Do you play game with a guide or go blind every time?

Do you play game with a guide or go blind every time?

It depends on the game.

/thread

I just watch DSP play them, so I don't have to play them myself.

For particularly long games, like RPGs that I know I wouldn't want to replay again, I'll look up missable guides. Missables are the bane of completionists, and my favorite games are the ones where you can play through blind without worrying about such things.

I pretty much always play my games blind
why would I ruin video games for myself?

>play game
>get stuck
>use guide

>play game
>never get stuck
>never use guide

If I get stuck I use the google to search solutions immediately. I dont have time for this shit.

Kizuna Ai is trash

This

First playthrough always blind. Look stuff up I might have missed if I liked it enough to play it again.

only fucking retards use guides before they actually play the game

Play blind as much as possible. Look up a particular area in a guide if I come to a point where I've tried everything I can think of and can't get past an obstacle or find a particular item.

Depends on how much missable content it has, there's too many games i want to play so dont have time to go replay stuff because i missed something i would have liked to see/experience.

Only retards use guides for games to begin with. They are not rocket science, they are entertainment the player is supposed to solve by himself, that is the source of fun. Guides are for building computers and such.

I had a Pokémon Red guide book when I was a kid though. But all children are retarded so I have an excuse there.

If you beat a game with a guide you can't really say you have beaten that game by yourself. The game beat you and forced you to get a guide which is able to beat the game.

If it's new, I'll blind it usually (though I'm not above looking up how to find something I want). If I'm replaying, I'll use a guide to get every item, minmax my build, etc.

You can't play Binding of Issac or Don't Starve without a guide tho

Most people have actual accomplishments and beating a game doesn't matter really. I understand if you had nothing else in life beating a game would make you feel special, but luckily I'm not a cuck like you.

people use guide for completion purposes not on how to beat the game

I find myself getting into the strategy guide trap. I only look at a guide if I get stuck, but once I pop it open I start going to it more and more. By the end of the game I feel like I’ve robbed myself.

On the other hand, I played Final Fantasy 10 without looking at any guides and got to the final boss, couldn’t beat him. Found out there are super weapons which are pretty much necessary to beat the game. Now I have to either go back and get them, or grind up levels. Basically, I’ll never beat the game.

So in which case have I ruined The experience more? Cheating, and squelching the challenge? Or not cheating, but not finishing the game? Not to mention dealing with the frustration.

If I don't intend to replay the game and just want to go for the best possible ending, I use the guide. If I intend to eventually replay the game, then I go blind the first time.

frig off wagie

How do you even decide that without knowing whats the game like

Lurk on the internet to find out if the game has a lot of missable content.

you can swear on Sup Forums

I LOVE AI-CHAN!

>the only accomplishments one can make are at their job
You are such a fucking moron, no wonder beating a game is such an important thing for you.

First time always blind, unless I get really, really stuck on something. Like 30 minutes on a puzzle or some obscure, hidden button in a big location. Doesn't matter what type of game, always these rules

Some games could be really obtuse in spots where a guide might be needed. But using a guide at the drop of a hat is pretty lame.

I watch 4-5 let's plays and then play myself

Hidden missable content is pure evil, why do some devs do that?

Literally to sell guides.

Why would anyone play a game with a guide?

But they'll say it's to encourage replayability and/or make every experience unique. At least that's the bullshit the FFXII devs spewed when answering for random chest spawns and loot.

Only if it's a series known for permanent missables, then I usually only just glance at checklists for items on every map.

And then there's esoteric shit like the Pilgrim's Door.

Funny you said when I graduated with the best possible grades for both of my academic theses. With active brains, you seek to express yourself and be creative with whatever you do (otherwise it would bore you to death), not turn a brainless zombie such as yourself. It is not a contradiction to wish to be successful at many things you do.

Second to highest or highest difficulty level, depends on if it's a genre I'm bad or good in, respectively

I love adventure games (Grim Fandango, Monkey Island, etc.), but sometimes I get stuck and bored, so I look up a guide.

FF12 is the worst offender of this ive seen.

I think there were 4 chests that were indistinguishable from other chests that you needed to not open to have one of the most powerful weapons available to you in endgame

exactly this

when i was playing ICO on the PS3 version , got stuck near the end of the game when the kid needed to move on some ropes.

I could not make it , and i was stubborn about not using a guide ever.
Then looking it up on the internet they said it was a bug and i should quit the game , start it again until at some point i can do the moviment required to get pass from that puzzle.

Now every time i get stuck , i get a guide to know if im doing something wrong or is it just a bug or something

i don't hate guides, but i rarely see the need to use them. i think last time i needed it, it was for opening dlc route in dark souls, other than that modern games are way too user-friendly to get lost.

>i remember when i spent half of the day to figure out puzzle silent hill
>now i'd probably give up after 15 minutes
internet makes us weak

I wish I would play it with gf.

this is the one

...

I go into youtube playthroughs blind.