Why is it so good compared to Dark Souls 1 and 3?

Why is it so good compared to Dark Souls 1 and 3?

This bait is stale.

there's a lot of game

IT'S NOT BAIT DAS2 IS GENUINELLY GOOD
REEEEEEEEEEEEEEEEEEEEERRERE

>Majority of Sup Forums still thinks 3 is better than 2
Just another proof that this board is filled with bandwagoning teenagers with shit taste

awful, awful bait. You might as well have put "Dark Souls 2 is the greatest game ever made" at least that would have been a bolder statement.

Because it had actually good level design and was closer to Demon's Souls.

3 is shit and 1 has held up fine but the only thing it really has over 2 is the top notch atmosphere

I just started playing DaSIII this week and I think it's probably the best of the three. While I did dump 80hours on DaSII, I only felt a sense of awe in Shrine of Amana whereas I feel that in most of DaSIII.

It’s not

>just started
you have to spend some more time to notice its glaring issues

For all the improvements Bloodborne and DS3 made, nothing comes close to the world in DS1. the environments in DS3 really start to hurt it later on.

DS3 turns into shit once you get past the undead settlement
Dont forget to read Berserk™ to enhance your reference experience

I said I started this week, not today. I'm at Irithyll of the Boreal Valley and I'm still being impressed.

>just because the visuals are great that makes 3 the best one

>I just started DS3
>I feel a sense of awe in most of DS3

What the fuck.

Combat in III is objectively the best and the regular enemy mobs are actually varied compared to DaS1 where you got a bunch of different kinds of jerky men for most of the early game and a lot more interesting than DaS2's rotting hunks of putrid meat. So it's more than just pretty graphics. Oh and the weapons, they all feel like they can be viable instead of just a few gems surrounded by turds with hitboxes that make no sense.

>Combat in III is objectively the best

>shit build variety
>samey weapons, made worse by
>r1/roll spam
>no stamina management (unless you're a magic build lol)
>parrying is fucked
>enemies are frequently placed in overly-meta gotcha locations and have frustrating, flaily movesets
>NO POISE

How can anyone like DS1/DS3 combat after playing DS2? They both are TOO FUCKING EASY. All you have to do is backstab every enemy in the game until you get to the bosses.

If it was up to the average Sup Forums dumb niggers opinion we would all be playing I wanna be the man and anime vidya for the rest of our lives.

DS3 is the best in the series, you flaming faggots.

Dark Souls 2 is objectively the worst game in the series. DaS2fags are straight up delusional

Poise was a broken mechanic in 1&2.

>Combat in III is objectively the best
Why do people keep saying this like it holds any fucking weight when it's just so fucking wrong?

>they all feel like they can be viable
Dear god are you in for a big fucking surprise.

People keep saying that because it's true.

You can backstab some of the bosses too. DaS3's bosses are all presentation, absolutely no challenge or variation outside of the shitty gimmick bosses that die in 1 to 4 hits.

>no poise makes armor feel practically useless
>poise applying to you and the enemy was much better than every enemy having random hyper armor moves
>having no poise and extremely fast, flaily enemies is extremely frustrating and favours fast, light weapons in a game which already has poor build variety

i agree poise wasn't that great (though calling it "broken" is ridiculous) but removing it did more harm than good

Dark souls 2 invasions were as close as fromsoft would ever get to balancing pvp

>Only requirement for being invaded is being human, you're always in danger AND always able to find a host
>FUCKING GUARD BREAK HOLY FUCK YES
>Backstabs were simple, instead of a stupidly complicated "tech" based completely off bugs. ssbm fags kys
>Phantoms can't chug while invader present
>invader has a time limit
>phantoms have a time limit
>Can pull host's dumb ass out of the fog wall
>Poison was actually a thing that mattered and was viable in pvp
>Bleed was actually a thing that mattered and was viable in pvp
>sorcery was actually a thing and was viable in pvp
>Equipment durability, and methods of breaking equipment were actually things and viable in pvp
>build diversity
>Evasion wasn't retarded. (They still made a stat to give you more Iframes because hurdur fuck timing rolls properly but better than the other games)
>Estus wasn't instant healing and left you vulerable while chugging
>seed of a tree of giants

