Its fucking time lads, let boost shit die with Forces and go back to the superior style while keeping Sola Sonica.
Its fucking time lads, let boost shit die with Forces and go back to the superior style while keeping Sola Sonica
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after what they did (or didnt) do with sonic forces i dont want them to ever make another sonic game every again
how will adventurefags recover?
sonic adventure 2 has a 87 tho
Shouldn't they focus on making a generally good game first, before they make a highly anticipated sequel to a sub-lineage of games that weren't very good to begin with?
and I'll be happy to compare it when SEGA makes a Heroes 2.
Adventure series had a change to improve on its gameplay setbacks, Heroes only had one game and never got to work out its kinks.
>Literal garbage and worse version score poorly
Wow what a fucking discovery.
>inb4 people say 06 is SA3 even though it's no more similar to SA1 and 2 then Heros or Shadow is
user, it's time you accept that Adventure 3 was an episodic series.
You will never get Sonic Adventure 3 as long as Iizuka is still in charge
>Unleashed
What, unleashed is a boost style game, not an adventure one. It only has adventure in the title because it's "world adventure", since each stage is based on a real world culture
Bumpu.
Sonic heroes and '06 come close to being good but are just so half baked. It just stings.
>Sonic 06
no
06 is about another year in development away from being good.
classic sonic just fucking blows in generations and forces, literally plays like shit
Back to your sonic inflation porn on deviantart, wackos
>Director's cut
everyteim
>06
it had everything it needed but time
>heroes
heroes is overbaked. it was left in the oven for too long and is over saturated with things it doesnt need
DX deserves that score
why do people want this?
it would be as bad as sonic 4
We'd have pretty good sonic games right now if they stuck with that and kept polishing its gameplay. Boost gameplay is some terrible phone game tier bullshit.
If it's made by Shit Team, yeah. We need a Adventure Mania, not SA3.
That image is all wrong.
Heroes is Sonic Adventure 3: Team Battle
Shadow is Sonic Adventure 3: Doomsday
06 is Sonic Adventure 4.
Unleashed is Sonic Adventure 5.
I wish Sonic Team gave more of a shit. Even grinding rails in SA2 was fun, since you had to gather up speed. Now you just boost.
>Sonic Team sticking to literally anything
What did the Dreamcast version do better?
I just want another Chao garden
No, it's the worst version. Instead of using the original release with less bugs, people always shitpost with the worst version.
Honestly, I never understan the praise that Adventure gemes get from some people:
>It plays worst than 2D games
>poor physics, even compared to crash or mario 64
>cringe story
>awful voice acting
>terrible characters/settings
>poorly developed adventure elements into gameplay
>camera
I give you that visuals was fucking great and music was a departure, but it was good, some segments of gameplay was nice, but adventure games was far from the solid gameplay of 2D Sonic.
This needs to be added by the way.
>Forces higher score than Mania
Famitsu is fucking retarded.
I'm not even a big fan of Adventure and I think it's about time they took another crack at that kind of design for Sonic levels.
It's already happened twice since SA2.
Sonic Adventure was the beginning of the end for Sonic.
Anyone who like these games unironically should promptly kill themselves.
>Twice
>Heroes
>Shadow
>06
>Unleashed
?
>Implying that the SA formula has ever worked
Sonic 06 and Unleashed. The other games aren't Adventure like.
>Forces on par with Generations and higher than SA2, Mania, and Colors
>Lost World at fucking 36
>Mania below Fire and Ice and Adventure 1 and on par with Secret Rings
Neither is Unleashed
It could work
It's just nobody knows how the fuck to make it work. It's not like the classic games where you could just copy how they did things and come out okay
No one has ever respected Famitsu reviews, since the 80's.
Unironically worse than any of the other 'Adventure 3's including 06
user, Heroes and Shadow are direct sequels to Adventure 2 and share more level design cues than 06 and Unleashed.
The question is, what's your idea of a good Adventure game? Would you make all the stages similar to Sonic's, just with the option to play as different characters, or would you add different gameplay styles?
Well for starters, they need to stop focusing on having all these different characters with different playstyles and just flesh out the Sonic gameplay. I don't want fucking mech levels or a shitty kart racer, I want a Sonic game.
