Take-Two plans to only release games with 'recurrent consumer spending' hooks
>"The business, once upon a time, was a big chunky opportunity to engage for tens of hours, or perhaps a hundred hours," he said. That has turned into ongoing engagement. Day after day, week after week. You fall in love with these titles, and they become part of your daily life."
>"We've said that we aim to have recurrent consumer spending opportunities for every title that we put out at this company. It may not always be an online model, it probably won't always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board," Zelnick continued.
>"One of the things we've learned is if we create a robust opportunity, and a robust world, in which people can play delightfully in a bigger and bigger way, that they will keep coming back. They will engage. And there is an opportunity to monetize that engagement," added Zelnick. "There's a lot of room for growth. This is just the beginning."
Take-Two plans to only release games with 'recurrent consumer spending' hooks
gta online was a mistake
Wonderful, another cancerous company added to the already absurdly long boycott list. Will this shit ever end?
>This is just the beginning.
So just don't buy games that do shit you hate. It's the simplest fucking foundational concept of capitalism.
I swear to christ people who play videogames are the dumbest motherfuckers.
>"DURR GAEM HAS LOOTBOXES!!1!1 FUK U (publisher) GAYMEN IS DED
>Fucking preorder and buy it anyway
JUST STOP. IF YOU STOP, THEY HAVE NO CHOICE BUT TO ALSO STOP.
not as long as corporations make games for the exclusive purpose of making as much money as possible :^)
>it's the simplest fucking foundational concept of capitalism
>spews this nonsense and then has the rancor to say
>I swear to christ people who play videogames are the dumbest motherfuckers.
Jump off a bridge, bootlicker.
RDR2 confirmed to have a shit single player.
Holy fuck, i had respect for Take-Two but fuck this. Anything with micro-transactions i am avoiding like the plague now.
Pretty much this, anytime a gaming company says this, its bound to be less about the game and more about how to cash off the fans.
Why are people still saying this naiive, idealist bullshit? Of course I don't fucking buy them, but all it takes is one retarded whale to undo 1000 boycotts. Not only that, but people who actually care about this stuff are a vast minority. Normies just don't give a fuck, so they have no reason to stop. Our hobby is dying and we're powerless to stop it.
It's because they like to show off to their friends and "keep up with the Jones's" so to speak to say "hey guys look at my overpowered character isent it cool!!!".
I swear the Western games have no hope for the next 5 years. At this rate Indies and Japanese titles are going to be around forever.
They'll do it as long as it's profitable, the people on Sup Forums aren't their target demographic for judging whether lootboxes are a valid introduction to games, but the people who end up spending hundreds of dollars on them are as the game companies are trying to find the balance between lootbox content vs. how much they can make from them. It's an increasingly lucrative model because most people who play games have no concept of when they are being screwed in the ass for worthless garbage so it'll continue to be implemented regardless of whether Sup Forums is buying into it.
DLC was originally "too far" for many people on Sup Forums and elsewhere but they are the ones who lost out no matter how much they went against it because it was capable of making more money than it was taking away business (if any).
I think it's that people have no concept for the "death by a thousand cuts" through paying many times for a small amount of money, so just see it as harmless to buy a lootbox here or there and don't see the hundreds of dollars they have spent on a game over its lifetime.
Japanese titles are heading in the same direction, just look at gacha shit.
This.
>It started as supporting a smaller developer, but it turned into me wanting to stay competitive but having less time due to school and work [note:While nearly all champions can be obtained for free with enough gameplay, it can take a long time to rack up enough “Influence points” from winning games to do so]. Thankfully I make enough money that it ended up being more worth my time to just pay for the champs/skins I wanted in [League of Legends] and just work a bit longer to make up the difference.
>I would rather pay $1500 and keep playing a game I enjoy with friends than have to give up the time it would take to earn enough IP for the newer champs. In the end that's basically only about 30-40 hours of work for me so it's better than playing the additional hundreds/thousands of hours it would otherwise take.
Explain why lootboxes are bad.
