What do you guys think of Darkest Dungeon? Have you tried any of the DLC, yet?
What do you guys think of Darkest Dungeon? Have you tried any of the DLC, yet?
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the character were such goddamn pussies whining about the tiniest fucking thing i wanted them to die
bisexual masterrace
true dat
Just installed a bajillion new class mods, at this point there are mods to cover most of the base game's shortcomings.
Well how would you feel if skeletons kept throwing wine in your face?
Get some custom modded classes, shit's fun as fuck.
I really like the position based combat, dungeon exploring and upgrading the town and stuff. Don't like the visual style,permadeath, stress and disposable characters
inb4 casul
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>the character were
...
Only beaten it once pre-dlc. Game is like a lot of toast and not enough butter. Grinding to make up for lack of content is never ok.
If they had made the same game with 30% more shit happening it'd be grand.
It's ok user, I love the game and was salty as fuck when I lost my Vampire, Werewolf, Courtesan and Thrall on an easy as fuck mission due to greed
play on radiant
t. couldn't beat radiant mode
...
it's not a great game
Liked and completed the base game, got the DLC but ended up refunding it almost immediately. It sucked cock.
Radiant mode came out with or around the dlc. I beat it when it came out.
I'm sorry you're depressed.
Lew..d..
Funny you mention that.
Base +dlc+new dlc character from a week ago+ actually good mod classes make it feel like a full game now. New trinkets and enemies mods too.
Game is bullshit
I love it. It's challenging and the ending is a pretty good take on some actual Lovecraft themes. Some amazing character and monster design as well.I love the highwayman and Crimson Court
Also vamptitties
Explain yourself.
>burdo is hurt
Delet pls.
That's more gorgon than lamia.
Same here, especially the "upgrading the town and stuff" part. I love games with some managing mechanics and a little bit of combat.
the stress, disposable heroes and permadeath while there is a RARE chance to get an event that lets you bring back 1 dude out of 3 dead ones are all just stuff you'll have to deal with, once you get going it's easier but to get there it's either cheesing or tedious grinding and trial and error.
Overall 10/10 timewaster with mild fun
Thanks Doc.
>dungeon exploring
except that there isn't any, it's just a meme in this game
too hard core muh dark souls audience for my tastes
if a japanese company made a casual weeb version of this it'd be my goty. Wouldn't even mind if it was a mobile game
it may sound like I'm joking but I'm not
Darkest Dungeon more like
Please Bludgeon.
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needs more porn
A mobile game (at the very least port) would be godly for this. I want to be fuk'd by RNG on the go
I bought the game when it was first a flavor of the month on Sup Forums a long time ago. That the devs completely missed what people hated about the corpse update still bothers me and how its informed their development process since is frustrating.
That said I still like Darkest Dungeon but, while the game revels in punishing the player, it's not actually very challenging and gets pretty boring as the runs get grindy.
B A S E D
A
S
E
D
I thought that as well. 10/10 class though, female abomination, solid healer in human form, blight/stun monster in Snek form. Adds more stress than abom. as the trade off.
There's quite a few good healer classes now so it's not lol Vestal or Turbanman evertime.
I honestly never tried GREAT HEAL@WELL RESISTED MY FRIEND as a healer. Kept him mainly for coves as he is great for dealing with eldritch shits.
I'll check this Lamia mod, you got me interested.
I haven't played it but I don't know how the game could change enough with one new character. Or any amount of new characters. The problem wasn't the amount of characters at all.
The game just didn't have enough going on so losing heroes meant repeating the same content over and over.
What modded characters do you enjoy?
Thanks Doc
Thanks doc
New heroes means new parties, which means new way to tackle dungeons. Figuring out synergies and then which parties with multiple same members work well was part of the fun (fun died when I played 2 Grandpas/2 Turbans)
Recommend -
Lamia
Falconer
Thrall
Seer
Vamp
Assassin
Trapmaker
Courtesan
Prodigy
Revenant
Scourge
Cannoneer
Commisar
Pit Fighter
Ronin
Musketeer Reworked
That new DLC Shieldbreaker for $4
I'm having a fucking blast now, it feels like a full game.
Reminder Hellion x Crusader is otp
I had really tried so bad to like it but I cant go through the bullshit around the random illnesses and the fact that you can lose for fucking forever a character even in the less dangerous dungeons just trying to grind like there was no tomorrow.
Maybe is just me, because I love the genre, but It's feels like every fucking situation was just forced as hell and the difficulty was very artificial.
What should I be focusing on early game to get upgraded? I know that I need to work towards upgrading the stagecoach to give higher level recruits but that takes a bunch of upgrades. What should I do in the meantime? Should I actually upgrade weapons, armor, and skills or just save up for the better coach?
