lootboxes
Lootboxes
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Okay blizzard.
It's not like you made up for the games development several times over just from the 40 dollar entrance ticket.
A meaningless graph, as in 2017, every multiplayer game has lootboxes.
I'd like some examples of the one on the right.
Destiny 1 & 2
>overwatch
>new content
nice fucking try
Why can paladins add 12 characters in the time it takes overwatch to add 4?
>game with lootboxes is shit
user what are you trying to tell me exactly?
They both have loot boxes you buy with in game currency
I wish they would just make good games for €100 to €200. Complete, long, polished and excellent. It would push the technology forward too.
You're retarded and that graph is absolutely meaningless.
But they both have a system that is pretty much lootboxes.
What ever happened to just making a fucking video game with a one time purchase? Your image is built on the assumption that we need one or the other, when neither is a good practice for consumers. Why is that so fucking hard? Is greed and avarice so strong publishers feel obliged to try to fleece their consumers for everything they have? Just because you can doesn't mean you should. As consumers we shouldn't have to put up with this shit. That image fucking sucks, I don't want either.
You are a cancer
obligatory
As a consumer you'll suck on that corporate cock and you'll stop complaining, goy.
>don't buy dogshit aaa games with any forms of microtransactions
what a difficult choice
>overwatch
>constant new content
How about you give me all of the stuff from the get-go?
Loot boxes are cancer. I am proud to be able to say that i have never played a game that has loot boxes.
Because Paladins is made by a smaller dev that cant get away with being blatantly lazy and having their game sell on company recognition alone
there truly is no greater outrage than buying completely optional visual fluff for money
How about we just go back to making fun single player games instead of trying to force multiplayer down everyone's throats.
Honestly, we can thank Valve for starting the trend of $20 virtual hats, back when whole game expansion packs used to run $30.
This. Multiplayer is the true cancer, lootboxes are just one of the symptoms.
it's fascinating how some people seem to think that the stuff currently sold through lootboxes would otherwise be free, instead of just not in the game at all
Iv held out on buying a console since the ps3. I really want one. The current offerings are shit though. I'm considering upgrading my graphics card but I'm getting by on what I have and most of what would require more power I'd ported console garbage.
I have €15,000 in the bank, I want vidya and I'm not buying. What's up? Video games stink right now.
It’s sad that so many people are blind to the shitty gameplay changes these games have gone though to support loot boxes.
die overwatch fag
>Weapon variations
>Skins
We had those before the Internet. The dream time. The before time. The great nothing.
disgusting degenerate defending his gambling addiction
Fuck you I don't buy games from Ubisoft, Activision, EA, or 2k anymore because I'm sick of their shit. I don't even bother pirating their shit because their games are fucking horrible. It's my own personal boycott. They're never getting a dime from me. Yes I'm fucking angry, I hate the whole industry. I want it to fucking implode and start from square fucking one. I'm tired of this multi-billion dollar companies telling me what I should buy and what to do with my time. I don't want a console, I don't want shitty sports games, I don't want yearly COD sequels or any shitty not-Assassins Creed freeworld tower shit Ubisoft shits out every year; I want to play Dwarf Fortress and STALKER and be left in peace. The only thing I'm looking forward to right now is Underrail's expansion because it's putting in fucking jet skis and shotguns. The industry can suck on my crusty stump chode of a dick and gag to death. I don't give a fuck.
It's because these people didn't fucking start playing games post horse-armour, you fucking newfag.
thing is some smart people actually defend lootboxes because they aren't the ones paying for it. they just enjoy the extra income and by that extra content.
en.wikipedia.org
Call of Duty has both Lootboxes and a $50 season pass with content locked behind DLC which completely destroys any argument claiming lootboxes are for free content and updates. Battlefront 2 is a bi-annual sequel with non-cosmetic lootboxes, and I guarantee next year's Battlefield will have them too.
Also I like how OP put ""expansion"" in double quotes as if expansion-sized DLC isn't immensely preferable compared dl cut up into randomized lootboxes
There has been too many pay to win loot box systems implemented in new games recently for what you have said to be taken seriously at all.
Remember call of duty black ops? Remember how you could buy all of the cosmetic shit in game and it wasn't worth real money?
Destiny 2 is a perfect example that refutes the OP. It has a lootbox-style system while also being guilty of everything of the things listed on the right side of the image.
>All new half assed content is entirely focused around $$$lootcrates to maximize profits
Gambling protection for children when?
most of them you can get anyway without paying simply by getting gud
This. I think the only reason why games nowadays have tons of paid DLC and this gambling boxes crap is because prices have been kept artificially low while development costs keep on rising.
If a game had a price tag of 119$ but had all the content available from start I would buy it.
