You are developing a game, right?

You are developing a game, right?

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maybe

Yeah buy my unity game on steam :^)
free key if you greenlight it btw!

Yes

Cool, what engine are you using? How is progress?

...

Yes but it's a horrible fetish game that I'll probably open source when I get bored of it

I need to learn to draw first so I can make a terrible pornographic dating simulator and earn 6 k dollars a month on patreon

should be there in a few months

I'm making a "game" with RPG Maker, but slowly losing motivation.

I'm making a point and click adventure game. Although I don't know how to make a pathfinding algorithm, I've achieved a similar effect by making all the colliers round so the player just slides around everything. Once I figure out how to manage lots of text I'll just need to work on art assets.

Why is that?

>tfw you're all talent no discipline
It's a pity that you will never experience my art, but I guess such is the tragic life of an artist

Fusion, actual game progress is non existent since I'm not sure whether to start implementing the engine now or wait for Fusion 3
In the meantime I've been mostly drawing sprites and design sketches for an artfriend
Pic not related, new project will involve at least one cute witch

nice frog faggot

Stop this fucking meme.

thanks

Two. I'm an animator on an RTS hoping to get kickstarted in january.

I'm also starting work on a futa on male college dating sim

no, I'm not. I play games, I don't make them. Why would I waste hours making a game no one would play.

I am but I'm scared of posting it here because it's furry shit

Let's keep it that way, dogfucker.

No need to be like that user, if you make a good game people will most definitely play it!

Fuck off, I don't like dogs

post it so you can get off to enraged Sup Forumsedditors trying to cope with existence of fetishes they don't have

Of course.

Talent without discipline is like a sports car without an engine. If you truly are talented then focus on mastering work ethic, lest you be a hack forever.

I'm not a coder, can't into art, I do have some ideas for a game but it should be discuss on /d/, not Sup Forums

Have fun making your game incompatible with everything

I am, but I'm learning pixelart as I'm going and I have some trouble with making a color palette that fits my tastes.
Also have some trouble with deciding on how back- and foregrounds are handled, in terms of outlinings of foreground objects of characters.
Like say a greenish items has a dark green outline, how would I make sure this still stands out against a dark green background when I don't have a large color palette?
Could make all outlines black but that's ugly.

>learning pixelart
you know it doesn't work like that, don't you?

Many people start from 0

Slowly

they all fail though

It's just phrased weirdly.
I'm doing both at the same time and making a shitty game just to learn, this isn't something I'm expecting to sell or anything.
I'm learning to code and I incorporate art stuff to give it some form.

Explain.

I like dogs too.
I don't put my dick in them.

I am, but I don't want to get banned for posting gameplay. It's a beat em up porn game.

Vulkan doesn't work with graphics cards older than a couple years.

you mean a beat em off?

Not since the accident

I like it.
If you make a proper system shock knockoff I'm totally on board.
When do we see gameplay?

I said I don't like them

Well fuck you buddy.
Dogs are great.

It works with cards from 2012, why would you even bother supporting anything beyond that?

Also, I can use both your integrated and discrete GPUs simultaneously. Don't you want performant games, user?

If your game doesn't run in Windows 98 its shit. No exceptions.

>Haha, yeah, piss off those angry Sup Forumsedditors man, yeah.
>Ha, asking for a friend.
Faggot.

[spoilers]it's like streets of rage/monster girl quest had sex. Whatever enemy kills you, a rape scene takes place.

That just sounds counterintuitive to me, you know? You should be fighting like, templars and shit who absolutely don't want to have sex with you until you seduce them through victory.

>Have to lose to have sex
Thats not how the real world works fucker

Thanks!
We have some gameplay, but it's pretty ugly now, so we'll add some more graphics and fluff before showing it off.
It's going to be more of a Quake-like fast paced shooter, though. We have location based damage, but there will be fast movement and long jumps.

here's a question for the experts:
how do you go on about selecting your development tools (mainly game engine)?
what should you look for in an engine? in engineering there are usually entire courses just on selecting shit, like what kind of material your structure will be built with.

>being this triggered by something out of your comfort zone of loli anime

>try to make a character
>looks shit
getting some practice done so i can ateast get good at characters, anyone know how to model female characters? dont they have different bone structures?

I'm going to start.

If I wanted to make a 2D top down game what engine should I use?

I'm stuck thinking of what I want my game to be like.
My best idea is to mix elder scrolls & Mount and Blade. My problem is that I want it to be an rpg with stats and all that stuff, but I need to draw the line as to how much player skill will affect the game.
I'm looking to be somewhat immersive so I don't want it to be entirely dependent on stats.
Right now I think Fallout New Vegas is a good sweet spot of player skill being handy.
I also don't want to program make the players walk through an empty sandbox so I'd like to take the M&B/Old RPG bird's eye view with the overworld exploration.
Anyone have an idea on how to do enemy levels? I'm thinking a few will be level scaled but most should be pre set, getting more dangerous the farther from civilization you go.

>developing a game

Lel, I can't even bring myself to mod Skyrim so I can play it.

Level of experience, 2d or 3d, licensing, grafix capabilities, compatibility with other tools, ability to optimize, documentation, and obviously intent.

There are a couple of engines that are obviously very specialized to a certain kind of game, but most of the major ones are pretty general purpose.
If you're new just pick something like Unity (general purpose), Game Maker (if 2d), RPG maker(if you suck dick or just want to make porn), or Unreal (mostly 3d) and just stick with it.

