Why does Nintendo hate mature elements?
Why does Nintendo hate mature elements?
well in fairness all of the edgy real looking FF totally sucks while the cartoonier stuff like tactics and 9 are some of the best
Nintendo makes games for Japanese children/teenagers and everything else is an afterthought.
They don't. The mature elements are just within the game design and the general aspiration, and in case of Xeno games also within the story and characters, not so much outwardly to cater to Hollywood-damaged normies and neo-progressives.
When this is mature, I want kiddy games.
>>fujo shit
>>mature elements
But they don't.
because Nintendo games are made for kids
...
Functional kids, though, not degenerate, brain-rotten, adult libtards from NeoGAF.
Man I absolutely hate the character design in XBC2, they even tried to get an SE artist to work on it and instead of getting the good artists like on that artwork they got Nomura instead who just did some really generic designs.
I guarentee you that if XBC2 had the art design of the left side it would sell far more.
Are you over 25? Do you own a computer?
But Xenoblade is more fujo than anything you're trying to call
Takahashi commissioned Nomura because they're old friends, it had nothing to do with "getting an SE artist".
There is multiple artists who are doing designs for different characters on XBC2, not just Nomura.
The actual best (X) is neither edgy nor cartoony ;)
It honestly isn't.
AHAHAHAHA
HAHAHAHAHA
FULLY MODELED AND TEXTURED FERNS
How is that xeno kid in XB2 not fujo? It's like as fujo as Sora is which is extremely high on the fujo list.
>Autistic kids and furfags are not degenerate, brain rotten or libtards
This is your brain on Nintendo
>Fatal Frame
>Publishing Bayonetta.
working lad with fantasy setting job vs chosen one who is also a prince
who is the generic one?
What does that have to do with my post? You said he "wanted an SE artist". Takahashi commissioned Nomura because they're old friends, it has nothing to do with the company he's at.
The working lad with a fantasy job
Because the chosen prince is one who ages into a JRPG protag with a beard and is a king with a beard as the protag which has literally never happened in any other JRPG during the course of the game
I'm saying the fact that he commisioned artists at all he should have gotten good artists instead of generic anime ones.
Why does OP hate making good threads?
I don't get this pic, what the fuck is thebrelatuon between rex and thebelft pic?
To show the immature art direction of XC2
This.
They want to make games that are approachable on the surface and heavier in the story (if it has one) and mechanics.
The average Bing Bing Wahoo game is more mechanically and technically demanding than most shooters or 'action' games like AssCreed. It's a difference between a game that is for players that want to be taken seriously but don't want to push themselves that hard when they play and players who knowingly come to games for entertainment.
The former wants something that looks realistic but could be played by a chimp and the latter wants something that looks pleasant and requires some thought or practice
Because he isn't being paired with another boy, he's being paired with Pyra
Just having "mature" elements doesn't necessarily make something better. Doom (2017) has blood, guts and gore in spades but it's hardly "mature" either.
what pills are you on? no Nintendo game has a heavy story. and they're all fucking easy.
>immature art direction
Because he's partially doing his quest to impress a girl, half the other Blade party members he can acquire are women from what we've been shown and nearly every Blade/Driver combo in the game is male/female
>no Nintendo game has a heavy story. and they're all fucking easy.
This is the retarded comment of the day. Stay classy Sup Forums
why they made his design so annoying?
I didn't say Nintendo games were hard, I said they were HARDER than the average AAA Western franchise title and generally harder than anything Square Enix has put out in the past decade.
And there are times the story of Nintendo games can get heavy. In fact, the first Xenoblade and Xenoblade X fall into that category pretty handily
Xenoblade
>good writing
>actual fantasy enviroment
>polished and diverse armor equipment
>realistic and phantasy weapons that have weight and play just like they look
>interesting characters
>original boss fights
>impressive worlds
>great soundtrack
vs
FFXV
>one note characters (the "smart" guy with glasses, the chosen prince, the burly knucklehead, the damsel princess, etc)
>forced "feels" everywhere
>bland armor and weapons
>a dirty brownish "realistic" enviroment
>the soundtrack could have been made by a robot, generic orchestra
>easy uninteresting combat
>bosses are QTEs
Switch is for kiddies.
>no Nintendo game has a heavy story
majoras mask
the xenoblade is just a mecha shonen anime
In that case I'd rather be a "kiddy" than the alternatives.