When "new content" is just code for "new sources of revenue" (i.e. new characters for people to buy skins for), you know something is wrong with the industry.
This is something Overwatch shills donvt really seem to understand. The ONLY reason they exist is a player retention extension scheme that makes money with a 99% profit margin. They do not add anything positive to the game from a design perspective. Gaming has become exploitation in the most direct sense of the word.
And plenty of games still do. And then there are other games where that budget goes elsewhere.
Can't take you seriously until you tone it down a bit.
More like, both sides get combined into one
who the fuck are these people trying to fool, really?
Based ActiBlizzard.
There are plenty of games around today with all sorts of bonuses not sold for real money. Have you played a video game recently?
Wrong. As the development costs have expanded, so have the markets. The audience has increased by an order of magnitude over the last 15-20 years. This is purely jewish trickery because they can get away with it.
That's a whole lot of cancer
You might be correct but I would still prefer to pay upfront for a product I know is complete.
...
Game prices haven't been kept "artificially low" they're what the market will pay for videogames.
What's actually happened is AAA publishers and dev studios have increased their size by 3-5x, but are putting out WORSE games than when they were just 30-man teams. Costs are getting enormous AND THEN THEY DOUBLE IT WITH MARKETING
The problem has everything to do with clueless retards running the industry
>4 maps and 3 heroes in one year
>content
>launched with 2 game modes in one queue
literally shoulda been $30 oh and don't forget they sold it for $60 to console players lmao
>halo
>uncharted
>titanfall
content out the ass for free
>defending pay to win schemes in premium priced games with "get gud"
Sup Forums is a total joke at this point and deserves being shitposted to death by Sup Forums
Marketing is important. How many times have you come across a game on steam bin a sale being sold for a couple of dollars and it looks cool but you never even knew it existed?
That’s not right: there are less PS/XB/PC/Nin gamers than 11 years ago.
>budget goes elsewhere
You mean they actually don't reinvest any of the surplus revenue from lootboxes back into the game, right? Ever since the early days of WoW, there was absolutely no positive correlation between money made by a game and the development team size at Blizzard. If anything, they tend to keep the lowest amount of devs possible regardless of how much money a project makes.
The free market has spoken, as it always does. If people didn't want lootboxes, they wouldn't buy them, and the model wouldn't be a success. Of course, you'll always get some people who think developers somehow owe them extra content for free, but thankfully, we can ignore them.
>I think the only reason why games nowadays have tons of paid DLC and this gambling boxes crap is because prices have been kept artificially low while development costs keep on rising.
This is a myth.
youtube.com
When the amount you spend on marketing rivals your actual development budget, something is wrong.
It has spoken. They alienated the rich manchild part of the market. I have money, I play vidya and I'm not buying pay to win nonsense.
And yet, people still get their money's worth of content, otherwise they wouldn't keep buying.
>t. viral marketer
You have to remember that future investment is at least as important as game sales as a source of money to them. They want to be able to point to millions of day one sales when their real customers come around to see the game.
>They alienated the rich manchild part of the market.
In that case, their model will fail very soon, and we have nothing to complain about.
They've alienated 0.5% of the market? How will they ever recover?
Normies control the market and there's nothing we can do about it. Just buy the rare good indie game that comes out from time to time and be happy with what you've got.
>Viralling no product in particular.
More likely someone looking for ideas and arguments for their next anti loot box YouTube video.
>full price game with loot boxes
>still has season pass
>still has content locked behind dlc
>has no free updates
>has no constant new free content except some shitty skins to push more lootboxes
>you can't get all content just by playing the game (look at BO3 as they started adding lootbox only weapons, this is happens in every COD since)
>1 year later: game is dead and forgotten, sequel is already on the market
Really makes you shit in shill's throat.
If I just accepted your proposition at face value, then they buy more games than they used to. There were no games that make a billion dollars every year. The point remains the same - the volume of sales has increased dramatically. The best selling PC game circa 2000 was Myst, with 4.2 million sales.
What part of 'people like x --> people buy x --> x is successful' do you disagree with?
The part where normies are retarded and should fuck off from my hobby.
I like Expansions though
Do you seriously think publishers aren't greedy enough to combine both systems, you stupid fuck? Lootboxes don't preclude the existence of shitty DLC and season passes.
>every patch is horrible and completely irreverent of what the players want
>even a year of updates later the game still has less content than a normal full priced single player game
>people constantly drop OW and it survives only on blizzards homogenous brand name
hmmmm
Gambling is associated with addiction so you can't use that model. Someone liking something is not a wholesome starting point.
People support it because they don't know any better. It's not a matter of whether they like it or not they're still being taken advantage of financially. Their exploitation is harming my hobby and making me have to put up with shitty business practices that weren't there not five goddamn years ago. I don't like it, I don't want it, I won't support it.