HARD MODE: No cringeworthy drug metaphors
>Falling for the vote with your wallet meme
Capitalism is inherently incapable of filtering for quality or artistic integrity. It's natural selection where what wins is what makes money. You think that "if it's a good game it'll make money" but that is demonstrably untrue. A bad game with a great business model will make more money than a good game with a bad business model every single time. It's what made pay2win MMO knockoffs profitable, it's what made the farmville devs into a billion dollar studio before they stagnated, and it's what's driving the lootbox rush right now. As long as it's mediocre and inoffensive enough to the general public, and moderately addictive, it will beat out anything that is truly good but requires active engagement. That is what capitalism selects for. You can make things that are bad games but good business ventures, and they will always win. There are tonnes of people like you who really care about videogames. There are way more people who don't, and just want a distraction on their commute, or something to fuck around in after work, and they don't see the harm in dropping a few bucks into a slot machine. There are still more who are literally predisposed to be vulnerable to exploitative gambling mechanics and will spend huge sums of money on whatever sinks trap them. The wallets of these people will outweigh yours every single time. This is why voting with your wallet to steer artistic mediums towards integrity has never and will never work in the long term. The entire concept is predicated around a system that exclusively selects for purely business oriented ideas.
This turned out to be a blessing in the skies with gta online though. Most normies don't want to glitch or hack for their money. Meanwhile I have no problem buying a bombushka with smirnoff liveries for the sole purpose of kamikaze diving into random people.
This is the best bait I've seen on v in years
devs who choose to implement lootboxes in paid games are locking content behind an RNG paywall so some stupid whale will pay $1000. i'm literally getting a worse game for it.
Yeah I made a mistake. It's Cherenkov.
Sounds great. get more , steady content for games you love instead of releasing the same turd over and over with """"fixed""" mechanics (see dark souls). really, all i ever wanted is dark souls 1 with steady balance patches and added content every few months so i could keep on playing ad infinitum.
They're predatory and anti-consumer. Don't try to fucking manipulate me into buying microtransactions after already coughing up $60 for the base game, and also try to fuck me over with season passes, multiple editions, paid mods, shitty dlc, and other bullshit. Games as a service is cancer. I want to buy the game, and that's it. No bullshit. Make an expansion pack if you have enough ideas for one, but no fucking micro transactions.
>locking content behind an RNG paywall
Skins barely count as content, and 99% of the time you can get them by drops. Dummy.
>Don't try to fucking manipulate me into buying microtransactions after already coughing up $60 for the base game, and also try to fuck me over with season passes, multiple editions, paid mods, shitty dlc, and other bullshit.
Dumbass, who's talking about those? I'm referring to lootboxes.
It's making money at the consumer's expense, plain and simple. Its taking content out of the game and sell it for money. On top of that, make it as manipulative and addictive as possible to get dumbasses hooked and coming back for more. Also, I hope to fucking god that you're just playing devil's advocate, and don't unironically defend loot boxes.
>excuse
>insult
you're not exactly making a point for yourself, other than that you're willing to suck up to an inhuman collective entity motivated by literally nothing but greed.
Oh, so you're just a troll. Alright then.
> Its taking content out of the game and sell it for money.
Show me a game with cash-only lootboxes featuring timed exclusive content. That's the only way your extreme example works, and even then so what? You're going to get butthurt over skins?
>Also, I hope to fucking god that you're just playing devil's advocate, and don't unironically defend loot boxes.
Or what? You'll throw a temper tantrum? Ok.
>other than that you're willing to suck up to an inhuman collective entity motivated by literally nothing but greed.
So art thou, by buying videogames. Or did you think devs like CD Projeckt Red are your best buddies? All companies want money you moron.
Not an argument.
This shit made me give up and buy gaming stocks, if they're going to be shitting my hobby to death, I might as well get some of my fucking money back.
The bad thing is it just makes them less motivated to work on how to make a memorable game or to even make a fun game. But instead how to exploit the consumer and make them pay more money for less things in the game already.
Soon there will not be any customization modes, you will need 10 loot-crate boxes to find the right set of clothes. Oh wait you do not have any customizable music well buy more loot-crates!!
Also do not forget the DLC on top of it for extra money. Everything is eventually going to be DLC and Loot-crates at this rate.
>JUST DONT BUY IT, IT WONT BECOME NORMAL IF YOU DONT.
>meanwhile millions of people still do it while few don't
>Still becomes the norm.
in these situations voting with your wallet doesn't fucking work unless every fuckin consumer on the planet is on the same page.
>Not an argument.
Neither is anything you've said either tho.
At least Sup Forums's microtransaction defenders are just trolls. Reddit has people ACTUALLY unironically defending them
Good. Let shitty AAA publishers have their terrible Multiplayer Lootbox Service bullshit. We'll contain all the normalfags there.
It's time to make Single Player games great again.