I hope your enjoying Uncharted: womenz edition sonyfriend. It seems like its the only exclusive release your console is going to get for the rest of the year.
I mean, I wouldn't knock on FFXV that hard.
I liked hanging out with NSYNC, they were pleasant enough on the road.
I feel like I would have liked the game more on two major points:
First, optimize that engine a little more for christsake.
Second, Take more of a Dragon's Dogma approach to fighting larger enemies, more 3-dimensional weakpoints that can be rodeo'd.
Otherwise, it was an interesting step for Final Fantasy, going more of a sci-fi "What if modern day society was run off of X technology?" I'd almost call it Crystal Punk aesthetic.
In my book, it was a good foundation but a lot of the content they filled it with was sort of bland. IT should have been more road-trip stuff where you're basically the aristocratic kids out on spring break, getting into shenanigans and helping out folk you find in on the road rather than the BIG EPIC STORY HALLWAY
That's true but the story can still get pretty heavy at times. I remember X had some pretty funny sidequests where you could sneer down at someone who's kid was going to die right after birth
Fantasy based on Reality has always been my greatest problem with the game. I'm a firm believer that our world and its general culture exists only in its form because of our specific circumstances. Adding magic or monsters into our history would've steered us into a totally different direction, so when I see a game that copies our world into another I'm immediately taken out of the experience. The probabilities, even if there weren't huge factors to consider, would dictate otherwise.
In XV there's a nigh-complete disconnect between the fantasy and real world reality.
So what? Donald and Goofy aren't fujo shit yet Sora still is
Reminder to not take a shower
Kingsglaive was an unwatchable puddle of fecal matter
Sora at the start of KH1 is trying to impress kairi too which is why he does that race with Riku because he doesn't wanna look like a loser in front of her.
Majora's Mask is a brilliant example of how nintendo manages storytelling in videogames when they actually want to emphasize a story.
The story in majora is nothing amazing by itself:
>Go get 4 mcguffins or else the moon falls.
But the way you can interact with the environment where the story events take place has a quality that enriches the story in a way you could only find in videogames.
Granted, nintendo doesn't usually go this balls deep into storytelling but when they do they try their best so they take advantage of the media in a special way.
If Rex is "fujo", then who is he paired with? What's that? He's paired with a girl, one who's sharing half of his life energy with him? That ain't fujobait
I agree, but I liked the idea of taking our society into the future of what that magic would have done to us rather than staying in a medieval or renaissance or, at most, victorian inspired era.
A lot of things didn't make sense but I imagine they could have if they were explained better (like flying air-ships being a relatively new invention whereas before Crystals just used as a fuel source for the things we imagine steam and gas being used for).
If they did more to elaborate on how the history of that world developed, I think I'd be more sympathetic to it and I like the attempt to build the world around a fundamental change in how science/technology works, rather than other FF games which build the world and technologies first and hand-wave them away with "crystals, man"
Fair, but there isn't really a Riku character in this one. If Fujo shits wanted to do anything, they'd have to do it with the other male party member (Zeke) or Rex's caretaker (Gramps/Azurda)
>
I agree, XV isn't all that bad, there's a lot to like. But I can't deny Xenoblade has a much bigger draw to me.
Where FFXV should've have learned from XC/XCX is the world design element. A heavier focus on creating intriguing and rewarding areas of the map to explore could've led to way more enjoyment. Most of what I love about XC is finding secret areas around the map. Anytime I head off-road in XV I feel like I'm doing something wrong. Everything is so flat and uninteresting, enemies are so sparse.... If you aren't going point to point, there's no real draw to explore the "wilds".
It's both
KILL ALL MANON
FFXV
>good writing
>actual fantasy enviroment
>polished and diverse armor equipment
>realistic and phantasy weapons that have weight and play just like they look
>interesting characters
>original boss fights
>impressive worlds
>great soundtrack
vs
Xenoblade
>one note characters (the generic cutesy mascot, the scrappy "shota", the mysterious masked man, the girl is a weapon, etc)
>forced "feels" everywhere
>bland armor and weapons
>a dirty brownish "anime" enviroment
>the soundtrack could have been made by a robot, generic orchestra
>easy uninteresting combat
>bosses are QTEs
...