Heavy "modern" 3D with lots of post processing, particle effects and PBR shading: UE
Simpler 3D, lowpoly and 2D vector art: Unity
Raster 2D: Game Maker
Visual novel: RenPy

Game maker

Maybe I just don't want the thread to turn into a furry porn dump, loser.

Rad, I've already got that. Are the provided tutorials worth doing or should I just jump in and start messing around?

Also, do you guys usually acquire your assets first and then start putting their objects into the game or do you make the objects to mess around with and throw the assets in later?

Tutorials are a good way to get to know the engine.
Most people work with placeholders, then replace those with actual assets later on.

this is the player sprite, only I can't think of anything more than that right now.

>dont they have different bone structures?
If you're just starting, stop it.
You're not michaelangelo.
Use a bunch of good references.
Fuck with it till it looks right.
This is how art works for anyone that doesn't want to carve fuckin statues.

They targeted gamers.

Gamers.

We're a group of people who will sit for hours, days, even weeks on end performing some of the hardest, most mentally demanding tasks. Over, and over, and over all for nothing more than a little digital token saying we did.

We'll punish our selfs doing things others would consider torture, because we think it's fun.

We'll spend most if not all of our free time min maxing the stats of a fictional character all to draw out a single extra point of damage per second.

Many of us have made careers out of doing just these things: slogging through the grind, all day, the same quests over and over, hundreds of times to the point where we know every little detail such that some have attained such gamer nirvana that they can literally play these games blindfolded.

Do these EA PR reps have any idea how many controllers have been smashed, systems over heated, disks and carts destroyed 8n frustration? All to latter be referred to as bragging rights?

These people honestly think this is a battle they can win? They take our media? We're already building a new one without them. They take our devs? Gamers aren't shy about throwing their money else where, or even making the games our selves. They think calling us entitled complainers is going to change us? We've been called worse things by prepubescent 10 year olds with a shitty head set. They picked a fight against a group that's already grown desensitized to their strategies and methods. Who enjoy the battle of attrition they've threatened us with. Who take it as a challange when they tell us we no longer matter. Our obsession with proving we can after being told we can't is so deeply ingrained from years of dealing with big brothers/sisters and friends laughing at how pathetic we used to be that proving you people wrong has become a very real need; a honed reflex.

Gamers are competative, hard core, by nature. We love a challange. The worst thing you did in all of this was to challange us

What kind of top down gameplay? Action/arcade? RPG?
Some simple questions that can help you pick an engine :
1. What are you already familiar with? Even if an engine isn't perfect, you can go a long way with it if you're already experienced with it.
2. What are your goals? Just making a game for fun, or do you want to sell it? Different engines have different licenses associated with them.
3. What's your budget, if any? Some engines or type of games can be more expensive to produce than others. And depending on your answer for question 2, you might have to pay more for licenses.
4. How good are you at learning? Some engines are much harder to use or have little to no documentation/examples. If you want to jump right into a project and create things fast, simpler engines can be more suitable for you.
5. Of course, is the engine suitable for the kind of game you want to make?

I remember this pasta, but I don't know why you've posted it here.

and you pasted this pasta here because?

RPG. I envision something Zelda 1-esque but with more of a narrative and story. Though I'll need to further refine that concept before I get too far in.

Well, the editor seems nice at least.

What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.

oh okay, if you went for something closer to turn-based rpgs, you can save a lot of time with rpg maker, but for something like zelda 1 game maker is probably better

just checking, thanks for the tips. almost got the basic enemy done, looks weird but using some references clears things up. tryna go for the "2004" look with its decent amount of polys and nice resolutions

Realtime gameplay is a must so I think I'll give game maker a shot. Thanks!

i dotn recognize any of theese companies.

Currently doing something not too far from that in Unreal 4, actually. Blueprint is very fast and easy to work with, and you have a lot of power behind the engine. Might be a big too big of a technical jump to get into if it's your first game.

If you're sure you want a 2D engine though, GameMaker (or maybe GoDot) is the way to go.

That village makes no sense.

Are you making a 2D game in Unreal or a top down 3D game? I know Unity has features to make a 2D game, does Unreal 4 have something similar?

>You are developing a game, right?
yeah man its right here :)

I'm trying to make a top-down Zelda clone in Unreal. Slowly learning as I go but I am fucking awful at inspiring myself.

STOP

I thought you gave up. I'm glad you're still making your game, looks much better now.

please dont do this

wait they remaking dumbo?
i cant wait. i love that fucking movie, these guys are my favorite

>AGDG source bullshit
>AGDG mad no one wants to join in on their tranny discord drama
Mods, i believe this faggot has lost his composure, please escort him to the nearest exit,

>That emotion when you're making a roguelike in haskell

Fantasia 3 when?

I did abandon it, start anew I guess.

I stopped posting on AGDG around 2014/15, how is it now?

Colour management is one of the hardest things in limited pixel art. If you're going for a full 8 bit recreation and only using the approved colours of the system you'll find it hard.
If you're doing anything more than 8 bit use a full palette you'll find it insanely easier to do your shading. In terms of outlines the way you make things stand out is actually using your highlighting near the edges of the outline. The reason why is that the light colour brings out the darker colour.

horrible

send a rescue squad

DELET
DELET
DELET

>all those dogshit half-baked "engines"

aside from demodays it's mostly shit

>bought Game Maker Studio on Humble Bundle year ago
>never even installed it

Who's with me?

Hell yeah, their song was excellent, racism be damned.

youtube.com/watch?v=z69w2o6kFEs

I don't get it

>Programmer just absconded with all our shit

Feels bad man.

So you saying you abandoned the futabus?

Should I make my game free?

>programmer
So the guy doing all the work left with all the work?

Damn dude...