameplay

NieR, was still my GOTY that year

>NieR
>GOTY
Fucking thristy ass weebs.

>Game has terrible plot
>Game makes up with it by having great gameplay

*ass thirsty weebs
FTFY

pic extremely related

>multiplayer class-based game
>Decent backstory and good motives for each character
>Gameplay that is as engaging as watching paint dry

>that game that was better off just being a novel series

Being a videogame actually squandered XG's potential.

>Bad Story
>Bad Animation
>Bad Gameplay
>One Dimensional Villain
>Highly Predictable Ending

Any JRPG ever since we left the 2D era.

>"that year"
>assumes it's A Tomato

>Game is great, has a great story and great gameplay
>Devs are pieces of shit

I enjoyed NieR gameplay a lot tbqh.
Almost more than Automata

The only thing Automata really did better was sidequests, otherwise it's almost 1:1 copypaste of Nier 1's design with Platinum combat.

Nier 1 certainly had more interesting levels, and bossfights.

what do you consider to have good gameplay?

I can never get into these. FFXII had decent combat, but I had to drop it because the characters were so dull.

Solatorobo

Double Fine with Psychonauts

Not really, Takahashi made the mistake of actually trying to put everything he wanted on the game until budget ran out. Even when I love Xenogears, a lot of disc 1 content is filler. And Xenogears has the worst combat I have ever played on a JRPG, I know Lunar DS exist but I'm not masochist enough to play it.

>Game can only be fully experienced if you purchase overpriced DLC

>Highly Sexualized Female Protagonist/Supporting character
>Is actually very motherly and supportive to the heroes

so, waifubait

Maybe

Double get

Witcher 3?

Half Life 2

...

>Open World game
>Walking around takes forever
>Cars or mounts have terrible driving mechanics

>Very good story
>Very engaging gameplay
>Very good message
>Cliffhanger

>Characters in a game form a relationship
>Bordering on romantic
>Story ends before the relationship could be fully realized
>Having to wait for a sequel to see where it will go

I've played Lunar DS to completion a couple times, it gets carried hard by its soundtrack and art. There are some really fucking questionable decisions the devs made that prevent me from replaying it more:
>choose between items or experience
>the only way to actually clear an area is to fight for experience, which lets you open a chest that contains equipment that you didn't have to grind fetch quests for
>enemies scale with you so you're not making any real progress anyway
>all allies join at level 1 regardless of where they are in the story (except Rufus IIRC)
>some enemies can break your equipment randomly, including the best items in the game which rewards savescumming
>story is bad, characters are bad, writing is bad
>bosses and enemies have minimal strategy involved except the black dragon where the "strategy" involves making it do absolutely nothing
>attack up spells and cards stack with themselves, allowing you to one-shot the final boss
>running around the maps drains health which is crippling in the early game and irrelevant in the late game.
I wasn't familiar with Lunar when I got it as a gift and still didn't have that much fun with it.

t witcher 3

>Game is Sub-par/Mediocre
>Game has a great soundtrack

>Game takes place in jungle
>Entire game has native/non-white enemies to fight against
>Mini-bosses are native/non-white
>Allies are Native/non-white/white/a mix of
>Main Villain is an rich white guy