Starcraft II

is anyone coming back since it will be F2P?

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Most of the people who took note of it going f2p were people somewhat invested anyway, i.e. pirates and cheapos from back when SC2 was relevant. I like the move though, could have done it earlier but I won't fuss over the ability to start against a load of other shitters

>get three games for free once it goes F2P
BUT
>have to install Blizzard's garbage installer
>don't even want to play the games

Such a conundrum.

F2P won't save it, the game just isn't FUN

It needs a massive overhaul & Blizzard don't want to bother because HOTS makes way more dosh

I legit own SC2 up to and including LotV so it doesn't affect me. I probably won't return as I have a huge Steam backlog and now WoW is calling...

It was already F2P. Fuck ladder.

>sc2
>fun outside custom games
are you a retard or what its a game of skill

>we will never be able to go back to the days when Starcraft very first launched before Koreans got a hold of it and turned it from a fun strategy game into an autistic race to see who can click faster

Seriously Starcraft is all the proof I need that esports is garbage.

blizzcon.com/en-us/news/21173628/the-future-of-starcraft-ii-2018
They are making changings so the game isn't so volatile. Still remains to be seen how this will turn out though.

Same here. SC2 is a good game but a fucking awful rts. Broodwar is the way

I'd rather play brood war thb

This is when Sup Forums turns to SC2 again

>just bought legacy of the void
>This fucking shit
>Cant refund it
I haven't felt this cheated since I bought TF2 before it went free to play

Koreans clicking faster was literally them not only getting more done faster but also making up for poor pathfinding at the same time. APM isn't the be all end, it's a means to an end

Nope. The ship has already sailed. Game's dead, especially when it's free2play because you'll have to tolerate playing with huehues and other monkeys playing on toasters that run the game at 5 fps and slow down team games for everyone.

i already own WoL and HotS.
Meh, maybe i'll check it out if i get too bored

At least you didn't but that online GitS FPS
>F2P for a bit
>It's decent
>Plunge
>Goes F2P completely
>Outright dies a while after

Can't even say I got the money's worth. Just got sidetracked with others and it was gone by the time I was willing to come back

RTS are too hard for the average MOBA player. Dont expect this to bring the game back from the dead.

I'll get new players for mayber a week, then die again

what do I get if I own the game,

He means that the game became inaccessible due to a ridicilous barrier of entry, because of korean trends and the competitive e-sport mindset.

Same thing also happened to fighting games.

Its weird that this is true. Being good at a game is great but at some point skill stops being skill and transforms into autism. autism isnt fun

At least Legacy was fun for a while after the release. I felt more cheated when they made LotV standalone since HotS was such a piece of shit expansion that after the fact it had no purpose other than be a bunch of wasted money.

A thank you email from blizzard

what's the resell value of that

0$ + tip

Is this going to fix the awful mess of a story that were the sequels?

Are the single-player campaigns included with the free version? I might play through Legacy of the Void campaign if they are.

Read you got HotS but that was on Sup Forums and unsourced. I'd suggest you look into it

didn't Blizzard like committed esports suicide with Star craft 2?

>average MOA player
RTS games are too hard for anyone not willing to invest hundreds of hours into just learning the basics, which is basically everyone.

There's a reason the genre is dead.

youtube.com/watch?v=M5QGkOGZubQ

Nah. I wouldn't play it even if I got paid for it. The game's trash. Just let it die and wait for WC4 or move on to another genre.

More like B.net 0.2 suicide with its absolute garbage functionality at release.

First one is, as in Wings of Liberty the original SC2. You get the multi for the rest but that's it

Most people playing SC2 do co-op

this
if Koreans never raped the meta into autism tier maybe people would still find the games somewhat approachable and fun.

Why would they even make WC4?
The genre is dead, and there are very limited options for long term revenue.

Funnelled money into it while misunderstanding everything. Set the stage for LoL and DotA at least.

Yeah it's not like the AoE4 trailer has millions of views

>now you have top literally pay 40$ for that piece of garbage that is the LotV campaign
kek

More like genre's dead because of the ridiculous oversaturation back in the 90s. Everyone and their granny was cranking out shitty RTS games and people stopped giving a fuck.

>bought all 3 the day they came out
Its fun, yall just need to git gud

Age of Empires has never been a magnet for esports autism, like Command and Conquer it's something played by people generally single player for fun.

AoE was in its prime before the esports craze, and was never popular in Korea.
Most people also played it without internet access, so it's seen as accessible due to the hardest competition in most cases being one's friends.

Is it bad to think terran is the coolest race

After playing through the 3 new campaigns of SC2 and its dead multiplayer, would you get hyped for WC4?

