Why is the gameplay so... autistic?

Why is the gameplay so... autistic?

because i sucked your mom's tits LMAO

explain

>too many collectables
>too open world
>the color palette

>3 is too many
>gee I miss my scripted hallways
>?????

ew

As a autist I don't get what you mean.

>3 is too many
Misunderstood my point.
The collectables are everywhere so it doesn't feel rewarding to collect them unless you're autistic and like to see your numbers go up and the map become empty
>scripted hallways
As opposed to boring open world filled with easy to get collectables?
>?????
The colors are hard to look at

If collectibles in 3D platformers are the problem, you might want to avoid playing any 3D platformer made in the '90s. Or even many 2D platformers including Yoshi's Island or any game made by Europeans.

>The colors are hard to look at
Wouldn't this actually dissuade autists?

Most of these harder postgame Moons are just "wait until the right timed jump" in a gauntlet style, and that's just tedious and annoying.

Anyway, there are too many collectables and it is a bit too open. The Power Moons carry no real significance ESPECIALLY when you see the NDC power plant and the levels are so large that they had to pad them, which destroys the replay value. Once I get 999 Moons, this fucker is traded or gifted, because I'm not doing that and those mind-numbing last moons all over again. I'll be lucky to figure out the stupid jump rope to 100, because it's not button timing skill, just some BS trial and error with other jump moves.

Also, color palette seems fine for Mario, but the clash of artstyles does get a little old, especially when the Lord of Lightning shows up.
Sidenote, we're supposed to believe that Bowser can control it? The fuck?

mone of these things are autistic

I think what we're discovering here is that you are actually autistic.

Not in an insulting way or anything, but you might want to get diagnosed sooner rather than later.

They are if you're autistic.

>>the color palette
>gameplay
We have an autist over here

What kind of complain is that? And how does that make it autistic?

>too many collectables
So? It adds longevity and it is fun exploring the maps searching for thos collectables. It isn't the first game to do it. Kazooie did it and people still love it.

>too open world
It isn't that big. It has the perfect length for each world. Not to open to feel empty, not too small to feel cramped.

>the color palette
What? Because it is colorful? Is that a bad thing? That makes it a "austitic" game? How? Because it makes you think of legos? Maybe you are the one suffering from autism

What? How can gameplay be autistic?

>all these people taking this shitty bait

A thread died for this one

How can the gameplay of a game be autistic? Baits are starting to get retarded in this board.

Well, it's a game for children so it needs to be as simple as possible