>no hub world
What gives?
>no hub world
What gives?
>what is the inside of the ship
It’s supposed to be a journey, you shouldn’t be tied down to one spot
your hub world is in your ship
Besides, you are ON AN ODYSSEY
Get it?
The Odyssey itself is honestly the most disappointing part of the game.
They could have easily made the Odyssey a huge sprawling hubworld
Keep the outside the same, but then have the inside resemble a giant luxury cruiseliner. Same asthetic as the current interior but make it huge and explorable.
Have huge levers hidden around the ship that take the Odyssey to new areas if pulled. Like, have the one that brings you to Bowser's kingdom hidden down in the boiler room or the one that brings you to the Luncheon Kingdom in the professional kitchen
So you just want the comet observatory back.
Plus, then the nicknacks and things you buy at crazy cap could have had a more interesting use. Customize the hub by placing your souvenirs wherever you want in the ship.
Another idea would have been to pick up travelers from each of the worlds you visit. The Odyssey would slowly get more and more populated over the course of the game with NPCs from each of the worlds walking around the hub. Maybe even give each of them their own cabin that they will wander back and forth to.
Not really. the comet observatory was cool and a fine hub, but even that was just a collection of different world maps all tied to an explorable area. I'm thinking more like peaches castle, but instead of paintings, have levers that would essentially transport the hub itself to the stage
They should have had peaches castle's interior fully modeled with paintings to each of the kingdoms replacing the 64 levels. Feels like a wasted opritunity
you arent booted out of the level when you get a moon, all a hub would would do is just add another useless hub and loading screen before you can move to another level
>The Odyssey itself is honestly the most disappointing part of the game.
I don't know why you would be disappointed, it was never supposed to be more than a transport, but idiots always gets their hopes up for unreal shit.
because it's not needed. that's why. dumbass.
Wow what a terrible excuse to not include something.
I guess yoshi shouldnt have been in the game either, right? After all, he wasn't needed
Every world in itself works like a hub to smaller more linear sections anyways.
A hub world is not necessary. This way is fine
The rest of the game would've suffered just to give us a shit hub. No thanks
SMO is pretty mediocre, no hubs just makes it worse. Sunshine and 64 will always be the best.
Yoshi was just a nice little touch to the game. What you're talking about would ruin the game's pacing and make things more complicated then they have to be. It'd be the same problem with the Mother Base in MGSV: Sure it's neat to explore your base, but there is almost nothing there to do and it's mostly a waste of time to visit the place. The Odyssey never needed to be something massive. Why have a hub world when most of the worlds in this game are massive enough to be their own hub world in a Mario game?
Sonic Unleashed was also about traveling the world and yet it had hub worlds
>SMO is pretty mediocre
>Sunshine and 64 will always be the best
>Sunshine
10/10 bait, made me reply
I can understand it here since one of the themes of Mario Odyssey is how you're going to a bunch totally different countries with wildly different aesthetics. Having a hubworld you consistently return to would pretty much undermine that since you'd be seeing its one particular aesthetic a lot more than the rest, making the others feel more like gimmicks.
That's because Sonic Unleased's hub worlds were nothing like the rest of the game, which is beating a singular level that is detached from the hub world. Some of Mario Odyssey's levels are so big and packed with secrets and moons, that they might as well be a hub world.
I feel like some of you guys are really taking logical leaps to defend the lack of a hub. I agree the game is totally fine without one, but that's just because the quality of the game ended up so high.
To say it's fine because "the game is about traveling the world" or "the levels are so big it doesn't matter" are really silly excuses.
Even though the game is fine without one, having a hub world would have been preferred over a stage select. There is nothing wrong with admitting that.
yeah, that and many other reasons made unleashed a gigantic pile of trash.
yea a hub world. what a great idea for a system that's designed to go portable.
>get on train
>pull out switch
>load game
>load save file
>load hub world
>traverse hub world
>enter stage
>loading screen
>WELCOME TO LEVEL!
>your train stop is already here
theres a reason people like you don't design games or make business decisions.
Or
>Load world
>Automatically loads you into world you were in last
What would a hub even add?
this.
What exactly would a hub improve? Be honest
I'm sure you can both agree that it's much more satisfying to discover a level in a hub than it is to simply have it added to a list. Yea okay, on the surface it might not directly add anything major, but neither does Peaches Castle in 64.
This actually isn't a bad idea either. At the very least it makes the Odyssey feel a little less pointless. As it stands you NEVER need to enter the ship during gameplay
I'd rather the developers not waste time on a pointless hub world and make actual levels. They didn't even have time to finish ruined kingdom. If they made your precious hub world Browser's castle may have just been another throw-away arena world
My biggest complaint of the game is the lack of a hub world to be honest.
It does suuuuch a good job at being that sequel to Mario 64 we've wanted since 1996, that has never come to fruition until now. But, this is the one, biggest thing it is missing.
