Playable character is immortal

>Playable character is immortal
>Difficulty lies in goal of story/gamemode

Any games that are like this?

Getting Over It

MMOs

Not really

You do die in most of them

Puzzle games, maze games, games like Myst. Wizardry games tended to be similar, because while the party isn't immortal or invulnerable, the difficulty was really figuring out how to progress through the maze and not just killing all the enemies you run across.

Also, god-games. You don't die and can't really die in something like Populous, so your goal is to get your people to succeed and prosper. 4X games are sort of the same category, depending on what you'd consider the "playable character". I guess you could probably count rhythm games or driving games as like this as well.

Wario Land 2 and 3

>People who argue that immortality would suck because your family/friends would die
I feel like after your first couple hundred years you'd get past mortal relations.

Destiny 1/2

fable 2/3

You do realize the end game right? If you're immortal, your fate is to be eventually frozen in space until yo're pulled into a sun to burn forever.

Immortality sucks.

solitaire

Well, there was Prey (the old Native American themed one, not the recent one)
When you died you just had to shoot a bird in a little cutscene-ish thing and you were back. It was pretty difficult to actually die.

Immortality doesn't necessarily mean invulnerability.

Kirby's epic yarn.

>Destiny 1/2

But where's the story and difficulty?

Neverdead, Konami's DMC-Killer

It's implied though.

Soul Reaver
NeverDead

dark souls

Yeah that'd be the case in a billion years. By then I feel like humans would have mastered space travel and you'd be able to leave earth whenever you wanted.

Dark Souls

Wario Land 2 and 3. You are literally immortal, all enemies and obstacles do is throw you back a screen at best. The difficulties lies mostly in puzzles and collecting new abilities to solve them.

Not really. Being a mortal means that you're subject to inevitable death (like a human beings rather than divine beings). It means you won't die of old age.

Definitely not Planescape: Torment

>I feel like after your first couple hundred years you'd get past mortal relations.

You'd get over that shit within 5-10 years.

People really don't give that much of a shit about other people.

...

The pain never ends.

>difficulty setting is based around how much time you're willing to invest in the game to clear it. Higher difficulty will naturally take more hours to clear than lower difficulty.

>burn forever
You wish.
The actual end game is the heat death of the universe. All stars die out, and there isn't enough gas for new ones to form. You will be the warmest object in the entire universe, since your body, no matter how small it stands next to the dead, black stars, is still drawing energy from the bottomless well of life force that sustains you. The world has ended around you, and only you keep going.
Either that, or you'll find yourself in the timeless void of a gravitational singularity, which should at least be interesting if you have some way of perceiving it.

Wario on gameboy.

All games, if you think savestates are part of the story.

You mean where you cannot die at all, or the character is canonically immortal but can still "die," as in bloodborne/dark souls/nioh

Well, he's the exception that proves the rule, the only way to legitimately die and get a game over.

Wouldn't I just fall asleep at that point? I don't see why I need to be conscious through all this shit just because I'm immortal. I guess in a way that's basically the same thing as death unless the big bang/big crunch thing is cyclical.

lost odyssey

Shadow of war

Eventually, craving death but unable to die, user stopped thinking.

Pray for a true vacuum event, maybe the only thing that could kill you

Journal updating simulator

Holy shit is that a Shaman King reference?