I dont see how it could be good

>VIA 9GAG.COM

Hold on, I thought just the WoL campaign would go F2P, are all the campaigns going to be free?

yeah just keep pointing it out. That'll stop the normalfags and redditors and neofags from coming here. Cuz that's worked the last ten thousand times some other user has done it

Me too. What's not cool about humans surviving against giant bugs and space jihadists without the use of overpowered psionic shit and crazy advanced technology?

WoL and HotS campaigns were entertaining enough despite the absurd story so I wouldn't have minded giving LotV a try as well, but fuck that.

>without the use of overpowered psionic shit and crazy advanced technology

Exactly why it isn't cool.

No, online in general is going free because even F2P shitters just need to win against AI 10 times or something daft to play online with all the expacs and up to date. If anything, the fact the first campaign is going free is dressing

What do I get for owning WoL and HotS?
Did Blizzard jew me AGAIN?

...

Space criminals at that. They have to be one of the humanity fuck yeah examples at this point especially after surviving against this these manners of ayys, and through mostly conventional warfare and tank scuttling at that

There's something incredibly manly about deciding to solve all your problems with tanks

are terrans just space aussies?

I'd be hyped for WBC4 but that's because persistent hero focused RTS hasn't been as good since WBC 3.

Are the campaigns free too?

You can just pirate the campaign you fucking underage

How is that remotely relevant to the question?

>You can just pirate the campaign
bullshit. I want some links now

How could that possibly provoke such an aggressive response?
You okay man?

Wouldn't be surprised if the "next" campaigns were free updates desu

is Blizzard still to retarded to get Esports? didn't check the OW esports

I hope this makes the game possible to get into now
Trying to play it now is painful, since everyone else has been playing for so long

Shitter that has no idea what he's talking about detected. Korean SC1 esports was the best kind of esports and modern day esports pales in comparison. It maintained interest in SC a decade later. Sorry but it was Blizzard SC2 esports that killed it and no matter how much you whine about "autistic clicking" it was better than the retarded SC2 deathballs and forced macro.

no, back in wings of liberty, balancing was actually somewhat enjoyable, which in turn made ladder somewhat fun to play compared to the shitfest it became now

so i remember reading somewhere that they tried to unfuck the custom games in this.
what are the chances we will get a new warcraft 3 custom maps renaissance now that it goes f2p?

Depends on whether or not the F2Ps know about custom games

Wouldn't come back if they paid me. Fuck nu-Blizzard.

Probably, half the buzz has been former shitters happy they're getting one up on someone

>retarded SC2 deathballs

you say that like it's a bad thing

They advertised new coop heroes beyond much else, blizzard is a write off

>Install it to play some custom games
>Try to enter one, wait for a few minutes, no one joins
>Try another, no one joins
>Try the most popular maps in Arcade, literally no one is playing them
>No one is in chat, every few minutes someone posts a link to their shitty map and no one else is in it but them
>Map downloads and joining take forever

Nah

>so the game isn't so volatile
Unless they are dialing down unit AI, dps, mobility, mining rate, counter attributes etc. that's not going to happen. SC2 is volatile at its very core.

Someone explain to me what the point of this move was. Can the people who don't own LotV even play ranked games? Or are they giving away both Hots and LotV?

Very tiny. If you wan't an experience similar to War 3 custom games - look into Dota 2, it's the only popular game that has an active custom game scene. SC 2 just doesn't and never will have the population for it.

No

Apparently it's Legacy of the Void multiplayer + the SP campaign from Wings of Liberty.

RTS games have to remember they're both "real-time" and "strategy", every single fucking game you play that satisfies those components will have the byproduct that the side which has stronger mechanics is more likely to win because they'll outproduce you.

SC wasn't ever about being some smart armchair strategist who sits in his mahogany chair and calculates the most epic move; most of people who think they're ultrasmart SC players were the people who thought that the most subversive strategy was a Reaver drop, Lurker rush or sitting in base waiting for 12 Battlecruisers.

Every single person who ever screamed "gookclick" doesn't realize that the meta only evolved in the hands of progamers and the game was richer as a result. Starcraft was never a game of build order roulette - something that happens to a lot of other RTS games, where having a hidden tech would guarantee you a win - barring maybe Zerg vs Zerg (and even there, you can still win from most positions, and there's a lot of "safe" options that pretty much don't get hard countered).

That, and Starcraft was balanced only a few times all the way back in 2001, and the balance was left alone. Then, we had people crying PvZ was unplayable for the Protoss until suddenly Bisu came along and invented a completely new strategy that changed everything and now PvZ is pretty damn balanced with just a slight Zerg advantage.

