I miss classic RTS games
I miss classic RTS games
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this is not kknd
Someone posted Majesty in the last thread and man, I completely forgot that game existed. I remember playing the shit out of the demo that came with PC Gamer
It's not?
Bumping the thread for you OP
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Do people really have a hard-on for this?
I remember getting this game from a gaming mag way back when and it seemed like such a rudimentary, shitty RTS. Still had fun fucking around in it, though.
Those weird, "me too" kind of RTSes were sometimes the best ones, not perfect but lots of character
Yeah, this. I remember playing loads of games like that back when I first got a PC, and it's really good memories. Pseudo-RTS/RPG hybrid stuff like Rage of Mages and that one Greek mythology one as well
What game is that?
Good stuff, I learned about Warlords series from my friend playing WB2 demo
>what is a demo, grandpa?
Reminder that most RTS-fans are casuals who want to play simcity with guns
Should be KKND either 1 or 2
Can confirm, that's me
You cannot destroy Death!
Krush Kill N' Destroy
>tfw you're the only person who likes Total Annihilation: Kingdoms
Yep, RTS are casual games for introverts who want to see pretty pixels and giant armies massacring each other. That's why tryhard micro and APM obsessed SC clones led the genre in the wrong direction
But all RTS are ultimately autistic worker slaughter simulators. SC just has less window dressing.
Nah. I like it too. Skeleton archers all day, erry day.
Black Octopi music > WS,SC
If you guys want a macro-only RTS, check out AI War
I want a macro-focussed RTS with an emphasis on harrassment and economic advantages.
oh wait that's starcraft haha
Aliens have the prettiest buildings though
WB2 > WB3
Anyone other than me remember Warwind?
It was a Warcraft 2 clone - but holy shit it had some really cool lore, and 4 visually unique (though most of the units worked the same) factions
it also had a really neat system of upgrading units based on unlocking shit via research, and then buffing them via more upgrades - creating faction specific ultimate units
very cool
>SC just has less window dressing
You threw the baby out with the bathwater. This window dressing is what non-Koreans loved in RTS.
I guess that's what Grey Goo tried to emulate
Too bad it didn't catch on - the factions in that game were very unique, very nice
Once you start tryharding in RTS, you can't ignore the fact that it's all just a decoration to distract you from the fact that RTS is a game about getting an advantage and holding on to it until you suffocate the other player.
Of course there are some high risk moves you can make that might lose you the advantage and there are units that allow you to ignore the advantage to some extent. But ultimately RTS is about being steady and consistent.
> Warcraft 2 clone
No it wasn't. It had a lot of distinct features like limited number of units and on top of that you had to use your buildings to upgrade the units by having them enter it.
It was too unqiue for its time.
yes and no - the best RTS games allow for more than just one strategy
that's why I personally really like games like Total Annihilation, Supreme Commander (with Forged Alliance, of course) and even Planetary Annihilation to a certain extent:
all those games give you more than one way to win - in that you can go stealth, you can try to steam roll, you can send a wave of bombers... or nukes... and there are defensive moves to counter each of those.
hell, with PA the list of ways to sneak up and push your enemy's shit in is so long it starts to get boring going through them all - though at the same time, PA's lack of defensive features compared to Supreme Commander means that turtle strategies aren't nearly as viable in that game
Oh snap Rage of mages was an amazing game to cheese your way through. I loved it.
fair enough - I always thought of it as 'sort of' WC2 clone, since I was introduced to WC2 first and WW second
but ya - it had a lot of unique shit. The lore in it was also really damn cool. plant people, kung fu monk people, three-legged cow people with guns, and purple lizards with lasers. Good times
I've never heard about this game but it looks like the devs succeeded in some areas but failed in others. Factions look very different from each other but units themselves aren't easily recognizable and suffer from overdesign and this mild glow on many objects is annoying.
SupCom still boils down to trading well and controlling resources, i.e. same as other "good" multiplayer RTS. You have your high-risk high-reward moves and advantage ignoring units too.