>good writing
>>actual fantasy enviroment
>>polished and diverse armor equipment
>>realistic and phantasy weapons that have weight and play just like they look
>>interesting characters
>>original boss fights
>>impressive worlds
>>great soundtrack
None of this is true for FFXV especially the environments. That shit just looks like some generic shit you could see outside.
I don't get why it's so hard to understand that a company that was original a toy company wants to focus their own teams on games for children, although it seems they're branching out more lately heavily advertising DOOM/Skyrim and funding shit like Bayonetta 2.
only Xenoblade with playable mechs is X, the original sorta has them as enemies but XB2 doesn't even seem to have any at all.
you can't just reverse the text and automatically assume the points carry over 1-1 user
Not the guy you're talking to but get the fuck outta here with >Xenoblade and good writing
All of that is true for XV
Wow man just look outside. Do you even know what an urban fantasy setting is you fucking moron?
Funny because Mitsuda's music on Episode Ignis sounds better than anything he composed on XBC2.
FFXV is shit, sorry. You can't compare this garbage with Xeno.
Oh, same.
I borrowed FFXV from a friend and I liked it at parts but the fact that the last third of the game is this incredibly linear experience that pads out the story bits with single-enemy encounters.
XB2 is looking like a game with a similar appeal for me though: a nice, big adventure game with memorable characters, memorable locations and clear goal that you're always moving towards.
What I ask from XB2 is consistency: for all the content to be (if you could measure quality in a single metric) within a standard deviation of some baseline. XV frontloaded all the shit I like with a well conceived ramp-up period in the adventure, but it never really delivers on the promise.
Kingdom Hearts is, in my book, one of the best executed adventure stories in video games. I usually hold it as the benchmark in these situations and I've been getting similar feelings from XB2, even just in the music
Xeno is shit, sorry. You can't compare this garbage with FFXV.
>told her not to just assuming it's be safer if for the moment she stuck with the party in case anything happened to the water plant
>she would have had her mim torn apart from the inside and turned into one of those spore monsters if she'd showered
Xenoblade X's main story might be pretty boring up until the last 2 chapters but damn do the side quests go hard
Red wire, Blue wire
>Do you even know what an urban fantasy setting is you fucking moron?
It certainly isn't the normal shit that's in XV this for sure.
If they do another, similar situation for Xeno X 2, with an OC, My feeling is they should let you choose your personal main goal, maybe one of three.
Otherwise you're just dragged along by your party members who EXIST to pull you along
They know their audience doesnt want to grow up
>saw the NPC who tells you about it in New LA early in the game
>Stuck in my mind from there and was able to make the right call
I can only imagine the reaction of the people who had no idea what the fuck happened when the pilot died. I think the only major decision I ever fucked up was the Manon emotion quest, and the negative result of that quest is pretty insignificant. Speaking of side quests, is there ever a follow up to the quest involving those gold theives? I remember doing the first one early in the game but never found a follow up.
that'd be a nightmare for sequel planning unless X2 was the last. It's more likely that X2 will probably end up being the original narrative plan for X given the ending seemingly features what was supposed to be X's original villian and the endgame quest that confirms at least one other white whale survived and was able to land somewhere in the universe.
>Not even an image from the game
XVfags are desperate
well I imagine X2 will be like XB1, X and XB2: largely unrelated to the prior title, a standalone story with similar elements and such:
If XB's core visual motifs are blue skies and red swords that are plot relevant, then maybe X will be all about alien worlds and Mechs as visual worlds.
You did it OP, now even Xeno threads won't be save from xv-kun
>good writing
Rush to all hell and back when they hit Niflheim.
>actual fantasy environment
Yes because generic tunnel and cave was so fantastic.
>polished and diverse armor equipment
I only ever used the default or final area royal clothes.
>realistic and phantasy weapons that have weight and play just like they look
The royal arms were the only weapon that was fun to play with.
>interesting characters
That were never got flesh out, Aranea was so under utilized.
>original boss fights
Keep shooting Leviathan with your magic weapon until QTE was certainly original.
>impressive worlds
That was fucking empty, we never even got to explore Tenebrae.
>great soundtrack
The only memorable song was Valse di Fantastica.
>I had no idea and just randomly picked a wire
>I found out the potential consequences way after
Dodged a bomb.
