Random crits are fair and balanced

>random crits are fair and balanced

Other urls found in this thread:

youtube.com/watch?v=0V5eq4IQ6Go
youtube.com/watch?v=-9ZI9kMsvRQ
twitter.com/NSFWRedditGif

Said nobody ever

If it's in the game it's fair

what do you mean? random crits exist in real life?

>still playing tf2 when the superior OW exists

Enjoy your hats and random crits lmao

>still shilling OW when it's not even any better

I really want to play some tf2 but I have to cook din dins right now

FPBP

At least it has sexy waifu's like Mercy

>play poker
>cards are distributed randomly
>opponent gets better hand than me
Game is so unfair

>kills guy with a random crit
>faggot spams "random crits are fair and balanced" 100 times in chat
>low score sniper gets a lucky headshot on one of the top score players
>spams lenny face in the chat
I love and hate these faggots at the same time

>Shilling OW when the balance is utterly fucked and the devs don't care anymore
Still waiting for people to realise LB is an actual game, fucking allow a Free option already Cliff you hack

First post, best post

>pay for ow
>get banned for picking the same character too much
Hah fagola

fpbp

they are not the same.
Besides playing Overwatch when Paladins is better and free is a stupid

>paying for OW
>not just fapping to the porn
Phag

At least for rpgs, I feel that misses and crits should be tied to abilities or at the very least equip effects - not just an innate 5% or whatever.

>t. soldier/demo main with pocket medic in pubs

Shit like that is why you don't play games of chance.

>poker
>game of chance
Wow, guys who consistently win at poker and make six or seven figures off it must be working some kind of black magic.

Yeah. You get punched on the temple or fall down the wrong way there's a chance you die.

Billy Mays died of brain bleeding from lightly bumping his head on an airplane.

It's 2% for normal weapons and ramps up depending on how much damage you did in the last minute. I'm defending them,but I think they require a bit more effort than people give them credit.
Melee crits are total bullshit though. Especially on something like the Skullcutter

I blew air out of my nostrils, nice one op.

I have, in my lifetime, apologized for a random crit.

Poker is entirely designed around the randomness. The game requires the skills of knowing your chances and bluffing your opponents to maneuver around your bad draws. Also, the amount you lose if you fail due to bad luck is what you bet. This can be very small in most cases.

Team Fortress 2 is designed around being a first-person shooter. Random critical hits are just an unecessary add-on. The game has ramp-up mechanics to encourage you to fight at close range, but this is where you are even more likely to be decimated by a random crit. Random critical hits usually cause death, which can have a big impact on your team's outcome.

youtube.com/watch?v=0V5eq4IQ6Go
youtube.com/watch?v=-9ZI9kMsvRQ

Intelligence, Charisma and Vitality can all lower the chances of a Critical Hit landing on you by an unknown percentage but if you were fortunate enough to put your points into Luck early on you'll be able to survive some ridiculous stuff.

>he just wanted to show his new tissue able to sock up blood before it even spill out off your body
F

>that unnecessary apostrophe

>Extra Credits
Your post was good until then, but come on man.

Is it fair that melee weapons crit? Their high crit chance is a big reason why people reach for melee in the first place.

that's not random you just perceive it as random because you're a noob.

all blizzard games are designed the suck the soul of its players.

why do you think everyones pissed off and depressed all the time in blizzard games? well, either that or a featureless zombie that has lost all will of its own.

ABSO-LUTELY

What's wrong with them?

not in multiplayer games with aim-based shooting or action-based melee combat

they're cool in single player games and/or RPGs though, especially when they come with some neat effect

it isn't quite random, but

if it didnt have random crit then spy would be indirectly buffed, and if it was 100% crit all time then demoknight would rape everything

as it is now it isn't that bad (except for those times you never seem to get a melee crit no matter how many times you use it or when the opponent get 1+ crits in a row)

I don't disagree, but the argument you're making is no longer about fairness, but how well randomness complements certain game designs. Critical hits aren't unfair as long as all players have an equal chance of getting them, but they can decrease a game's competitive enjoyment by being poorly utilized.

Why is ctf_well not a thing anymore? I miss it.

The problem is you can't put all these possibilities in a game that's why crits exist.

If I had to decide, I'd remove random crits on everything except melees. Getting in melee range against an enemy with a melee out is idiotic, and getting in melee range of someone and failing to kill him before he gets his melee out and shoves it in your face is even more idiotic. So I really wouldn't mind.
Except for demo's swords because getting oneshotted by a tank 200+ hp demoman with resistances up his ass that missed his charge but then gets a random crit would be bullshit. So they're fine as they are.

i really love this meme and i've been here far too long

I mean, it's my personal opinion that randomness is a crutch developers rely on when they don't know how to make their game more intricate.

The game itself should be unpredictable just by virtue of the way the game itself plays.

>At least it has sexy waifu's like Mercy
>waifu's
That's not how you write English. Do you also write "game's", "anime's" or some other stupid shit?

I could have written it myself in the time I spent searching for it, but here goes.

Randomness has some uses. I don't really play competitive games myself so I'm not aware of any examples, but I can imagine a competitive game where you build characters utilizing critical hits well by allowing players to create builds that specialize in having really high critical chances, like you can in a lot of RPGs. This would be fine because you'd have to balance the character, taking tradeoffs in other characters for the ability to regularly score 1 hit kills.

It's certainly not well utilized in games like TF2 and Pokemon. All I'm saying is it's not "unfair."

