How's your game coming along, Sup Forums?
How's your game coming along, Sup Forums?
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I'm not making one cause I'm not an autistic retard.
>gamebryo
Uh... where is SDL?
No, you're just a normal retard.
doing a unity course and its taking for fucking ever.
i'm wondering if i should just start my own thing now before finishing the course. everything makes sense so far
This pic is getting a little silly, don't you think?
Anyway I'm not making any progress because I'm constantly tired and unmotivated ever since I got a job.
That's what I see a lot of people recommend, just start your own game and look up shit whenever you need to. Maybe try remaking a game you like first, just something with more complexity than the basic pong/space shooter shit they'll have you do in a regular course.
>Not doing both.
Niggah
Seeing as you don't need to take a course to learn Unity I would advise just doing whatever the fuck you want anyway.
>course
Unity is nothing but drag and drop, attaching scripts and learning how to access one script/variable/object from another, we have reached retard level accesability by now
your bottleneck wil be art, music, rigging, modeling, gameplay concepts and such
focus on that if you want to get something done
that's not a game engine
Tinker as you go along. Use what you know to make tiny projects and try shit out beyond the learning material. Just bear in mind that if you get too ambitious before knowing all the fundamentals and how to organise a big project then you can end up shooting yourself in the foot with spaghetti development.
I figured out the design a bit more, but haven't put things into full practice yet because I've been a little sick. I want to hurry and finish already, I can tell all my twitter/tumblr followers aren't that interested in it, but another project. It's a little discouraging, but whatever.
The most common mistake people make is investing time learning Unity.
What you should really be doing is learning Blender.
gamebryo works fine. It's just Bethesda are technical retards.
Only if you're a 3D pleb
If you're using Unity for 2D, you are retarded.
Also statistics prove 3D games have a better chance at success than 2D.
Having the option to be a 3D pleb is nice though.
I'm a writer and I realized the best way to tell a story I'm working on is by making a game, since it heavily revolves around 'escape the room' puzzles and such. Think 999 in terms of gameplay.
I know literally nothing about programming and to be frank I'm a brainlet so this is the most terrifying thing I've had to do.
Low poly 3D is the future of indie games.
There's nothing wrong about using Unity for 2D, performance is not an issue and workflow is pretty good.
You should ask agdg if anyone wants to team up with you:
Anyone used Construct 2? Interested to hear thoughts
Godot is the best engine ever made, using anything else is pointless
What is Autodesk Stingray like?
dont use construct
use game maker
the visual event system scales badly and one of the constructs only supports web shit
Yeah I made a section of road for my comfy driving game, check it out!!
They're just going to laugh at him and call him an idea guy until he gives up.
t. fucking idiot
Unity 2D is literally the 3D in locked orthographic mode. You're far better using literally any actual 2D engine like Godot 2.1.
and where's Ogre3d?
So what if it's locked 3D? Stop being retarded. It's all just a matter of preference and what tools are familiar to you.
Godot is a toddler engine, it's not ready for serious use
word
Got levels and moneys working. Just gotta finish the first bits of stations and then I'm done with this milestone.
What the fuck is this
That doesn't look like a game to me
>Game Maker crashes
>nearly lose three hours of sprite work
Other than that, it's going well. Guess I'll stick with GrafX2 for now.
That looks cool, good job.
I don't think this should be allowed on Sup Forums
Cuphead used Unity though
Stop samefagging and kill yourself already.
Game development is tiring as fuck.
>Storms killed
Is this a weather fighting game?
>somewhere a click developer cries when he sees this thread
dreadful str8 dreadful
It's indie Freelancer with eldritch storms that spawn monsters, said storms can be taken out which nets you high level equipment and such.
I think Godot's alright.
>inb4 I prove your point
Your game will never be good while you're such a shit modeler.
wew lad
kys
it's been a while since i worked on it but i didn't have a very good idea for the gameplay anyway, so i might end up scrapping it entirely and running with a different concept.
it's a bummer cause i definitely liked the early 3D aesthetic but i realized i didn't have a """"game"""" in mind
owo
Models aren't the priority right now in any capacity, these are all just placeholders.
>that horrible render resolution
why is this such a hot new meme? it doesnt look good
>256x208
is that your actual running resolution? shit looks like a fucking n64 game
tell me about it
i also need to go back and redo the sprites at some point, that video's from like over a year ago
>didn't have a """"game"""" in mind
Jesus Christ, how hard can it be? The internet loves weird and spoopy ARG shit, go do something like that with these kinds of graphics.
The disappointing thing is that I've been teaching video game coding to kids so now trying to work on my own games feels too much like my actual job, and I'd rather just write or play vidya instead of make stuff.
Those beams look hot.
Trees.
Is he right?
