Can someone explain the lore behind this stage?
Can someone explain the lore behind this stage?
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master hand is a pokefag
They float. They all float.
Creative bankruptcy.
Some call VaatiVidya this lore needs analysis!
No item descriptions to cheat off this time.
it was trippy as fuck.
and it was fun when someone picked it and everyone else bitch while falling down the poke gaps.
Did anybody else really like Poke Floats?
The Japanese name is "Pokemon Subspace"
It's a pocket dimension where you battle atop giant flying pokemon
it was once legal but now it ain't because Space Furfag mains are the absolute number one "no fun allowed" kind of people and would run away like absolute pussies when they got a stock advantage
The only time I enjoyed this stage was 99 lives sudden death.
Also got to fuck around with the debug menu and stuff.
This level crashed a lot.
not really, is boring and without a real concept behind.
rainbow cruise was much better and with lots of stuff to interact with.
Did Melee have the most creative stages? I don't remember anything in the subsequent games that was as memorable as Big Blue or Poke Float.
if u hate pokefloats ur a gay
smashville
It always liked it. Melee had great stages
It had the best distribution too. Nowadays it's just 1-1 from each game but back then they had the guts to make something like rainbow road
Melee has the best selection of stages bar none, but most creative? Idk, it's pretty creative to portray the colorful world 1-1 of Super Mario Bros as a brown autoscrolling mess, and it's pretty creative to add in a giant enemy that shows up and attacks you
Who cares it's the most fun stage in all of melee
Remember when Summergay made every stage into Final Destination? Dare I say... the best stage?
l e g a l i z e
>literally no ledges
>fun
How do you go from this...
If Fourside was scaled up a bit it would have been a cool stage.
...to this?
And no, I couldn't find a better image, because everybody hates this stage
I really did but none of my friends did. I like dynamic stages.
i think its really cool.
90% because of the music
It had no right being legal in the first place. There's walls, portions with walk-off and an absurd camping factor.
Complaining about Fox's camping ability while defending the stage that benefits him most is profoundly retarded
What's worse?
Mushroomy Kingdom or Pac Land?
And the autists just want to limit it to like two stages.
late 00s brown and bloom was awful
...
Honestly purely from a art-style perspective it's better solely because it doesn't instantly cater to your nostalgia
Anyone else used this to test which characters were the heaviest?
On the one hand, Mushroomy Kingdom is a downgrade from either of the prior Mushroom Kingdom stages 64 Mushroom Kingdom was the best
On the other hand, Pac Land
ban fox instead desu
I thought this too
johns playing for funsies ruined smashies
I like it. I hate that most of sm4sh wiiu stages are floating battlefields. Fuck the serious fighting fags. They can have their single final destination I just want to have fun. Shame that the 3ds got all the fun stages.
it was good but big blue was better
they'll use the excuse that "oh but they are hard to play" when in reality there are much more difficult to master characters than them like Yoshi and Samus
>Pokemon was just very simplistic sprite games at the time, so no memorable setpieces to make into stages.
>"Eh, we've got all these Pokemon models from Pokemon Stadium. Fuck it, let's make a stage where you fight on top of them.
But no fighting fag plays sm4sh so none of those stages can be for them user. Now unless your game has a victory screen there can't be any form of competition
one of the best stages in the game really
how does that make it better? I could see if you said it was better because its different from the last two times they did it
pokemon stadium was in the same game and 64 had saffron city
I made a minigame back in the day to keep an idle opponent alive through as many cycles as you can on this stage
It's not a better stage, but neither were very good. Modern smash having literal sprites as attacks is what bothers me the most though. If Mario was a newcomer in a modern smash game his fireball would have been replaced with a sprite. It's just lazy and a quick bait at your nostalgia
you mean like onett or icecle mountain or flat zone?
madman knows whats up.
>not playing on Poke Floats with Poke Balls set to Very High and all four players using Pokemon characters
you have to play as mario to be the pokemon trainer
>no good ports of Poke Floats to Brawl/PM
Pac Land
Yeah because that's what it is.
Floats obviously refer to parade floats, and you're fighting on top of them. How is this hard you autists?
75m is the worst smash stage ever created. And they brought that piece of shit back for Smash 4.
But that's what Pokemon Stadium was for
i always thought that Fourside was conceived really early as a Perfect Dark stage just quickly brushed up into an Earthbound one
unless im crazy the look of the city + the moon looks exactly like the rooftops of the first stage of PD
Someone forgot to tie down the balloons
can we get some developer insight as to why Smash 4's stages are extraordinarily unfun? like intentionally designed to be bad?
even Melees more casual stages were actually enjoyable. Brinstar Depths and Icicle Mountain only stood out to me as really frusttrating
>you will never play Melee for the first time again
>you will never know what the fuck the deal is with Marth, Roy, or any of the Japan-only trophies again
>Melee will never be the most beautiful game you've ever seen again
>you'll never try Adventure Mode for the first time again
>you'll never have the time of your life with all the easter eggs and gimmicks again
At least you won't ever be as disappointed as you were with Brawl again. as well.
>intentionally designed to be bad
Games don't sell on effort and they're more designed to be fast-food products these days so they can sell more of them. I know it's a food analogy but I still believe that's how they're designed these days
i like that stage, is kinda cool seeing old shit as old shit. music was kino too.
>Pyrosphere completely ruined by Ridley's model and attacks taking up fuckhuge portions of the stage
>Wily Castle completely ruined by Yellow Devil's model and attacks taking up fuckhuge portions of the stage
It's not that they're designed to be bad, it's more likely that the developers focused on creating these flashy stages and hazards first and didn't think about how irritating it actually ends up being to play on them, especially with 4 or more characters duking it out.
I love moving stages and I don't mind some reasonable hazards, but there's a fine line between making it fun and making it frustrating.
isn't one of the items a perfect dark item, the wall stick bombs?
>At least you won't ever be as disappointed as you were with Brawl again
This.
After the shitshow of hype to nothing Brawl was, Sm4sh felt fucking good.
Sm4sh is full of nothing, the gameplay isn't much better than brawl and the content is almost nonexistent. Smash tour is an absolute fucking joke, classic mode amounts to random opponents on random stages sans any interesting minigames or unique stages that made the other smash classic modes interesting, and the event mode is completely neutered and doesn't warrant coming back to once you've finished it
>sans
But we're not talking about Undertale?
playable mach rider when she needs some love
Underground Mushroomy Kingdom is the very reason the Ganon roulette game format exists, you fucking pleb.
Which is to say, a 4-player Ganon only FFA with items on high drop rate and all players bet money on the match.
They renamed it at the last second, but yes.
That was a goldeneye sticky bomb, unless they used the exact same model in perfect dark too
There was also the cloaking device