> tfw literally the only one who played this
i liked the war correspondents
Is grey goo fun? Got it for 1$ off of humble bundle but have yet to play it.
Not the only one.
Played it right after Ground Control 1
>Once you start tryharding in RTS, you can't ignore
I'm sorry you can't stop tryharding and just enjoy the decorations and meatgrinder. 8 players, bloodbath in the centre and nobody tries to end the game and stop the fun.
It's not DoW3 so it's worth $1 at least
I don't see how 8pFFA is all that fun, nor how aimlessly throwing units down the shitter is.
i miss them too
Yeah, which is why all these Sup Forums RTS nostalgiafags that whine about starcraft all day are laughable. Every game is going to have some kind of metagame and revolve around a set of strong strategies.
Thanks for the heads up, the sale is still going on, got it for $1 as well, including steam key
tfw westwood is gone and never coming back again
Let me take a moment in this RTS thread:
>REST IN PEACE, DAWN OF WAR
REST IN PEACE, DAWN OF WAR
An awesome rts game, filled with violence and zealotry in a sci-fi setting.
Prompt expansion packs, no online dlc, custom badges and banners with a plethora of maps and gamemodes, and with all expacs practically all races. (sorry nids.)
>THEN THE SHITSTORM CAME
Dawn of war 2, making the heroes like some moba shit with gear you choose, where battles became tiny skirmishes, and they took away the great aspects of company of heroes.
then Dawn of War 3, almost taunting us by making it insanely dull and simple, once more making it like a moba with fuck all maps and races.
You were fun whilst you lasted, but all we can rely on now is the modding community for dow1
Fuck you relic, you fucking pros-turned-sjw's with blue hair female community managers and obnoxious self-absorbed devs who literally ignored the community.
Watch this
New Dune game neverever
Anyone else played this? I played the demo when I was kid and in hindsight it's fucking terrible and forgotten for a good reason but it captivated me as a kid (as did pretty much any other game).
>Anyone else played this?
No, but I understand the feeling
this looked like happy time back then
Why does she has such a disgusting nosering?
Maybe she is a man
RTS is such a dull genre if you reduce it to its core features and I can understand people who don't really enjoy these core ideas dislike games that show them the "true face" of the genre, because it makes it harder for them to enjoy all the meaningless stuff tacked on to prevent you from noticing that RTS is "kill all the workers"
i recently replayed kknd, it fucking sucks and ages like milk
ya i hate it because now i play cs and quake 3 and i just think "damn, in the end this game is just about putting my mouse on an opponent and reducing their hit-points to 0 through game-approved damage dealing weapons," fps is such a dull genre
That's not really a good analogy, because in Quake and CS the things you want to do as a casual player align with the things you need to do to win effectively.
In RTS it's not at all like that, spending all your money as soon as you get it, getting as much income as possible, while destroying the other guy's income isn't really as intuitive as "point at the other guy and click".
RTS are also mechanically far more demanding than FPS at the level required to actually start playing the real game.
Friendly reminder to only post in the genuine Make RTS great again threads.
Just kidding
Bumping with GOAT
>9/11 made sequel impossible
"damn i just need to shoot the enemy and i'll win"
"damn i just need to build a few marines and attack the enemy and i'll win"
two sides of the same coin. every game has a win state... starcraft is only complex because it's a complex game... that's what makes it the best rts ever made, beacuse there are hundreds of interesting ways to arrive at the win states.
in juxtaposition, look at a game like red alert where the meta just boils down to fucking spamming tanks the whole game. there are like 2 viable builds and maps hardly affect your decision making.
good games are games with tons of options that allow players to express themselves and play how they want to play. bad games are games with few options. similarly, that's what makes quake and cs good FPS, despite having similarly simply win states just like starcraft.
if you boil any competitive game down to its core features it'll look barebones, but i wouldn't consider that window dressing..
dawn of war 1 will always be the RTS with the best unit lines and localization
I can't remember the name of the game but it was an old RTS released in the late 2000's that was based around you controlling a colony ship, terraforming the land and placing big shields to expand further. It was mission based... I want to say it started with a p or s. Help?