Much of stuff that is nowadays dlc would have been free back in the day. The pandora's lootbox has been opened though and nowadays if lootboxes would be banned one day it would still be paid content in some other way.
>I think the only reason why games nowadays have tons of paid DLC and this gambling boxes crap is because prices have been kept artificially low while development costs keep on rising.
Did you not take a basic economics class in high school? Look up what a publicly traded company is and what that entails, learn what competition in a marketplace does to decision making and then draw conclusions. Don't spew this blatant nonsense without the slightest idea of how the real world works...
Turns out, autistic NEETs with no disposable income who pirate their games are not a lucrative market worth targeting.
If you were paying attention to OP's image you'd see the vast majority of people don't buy lootboxes, it's a tiny minority of the playerbase who are actually buying them. Lootboxes are so cheap to implement that you only need a small percentage of whales to buy into it for the model to be a success even if most normies don't actuallywant them. A free market only works with rational actors. People are not perfectly rational economic actors. We have flaws and ways of thinking that are easily exploited by amoral business practices. Here, for example, we have companies using the concept of a Skinner Box to get people hooked and addicted to a form of pseudo gambling with real money for in game content.
Of course, you'll always get some people who think developers don't owe you a good game for your money and that free market solves everything and companies should be able to shit in your mouth without you having a say, but thankfully, we can ignore them as they're braindead shills without a functioning neuron in their body.
>Games without lootboxes
You can come back to them 20 years later and enjoy them like it's day one again
>Games with lootboxes
After a year or two popularity drops off, dwindles, and eventually you can't play the game anymore as it's completely dependant on others.
Too bad EA killed this meme
It's almost as if the majority of the community is fine with it and all the people against it are just kids in the grocery store lying on the ground throwing a tantrum.
Also, the rest of the gaming community aren't entitled or poor.
Lift your game, poorfag.
Yeah I'm glad companies are targeting whales with infinite disposable income and compulsive spending habbits as they're the most lucrative market for catering games to moreso than everyone else. You definetely have to be Not Autistic to defend companies doing this on a taiwanese bootleg DVD forum
@395933448
terrible bait
So the solution would be to strengthen gambling laws?
If you can find a way to get normies to raise their standards,go right ahead. In my experience, stupid people always find ways to get others to take advantage of them.
What reason would a company have to target the market that offers no return on investment?
Can't pay bills with 'thanks'.
Despite being a small portion of the playerbase, "whales" spend the most on loot boxes
>you have to remember that potential profits from monetizing their games in perpetuity is much more important than the quality of the game itself and money made from selling it
cool
We don't give a single fuck about any of you, its the whales, and we'll keep putting loot boxes in everything.
The free market will not save you. All of you reading this could refuse to buy it, and everyone you know. We'll still hook that fucking beluga so suck a fat one and buckle up.
t. AAA devs
Nevermind, misread as explanation. Might have been drinking. Right is pretty much most online games now
I'm bored as fuck of overwatch but they did handle boxes well
what are they going to do when games cost billions to make? lootboxes are just a symptom of the cost of gamedev blimping up
And?
Are you honestly whining that "not everything in the world is catering to me and my needs"?
Just live in the indie sector and you'll be fine.
AAA doesn't want you.
>Overwatch is the staple for "good" lootboxes
That is Dota 2, and you fucking know it
Yeah what reason would a company have to make games for people who just want to play them and not spend hundreds of dollars on RNG dice rolls for digital jpegs. Lootboxes are totally just trying to make a return on investment and not increase the return as much as possible. Treating games as investments is definitely Not Autistic.
The problem with lootboxes is that they're literally so profitable that the entire game gets designed around it. They're "optional" in quotation marks, because they're ultimately at the center of the game for the people making it. Every design choice within the game is made with lootboxes in mind.
If you want to see the future of lootboxes in video games look no further than mobile, it's doomed to become gachashit because it's way too fucking lucrative.
It's inevitable that lootbox games will become glorified
>Are you honestly whining that "not everything in the world is catering to me and my needs"?
This is the most hamhanded way of saying No Criticism Allowed. Try to think of criticism of any game or anything that can't just be boiled down this way
>395933550
>In my experience, stupid people always find ways to get others to take advantage of them.
You're a cunt if you think that's alright.
Whale here, i hope you're releasing a bikini loli or i'm not spending shit on your game
This. You know the 10 or so items that are going to be in it, you won't get duplicates unless you burned through all the non-rares, it's in a free game and you are allowed to sell ones you don't want after a while.
>constant
>overwatch.
Not even TF2 in all its years had constant official content so what the fuck does that make fucking Overwatch ?