>FUCKIN AURAS THAT LOOK COOL AS FUCK AND REVEAL THE EMBARASSING AMOUNT OF TIME YOU SPENT PLAYING A GAME WITH CLUNKY ASS UNBALANCED PVP

farming arena bots for orbs was fucking dumb

3's saving grace for invasions was matchmaking and new poise

I love the whole invasion thing, it's what made me play these games. But the pvp has never had any semblance of balance. Dark souls 3 catered to the type of player who played the game because it was popular. Anyone with half a brain can see ALL of these games PvE for what it is, a shitshow.

If you think the PVE is difficult in any of these games you are actually autistic. You can run past literally every single non-boss enemy in every game, and you just hit a boss after it's done attacking. That's why people can beat this game with fucking guitar hero and DDR pads.

Every person who praises the PvE in any of these games is a redditfag, fedora tipping, shit gargling pile of dicks.

Please upload a webm of any DaS2 boss. I want to laugh.

>No stamina management.
>Literally every enemy uses the same attack patterns: Sprint towards the player and lunge, then ewing blindly with absurd tracking.
>Input queues are the absolute worst and the input delay is the most noticeably in 3 because they tried (and failed,) to make an action game.
>Rolling gives you half a second of iframes, right up until 70% equip load, at which point you get 1 less iframe.
>Rolling costs so little and gives so much mobility that you can literally roll through areas.
>15 instant Estus that heal for 70% or more of your health bar and is always at 5+ because there's bonfires fucking everywhere.
>Counter damage is inexplicably a flat value instead of a stat.
>Every boss has absolutely batshit awful AI, is a gimmick, or both.
>Enemies in general are so comically aggressive that they will throw themselves off cliffs or into situations where they'll die.
>Powerstancing is gone.
>Poise is gone.

DaS2's DLC bosses are better than anything in DaS3, which is just sad. Outside of NK, all the bosses are a joke that are easily cheesed or just fucking suck because if you hit them enough times they suffer a stroke and suddenly take double damage. Thanks Bloodborne.

...

The PvP

>Input queues are the absolute worst

this is what killed it for me.

>character keeps swinging 3 seconds after you press a button

terrible

I asked for footage of DaS2, not more autistic rambling.

Is the Souls fanbase the most retarded fanbase in the history of gaming? They will praise their particular pile of shit to high heaven and ignore all of its blatant flaws, but if someone talks about another pile of shit in the series, they go rabid and attack.

...

>summoning for demon of song
PvE is such shit

3 doesn't really have a curve where everything is amazing or shit. High Wall is forgettable but not bad, undead settlement is a really good level, Cathedral is good, Path of Sacrifises/Farron keep are too open and swampy, Carthus is a throwaway zone, Smouldering lake is bad, Irithyll is amazing, Dungeon and Capital are bad, Lothric castle is up there with Irithyll and Archdragon Peak is decent.

Most of DaS2's glaring issues have been patched. I only link relevant shit, but if you want to keep up with your little safe space using lies and blatant stupidity, look no further than posts like .

How is Irithyll Dungeon bad? There's lots of verticality to and a lot of stuff to discover, I agree that Profaned Capital is underwhelming but even it has more to it than a similarly disappointing level like Byrgenwerth. My first time I didn't even discover the swamp area with the Sewer Centipedes and Monstrosity of Sins which are the best enemy design in the series by the way.

The only level that I would call bad from 3 is Smouldering Lake which is thankfully optional.

You can't just patch out how shitty and challengeless DaS2's vanilla bosses are. The DLC being good doesn't change that, and even the DLC has some stinkers.

>Hallway of the Desaturated Swamp "Valley"
>Full of cheesy retarded enemies that go invisible and throw fire through walls
>Amazing

>Irithyll Dungeon
>Only area in DaS3 that isn't complete shit accompanied by a swamp
>Bad

Uh huh, which is why you won't post proof.

The bosses in DaS games are all bad. None of them are hard outside of one or two in each entry. This isn't some fluke problem that only DaS2 has.