Unleashed's development title for awhile was "Sonic Adventure 3" before deciding to call it "Sonic World Adventure" instead
Coming from somebody who doesn't care for SA1 or Heros, but has SA2 as their 4th favorite game of all time
>poor physics, even...mario 64
I've never played Crash, but I disagree. Even back in the day I thought SM64'a movement was sort of wonky. For it's time it's pretty amazing, but I prefer SA2's vastly. SM64 has really fucked up momemtum: He loses it for no reason half the time, mario's turn radius is absurd, and in general the controls aren't tight.
In SA2, Sonic is EXTREMELY responsive, arguably too much so, which is why people say it's too senstive, but with mastery this becomes an asset as you can control him exactly as you want to without any in game controls issues getting in your way, wheras with SM64 there's always momtum losses or mario's bad turn radius or other issues holding you back. This is similarly why I prefer sunshine's physics to SM64: It's far more responisve, tight, and fluid. Since you mentioned the 2d games, I also doon't like the physics in those games that much, I feel like it takes too long to build up speed and sonic's movement at low speeds isn't responsive enough.
>cringe story....awful voice acting
Bad voice acting for that era was pretty much the norm, it's not as if SM64's is any better, there's just less of it in that since there's less story. The fact SA2 and SA1 tried to do more engaging stories is a good thing. Granted, in SA1 the execution was so off it works against it, but in SA2 I think it works and pulls it off even if it's super cheesy. I think You personally jusst don't like the idea of detailed, ""serious"" plots in these sorts of games.
Also, the voice acting and over the top story is part of the charm, as is the jank in general.
>terrible characters/settings
>poorly developed adventure elements into gameplay
Clarify, not sure what you mean
>camera
Bad Cameras were the norm at the time, 64's is worse by far IMO.
You're not being specific. How would you improve how sonic plays?
Had Sonic 06 not lost half its development team and been given another year it might have been passable at best.
LIke Forces level. But not good. and still with a ridiculous setting and story.
>WTF, THIS GAME WITH MULTIPLE GAMEPLAY STYLES WITH THAT BEING THE POINT IS BAD BECAUSE IT HAS MULTIPLE GAMEPLAY STYLES
I love how all the people who complain about this can't even justify that the alternate gameplay styles are actually bad.
[citation needed]
I like both styles, but after the garbage fire that is Sonic Forces, I think it's about time they tried to tackle an adventure style game.
Thing is, I don't think Sonic Team can do it. The adventure games handled in a completely different way than modern Sanic games. Lost World was the closest we got to an adventure style controls in 3D with Sonic, but movement was still stiff and there was only three speeds, jogging, running, and spindashing..
If we are to get a new Adventure game, Sonic Team would have to play and replay Adventure 1 and 2 over and over again, and reverse engineer those motherfuckers until they memorize every nook and cranny of those games, understand how these games worked, why people so fond of them, and most impotantly, iron out all the flaws and imperfections found in Adventure 1 and 2. Because let's be honest, these games aged like fucking milk.
Idk, maybe figure out why Sonic clips through the ground if you hold the wrong direction when turning a corner before you start developing a stupid ass mech character and fishing minigame.
Unleashed is Adventure in name only.
Shadow is pretty much a direct sequel with similar level designs to boot.
I fucking wish dude.
Adventure was built from the ground-up for the Dreamcast. Adventure DX is jittery as fuck and casualized.
>love the fuck out of Unleashed because of the visuals, locations, music and many of the levels
>able to forgive and look past the worst parts of the werehog
>playing literally every side mission I can and collecting as many pickups as possible
>final segment of Dark Gaia
>getting my shit pushed in on the lame ass Super Sonic part
>quit and decide to start back at Eggman (where it saved) later
>Xbox 360 gets stolen
See this is the problem. Nobody knows how to make it work. It's not an easy solution, and when sonic team butchers something as easy to make as boost I can't hold out much hope for adventure
>haha le sanic game has aged liek milk XD
Back to YouTube, underage
When multiple gameplay styles are a focus during development, it inevitably results in a bunch of watered down gameplay because they never have the opportunity to polish a given playstyle to it's full potential. I'm not saying that Sonic controls like trash, I'm saying he'd control much better and levels could be much more than they were if development time was strictly dedicated to him instead of divided among a handful of characters.
