>He actually still plays this garbage
He actually still plays this garbage
Haven't played in a few weeks.
Good to see that it's still getting updates.
who was this in the datamine
Ooooh, maybe we'll get a new character soon too. Plant guy?
the text implies vore
I hope ARMS 2 fleshes out the combat a bit. I like this game a lot, but grab cancel into rush attack is super lame.
>We might be getting that Tarzan character this month
Also post your:
>main
>main arms
>favorite stage
>rank
>what you want to see in the next update
They promised at least one (1) year of free post-launch DLCs, we are not even halfway there.
>Helix
>ice fists - party popper
>ramen bowl
>haven't played much ranked, 3
>custom lobbies/tournaments
>Byte and Barq
>Toasters/Funchucks
>Buster Beach
>20
>TARZAN and JUNGLE STAGE
welcome back to your handy guide to arms mains
SPRING MAN: The stereotypical “nice guy”. They pride themselves (obnoxiously) about how “honest” their character is, but be prepared some of the most cancerous, scummy play in the game when provoked (or sometimes just ‘cause). A test: Count how many times the enemy Spring Man has used the spring-wave in the first ten seconds of the fight. You will immediately pick up on the two types of Spring Man players.
RIBBON GIRL: A gimmick among gimmicks, assuming the fact that there’s an entire category of ARMS literally designed to take her out weren’t enough of a hint. Swarms the lower ends of ranked play but promptly evens out around rank 15. Her clearly superior movement options notwithstanding, as a result of shitters gravitating to her at the lower ranks, high rank RGs are frequently underestimated. This is a costly mistake. They are almost as untouchable as Helix and stat-wise much more well rounded.
NINJARA: An arguably even more tragic victim of being abused by low ranking shitters, Ninjara is practically synonymous with “grab spamming douchebag ”, and as a result people tend to shy away from him in the higher ranks. While his gimmicks make him elusive and unpredictable - he is frequently (and ironically) one of the most pigeonholed and predictably played characters in the game. Let’s be clear: He’s fucking annoying, but honestly not more annoying than any of these other shitheads, for all the flak he gets.
MASTER MUMMY: A classic “the bullied becomes the bully” revenge story: A tier induced whipping bitch for the first few patches, Master Mummy was in the bottom of the bottom tier. Now, thanks to a series of (probably necessary) buffs, his massive fucking arms, super armor, health-regeneration, and slightly buffed (but still lackluster) mobility mean he can scum it up with the best of them. Expect your sanity to be pushed to the limit in an infuriating, campy game as you watch this gargantuan fat fuck regenerate his health and punish you for losing patience and charging in, or suffer as he bullies you with his sheer mass. You’re a big man now, Mummy Mains. Was it worth it?
MIN MIN: Something about these players frequently reeks of “tryhard douche”. Maybe it’s the character’s permanent resting bitchface. Maybe it’s Min Min’s ability to keep one of her arms permanently charged and torture you with the Thunderbird/Tribolt. Aggravating to fight and easy to abuse the gimmicks of (especially with the right arms), but also just as easy to predict and punish by a player who’s paying attention. Stop letting her obviously supercharge her arm, you retard. These players frequently go from “the dreaded” to “free wins” as you improve. I’d feel bad, but Min Min and Max Brass mains do shitty taunts and flex more than any other main I’ve seen. Fuck ‘em.
MECHANICA: “GEE ONE DAY I’M GONNA BE AN ARMS MASTER”. There’s at once something endearing and kinda creepy about a dedicated Mechanica main. In keeping with the character’s backstory, they come across as pathologically determined, and as a result frequently feel like they have something to prove in a way that’s super unnerving. Her perks aren’t particularly scummy, and she comes with just as many drawbacks. As much as I hate to admit it, might be one of the most honest characters in the game.
TWINTELLE: Many a Twintelle has climbed the ranks abusing her slowdown gimmick. You might run across one and assume that they’re good. Don’t be intimidated, there’s a good chance they suck ass and never actually learned how to play the game. Like Min Min, Twintelle feels fucking broken until you figure out how to punish her stupid fucking gimmick. Unlike Min Min, instead of going from cancer to “nothing special”, Twintelle still manages to be annoying as shit. STOP THROWING PUNCHES IF THEY’RE CLEARLY GOING TO SLOW DOWN TIME. >“DAT ASS THO”. Jump in front of a bus.
KID COBRA: Lo, let me tell you the tale of a the once fearsome Kid Cobra. Every fighting game needs a “chuuni” character, and Kid Cobra is ours. Highly mobile and with massive arms, he rewarded hyper-agressive play with not a lot of risk or thought, and was (rightfully so) one of the first characters hit with a serious nerf. His mobility out of charge is now so bad you have to master an intermediate level technique just to keep up. A Kid Cobra master is probably just as fearsome and deadly as they were before, but it’s a lot more work. Now that the fair-weather fans have dried up, (and aside from the obvious trolls abusing his massive ARMS for the “lulz”), a good Cobra is pretty hard to find.
HELIX (DNA MAN):
>YABUKI: Let’s make a character whose gimmick is so bizarre and infuriating it makes people doubt the mechanical integrity of our game.
>STAFF: Oka-
>YABUKI: A character, once learned, not mastered, mind you, merely learned, who makes the opponent doubt their basic moral standard against murder.
>STAFF: But how?
This abortion of science and nature looks and plays the part, both aesthetically and in his gameplay-feel. Slippery, weird, and won’t stop screaming. Has an “I’m so quirky XP” aesthetic and a default arms loadout that guarantees you’ll be seeing red by the time the match is over.
BYTE AND BARQ: Fucking Unicorns. Their difficult to master gimmick means you only tend to see them in Party Mode. If you see a rank 18+ Byte and Bark: Panic. They can protect, control, and synchronize with Barq on a level you do not appreciate. If you were apprehensive about punching that stupid dog in the fucking nose before, wait until Barq punches you in the middle of a crucial grab, interrupting you and turning the game around. I guarantee you’ll make sure to keep that little shit down as much as possible.
MAX BRASS: Ugh, and you thought Spring Man was fucking bad? You’ll miss Springman by the time you’re done dealing with one of these assholes. “What if we made a character just like Spring Man, but superior in almost every significant way imaginable?” To add insult to injury, BRASS mains seem to adopt their character’s massive ego, and are prone to all sorts of cocky douchebaggery.
>H-he’s a little slower, and his hitbox is bigger
Fuck off.
LOLA POP: As of writing this, the current flavor of the month. Oddly charming. Everybody’s new secondary. She’s alright, I guess. Need more time and data. Recently got buffed to hell so expect bullshit there.
grab cancel into rush was nerfed to the point that it's basically undoable. (months ago)
Hey man, I like Arms.
...
...
...
So, vine Tarzan-like fighter confirmed?
Min-min is the best-best!
...