Why were the controls so bad?
Why were the controls so bad?
They weren't, you just suck.
op is a faggot
Only thing that sucked was inverted turning.
?
they weren't, they were a 100% improvement over 64's and oddessy's are a step down.
Sunshine's "analog" control is a joke. You're basically locked to 8-way movement and any slight movement of the analog stick makes Mario run at full speed. It's like the analog stick is emulating a fucking d-pad.
It also removed the long jump and introduced the horrible sticky wall jump every game has used since.
Can't believe how ignored this flaw is.
Literally the worst thing about Sunshine is how tacky the controls are.
Makes you wonder how overrated Odyssey really is...
>You're basically locked to 8-way movement and any slight movement of the analog stick makes Mario run at full speed.
Stop being braindead, Mario wasn't overly slick or anything at all, he just doesn't have the wierd fucking mometum issues he had in 64. Also, 64 had way more of an issue of moving from a stop when you don't intend then 64 did.
>It also removed the long jump
Chaining a dive/slide with the soumersault and other jumps as seen in pic related does the same shit as the long jump, but with more vertical reach, and the Spin Jump covers both more horizontal and vertical distance, but in any direction and can change directions in mid air.
The long jump isn't missing, it was replaced with better and more versatile options.
I thought it was the padded content and that half the game takes place in bonus stages.
see
In 64, mario has an absurd turn radius, loses mometum for no reason a ton, has a wierd mometum curve when he starts to move from a stop, trying to do a 180 degree turn often makes you move rather then just turn, and in general mario skids and has too much traction.
in Sunshine, his controls are tight, fluid, and intuitive.
>fluid
Because the hover nozzle could cover all the misplaced jumps
Also it doesn't feel good because it's 30fps
>no triple jump
>constantly having perform that fucking sideway jump to get anywhere without having to hold the hover nozzle for the maximum duration, then finding that that doesnt take you high enough, wasting your time
>in general mario skids and has too much traction
???
>No one has posted the pasta yet.
It just doesn't feel the same anymore without it.
>does the same shit as the long jump, but with more vertical reach
I do a long jump when I *don't* want so much vertical reach.
>fluid
Good one.
>Why were the controls so bad?
GiantBomb please.
To be fair, you have to have averyhigh IQ to understand Super Mario Sunshine. The story is extremely subtle, and without a solid grasp of the fluid control most of the jokes will go over a typical player's head. There's also Mario's unfortunate situation, which is deftly woven into his characterisation - his personal philosophy draws heavily fromNarodnaya Volyaliterature, for instance. The fans understand this stuff; they have the intellectual capacity to trulyappreciatethe depths of these jokes, to realize that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Super Mario Sunshine truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Mario's existencial catchphrase "Bing Bing WAHOO," which itself is a cryptic reference to Turgenev's Russian epicFathers and SonsI'm smirking right now justimaginingone of those addlepated simpletons scratching their heads in confusion as Charles Martinet's genius unfolds itself on their television screens. What fools... how Ipitythem. And yes by the way, I DO have a Shine sprite tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
It doesn't matter how good the controls are when this happens
No I mean the Harpy Potter one.
Too bad.
wasn't even intentional