Does anyone else feel like this game is super dry, "by the numbers", lacks the charm that I remember from mario 64 and sunshine? Almost all of the stages feel uninspired and generic to me.
Does anyone else feel like this game is super dry, "by the numbers"...
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Just cobbled together blocks in a big open play area. Literally N64 for babies
Not really, no. I feel like most of the worlds are oozing charm and inspiration with a few being a little bit on the boring side like the Lake Kingdom and Snow Kingdom.
The charm you remember from 64 and sunshine is nostalgia.
>Defining one buzzword with another
Epic
Pretty much
But you're shitposting if you don't think it's the best game of all time
Super easy, cute, but lacks any reward for skill. No point in collecting the moons. Bosses are lame.
Name a stage in SM64 that's more charming than Odyssey. I'll prove to you why you're wrong.
It feels weird playing a Mario game with this amount of freedom. I liked it on the older games where you went to an area, picked a stage and had a direct objective to earn your star. Made the whole thing feel a lot less directionless.
I got bored after stealing a few cars.. all they do is rip off GTA now
You just don't like video games anymore, OP.
That's been every Mario game since (and arguably including) 64. I'm okay with them trying a different style.
>The charm you remember from 64 and sunshine is manufactured viral bullshit from nintendo trying to get dumb young gamers to like a game with full on retarded gameplay
Fixed.
You can only put cappy on one car and it's just a loading screen to a bonus stage.
You do have an objective to go towards, it's just that you now have the choice to go off the beaten path to search for moons as well.
Hazy Maze Cave
BotW was great. I also liked Nier Automata, Hollow Knight and Cuphead just to name games that released this year
Name one that isn't
What immediately springs to mind is the desert, the lava one, and the one with the submarine
>Full on retarded gameplay
>SM64
SM64 is the best video game ever made and the only one to even come close is Odyssey
T. Pcbro
Is Nier Automata on PC still shit? Been itching to play it.
I played through 64 a couple months ago and it's still a good game. You're just a fucking faggot.
It was never shit, just had some gay ass default settings that mouth breathers are too dumb to change themselves
I know that they're trying to mix it up and I didn't say it was bad. I was just saying that it's strange after being accustomed to the way the games were to suddenly have all this open world freedom. It takes a little to get used to.
Does anyone else think Mario looks weird in Odyssey? I can't explain it, he just looks off.
i've never played sunshine before but watching people play i can see it has lots of charm, and i have no nostalgia for it.
Sounds convincing enough. I'll check it out myself. Thanks. Hope you are right.
Lazy posts like this should not be getting any responses, whether they're shitposts or not and they clearly fucking are
>muh 0.5 A presses
No
No, it was great, regardless of its flaws - a lack of charm not being one of them
It has something to do with the global illumination value. Google it
I think theres a bunch of reasons for that. Its got the generic levels like you mentioned, atmospheric music instead of catchy upbeat music mario isn known for, and because there's so many moons none of them really feel rewarding to get. It just feels weird that nintendo would get inspirtation from games that killed the 3d genre with collectibles instead of just building off their own strengths.
yes all reviewers were paid off
any because they all have better music
Desert is a good stage and the one I fondly remember from my childhood.
The Lava world is randomly placed blocks on a lava square at best.
>LOL why doesn't everyone love My First Open World Game™ like I do!?
This isn't a thread about Skyrim, silly.
can you define "charm"
because if you can't, its not an argument
congrats, you're too stupid to understand the term ubiquitous "open world"
64 was something completely new and amazing, sunshine had some gimmicks and challenge, by comparison odyssey feels like a rehash with its main gimmick being underutilized and the platforming being on par with 3D world.
Only if you can define "RPG"
>desert
sand kingdom is better in every aspect
>lava world
luncheon kingdom is again better in every way and it puts a twist and "charm" onto the lava world theme
>submarine
honestly one of the most boring 64 stages that forces you to swim through a long section just to do a different pole hopping puzzle
>luncheon kingdom is again better in every way and it puts a twist and "charm" onto the lava world theme
I just finished luncheon kingdom and there were literally no difficult platforming sections in there
indie low poly is a great new twist that adds "charm" to any AAA title
Not him but....