Sure, I totally agree with that. That's what kept me going through vanilla when I felt I was wearing out on the mechanics of the game.
But adding 10% more characters doesn't make the game worth replaying for me. Sadly.
I wish there were more mechanics. Imagine the blood court additions to be a basic mechanic. Crimson curse -> have to manage the disease or cure it. It needs more of that, not more party possibilities.
That's what kept it from being my game of the year at least. I loved playing it the first 50 hours but after that it was a dead end.
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blacksmith+guild. the upgrades make a world of difference.
I fucking hate that guy that appears when you have your inventory almost full.
Seer is OP as fuck, avoid
AoE heals better than Cleric's single target, large AoE stress reduction
Some guy on Sup Forums made an Onnibusha class that was pretty cool though
I love this stinky birb
At least 1 level of weapons, armour and skills. That wil get you through 95% of the green dungeons. Build up a stash of heirlooms from there, have 1 antiquarian that is either level 0,1 or 2 and then boot her for a fresh one until you feel comfortable with your stockpile.
50 hours is a lot of fucking hours still
Is the plague doctor a grill?
It's KanColle: SIKKDARKKK Edition
except there's no microtransactiosns, but the grind sure as fuck feels like it was designed to make you spend money to make it go by faster
>playing on radiant
Yes.
10/10 graphical and audio design and overall a pretty damn good and fun game, but it gets repetitive. DLCs are all right. Don't listen to fags whining about muh RNG, if you know what you're doing you can heavily mitigate 99% of shit the game throws at you and doing so feels pretty great.
I use almost exclusively occultists for healing. Sure, you sometimes get some utter shit results with him, but most of the time it's at least average and usually above that. The bleed almost never actually activates and it feels amazing to heal a dying hero right back to max health in a single heal. Vestal' heals honestly feel really crappy after getting used to superior sandnigger medicine. I use the nuns pretty much only if I don't have a kebab available or I know I'll be getting lots of AoE attacks and will need the group heals.
There's more new mod classes than base game classes now (that are well made and fit with the base game).
>It's a 'surprised by an enemy team full of spiders who instant kill one of your characters in one round' moment
Fucking spiders
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>dude grind lmao
radiant is still terribly grindy
play with speedhacks so the game doesn't wait three full seconds to make sure you noticed that the skeleton did 6 damage
(or just don't play cuz it's shit)
Well it's supposed to represent a reaction of actual human beings straying through some crappy dark forgotten ruins and facing some fucked up abominations. I think it does that pretty well. How would you behave in their situation?
does the dlc remove a bit of the repetitiveness of the overall game? once you get about 60% of the way through it just becomes the same thing over and over again.
Starting on Stygian, week 16 and the Sonorous Prophet appeared. Since my preferred duders are level 3 and won't do it, I have to level a seperate team, with a Hellion, Occultist, Man at Arms, and either an Arbalest or Grave Robber.
Overall, am I on a good pace for Stygian or not at all? I also have 4 heroes dead sadly.
Do you know where this Onnibusha class is on Steam? Can't find it on the workshops
>trying to emulate how a real person would react
>in a world where zombies, skeletons and demons exists
do you see the problem here?
seriously, the stress mechanics might be the worst thing ever added to a rogue lite
This game would've been so much better if it was run based like FTL.
Gracias doctor
>tfw the Rat Keeper class from /dadg/ was never completed
What exactly happened here? Whats with the bloody rag?
There is nothing that would suggest that such things are actually a common thing in the world in general, and not only a horrific rarity present in godforsaken places like The Estate. Do note that none of the heroes' backstories feature any supernatural things(except for Abo and Occu who are supernatural by themselves)
Holy shit this looks good.
Thanks user
is this a mod?
HURR HURR LOOK AT ME, I'M A SPOOKY EVIL HORROR AND NOTHING YOU DO MATTERS MMMMMM
Cosmic Horror is an abortion.
I think she planted it to poison and dissect her professor. Don't really get what for, perhaps she's just a crazy bitch.
>except for Abo and Occu who are supernatural by themselves
Right, and so that theory falls apart since no classes are immune to stress shit
More importantly, it adds nothing but tedium to the actual gameplay. While it might have seemed like a good idea when they planned it, the execution is terrible
It might not have been so bad had the ui been well made but sadly it's not. Way too much menu diving
In fact, i'd say tedious is a good word to describe the entire game. That's without even touching on the poor rng implementation
Yes. These -
Are good modded classes. Testing Onna Bushi class now, looks bretty gud.
Bloody rag is a sample of the disease PD's sensei had. She studied it, but was too late to help. Teacher provided plenty of reseach material though.