Couldn't be, otherwise the two cliffhangers would huge slaps in the face to the audience. Xenoblade can pull of a unrelated sequel since the original actually has a solid conclusion, X doesn't.
litterally
I hope X2 has environments like XCX.
>comparing 3 Different artstyles
>WHY DOES NINTENDO HATE MATURE ELEMENTS
The zones won't be nearly as large, but they'll definitely be as wondrous. Those glowing bits are the dorsal fins of the Titan they're on
It's a little nicer to have smaller zones that you progress through for missions
>can’t make a decent complaint so has to resort to complaining between artstyles
Your no different from people compare Zelda and Horizon graphics, and Mario Odyssey ground textures as if it makes a difference
Does XC2 use volumetric clouds?
They aren't sky boxes but they're not full blown volumetric. It noticed it with other games too lately like Toukidn 2 or BOTW
...
Why must you fucks force stupid comparison because you can’t get a game?
I played FFXV, I loved it and I’m looking forward to Xenoblade 2, without being a cynical piece of shit who can only like one of them
They are both filled with retarded tropes, it’s useless to be petty with each other
It's for immersion, so you're not reminded of real life as you're playing the ultra bright maryo with it's bleeps and it's bloops while your dad is yelling and beating your mom in the background
>It certainly isn't the normal shit that's in XV this for sure.
Yes it is, that is exactly what urban fantasy is you fucking idiot.
>DLC for the game isn't for the game
By this logic nothing from the XB2 DLC counts as being stuff from the game?
>that is exactly what urban fantasy is you fucking idiot.
Then its not fantasy is it, its just a generic setting.
>Rush to all hell and back when they hit Niflheim.
You mean the very fucking ending? Even FF9 is more rushed.
>Yes because generic tunnel and cave was so fantastic.
The fansttic and varied dungeons with actual atsmohsphere were fantatsic, XBC2 looks like generic as fuck try hard shit
>I only ever used the default or final area royal clothes.
XBC2 just looks like garbage no matter what
>The royal arms were the only weapon that was fun to play with.
Broadswords, daggers, lances, greatswords, shields are all great
>That were never got flesh out, Aranea was so under utilized.
The main cast feel more human and fleshed out than any Xenoblade character ever
>Keep shooting Leviathan with your magic weapon until QTE was certainly original.
XB is literally QTE simulator autobattle the entire game. XV only has QTEs on three bosses in the entire game
>That was fucking empty, we never even got to explore Tenebrae.
Xenoblade is actually cuking empty, so is XCX and XBC2 looks empty as fuck and there is no confirmation that you can explore absolutely everything in that either
>The only memorable song was Valse di Fantastica.
Somnus, Hellfire, Ravus Aeterna, Noctis theme, Luna theme, Prompto Theme, Gladio theme, Ardyn theme, Valse di Fantastica, Disquiet, Omnis Lacrima, Apocolypsis Noctis, wanderlust, stand your ground, up to the challenge, veiled in black etc
>Then its not fantasy is it, its just a generic setting.
So you have no idea what urban fantasy is. Urban fantasy is a modern setting with fantasy elements, that's what XV is, and that is what make the fantasy elements stick out more becuase of the juxtoposition between the modern elements and fantasy elements. It's why it achieves a higher sense of fantasy than a generic setting like XB2 which doesnt' feel familiar at all and thus is making the big leap in trying to sell something to an audience that has no grounding.
Spitting truth.
Can FFXV and XB2 stop fight each other?
>with fantasy elements
Which XV has none of.
>expecting XVkun to stop shitposting
Dude has been shilling that game since it came out and has been doing nothing but shitting on any other game.
Xeno fags keep making threads to shill Xeno in and to shit on XV, and I'm 90% sure OP made this thread to falseflag by pretending to be an XV fag trying to shit on Xeno fag so he can use this as ammo in future threads as "see look the XV fags are teh ones starting shit" despite it being the Xeno fags
You can stop posting already.
You need to change your shtick XVkun.
>generic ruins area
Where's the fantasy?
What schtick? I've seen this thread being made multiple times over the past few days and the only thing I can conclude on is it's a Xeno fag trying to false flag as an XV fag so that he can use it as ammo in future threads to try and shit against XV fags by citing these threads as "see look, the XV fags are the ones making threads to shitpost against Xenoblade, not us!"