You actually can't name a better stealth game

You actually can't name a better stealth game

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Mark of the Ninja

Dishonored?
Tenchu?

>tfw unironically loved Blacklist but everyone shits on it the moment its mentioned here

Tenchu

Story was red hot garbo
Transition between ghost/panther and assault should have been smoother.
The middle-eastern levels sucked
SvM was heavily in the spies favor outside of classic BUT NO ONE FUCKING PLAYED THAT REEEEE.
Can't facefuck Grim.

Small issues but they added up, it's certainly not the greatest entry but it's better than Convictions and I'd say on par with 1, it'd be better if the campaign levels were better

>forced boss fights
No

Splinter Cell is the worst of the big three stealth series of it, Hitman, and Thief. Hitman 2-BM and Thief 1 and 2 are all better than CT.

...

Get good

I liked playing blacklist as a stealth assassin more than anything else.

terrible pc version

Currently paying Dishonored.
Feels kind of annoying that they incentivise you to be a good boi who don't kill nobody but don't have any abilities geared towards that, unless you count sleep darts as an ability.
So much of the game is more satisfying when you're a relentless murder machine.

>Can't facefuck Grim.
>he didn't get the secret DLC

>Hitman 2 and Blood Money
Awesome.

It's been a running theme in stealth games since MGS2 popularized the non-lethal run.
There's only so much cool shit you can get that don't kill people.
Plus non-lethal is generally OP as fuck

syphon filter exists

I just want more options than "Creep behind, press and hold block button"

>MGS2 was first stealth game to popularize non-lethal runs

Kids these days...Thief literally required you to be non-lethal in the hardest difficulty.

He's saying that MGS2 popularized giving you a lot of lethal variety but not much nonlethal variety while punishing you for using lethal. I think the thinking of a game "punishing" you is pretty stupid though and I unconsciously roll my eyes anytime someone complains about it in regards to Dishonored.

It was so fun dispatching of the enemies one by one like some operator Batman.

I don't feel punished.
I just don't feel rewarded.
Like I'm missing a big part of the game.
The game feels like it was designed for me to be violent, and gives me many tools to be that way, yet it says it wants me to be nonlethal.
What's wrong with the idea of some kind of nonlethal options/variants to abilities?
Like a mine that releases knockout gas, or some kind of knockout pulse.

r

Why was Grim so slutty in BL anyway?

Threads over OP

Peace Walker

>Sword With Sauce
Pack it up boys, thread is now over.

>yet it says it wants me to be nonlethal
It gives a logical progression of killing shittons of people. It doesn't "want" you to play a certain way anymore than Deus Ex does. Giving you a more pessimistic ending isn't punishment and yes, you are feeling punished or else you wouldn't care.

Then why is there only two nonlethal tools, and both are just nonlethal versions of lethal options?

Because the devs are uncreative.

MGS3, Hitman Blood Money and Hitman 2016.

Because the Bathouse Boiler Room in Chaos Theory was so much better.

Popularising the non-lethal run was a mistake, IMO.

Going non-lethal makes sense in games like Thief, but in games like MGS and Splinter Cell it makes no sense-- Why would an operative not kill hostiles outside of a few select circumstances?

Personally, I'd love to see more lethal stealth games like Tenchu again. A lot of the fun of stealth games comes from being a silent predator, after all.

Exactly.
I don't feel punished, I just wish more creativity went into the nonlethal route when they obviously intended for it to be a big part of the game.
It'd be like if in New Vegas siding with legion meant you had a few weapons available and nothing else, but if you'd gone the other route you'd be able to use loads of different tools.
It's not a punishment, it's just unrewarding.

>but in games like MGS and Splinter Cell it makes no sense
this so much. Hate how MGS tries to force the non-lethal meme when you're a fucking soldier. Even worse in MGSV where you're the head of a mercenary corps and a """""demon""""".
>that satisfying feel when slitting an unsuspecting throat in V

More like Mah of the Nigga.

In MGS it's just an optional challenge. I don't think it even has any gameplay ramifications. You get a special score and an item reward but why wouldn't you for doing a challenge?

In MGS3, it does.

Killing guards affects The Sorrow "fight" and non-lethal is also canon for every game in the series.

no Michael Ironside
other than that I enjoyed my playthrough

In MGS3 going trigger happy makes reaching the Sorrow a pain in the butt.
In 4 Snake gets flashbacks and pukes although it is kinda believable tbqh since you have to go on a murder spree to trigger it

In MGS1 you kill the invisible soldiers in the elevator, and also those guards that Meryl couldn't kill on her own.

We have a more stealth games that favor this predator shit in comparison to just sneaking around and not getting caught

>mgs3
You mean literally the crawling simulator?
It’s a great game overall but it has shit stealth mechanics

Do you guys think non-lethal takedowns will ever stop being glorified murders where the enemy you just rammed into a wall at full force just falls asleep and maybe wakes up a minute later?