Undead Settlement, Cathedral of the Deep, Lothric Castle and Irithyll Dungeon are all god tier levels.

>No greentext
So you really are autistic?

>None of them are hard
Are you implying a boss needs to be challenging to be good?

The fact you have to throw the whole series under the bus to try and defend this shit is telling.

I don't think bad, but they weren't such a focus to the series before BB that they became there with 3. I think its kind of unfair to compare X Demon or a simple mid stage DaS2 boss to Sullyvan or Rom. Hell, both BB and DS3 bad those boring bosses that just sort of fulfilled the purpose of ending a level. Crystal Sage, Deacons, Oceiros, Cleric Beast, Parl and Shadows of Yharnam are closer to DaS 1/2 bosses than Ludvig or Twin Princes.

>Are you implying a boss needs to be challenging to be good?
In what way is a boss "good" if it isn't challenging? The pretty little cutscene before it? Some shit tacked-on story? Isn't Dark Souls a series designed entirely around being "challenging games" and not "Nathan Drake's Uncharted: Lordran/Drangleic/Lothric"? What fucking measure do you use other than gameplay?

>The fact you have to throw the whole series under the bus to try and defend this shit is telling.
Please list all of the 10/10 bosses that are actually good across the series. Here I'll put myself on the spot so you can look like an idiot when you try to refute me.:

DaS1:
Artorius
Manus
Kalameet

Honorable mention:
Ornstein and Fatass

DaS2:
Fume Knight
Alonne
Ivory King
Sinh
Darklurker

Honorable Mention:
Aged Smelter Demon

DaS3:
Nameless King
Twin Princessess

Honorable Mention:
Friede
Gael

So; DaS1 - 4/26. DaS2 - 6/41. DaS3 4/25. Everything that isn't listed is either a mediocre fight from any given game, or complete trash by typical action-adventure game standards, and you'd be hard pressed to argue otherwise.

1>3>2

if anyone posts or believes that 2 is better than 3, they are objectively wrong and should not be validated.

Really? No honorable mention for The Champ.

I'm still waiting for footage of DaS2's amazing boss fights.

> DaS3
> No Demon Prince for honorable mentions
> No Dancer for honorable mentions
> No Champion
> No Twin Princes
fellas

He did mention Twin Princes, I don't think anyone can dislike that fight honestly.

hey silly boys I like all the games tee hee :^)

"Challenge" is completely subjective in a Souls game though. You can overlevel, cheese the boss with an exploit, use 100% block shield, whatever. They're only as hard as you want them to be.
Boss aesthetics, area theme, and attack patterns should be considered. I mean per your own 10/10 you place Twin Princes when he's arguably easier than SoC, Midir, Pontiff, and the Champ just off being easily reaction rolled and not having a gazillion HP.
I would add Sif to DS1. Looking Glass Knight to DS2.
Pontiff, Midir, the Champ, and Old Demon King who is massively underrated to 3

OP is a faggot. What else is new?

Quelaag should also be added for 1 and I agree with Old Demon King, I also thought Aldrich was pretty decent as well but it seems most people didn't like that fight. He reminded me a bit of Logarius who is my favorite boss from the base game of BB.

it objectively has the most linear map in the game and objectively no replay value, abandoned after a single year of updates
it is literally only praised by shit taste 1 and done casuals and STILL manages to be a BB abortion trying to wear DS1s skin.

DS1 > BB >>>>> DS2 >= DeS >>>>>> Swamp Souls 3

I've seen people rag on it for teleportations being unfair and the two phases being done too many times. But I mean, it's the perfect combo of hand to hand combat and ranged coordination.

Why are lamps that you get for bosses included on the BB map? Weak bait image.

I like it best because it has the most combat, and combat is my favorite part. Also pvp covenants were super fun while the game was still new. Being a evil rat fuck was great, and murdering some rat fuck in his death maze was a good fucking feeling, as well as plenty of other moments.

