Post your game ideas and we review them

post your game ideas and we review them

>Its like_
>mixed with_
>and a little bit of_

you unoriginal swine

It's like dark souls but good

Unbearable

you play as a grizzly bear in a state park that eats campers. You have no other ambitions or purpose , you goal is to wreck everyone and maybe kill some head of a hippie movement that is a direct rip off of the grizzly man documentary (pending legalities)
its like jaws unleashed mixed with a fever dream I had as a child

being "original" is overrated.

>Unbearable
I can already see the trailers

its like dark souls mixed with katamari damacy and a little bit of second life

I would buy it kek

NTROnline. Create your waifu, defend her from bullies who will dark souls style invade you and try to get in her panties.

WaifuWars. Create your waifu, fight as her in fighting game form, if you lose, the winning player gets to spank her.

Turn based strategy in cyberpunk setting.

Like Shadowrun but without magic and elves bullshit and with actual Turn Units like in old X-Com.

I just want a WW1 strategy game
>inb4 HURR DURR YOUD JUST WAIT IN THE TRENCH ALL THE TIME
I'm talking about battlefield-wide strategy, like you'd control the whole of the forces at the Marne or Verdun and if the trench shit was unavoidable you could speed up time and wait for the perfect time to send a battalion into the breach

It's like Guilty Gear mixed with Undertale and a little bit of Metal Gear Solid.

Massive online fps set in 40k where you can be little guardsmen alk the way up to terminators and you fight it out on a huge map

It's like Enslaved: Odyssey to the West mixed with Super Smash Bros. Brawl and a little bit of New Vegas

Total War: WW2

thats it

It's like TES mixed with Silent Hill 4 and a little bit of Journey.

its like the division, mixed with LA noire

a bustling, livable city and surrounding areas that you and 3 friends can play/live in. Buy clothes, cars, move into apartments or houses. You are cops and every few weeks new cases get released that you all can work on. Serial killers, missing persons, drug wars, ect. How you handle the case gives you a currency you can use in the game to purchase all of those things
>any DLC's will be cheap
>lots of free DLC's to bring the crowds in
>bring back split screen co op if your friends come over
>customize your characters
>no other online players after your 3 friends join, you all play in your own world

It's like Eve Online mixed with D&D and a little bit of Warhammer Fantasy.

...

Company of heroes 3 but its also set in the gulf war theater

Ultima Online mixed with Dark Souls and a little bit of Diablo

>Third person Dark Souls combat
>Persistent multiplayer open-world
>Full PVP, thieving, player run economy
>Procedural dungeons with random loot

Forgot the post fml

A 3rd person sandbox cat RPG. You can explore the town and the wilderness around it. You can hunt, scavange, steal food or charm people to feed you. You claim territory. Annoy dogs. Dodge cars.

You level up your skills and gain abilities by doing the activity related to it. Like if you climb a lot while exploring your cat "purrkour" skill is getting better you can jump greater distances. If you hunt a lot your senses get stronger, you can detect the smell of animals from further away. If you hunt at night your cat nightvision improves. Interacting with humans unlocks stronger purring skills, rolling on the ground in front of them etc.

You can choose to specialize in a cat class after a while if you want. You can become a housecat, a wild cat, a stray cat. These unlocks content and activities related to them. As a house cat you can be an asshole around the house, train for cat shows. As a wild cat you are mostly fighting, sneaking, hiding from bigger animals, looking for shelter and food in the forest/countryside. As a stray cat you do the same but in the urban territory mostly stealing food, harassing other cats, etc.
Specializations don't lock you out from other zones or doing other stuff but your activities and bonuses will be based around them. If you neglect practicing your specialization your skills will slowly degrade while you becoming better and what you are doing instead. Like you can become a stray cat if you decide to ditch the house cat life.

You get the idea. Make this now.

warhammer battlefront

it's like wow except the creatures have dynamic AI and spawning methods organized on a map-wide level, forming a sort of ecosystem where player action (or lack of action) determines the current status of all the NPCs within it, and the same principles for intelligent NPC factions are applied to military world PVP so there are large zones that are constantly contested back and forth between the two player factions

also wilderness is vast and dangerous as fuck where you're also tested in your survival skills and lets just pretend that networking technology is advanced enough to allow for proper action combat

plus it has a card game that you can just sit down and play anywhere

Fuck of sneaky dev, Ive already done this and I swear after I posted my idea dead by dawn and Friday the 13th came out, plus other copies of those are still being made

Best post

That game will not have any sequel and the updates will end after six months when the dev team runs out of money.

A turn-based pausable RPG in the vein of the old DnD games (Baldur's Gate, Icewind Dale, etc.) but the subject is football (soccer).
Sports RPGs are really cool and underrated but it's very tricky to capture the free-flowing and pace of football with traditional turn-based "combat" but it would be way too hectic to manage 11 players in real time to a degree that would resemble real football, so I think the pausable combat of those old games would be a great fit. Move your units for plays and have traditional RPG stats determine their speed, accuracy, shot strength, technique and skills could be special tricks or set plays and stuff. I think it would be fun with a lot of potential for complex strategies and depth.