On one hand, I can see how trying to make these takedowns more "realistic" could mess with the whole structure of the games, but on the other, there is virtually no difference between taking down an enemy lethally or non-lethally other than the fact that the enemy can wake up in the later.

>facefucking grim
but she's like your daughter

You couldn't be more wrong.

Non-lethal options are shoehorned into almost everything these days, even in stealth-action hybrids like Deus Ex or Watch Dogs.

I genuinely can't think of a lethal stealth game released in the last 7 years.

They look the same age now.

If the tranq gun and the ability to change camo on the fly were removed, 3 would be perfect from a mechanical perspective. Playing without those crutches is the way the game plays best.

It would still be a crawling simulator though.

eh, 2 is sort of bland. though mechanically it's superior. at least it doesn't have fucking slomo every single time you die.

Blacklist.
Chaos Theory is just a weak game in terms of how the fuck everything went.
Go through Hallway A, bypass Guard A, notice Light A, deactivate Light A with EMP Magical Gun, bypass Guard B safely in the shadows since Light A is deactived for a few moments.

Blacklist, ghosting without gadgets and knockouts is damn near impossible (combat parts not applicable due to both games have fucked up there)

Project IGI

the last of us has pretty realistic takedowns. but it's never realistic for someone to be knocked unconscious for more than a couple of minutes, otherwise they're going to get brain damage and they may as well die anyway.

I like it too user. It gave you the option of being pacifist stealthy while keeping Convictions ninja movement. And as another user mentioned, it was also rewarding to play it panther/ninja assassin.

Maybe do something like take down is fast but the enemy will wake up 5 minutes later (in real time) and tranq gun will make the enemy sleep for an hour but it takes longer for the drug to affect

Chaos Theory is the only SC I've played, and while it was great, I found it to be really easy thanks to sticky shockers and breaking lights. A pure ghost run was the only partially challenging part of the game.

What other games in the series should I play? I like the sound of Double Agent, since I hear that it's more open-ended and challenging.

in conviction and blacklist she's just a cunt.

it's in chaos theory that she wants that fisher dong.

double agent has the girl badguy too.

ps2 / xbawx version of double agent only.

the pc and x360 version are made by different devs entirely and are horrible shit shitty shit.

the reason DA is good is that there's a shit load of optionals. like getting fingerprints and into all the badguys records etc, what choices you make.

>be years later after having played DA many times
>be in SC thread with all these people shitposting REEE lambert dies REEE

>when it's easy to save him if you actually play the fucking game instead of trying to speedrun everything and just do the bare minimum

I've only played the first three and Blacklist.
Blacklist is a lot, lot more fast paced.

The major problem is that CT is too rigid in terms of how the AI is. You can, more or less, just hide in shadows and wait for everything to pass you in a hallway/room/whatever.

Blacklist has its faults in that the cover system and, even on the hardest difficulty, makes the enemy AI take a slight pause that's enough for you to KO them.

youtube.com/watch?v=OEpdRSZV0Y0

Have a look at that. It's of a mission that's optional and is (to me) the easiest mission on the game to get the best rating for ghost (ie, no kills/don't disturb the enemy). Of course, doing it without gadgets/limiting yourself to not knocking out anyone is the real fun/challenge.

In Blacklist she's really tsundere for Sam. And also dresses like the slutty secretary character in a porno.

the slutty secretary thing is due to the retards de-aging everyone just to appeal to the normies harder. so of course smart professional anna grimsdottr (who has a thing for the gruff older asset she handles) becomes

tsundere cuntbag horny for 20-30 something young ex muh reen SEMPER FI AWW YISS MERIKA FUG YEAR dick

>because apparently having a cool old guy protagonist who is weak and cannot outfight and outshoot everything ever because he's fucking OLD and has to use smarts and shit to survive and accomplish mission isn't good enough

>nope, babbies need their murderhobo simulator where SEMPER FI genocides his way through everything

I just started playing Chaos Theory, but so far, after beating the first two levels, i feel that Pandora Tomorrow and even the first game are better. Maybe because the performance is shit in my toaster (emulating the Gamecube version, because of the single player extras levels i remember it has).

To answer your challenge, my favorite stealth system is the one from Arkham Knight, but i have yet to try MGSV.

you dun goof'd. the best version of SC CT is actually the 3ds version. it's brilliant.

>tfw no old Johnny English game

>has a toaster
>still decides to emulate a Gamecube game
Nigga, what are you doing? What were you thinking?
The extra levels mean jackshit if you can't even run the game properly.

Get the PC version ASAP and enjoy one of the best PC versions ever made for a multiplat videogame with DYNAMIC SCROLL WHEEL SPEED ADJUSTMENT.

my main point is that they changed EVERYONE's character to a rediculous caricature.

that's why ironside told them to go fuck themselves.