I don't care if they make another adventure series title. I just want my CHAO GARDEN.
I just want a Sonic game with the kind of level design Robo Blast 2 and this Lost World mod has. Is it too much to ask for?
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Unleashed had the title of Sonic Adventure 3 for awhile.
Anyone here likes Lost World? I'm playing it and enjoying it
I still don't understand why they haven't just made a mobile tiny chao garden.
You could literally make this for them and they would probably fund it. SEGA's gotten pretty desperate for any kind of positive Sonic PR. See: Mania, Steam mods and self-deprecating humor.
Because Heroes blew dick
...
I want an OC only game with tons more customization options like body sliders and more species to choose from.
>Classic
>Adventure
>Boost
>Parkour
>Rush
>any random spin-off genre you can imagine
"Formula" doesn't matter if your game is being developed by Sonic Team with their current staff. There are no gameplay formulas that have ever been used in the series that are "inherently flawed" or "objectively shit" or any other buzz phrases that Sonic fans love throwing around — it's just that Bazooka and his chump circus wouldn't know good game-design if it fucked them in the mouth.
I don't even like Boost gameplay (going by what we already have), but there's nothing stopping a hypothetical Boost-style game from including good controls, good physics, actual challenge and little automation, 2D sections that either don't suck balls (preferably in the same fashion as Advance 2 or the Rush series) or don't even exist altogether, and finally, zones consisting of multiple routes that extend throughout almost the entire level and constantly intervene with each other, tons and tons of places where you can utilize slope physics, and a bunch of hidden power-ups and shit that you can find in obscure places by doing things like jumping on an upward slope at maximum speed or breaking through a suspicious-looking wall that you would never notice if you're not experienced with the level.
Top that all off with a great arcade-style ranking system in which you really have to know what you're doing to get an S-rank (thereby heavily encouraging you to git gud and come up with your own unique tactics), a story with a realized feel and tone that fits the series, good use of characters with excellent characterizations, good voice-acting and writing, outstanding-as-usual music (FUCK YOU FORCES), and a Chao Garden, and you have yourself the game that saves the series. Now, obviously this will never happen anytime in the foreseeable future unless Sonic Team is miraculously recasted entirely, but at least we can still dream.
Why is Iizuka Jack and not Aku?
Maybe we just need to remaster this gem.
My entire point is that fragmenting dev resources just to have varied gameplay as a selling point is beyond stupid. Look at the mainline 3d Mario titles, you have 1 character, and they spent ALL dev time figuring out how to polish that shit to the nth degree. They do the exact opposite with Sonic and put multiple characters as a prime focus even though it has never worked for them, I'd say it's pretty clear why they've never made a breakthrough.
because taxman/aku beat iizuka/jack. it would not make sense for iizuka to win because forces failed
>Black Knight below '06
Report to the gallows my dude.
>06 sold like shit
>Adventure-style died
>Forces sold like shit
>???
it's fucking time for Sonic Advanced Mania, Rush 3, and Sonic Battle 2 lads
I never realized just how retarded Famitsu is until this image
it's amusing to imagine that it's from Iizuka's twisted perspective
>while keeping Sola Sonica.
>not wanting the entire traditional crew+Metal
fucking shoot yourself
What's the matter, can't handle a little bit of truth?
>thinking Sonic Team is going to make Adventure 3
>thinking making an Adventure 3 with the current Sonic Team would be a good thing
I really wish people would shut the fuck up about not just the game but also the fact that this wouldn't be a good idea at all.
Sonic 06 was unironically sa3. It just fucking sucked in every way
>Rush 3
That's basically another boost game
not that I'm complaining
Rush Adventure was pretty fun
shame about the inferior islander music
>Its all i want
Release it, so i can die please
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(You)
>twisted
iizuka did nothing wrong
Iizuka directed the Adventure titles, he could probably do better if he went back to the director's chair.
>In SA2, Sonic is EXTREMELY responsive, arguably too much so, which is why people say it's too senstive
Is another way to say it was bad. An overly sensitive control is never a good thing, there should be a balance. Controls was slippery as fuck.