Luncheon kingdom was pretty easy, I agree. 64's lava world had no challenge either. It was either jump your way over to the red coin slide puzzle or punch some bullies into the lava.
The best aspect of 64's lava world was the volcano and the fork flicking stage in luncheon was more entertaining in every way.
There was absolutely more challenging platforming in Luncheon than in the 64 world (which is probably the worst designed of all of the worlds), and your reply was totally tangential to that user's post
Odyssey has that
Not really?
If anything it's sunshine that has no charm.
3D Mario has never had charm and has always felt wrong because it is wrong.
>Lava one
Are you serious? It's literally just a bunch of random platforms and cages on a flat sea of lava.
>Submarine
Tiny area that's basically a small pool joined to an underground cave with a completely linear tunnel.
Fuck off.
It feels very lifeless. Music should constantly be playing in stages, there should have been more episodic moons, there should have been a hub world, there should have been episode selections, there should have been particle effects, there should have been more gamey text.
I feel exactly the opposite.
This thing has LOADS of the charm and sharpness that defined Sunshine, and was utterly lacking from 3D Land and 3D World
Nothing about Odyssey is by the numbers. Look at Cap Kingdom and compare it to every other 'first area' in a Mario game
Funny this game has more charm then 64 and Sunshine could ever dream of. Mario himself is more of an expressive character then ever before
Odyssey is probably the best Banjo Kazooie title
Mario looks great. Most expressive he's ever been.
How the fuck is this "by the numbers"?
his hat bobbing was a bit much.
It's incredibly generic, every moment is predictable and soulless, but seeing as how we've got some time to kill, let's review some useful skills
I agree. The parallels between purple coins and notes are almost exact. Jiggies were harder to get than a lot of odyssey moons though.
64 and Sunshine had this freedom too.
The only difference is there isn't a "Select your star" screen, and the game doesn't boot you back to the hub world when you collect one.
Otherwise, it's exactly the same, there's just more of them.
That’s how I felt about the Galaxy games. That was the point where I swore off Nintendo shit
God, everyone wants a hub world.
Why the fuck does everyone want a hub world?
Everyone complains that the game is too "Empty" and "Lifeless", when a hub world is literally all of those things, minus anything that actually makes the game fun.
>It's incredibly generic, every moment is predictable and soulless
Maybe I'm just a dumby but I definitely didn't predict Ruined Kingdom, the New Donk Festival (or the fucking T-rex chase scene), and 'Smash the blocks that bar your way' was by far the most over to top and eclectic finale the series has ever seen
How on earth was Galaxy 'soulless and by the numbers'? Fuck, 'soul' was one of the things Galaxy nailed. It was the stiff movement where it fell apart
to me the stages feel a bit bland, lifeless, and stale
A Mario game having vocals just makes it the weirdest of them all really.
>Sunshine had this freedom too.
play the game again, moron
It makes perfect sense why Odyssey didn't have a hub world, but an unspoiled hub world does have some surprises.
But knowing Nintendo, they'd just do another hub world like Galaxy that's just a glorified world select screen.
I don't think the levels lack charm but the level design in general is pretty mediocre.
It's the menus and the UI.
It's just white, bland, Arial font stuff. The text when people talk to you is just lifeless, generic text. Menus are also extremely minimalistic and lifeless, which is a stark contrast from the personality you get from the game itself. Sunshine had that white-on-blue text when you talked to people, and it was even rounded. Mario 64 had that wooden block-like aesthetic to the save files, and also had Mario's glove as the select cursor. Odyssey is modern, simple, and lifeless, and it's really weird.
I did.
I played all the 3D Mario games in the month leading up to Odyssey.
Odyssey falls perfectly in line with 64 and Sunshine. They didn't get weirdly linear until Galaxy, and they turned that up to 11 in Galaxy 2. Sunshine was pretty free-form, for the most part still.
But that's completely wrong. You have to do the first 7 missions of every level, and those are the only things that matter for progressing. Sunshine is not at all free-form
It's either an A press or it isn't, you can't say it's half.
What in the world are you talking about.
>Sunshine
>Freeform
"No"
I hate this historical revisionism that is going on with Sunshine.