I recognize that dragon, you posted it on /agdg/ at some point didn't you?
yeah, i've been poking at it for a while, but only recently have i had time to look at working on gamedev again and it's easy to see now i didn't really have a clear goal in mind for what i wanted to make
easily the grossest thing ive ever seen
Nobody is buying your blender tutorials.
kawaii
>source engine
literally kys
I mean it
Do you have an idea of what you want to do now?
Thank you
What's the best gamedev podcast and why is it:
this, idk why anyone would think that is a good idea
Or learning an actual engine like Unreal.
You don't have to they're free on youtube and I get ad revenue for them
Even more reason not to watch them then.
>Sarah is a co-founder of Voxells, a new group fostering gender diversity in the video games industry. They're creating positive change through a variety of events, workshops, and advocacy programs.
Just when I thought they were going to talk about based voxel graphics.
That's fine, you'll always be a shit modeler.
>i didn't really have a clear goal in mind
It's cool hombre, it's good to learn how to make stuff by messing around without necessarily having a grand plan, that way you'll have a better idea of how to get shit done cleanly when you feel it's time to sit down and work out all the details of a project before starting the implementation.
can you stop bringing your /agdg/ autism in an innocent thread please?
Are you actually proud of that? Lmao.
Had to strip out the Miiverse integration I wanted to do in my game that I had prototyped and working. Think Souls messages, but powered by the Miiverse api. I can probably come up with something similar, probably without the doodling bit you could do though. I know most people would just draw dicks anyways.
This is really bad, dude.
>indie Freelancer
I'll pay you thousands.
>a source engine """"game"""" that's not completely flat and orthogonal
well, it's something. not much of something but it's better than 99% of source """devs"""
too bad 100% of source """devs""" are worse than 100% of real devs
I'll hold you to that.
so does Sup Forums have a definitive recommended game engine?
I'm guessing it comes down to experience level and desired outcome
I've been considering starting some game project for ages but my biggest stumbling block is what engine to use
I used UDK ages ago and managed to pop out a small game level
familiar with 3d modelling, texturing and animation and I've also got two years of programming experience under my belt working at my current job
recommendations for an engine I can use for a 3d game project?
Board of directors wanted a shitty mobile game to generate revenue. Was supposed to take a month or 2 but now were sitting on a 120 page GDD for a turn based fighting game. Kinda proud of it really
Unreal.
Unity or Unreal
I don't know people are still asking this question, Unity has been undisputedly the most popular for years
what engine are you using?
not really, which is why i haven't picked it up. ideally i want to do some kind of RPG-ish thing, but there's so many things that fall under the umbrella of RPG that it's barely narrowing things down
Unity, which is why things have gotten done so fast.
Don't Unreal Nodes have really awful memory management? You have to learn C++ in order to address that.
I have some ideas and I can program but I don't have the persistence to actually learn how to use Unity or Unreal or even to fully design a whole game.
I just got a Switch though and it feels like a great device for smaller indie-type games which kinda inspires me so I might give Unity another shot.
also
>tfw I have a degree in cs/game technology but never actually made a game
I feel like I'm doing something wrong.
not really. there are comparison videos out there that show you that, while c++ is undeniably faster, the difference is negligible
>degree in cs/game technology
You're not doing something wrong, you DID something wrong.
popular doesn't necessarily mean good though
isn't unity criticized for the amount of trash that gets released using it?
>popular doesn't necessarily mean good though
it does when you're choosing a game engine because being popular means it's been used successfully for many types of games and you're less likely to run into show stopping problems
unity gets criticized because it's used for a lot of trash games, but that doesn't mean unity is bad, it means that people make bad games with it because it's free and has extensive resources and documentation.
They called it game technology but that was marketing wank to trick the gamer crowd into doing CS, cause it was actually just the CS curriculum with an added game design course.
Discovered I really like CS so it's all good.
Doing a master's in game and media technology now which is fun as fuck. Did some courses about advanced path tracing, low level optimization, computer vision, path planning, etc. Super interesting and more on the fun side of CS. I'll admit it's not as hardcore as the core CS master though but I don't care.
I have no regrets.
The real shit thing with unity is if you don't pay the exorbitant monthly fee for Pro it plasters its logo front and center on anything you make. It's the first thing they see. That Unity logo is a mark of death.
Their great sales scheme is holding the reputation and first impression of your game hostage behind its logo.
as opposed to the triple-a games that start off with the great first impression of unskippable nvidia/AMD videos
>can't even be bothered to use easy tools that do literally everything for you
>somehow unironically call yourself a programmer
I think your uni scammed you. Sounds like you are doing something wrong playing games and making games are two different things.
Also to my knowledge game devs are the lowest paid and most worked in all of software development. If you can't even be bothered to play with an engine you better be scrambling to actually line up an actual career path besides "figuring it out later" while you play your switch.
How long have you been working on it?
About two months now.