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Perimeter?
>"damn i just need to build a few marines and attack the enemy and i'll win"
Except that's not how you win in RTS. You build workers so you can keep making marines to send at the enemy and you want to kill their workers not their units so they can make less marines than you so you can win your marine vs marine fights.
This is not intuitive at all, unlike "shoot at the other dudes and win".
You can play any good RTS with just two unit types (basic attacking unit, unit for breaking defender's advantage) and workers and the game will work exactly the same.
Just like you can play instagib in Quake and it will work more or less exactly the same as the game would usually, except slightly more simple.
The point I am trying to make here is that RTS is a genre that is really boring to play if you're not into that sort of thing and I feel that many people in these threads don't really like RTS an awful lot.
They just want to play simcity with guns.
Yes! Thank you. Was on the tip of my tongue. Spent hours playing that game on the phone w/ internet girlfriend. Still had a lot of fun with it.
Neat, steam says it had a sequel, didn't; know about that...
dude.... do you not see how this can apply to quake too???
>gah cmon i just want to shoot people in quake, why do i have limited health and ammunition!! all of these additional systems like weapon timers, armor, map control, fuck this shit, i just want to play fps!!
or cs
>wow i get more money for killing people with a smg than i do an ak47??? that doesn't really make sense... why am i even getting paid money at all??? can't i just pick my loadout?? i just want to shoot people!!
>This is not intuitive at all
>destroying their supply line to weaken an enemy is not intuitive at all
wat
user you are my only hope!?
I'm looking for a very old RTS with milk as main resource! iirc you were playing as vikings...
What game is this i remember playing the demo
Well, can you tell me why people keep bitching about harassment and rushing, then?
Last thread there was someone complaining that there's no "honor" in that and there was a lot of agreement with that sort of sentiment.
These are the sort of people I'm talking about.
dude.... do you not see how I literally addressed that???
Thats the first War Wind.
Knightshift?
KnightShift
> knightshift
wow that's actually the sequel! first game was called Victory ... now i only have to find a download link
no i don't see how you addressed it. i don't even know what we're arguing about at this point either
Hey, come on now, the DoW2 campaign was fucking amazing for co-op. Last Stand was p. fun, too.
As an RTS it was trash, though, you're right.
Executive assault is fun
>mfw submarine titans will never be on gog
>you can play instagib in Quake and it will work more or less exactly the same as the game would usually, except slightly more simple.
You can just go play that and you basically get the same game, except there's less emphasis on collecting the powerups and health because there aren't any.
CHINA WILL GROW LARGER
I like it more than regular TA
>hear Men of War:Adsault Squad 2 is best in series
>trying single player
>start with single squad
>AI keeps spawning squads so you can't advance
>just sit around for 30 minutes as rifleman plink at eachother as an MG prevents my advance
>German tank rolls in and I still haven't taken the first point
And I can't join MP games with my friends, either
I replay it once every few years and still enjoy it.
YES Zero Hour expansion fuck yes. People still play and there are some casters as well, such a great rts game.
>ctrl+f warzone 2100
>0 results
I recently re-installed it but I can't be assed to finish a single skirmish since I forgot the optimal build/research from over a decade ago.
>tfw watching a village burning.
For me, it's Prince Kassad. The best C&C general.
this needs more robots!
man i fucking love staring at RTS screenshots, the pixel art and the original building/unit design makes me moist.
i can't believe indie devs based on pixel art looks like total dogshit similar to the fucking Atari 2600
me too user
I want cleopatra vii philopator to make this face at me
I miss RTS puzzle games
Anybody remember QPOP? A German evolution based RTS
DoW 3 the final nail to the coffin which holds my childhood dreams regarding the future of beloved game-series.
The others were Diablo 3 and Skyrim.
>mfw submarine titans will never be on gog
Why not? Also Submarine TItans remake with shipgirls would be great too.
Our food stocks are dwindling, my liege.
Knights and Merchants ? My nigga.
holy fuck dude
downloading right now
this game is a masterpiece and i haven't played it for over 15 years