>hey mikey pal, can i call you mikey? aces, you're a doll! , smashing shirt you've got there, armani? no? for the next game, we decided to make sam ambiguously 20 something instead of old like you, because old is just so not cool to the young folks that buy this cra- i mean quality products! so whaddaya say? can you be a gung ho brainwahsed patriot sam who acts like an idiot and ignores obvious evidence ans clues so he can pick up the idiot ball? what? you don't want to play a dumb character? but, this game is going to have BROAD market appeal! all the kids will be playing it at their parties and such on the couch!

Tbh, nuSam wasn't all DUDE SEMPER FI LMAO in Blacklist, he was fairly professional but with a temper when handling kebab.

You're emulating the worst version of Chaos Theory, why not just play the pc port, is an extra mission really that worth it?

I think it's not some conspiracy to appeal to kids because they hate old protagonists (hell, look at GTA V), it's just that they wanted to keep Sam, but having him be 60 years old and do half the shit he can do in Blacklist would be pretty weird, so they just retconned their ages.

I thought both Sam and Grim were okay. Different from their previous versions, but not outright bad or anything.

and that makes him even worse.

old sam is utterly professional. even when he's interrogating he uses the detachment to break the hostage. nu sam is SO ANGRY MUCH PATRIOTIC! its just simplistic, drivel. old sam was far more nuanced, he still went and did work for a country, even though he hated the leadership, and was tired of it all, because he knew he had the skills to solve problems and counter threats.

they're both far too emotional and immature, unbalanced even.

there was a pretty good one afew years ago but I forget the name. It wasn't really noticed for some reason

Well, that's true. They argue in every single cutscene. It was like mom and dad fighting in front of their children. Make a fucking decision already.
Though it did make sense story-wise, the team was just put together and they both had bad history.

NuSam was a psycho, but he was more of a psycho because his friend almost got killed, not because he was particularly patriotic.

Everyone in Blacklist is a psycho
>The guy who executed the general to keep the nuclear codes in secret
>Sam disguised himself in the military base and killed everyone

whereas old sam lost his daughter to a randumb hit and run (as far as he knew at the time) and he took that shit out on himself in his off time, and then put it to USE for the DA mission.

nu sam lets his emotional shit affect his judgement etc.

that too just highlighted the 'actually made for teenagers' nature of the game

It was better than Conviction in every regard, and maybe beat out newer-gen version of Double Agent in a few areas.

>mfw Sam threatens the Iranian general to turn his wife and child into minced meat with a drone if he doesn't comply
I gotta say, as a die hard 24fag I was loving it.

this

This guy gets it. If Kiefer had voiced Sam the game would have been a 24/10.

Conviction was a lot more "made for kids" than Blacklist, considering the extremely dumbed down gameplay and the revenge storyline. I'm pretty sure Ironside left not because he didn't like Blacklist's direction, but because Conviction put him off the franchise for good.

conviction is just so crap it hardly counts as an sc tho.

He was pretty much Jack Bauer with grey hair and that's why I liked him.

>The guy who executed the general to keep the nuclear codes in secret
Breaking a dudes neck to stop nuclear war is a pretty fucking valid reason.

Definitely not. But we do need a new Tenchu game.

>be American
>see this
>stand up and start clapping
>miss the prompt
>game over
Fucking Ubisoft.

>fifth freedom
Don't tell me it's the freedom to kill anything that can possibly harm the States

>Johnny English
MOZAMBIQUE

Have you ever played a SC game before cunt?
Fifth Freedom is the freedom to do whatever it takes to protect the other 4

not him but that's what it's been since the first game.
Start out no killing, second shit hits the fan lambert tells you "fifth freedom", meaning you do whatever it takes

>mfw no Way of the Samurai/Tenchu merge game with semi open levels and different classes of characters to either play the game with stealth, combat or a combination of the two.

It's basically a license to kill.

>WoTS
3 > The rest of the series.

Mah nigga

Don't forget Grim bombing Teheran's highways.

The ending for blacklist was fucking retarded

>If you kill me the 12 countries backing me that need the secrets you stopped me stealing today to attack America will attack America.
>So let's secretly imprison him so everything thinks he's dead anyway

How old was Grim in the first game? Late 20s?

That's jill valentine you motherfucker

They put him into a black site and interrogated the shit out of him on who might attack in the future. But it was an obvious hook for a sequel that never happened.

>karambit

kek
The way he rolled over and sliced his tendons was pretty kino.

I wonder if SC will ever be back. The series doesn't support an open world and ubisoft seems only interested in that. Also no multiplayer component (people aren't really interested in that kind of asymmetrical pvp).

If they ever do I hope it's a straight reboot with Ironside voicing Sam as either the PC or as new Lambert. I also hope that whatever they do they let you play the whole campaign in coop.

I think Ironside is done with SC for good. He already was tired of voicing Sam during CT and Conviction was the final nail in the coffin. Bringing him back when he's 70 for another franchise run seems highly unlikely.

Story mode should be strictly SP, but I liked how BL approached it with letting us do side missions both alone and in co-op.