>+ Great boss fights
>- Too many repeats. You fight all of them 2+ times
>+ Varied kingdom aesthetics and themes, unique among the franchise
>- A lot of them have flat stage design that makes them feel a bit mechanically homogeneous
>+ Tons of movement options and reasons to use them
>- Feels at odds with the emphasis on enemy transformation
>+ But the enemy transformations are well done
>- One of the weaker soundtracks
>+ Both vocal tracks are fantastic though
>- Too many repeating and mundane objectives between kingdoms, like shop purchases, outfit matching etc. Starts to feel like a checklist
That's basically how I feel about Odyssey. Overall enjoyed it
I loved it and Mario 64 is my favorite game of all time. I can say though this doesn't come close to 64.
If I had to complain, id say the difficulty is far too easy. Normal mode feels like assist mode in many places. Tons of moons are just handed to you during the game.
Still, great game. Nothing will compare to Mario 64. It's just the perfect 3d platformer.
I actually thought the menus were really charming and nice
Oh yea I totally agree friend
I think there's plenty of charm there. Not as much as 64. But more than Sunshine and slightly more than Galaxy.
There's a few exceptions, but for the most part, all the shines in a given stage exist in that stage after you get the first shine. The stage steers you toward the one you selected, but you can grab any of them in any order, with a few exceptions.
What? The brochure menu theme was really cool and fit the game's theme really well
It really is better than 64 realistically, but I can agree that the game felt far to easy boss wise, I think what it lacked that 64 had that made it feel special was a memorable last boss
I don't think any of 64's bosses were good at all
Eh?
Odyssey had a shit final boss, but it was plenty memorable.
>ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA ORA
>Followed by wrecking shit as Bowser
As close to Mario Kino as you can get.
How is Odyssey's finale any less memorable than a thrice rehashed boss fight?
I just don't understand this, the festival is like the ultimate celebration of Mario, did you really play through that and not feel moved even slightly? I don't see how anyone could not feel something at least from that part unless you just don't like Mario.
>Great boss fights
None of them have been anything more then "throw your hat at the thing then jump on the head"
Not that user, but:
Bob-omb Battlefield
Cool, Cool Mountain
Big Boo's Haunt
Tiny, Huge Island
I love Odysseys kingdoms. Some felt like they were lacking a bit (Lake, Snow), while others felt just right (Sand, New Donk).
no, your just fucking dead and lacking any sort of joy if you dont enjoy this game. fucking humor me, name a game that is more "inspired" or had "charm" or doesnt feel "by the numbers" than this game or whatever epic buzzword you want to vomit up and show everyone. its on equal if not higher level of the last 2 sandbox mario games
I just played that section and I spent the entire level repeating the words "This is reddit, this is memes, this is reddit, this is memes..." under my breath.
I fucking hated it. I was writhing around on the floor in front of my sofa for the last 30 minutes it was so painful.
That is also not at all true. That would blow open the any% speedrun if it were true, cause doing the a later Shine unlocks the earlier missions, so they would only have to do a later one and then 7. But, again, you're full of shit. Congrats
>I think what it lacked that 64 had that made it feel special was a memorable last boss
Yeah it's hard to forget a boss fight you have to do three times
In terms of 3d-Final Bowser fights. Odyssey had the best, edging out 64 IMO.
The only thing that irks me about the game, and it's a tiny detail that is only a problem due to my autism, is that Cappy defaults to Mario's hat when capturing a baddie. I know it's because his red cap is the most iconic, but the fact that it's inconsistent kind of makes me wish they just went a little bit further to make it so it keeps your currently equipped hat.
Only Lake felt lacking to me. Snow was very charming desu, Seadside blew me away I legit felt like I never wanted to leave the stetting was so nice and I loved the inhabitants.
Can someone clear this up? I don't know Sunshine too well since I didn't get is as a kid, and played through half of it in college at some point. I feel like now that I remember it, many of the Shines were event-oriented by selecting that specific Shine, but I forget if it was free-form at all...when Derrick mentioned in a Gamexplain about Odyssey that Sunshine wasn't free form at all and had all specific Shine paths, my memory made be believe he was correct