I don't even need a full hub world like in 64, but at least SOMETHING, like an extra mini world in the ship as some suggested
>Sonic Unleashed
HAHAHAHAHAHAHAHA
sunshine and 64 need hubs because they need a place to put the character when theyre booted out of the level
odyssey doesnt do this
>Nearly every kingdom has a "friendly" area populated by NPCs, with shops & few-to-no enemies
>Nearly every kingdom has 3+ sub-levels within it (and more in post-game) accessed through secret pipes or doors, which serve as traditional linear platforming challenges
The kingdoms are the hubs.
Why did Sup Forums lie to me about the post-game moons?
>"Dude it gets WAY harder with the post-game moons!"
>Open a moon box on a world
>Most of the moons are freebies
Are you faggots really this bad at 3D Mario?
...
i wan't disappointed that the game is easy because that is to be expected from a new mario.
however i did expect that at least 50 moons out of fucking 800 would be a satisfying little challenge. i got maybe 5 if i'm being generous.
all the fun was in the platforming and timing challenges ect but they were over before i realized it. i expected some of them to be even at sunshine length or difficulty.
I remember someone saying the lack of a hub makes it easier to add DLC kingdoms.
It made sense to me. With a hub, you have to incorporate all the other levels into it with a way to get there. With this simple level select screen you can just add it there.
A hub world defeats the fucking purpose of the Oddisey
It's a trip from point A to point B trying to catch up with Bowser by powering your ship. A hub world implies you could get to Bowser's Kingdom since the start and you couldn't because it was locked behind a moon count. Also a hub world would make the ship a chore, making you travel to the hub and then to the next step, because if you erase the ship you lose Lost and ruined Kingdom
>get to mushroom kingdom
>no paintings
>no peach's slide
>no complete remake of SM64
What gives?
Serious question: why do you care so much about a hub? It's literally only window dressing, a glorified level select.
>No paintings
Did you play it?
Exactly, Odyssey shouldn't have a huge hub world, thank you.
Agree with everything in this post. Had the same thought myself.
they are just vocal minority. the most obvious answer is usually true; nobody gives a shit about the hub.
What is the GOAT hub world and why is it Gunty's Lair?
Jesus Chirst the nostalgia fagging in this post is real.
Right here
I would live in Grunty's lair
honestly I would have liked it a lot more if the mushroom kingdom and achievement system was available off the bat. Hub worlds really tie a game together, especially when you're traveling a lot. Mario kinda feels like a hobo in this game. It's not a huge deal, but I think it would have made the game feel a little more comfy.
I don't mind not having a hub, as it's reminiscent of 2D Mario games, but this would have been pretty neat also. Though where would we put all the souvenirs you collect?
Best design and music. Especially loved the subtle change in the main theme when near a world entrance
>best levels are tiny little islands with a zipline connecting them
what the fuck? seriously.
Completely remaking the entire game seems like a lot of effort that could be used making new kingdoms and such. If you want to play Mario 64, go play Mario 64. Though, to be honest, one remade stage would have been neat.
>Though where would you put the souvenirs
Literally anywhere. Throughout the ship there could be a bunch of vacant spaces where you could place any souvenir of your choosing. For example, if you felt like it, you could put the Sphinx statue in an empty space in the kitchen, or the model of peaches castle in the Dining Room. Make it customizable.
A lot of the levels themselves are essentially standalone hub worlds. Exclusive NPCs and purchasable items and all.
New Donk City could have easily been the "hub world", and you're losing nothing from the fact its not.
The levels were meant to have hugely varying themes, and the ship is a great device for connecting them.
>Completely remaking the entire game seems like a lot of effort
With modern emulation and the use of frameworks like UE, they could have pulled something not too shabby by just running the emulator over a texture or something. Those virtual arcade games do that all the time.
They own the source code of mario 64 too, and it already got cleaned for more modern systems with the 3DS.
if they had done that everyone would bitch about how lazy it is
Honestly NDC could have been a cool hub. Have a taxi take you to one level, a Subway take you to another, an airport that takes you to cloud kingdom etc.
That would defeat the world tour focus of the game, but I could see it being cozy
Which level are you talking about?
He's probably talking about Bowser's castle, as that's the only kingdom that has that.
a hub world would be pointless filler. yoshi is completely optional post-game nostalgia pandering
Basic linear progressive design with interesting themes/music all making you want to see what's next, ending with the moodier chilling top-of-the-tower.
*+hidden areas, forgot that.
>Hub worlds are pointless filler
Is this really what Sup Forums has become, or desperate grasping to discredit any sort of complaint someone could possibly have about Odyssey?
He's not wrong. What Odyssey has as an edge over the other two sandbox 3D Marios is that it cuts out a lot of chaff.
You're never kicked out of a level for collecting a moon. Odyssey has a lot of stuff to invest into, without forcing you to traverse old ground repeatedly, on top of lots of quality of life features like warping between checkpoints.
Even collecting purple coins is more engaging than blue coins, since the amount needed to overcome a particular obstacle(e.g. getting a costume to enter a particular area) is trivial, and it demands clever platforming or use of captured entities, rather than just liberally spraying various surfaces.
There is really nothing a hub would add to Odyssey besides padding.
what is the charm of collecting more moons than necessary
You need like 500 for the final challenge and then the rest just for 100%.