It's like TF2 Medieval Mode, but as a full game.
Mixed with a Monty Python-esque humor.
And a bit of OW.

Basically, a FPS with medieval weapons and a cartoony style with each class representing a nation of the world.
I already have some characters :
>Scout/
A young boy that is fast enough to get to the other side of the map in a matter of seconds, he uses two littles blades to defend himself
>Knight
A proud english knight, can charge and get more speed and health by cutting heads
>King
A golden armored knight, but with more royalty.
He can give more power to his teamates and uses combo to kill enemies.
>Black Knight
A more defensive knight, but he can't get heads. His main goal in life is to not let people pass.
>Guard
A skinny dude with a spire and a large shield. He can throw it to his teamates to give them more protection.
>Alchemist
A mad man with a Plague doctor mask, he throw potions that can have different ingredients, thus making more variations of the effects and explosions' sizes.
>Doctor
A plague doctor, he's like the medic.
>Archer
Huntsman sniper. Nothing to say.
>Samourai
Pretty much like a soldier with a conqueror and a Half Zatoichi, but he can sprint.
>Thief
Stole money from other players and backstab people, he's an ancestor of the Spy
>Monk, Puncher
An Irish dude that goes all the way around the map, ORAORAing everywhere with a good amount of speed, he can use special attacks.
>Magician
An Harry Potter-ish guy wich can teleport and get anywhere, uses spells that must be used in mid-range to be effective
>Wizard
Pretty much like the Magician, but antisocial. He can actually level up by killing other players and uses more specific spells.
>Scyther
A ghost that can turn invisible and target very specific enemies to get crits when attacking. He maybe fast, but he's weak.
>Templar
A knight that can't charge, but can use a god-like power to kill enemies. Thoses powers are obtained by killing more enemies or completing some objectives.

More ?

Its like GTA Chinatown Wars mixed with Watch Dogs and a little bit of Metal Gear Solid technology.
It's a gritty drama about the drug wars, the effects of drugs on communities, and the revolving door prison system. You deal drugs in an alternate 2006 (basically the same with some futuristic tech). At the end your character goes into witness protection and you play as your Iraq War vet friend in the post game. There's two DLC. One would be you traveling to an island like the Philippines. The other would be a continuation in 2009 starring the Iraq War guy and would have flashbacks to his time as a soldier. I've already mentally written five sequels.

Cool, but I'd assume a normal knight would be a defender and a black knight would thrive on brutality. Just my opinion, I'd definitely play it.

Pokemon with super smash bros or mega man battle network battle mechanics. no more 4 moves rpg.

Skyrim, Morrowind and Oblivion but Star Wars.

Here's moar.

>Ninja
Can use smoke bombs to get out of every situation. And use a katana to attacks. Unlike the Scout, he can sort of fly during his attacks.
He can also have shurikens.
>Rogue
A more powerful version of the thief, except he's less discret and focused on attack more than actually supporting. He also use ''bootleg'' weapons of other classes, like a broken claymor and a malfunctioning bow
>Hunter
Like the Scyther, but he got more health, he also uses a crossbow. But unlike the bow of the archer, it's a medium range weapon.
>Pyromancian
A fire knight, can summon fire balls and uses a fire axe. No pun intended.
>Highlander
A medium sized class with a HUGE ASS CLAYMOR, so huge it's taller than him. He does slow yet powerful attacks.
>Barbarian
A bit like the Heavy, but with more melee range and a axe, he use a skull to dring a beverage that heals him.
>Viking
Can use a shield to protect himself and do a parade. Would make a great duo with the Guard
>Mousquetaire
A french swordmen who pratices not sword fighting, but ''Escrime !''. He have a rappier instead of a huge sword, and can block enemy attacks and do a parade that deals minicrits. Great in defense.
>The Undying
A class that had two lives. One the first live, he's slow but as a good amount of health. On death, he becames a ghost and can do a triple jump to get through the enemy line. He can deal mini crits with the man who killed him. He's also weaker in his ghost form.

Moar ? Or should I focus on gamemodes ? I got a lot more to say.

A jrpg that's entirely based around the endgame content of normal jrpgs. So basically an open-world game that takes place after the bad guy has been defeated by the canonical hero party. Seeing as there's nothing left to do, you control an unnamed adventurer who instead chooses to go after all the optional bosses and items the hero may have missed.

In secret high-level areas you may meet members of the original party who are now celebrated as heroes and you can learn about what really happened on their journey vs the story that is officially told.
All content is optional and there will be lots of secrets and lore details to find.

A space game that has two main components.

One player can create a world and then host a game while playing it from a 4x perspective. He researches technologies, builds up his empire, and does all the little 4x things that are usually done.
The 2nd component however is from the more classic space flight sim perspective. This part can have any number of players flying around in that 4x player's world. So they go around, create their own little factions, fuck shit up or help build up economy.
Hopefully in the end both sides achieve a sort of truce. 4x player can put out bounties and rewards for flight sim players to kill specific big targets or find new planets to colonize. But at the same time flight sim players might 4x player as an overarching bad guy and fight against him.

If I can be even more ambitious with the already ambitious idea have multiple 4x players playing against each other.