Do you guys have any legitimate critiques for pic related? I think I figured out my friend was a brainlet when he told me >i wish there was just a stronger sense of purpose I wanted to blow up on him after this first sentence. It's fucking mario dude, you beat bowser to save peach. Like have you ever actually played a mario game in your life? >there feels like no presence of danger You play this game to feel a sense of freedom. If you want to get assblasted go play fucking dark souls
Maybe he just can't have fun with the game because he doesn't understand mario culture? He doesn't know any of the intricacies involved with sm64 speed running and it shows because he was getting salty at me for just being mechanically skilled at the game without really trying because I actually understood long jump hat throw dive combos and what not where really he was just running trying to complete the game instead of play it and learn it you know? People who play things because it's the cool thing and not because they enjoy it are the worst
Leo Lopez
Do you guys have any legitimate critiques for pic related? I actually do. You have to waggle. I'd love to get some really good times in some Koopa races but you have to waggle to get the best times. The game might be a bit too easy but instead of going the intended routes I usually went some crazy routes instead, which were risky but so satisfying when you get it down. The only objectively bad thing about SMO is basically that you don't have an alternative to waggle controls. Doesn't matter in a casual 100% playthrough but if you wanna dig deeper without waggling, you're hitting rock bottom, sadly.
Benjamin Lewis
So far my complaints are: >Simply just too easy, even for a Nintendo game >Seems more childish at times than all age appropriate (looking at you broodals) >Bad camera angles makes you feel you're looking down on Mario on a playing board as opposed to being in the perspective of Mario in open worlds such as in 64 (you even had lakitu on camera to reinforce this feeling) >There really is no sense of danger since you basically have infinite lives with no risk of game over >Contrast between some kingdoms is just really jarring
Those are the only, mostly minor complaints I have about this game.
Nathan Diaz
Oh yeah, this is another thing too. Actually a pretty major complaint
Gabriel Parker
How's it any easier than 64? How are broodals any more childish than the rest of the game? How have game overs ever mattered in Mario?
Matthew Jackson
I'm sick of Mario's face.
Connor Green
>he doesn't understand mario culture? He doesn't know any of the intricacies involved with sm64 speed running and it shows because he was getting salty at me for just being mechanically skilled at the game without really trying To be fair, you really need a high IQ to understand Mario Odyssey...
Fuck off, if someone doesn't like a thing, they don't like it, doing these Mental Gymnastics that end in them being somehow inferior to you is the kind of mindset that causes riots at McDonalds.
Blake Butler
A lot of the Moons are way too easy. Even a good number of post-game Moons suffer from this. You go back to a world, open a box, get new Moons, and then a good number of them are more or less as easy as the standard ones. I've already beaten the game and I'm going back to worlds for completion; you can make it more challenging.
I don't know if I'd call it a critique, but I wish the game had more 2D sections.
David Gutierrez
You sound kind of petty for getting mad that your friend doesn’t like a game you like for the same reasons. No one is obligated to like a game.
Jaxson Jackson
easy like OP's mum
Andrew Stewart
>You play this game to feel a sense of freedom
Fucking retarded.
Charles Wilson
It's a 9.8/10 hurt only by the 100 jump rope moon which can't be cheesed.
Michael Thompson
>grab the bike >win wooooooooow
John James
>You play this game to feel a sense of freedom games with freedom need to have more hours of play time before you've got 100% as soon as you're done you can't do shit I hate that even the rolling needs waggling to go faster, but overall it's not too bad, just using the joy con and shaking it once isn't a chore >How have game overs ever mattered in Mario? Sunshine would start you at 3 Lives whenever you started from the main menu, no matter how many lives you've collected on that save, which made shit pretty difficult in Secret Levels kek I actually tried this
Landon Gutierrez
>he has to cheese it
git gud. it's not that bad, though. 50+ is about getting a good rhythm because the speed doesn't change and lightly tap A every time for the shortest hop possible. I struggled for a bit to even get 55, but then one time it just clicked and I went right to 100.
Robert Johnson
It’s a game with the intention of being easy enough that a 5 year old can complete it
Lincoln Davis
They advertised the T-Rex pretty heavily. Is there more than the one tiny segment where you actually control one? I was really disappointed by that part. Not only that, but it was one of the least satisfying things to actually play as.
Alexander Robinson
I do. Run speed is a bit too slow, the lack of momentum to jumps outside of the brief instances where Mario is running at full speed following a long-jump makes the movement less fun than it could be.
In terms of the aesthetic, the worlds are all good, but they lack the kind of nuance inherent to something like Banjo-Kazooie's Rusty Bucket Bay or Grunty Industries, which both feel like well developed locations in terms of how they would logically work. Essentially, a number of the levels here have fairly generic themes, which provides a potential reduction in creative potential due to a lack of focus.
Also, the swimming isn't particularly fun.
These are the only real areas where the game could reasonably improve though.
Easton Wright
>have to waggle to immediately get the fastest roll That's a nice fuck you to handheld mode
Brody White
The fact that you can't just muscle spasm the button means the top speed actually has to be maintained through sound but you can't simply hit it when the colored one says hey. You have to be slightly in front of the beat. Everything about it is infuriating. I'm sure it's mostly psychological, knowing if you fuck up a millisecond, you then have to take numerous trys getting the cunts to fucking swing the rope again and then you have to figure out their stupid slow ass changing swings to get in.
James Perez
way too easy
also you can tell they wanted to expand some of the kingdoms but wanted to get this game out ASAP to maximize those switchbux
I think another year of dev time and this could've been the undisputed GOAT mario game
Adrian Flores
Graphics are bad Sunshine was on advertising art but isn't actually in the game No Luigi
Brayden Price
>wanted to get this game out ASAP to maximize those switchbux Fuck you. I don't think I've ever played a game with so much love, attention and detail put in it. The level of Nintendo polish in Odyssey is astounding.
Liam Perry
>Artstyle resembles every Nintendo game on Wii U with little bits of realism in some cases. Given the hardware, this was the best they're gonna do. >Atmosphere feels like a watered down Galaxy >Recycled sound effects from previous titles >Soundtrack overall sounds like it belongs in a movie as opposed to a video game >Boss fights are easily the weakest part of the game aside from the seaside boss >No sliding after a dive