>Bad voice acting for that era was pretty much the norm, it's not as if SM64's is any better.
I dont know how old are you, but even for that time the voice acting was critized A LOT. I preffer to read before bad acting/voices.
>Bad Cameras were the norm at the time, 64's is worse by far IMO.
64 levels was more simple than adventure, cameras was shitty in both, but it was a bigger trouble into the complex structure of Adventure levels.
Also, collision detection was a pain in Adventure games. Blame the engine.
>Thing is, I don't think Sonic Team can do it. The adventure games handled in a completely different way than modern Sanic games.
That's why is right in that the smartest thing Sonic Team could do is remaster SA1 and 2 so that the team get an idea of what worked, what didn't, what can and what can't hereon.
Boost has only ever been a crutch to avoid getting that bad leg looked at, it's not going to get better the longer it's ignored.
I don't even need a SA3 myself, the next game can just use what they learn from the remaster for Sonic's gameplay, but at the very least I want a show of faith that Sonic Team not only is willing to learn, but can and don't just want to get lazier.
And to be clear here, when I scold laziness I'm not demanding they work tirelessly for something that might not pay off, by all means like I said if they perfect Sonic's gameplay so that it's actual gameplay and just recycle that hereon I'll be content if it's that plus a gimmick as they tried to do with Boost, but the gameplay can't be Boost because that was never a perfection, that was a parody of Sonic gameplay. It's the most paper thin idea of him (Speed! Hold right to win) exaggerated for spectacle. I tolerated it as a stop gap with the idea they'd eventually build on it, but the longer it's gone on the less likely that seems.
>Is another way to say it was bad. An overly sensitive control is never a good thing, there should be a balance. Controls was slippery as fuck.
I'm not saying it's perfect, it's absolutely overly sensitive for newer players and could be improved so it's better for new players without impacting the utility for expierenced ones, i'm simply saying it's not nearly as bad as people meme about and having overly sensetive controls (SA2) is preferable to having controls that aren't sensetive enough (SM64)
>I dont know how old are you, but even for that time the voice acting was critized A LOT.
I'm aware, the controls and camera were crticized back in the day too. Which is actually part of my point: People say SA2 has aged, but it really hasn't: All of the issues people say the game has now people said back then too, but back then people also said the game was fun in spite of those flaws.
I'm not saying SA2 isn';t a flawed game, it's obviously and blatently flawed as fuck: It's janky and lacks any sort of polish, but it's a fun game in spite of those flaws, and that's what's changed between then and now: Nowadays, people don't go "Yeah, it's janky, but it's good despite that", they just go "It's janky, that makes it shit". I also obviously think how bad those flaws/jank are are overstated.
>64 levels was more simple than adventure, cameras was shitty in both, but it was a bigger trouble into the complex structure of Adventure levels.
I'd actually argue that the camera issues popped up more in 64, but i'd concede the consequences for a camera fuckup are far greater in SA2 thanks to the level design (as you say) and you more likely to be over bottomless pits or be moving at high speeds). But the more I play SA2, the less I really think the camera is an issue. You learn to know what causes the camera to bug out over time, same for the controls, wheras with SM64 I feel like no matter how much I play it they still get in my way.
But aku has the crazy japanese accent
What really makes a game a Sonic Adventure game is Naka Producing and Iizuka Directing and doing Level Design. There are only four games like this.
Sonic Heroes is Adventure 3, because it is the third game with the "Sonic Adventure era" core staff lineup.
Shadow the Hedgehog is Adventure 4, because it is the fourth game with the "Sonic Adventure era" core staff.
Sonic 06 is really its own thing. It's the first major reboot since Adventure 1, in terms of both core staff and plot.
Sonic Unleashed was yet another reboot.
Next game should focus on our boy's redemption.
Utopia. Turn Utopia into SA3&K. That's all I want from Sonic from now on.
Look at this spacing. gb2redditcuck
...
But then that's just Shadow again.
This looks vastly better than it ever had to be. 3D level design is seriously what Sonic needs the most. That shouldn't even be a question for 3D Sonic games even but here we are.