Damn, that map really shows how DaS is connected just by Valley of Drakes and Burgs linking up.

adding boss bonfires to DS3 wouldn't make the map any less linear you fucking retard, even in BB you can see where the shit is a straight line

not sure why you would even want to showcase the fucking breathtaking treks like from Dragon Slayer bonfire to Archives bonfire

bad

>The Champ.
Meh.

>Do thing for me!
kek

>Demon Prince
>There's two of them. That's that fight.
We've done this so many times at this point in the series that if this is any kind of challenge, I don't know what to say. Maybe DaS3 was your first game?

>Dancer
>It's Vordt's AI but she blindly spins into the walls while you kill her instead of running at them.

>Champ
>Meme boss that's easy as fuck because you've already beaten him once.

>"Challenge" is completely subjective in a Souls game though.
If you say so.

>SoC, Midir, Pontiff, and the Champ
Soul of Cinder is a joke. He is the single easiest boss in the series, and if not for the stupid piano cue starting in Phase 2, I still wouldn't know that it's supposed to be yet another DaS1 reference, because he dies so fast that he gets two attacks off at most.

Midir is a garbage Frankenstein'd version of Sinh and Kalameet that they made huge so that you wouldn't notice. He's just tedious, the only thing "challenging" about him is trying not to fall asleep while you plink away at his absurd health.

Pontiff is a garbage fight. I have no fucking clue how anyone finds him challenging. He's easily staggered, parriable, and twice during the fight he checks out to do some "epic cinematic" garbage where you can chunk down his health bar. He's basically a worse version of Velstadt, who had the same problem in 2.

Champ is solid, but entirely overrated and easy since you already know most of his moves. Dragonslayer Armor is a better fight and he's not notable for anything either. Champ is popular because of his stupid "juggle combo" which isn't even a juggle combo.

Old Demon King isn't that great either. He has no life and suffers a coronary attack once he hits ~70% health, at which point the fight is over. Using a Black Knight Weapon makes him a complete joke.

I never said anything to the contrary, just pointing out that that's a shit image because it lacks any consistency.

>muh build variety, muh few weapons
>too much rolls
meanwhile on his broken shitty game

>the worst thing this guy can come up with about dark souls 3 is a dog jumping over a fence

>Most of DaS2's glaring issues have been patched.

ADP and the shitty hitboxes still exist

Your inability to time your rolls isn't the game's fault.

>Your inability to time your rolls isn't the game's fault.

timing means nothing when the enemy tracks you and hits you with badly designed hitboxes.

Plus I timed the rolls in DaS2 the same way that I did in DaS1 and got wrecked.

Yeah Quelaag is good.

Aldrich is basically where my point on presentation comes in.
Right off the bat, we're recycling shit from DS1 and BB. Which in itself isn't bad, SoC and Nameless King are fine bosses who rely on DS1 a bit.
The issues dwell in "what are you using this for?". For SoC, we know Gywn's soul is in the first flame. For NK, we know that he was exiled for being a dragon faggot. Irithyl didn't NEED to be Anor Londo for any narrative purpose. They could've just done some creative and unique.
And even then, so you've brought back Gwyndolin and Anor Londo, why doesn't he talk? Even a couple lines in a cutscene would've been incredibly spooky. But basically as it was you could've replaced Gwyndolin with anyone. Even Smough would be cooler because now you have the shared cannibalism theme, it would make sense for Aldrich to take a shine to that guy.

Also I figure people don't like the arrow rain attack where the only proper response is to run.

>muh perfect Souls hitboxes

Presenting evidence is your job, dumbass.

>Timing means nothing when I can't time my rolls.
Sure thing.

>Plus I timed the rolls in DaS2 the same way that I did in DaS1 and got wrecked.
Probably because DaS1&3 have half a fucking second of iframes, but DaS2 expects you to learn when to dodge.

>Do what I say!
>REEEEEE
I'm presenting evidence, just not the kind that appeals to your bias, so it's triggering you.

> Plus I timed the rolls in DaS2 the same way that I did in DaS1 and got wrecked.

That may be because at base AGI you have less I-Frames than in DS. I believe you have something like 11 or 13 I Frames on a mid roll in DS, compared to the 8 or so at base AGI IN DSII ?