Also, first progamers weren't even Korean. Canadian ElkY was trying to do that ridiculous shit you see nowadays way before Korea got ahold of the game.

It was never an "autistic race to see who can click faster", because the top players have always had a really good game sense. IdrA, who was an unimaginative robot, got wrecked by grandpas like White-Ra, who was a 200 APM player mostly renowned for doing oddball shit and having an unpredictable style and not his mechanical prowess.

Makes sense, thanks.

>Play your first match
>Get fucked in the ass in 5 minutes by some gook or whatever
FUN!

you get the base game for free you still have to buy the other 2 expansions

I might hop on to check out their UMS maps but otherwise I'll stick to brood war

>RTS games have to remember they're both "real-time" and "strategy"
Starcraft barely qualifies for the second

>He can't grasp the concept of a ranked ladder
You won't be playing against hyper-skilled gooks in the bronze tier, retardo.

Yes, it does.
There's plenty of nuance to every single build order, hiding tech is still a viable choice to gain an advantage over the opponent, there's a lot of thought put into having a proper unit composition, scouting and whatnot.

Many strategy games aren't even about strategy if you're particularly uncharitable, they're about abusing the AI and cheeky mechanics. Starcraft is about those basic strategies and minigames that you have to solve at high speeds. Knowing how to make units fast won't do shit if you just throw them willy-nilly at an entrenched Terran position, especially if said Terran makes units as fast as you.

Starcraft is like 90% mechanics, and if you aren't a pro gamer you're not going to be defining the meta
like day9 says when you know how to macro you're better than most of the players out there

>if you aren't a pro gamer you're not going to be defining the meta
Of course that's true, same principle happens for any other video game I can think of, or for stuff like chess.

However, what you can do, no matter what level you are, is learning to execute the mechanics properly and use your brain nonetheless to substitute certain things.

If you are a fledgling Zerg and you can't do 3 hatch muta build, because your muta control is simply subpar against P/T and you can't make it work no matter what, there's no harm in going 3 hatch lurker in most matchups where 3 hatch muta is relevant. You can definitely use strategy to make up for flaws in your mechanics in very many cases. Unless you're playing against Flash, but Flash's supremacy really comes from him being an extremely skilled, solid player who also has a ridiculously well refined game sense.

It's the Greek ideal of being both physically fit for the game and having a strong mind.

I don't wanna play an rts where you could get rekt after few minutes by some random asian

you can pick up dota and you can contribute to the micro-meta at the level you're playing at because of the breadth of strategies available, in starcraft its working on your mechanics and learning the already rigidly defined meta until you're at the stop, it's an insult to strategy games

Sup Forumseddit is way too casual for sc2

But it would match you with some shitter that's the same skill level as you

>you can pick up dota and you can contribute to the micro-meta at the level you're playing at
I would have to ask you "what the hell does that mean", because I'm pretty sure that you can stretch your definition of what you're saying to Starcraft as well. You can win a lot of Protoss games by making nothing but pure Zeal/Goon or by going DTs - none of which work outright in high-level games and require refinement. Every race has some tricks you can use or refine for your own style. There was always a ton of unorthodox stuff that wouldn't work against Flash but that you can definitely utilize when you realize that your opponent is unlikely to easily respond to everything.

>in starcraft its working on your mechanics and learning the already rigidly defined meta until you're at the stop, it's an insult to strategy games
Again, if you prefer to make broad generalizations like this, high level chess is also about following a rigid meta at least for a couple of moves. In Starcraft, once you get past the early game, everything fluctuates and changes. You can do a fuckton of different stuff and diversify.

Seriously, what you appear to be saying is that "if you are a low level Dota player, you can pick a pubstomper hero who doesn't work in high level meta and win off of that". You can do the same in Starcraft.

SC2 isn't even about any meta. Certain strategies simply work every time because there is a raw statistical advantage. Unit stats and build times basically winning a game for you, because even if the opponent blindly aims to counter it from the very start they either do not have a real response, or it's literally impossible because of time constraints.

ill probably go through campaign but we'll see
that's the extent of it
got dota and hots for my "RTS" needs

I do feel the sting of paying for the game and all the expansions, but at the very least it means people in my "region" will be playing it.

t.white Argentinian.

I guess my point is the pool of options is so low that every strategy you could use has already been defined, except at the very top level, so unless you're the very best the chances of you doing something creative are pretty low

>SC2 isn't even about any meta. Certain strategies simply work every time because there is a raw statistical advantage.
that's what a meta is