I haven't tried all of these but the Commissar is broken as fuck. She seems alright at first until you realize how stupidly powerful being completely immune to move attacks makes you. plus it lets you can spam moves like Holy Lance and Point Blank Shot.
that'd be cool if they didn't turn insane fighting regular people too and those people did
It's pretty stressful
Hellion a shit. I bet she is flat as a board
Yeah, agreed. I listed those based on their thematic compatability and (relative) balance. I'm aware of the broken combos, but have a rough tier list going where I form parties that are fun with out being minmax GG EZ.
But stress still does make sense. Walking through dark, labyrinthine corridors, being constantly on the edge, fighting for your life does makes you stressed as hell and can cause weird psychical reactions to deal with it, regardless if the main source of danger is something commonly known about or not. What's more, do note that most attacks which actually cause large number of stress damage are psychic or magical attacks - shit that targets your brain directly. If you don't get hit by those, you need to either go in total darkness or have really shit luck in combat for your heroes to actually get properly stressed, and those are also completely valid reasons for that.
As for the mechanical aspect, well, I personally like it and don't have a trouble with it, but if you don't that's fine. Don't really know what you mean by too much menu diving, in-dungeon there is literally a single menu tab to check everything and in city there isn't much more either.
Base game is good.
Crimson Court is good for the OP flagellant but the courtyard and curse get old after one playthrough.
Haven't played enough of shieldbreaker yet but i think it's expensive for adding just one class.
Currently about 3/4rs thorugh my Stygian, 0deaths, All Districts, All DLCs, all town upgrades, 1 hero limit runthrough. I have had a few close calls to say the least and the fact Flagellant has to bascially be having heart attacks every round to be effective is really starting to take the mickey. I hate having him on perma DD, but god is he less useful than an Antiquarian if he isn't always stressing out
Also dreading having to take on HoD with only 2 heroes (Thinnking Dismas and Reynauld, but a Plague/Leper might be better. Still iffy atm, any help more than appreciated)
It is challenging enough to say the least
>so dreading having to take on HoD with only 2 heroes
Crit it with leper and 3 wd
Yeah I'm contesting between greatness and goodness. It was 100% worth the $20 + the whatever $10 for the dlc.
It just wasn't a game I'll remember forever without also remembering the grind.
meh that kind of stuff just felt like "Leper but with cannon"
There's a couple of gameplay tweaks, like having a Shieldbreaker specific camp ambush, as well as memory icons for successful curio interactions. May be more stuff as well.
Any tips or should I just use Google?
It's a pretty solid game. Crimson Court is pretty good after all the balancing updates, Shieldbreaker is such a small DLC it should have been a free update.
That class is the polar opposite of leper.
At least try "Arbalest with a Cannon".
Shitposting aside the better classes change the game signficantly.
pantsu thief when?
What said, plus it adds the new stealth mechanic to old enemies
It's a lazy-ass go at a blobber with procedural content, more grinding than Kancolle, and a shitty gimmick to make up for lack of effort in everything other than a nifty visual style. Combat takes far too long to resolve and movement is slow as fuck. The DLC is slightly better, except that it's endgame content that is presented as starter shit.
You can't win in Stygian once you have 10 heroes dead without some shenanigans on the final boss. You should be fine going after the prophet with that team assuming they're decently geared and leveled.
Also you may need to step up the pace if you only have the apprentice necromancer and prophet down. You have 86 weeks in Stygian and then you auto game over
I enjoy the combat, but never beat it because the grind always got boring and I'd restart
Yeah, I hear that OHKO Lepercrit is possible with 4 PD's (I saw it on YT), but if I miss the crit on the HoD or the Blight takes it down too much it basically means I'm going to have to restart the run (because I'll have lost my first hero and I'm not a savescumming piece of shit). Nice idea, hence why I'm thinking on the Lep/WD 2 man combo
If you have 4 heroes dead by W16, with no DD's completed you may as well pack up. You really want to focus on the first Wield as well, as the tier 3 Boss drop items are universally good (Ladel/Matchstick) as well as tons of paintings/deeds to rush a bank, then guild then smithy. Save Ruins for second mate, then Warrens, then Cove if you can be bothered.
Don't forget that you can leave bosses, they will always stay present as long as you haven't beaten them. If you level up the dungeon by any means, the next boss in the area wil just appear after you defeat that boss-ie Take your fucking time with that shit. Never rush a party build to get into a boss, just have 2 general bosskilling parties and level them up slowly but surely. When you feel ready to take the boss on and you think you can take them, double check and go ahead. Also don't ever kill Wilbur. Stun the little shit with NON-DAMAGING STUNS. I almost learnt that the hard way