I mean I liked Aldrich from a gameplay stance, like I said he reminded me of Logarius where you need to focus on both his ranged and melee attacks all while closing the distance on him granted I think Logarius is a much better and more fun fight but Aldrich isn't bad by any means in my mind.

A fight where presentation comes into play for me would be stuff like Yhorm or Micolash where mechanically the fights are non existent but they're still some of the more memorable fights for me due to music, arena and lore.

>but DaS2 expects you to learn when to dodge.

you think moving the same as DaS1&3 would suffice

Same gif that has been circulating for almost 3 years now lol. Nice try.

Considering that base movement is the fastest in 2, while circle strafing and positioning is the most important in 2, I think you're doing something wrong.

>complaining about hitboxes
>posts webm of attacks going through walls, which is something that always happened in all souls games that has nothing to do with hitboxes
ok then

Evidence that isn't related to your argument. Enough whataboutisms.

Correction, at ~85 AGI you have at most 5 I-frames on your roll.

>I believe you have something like 11 or 13 I Frames on a mid roll in DS

what about a fast roll since I mainly stuck with that in DaS1&3

>I think you're doing something wrong.
trying to play it like DaS1 is something wrong?

Yeahh, I've been through this game too many times and have never experienced or heard of anything like this. Keep trying.

DS3 is fucked as well but it's at least way more polished; it's the least replayable in the series and most 'convoluted' in the worst way.

DS2 has absolutely the best content but is also filled with the most shit, pic related hard. It has the most replayability features while being the least fucking playable. It's mad.

it's really just phase 2 arrows that takes you out of the fight for 10 seconds that brings down aldritch

Those are pretty good hitboxes though. The problem is object clipping walls, which is another kind common problem with all dark souls, not necessarily hitboxes.

>DS2 has absolutely the best content

>it objectively has the most linear map in the game
so? demon's souls was linear as fuck but it was still great

>objectively no replay value
factually wrong

>abandoned after a single year of updates
and?

dark souls 2 has

shittier enemy designs
shit colour palette and artstyle
shit lore
adaptability
retarded fall damage values
uninteresting npc's
bad final bosses
just worse bosses in general
bad rolling
worse sound design
worse ost (except for majula theme)

theres many more shit things

>trying to play it like DaS1 is something wrong?
Is adapting to a new game some foreign concept to you?

Say what you want about DS2, but you have to admit SotFS fixed many of the original release's issues.

DS2 just flat-out has the stiffest and jankiest animations compared to the rest. Even DeS' seemed smoother.

Nigger, it's not if I say so, it's a fucking fact lol.
If you're level 200, the game is going to be easier. If you summon, the game is going to be easier. If you don't minmax or cheese bosses, the game will be harder. If you do an SL 1 run, the game will be harder.

I can fucking rape NK and Twin Princes, the dragon is a joke and all of their attacks are easy to react roll too. They don't really do continuous combos or the roll catch "made you flinch lol" horse shit.
No parry Champ is rougher then both of these fights, but because challenge is subjective to player, you can equip a shield and rape him. Difficulty is a player decision, not an objective boss rank.
I'll admit that I would probably not add Midir, simply because he has other attacks but never fucking uses them in the fight, making a long battle even more boring.

I have no fucking idea how people can play 3 and say they love it. It is worse than the rest of the series in every way aside from graphics & boss fights. And while the graphics are retooled from bloodborne (like other aspects of the game) it looks like when implemented in a souls game. The bosses are also ruined by the horrible combat system.

*best AMOUNT, my bad

>Is adapting to a new game some foreign concept to you?

No. Problem is that it's a sequel (and a 3rd game in the series if you count DeS).

Playing like DeS in DaS gave me zero issues.
Playing like DaS in DaS2 gave me a fuckton of issues.
Yet playing like DaS in DaS3 gave me zero issues

I looked at SotF footage. It doens't look like they fixed things, just changed things around. Added more statues, put harder enemies earlier, and still kept ADP/Agility.

Why did the vanquisher's seal (or any ring with a similar effect) only have to be in Dark Souls 2
just let me punch things dammit reee

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