They are fair, but I'm not sure about balanced.

jesus, that was one of the worst written posts I ever made. hopefully the gist is clear.

>that tick rate
>those hitboxes
>that p2w
>Better

>only play custom games like deathrun and saxton hale in TF2
>sometimes prop hunt
>play normally every now and then
>kill some guy with a direct hit rocket, it crits
>guy spams "random crits are fair and balanced"
>tell him "mad cuz bad"
>types out an essay in chat
>tell him tl;dr
>spergs out

Yea, I don't disagree that randomness can't be used correctly.
I just think it's bad in any game that has direct character control. It should ONLY be used when you don't directly control your character, like an RTS or JRPG for example.

I mean they can be relatively balanced. CAN, they certainly aren't in TF2. Now for example if a unit produces a very high amount of attacks over the course of a fight that cause pretty much the same damage then a crit factor for each of those shots would most of the time work itself out to be just about the same, but at which point there's not much reason to have them over a smaller constant damage increase.

There is also the fact that some classes benefit from crits far more than others. Crit rocket is devastating, crit revolver will go unnoticed most of the time.

>p2w

They represent the random shit and clutch moves that occur in a fight. How dumb can you be.

Have they changed the way minigun's crits work? Last time I played they were still fucking insane, you think you're good trying to traverse an open field with a heavy too far to damage you significantly then all of a sudden you're dead, sniped by that same heavy.

valve only said random crits creates those fun unexpected moments

but they never said it was balanced

Random bullshit like crits lead to memorable moments while playing video games
You remember those times a lucky crit saved you or you when you got completely screwed over during a really good run

It's not good for tournament play but I feel it makes the game more exciting to play

Literally never fun.

>I AM SO ANGRY

Nah, they said it was to break stalemates

Once in a thousand they create a cool moment, like that time I reflected a crit rocket to the enemy mvp and his pocket medic that were steamrolling us, yes.
But most of the time they're just pure bullshit, undeserved kills/deaths that absolutely don't feel memorable at all.
>soldier's rocket #2584 directed towards the payload
>it's a crit and wipes 4 players without a chance of fighting back
sure, really memorable

Random crit bullshit tiers by class:

FAIR AND BALANCED:
Soldier
Demoman

ACKSHUALLY MELEE CRITS ARE COMPLETELY FINE
Engineer
Medic

FUCK I MISSED I NEVER FUCKING GET CRITS AND THE ONE TIME I DO I FUCKING MISS
Spy
Scout

SHIT WHY THE FUCK DO I ALWAYS GET CRITS WHEN I DONT NEED THEM
Heavy
Pyro

WHAT THE FUCK ARE RANDOM CRITS
Sniper

>The game has ramp-up mechanics to encourage you to fight at close range, but this is where you are even more likely to be decimated by a random crit.

Spy + backstab

Game's a shooter based on twitch reactions and skill. It's a rocket, not sockem boppers.

>providing option of using $ instead of time in game
>_2_?

>crits from heavy are needed for long distance and are awesome for clearing areas.

...

>*crits trigger on the last bullet you fire after you already killed everybody*

What exactly is a 'random' crit? Any game I've played either uses percentages for crits, which are not random mind you, or locational damage, ie headshots.

Except what I said was correct. Almost every single weapon in the game has ramp-up at close range and fall-off at long range, causing fights to be more efficient at close range. The only weapons that discourage close range combat are explosives (due to blast radius), sniper primaries (due to no ramp-up or fall-off) and the Crusader's Crossbow (due to inverted ramp-up and fall-off).

>Any game I've played either uses percentages for crits, which are not random mind you
No videogame is able to actually make actual random events happen because computers are deterministic.
You perfectly know what's meant when people say random in videogames, of course it's a percentage to cause a critical.

random in this case means "bizarrely unintuitive and impossible to calculate because proper informational context is lacked by the player since the computer has information it does not share with the player."

what the fuck are you talking about, i hear this in EVERY match i play
most people have it bound to a fucking key

Lets remove RNG from every game ever and we can have a fair, bland, boring and soulless game like league of legends or some shot. Sounds great

>let's put a mechanic made to fuck over a player and put him in a 20 seconds timer during which he can't play just because the machine picked a certain number
fuck you and your shit view of what's fun

on that note, having a game where you can actually see when you're going to Crit with the Critical Chance Algorithm would be hilarious. Especially if you could see their crit chance above the players heads.

so you basically try to control encounters so that you're fighting them when they have no crits but you have lots of crits.

RNG is lazy game design. There are ways around it, but it's easier to just roll some dice.

>Playing TF2, not T2.
>OW
That competitive game with auto-aim? Maybe they'll include aim-bots in loot crates next.

>12 players just on defense alone.

>SHIT WHY THE FUCK DO I ALWAYS GET CRITS WHEN I DONT NEED THEM
>Meanwhile the enemy heavy gets crits every time he gets ubered

>tfw i wanna play with Sup Forums but i haven't got time to do it when a server its up

Fakest post ever

Literally every match you find now, a guy will brag about it

>not critting with every shot
I knew this board is casual as fuck but damn

>last time I played TF2 it was still paid
>try it out again last week
>contracts
>servers where no one is doing anything
>controls feels really weird, feel like there's a delay whenever you shoot (especially with soldier)
>doesn't feel nearly as good and rewarding as it used to feel

Maybe it's time to stop playing videogames.

most of these are on your end
maybe you should stop playing

>entirely random
how is it not fair lmao

Unless you take a weapon that's designed around not getting random crits, you have just as much chance to crit as the person firing at you. It is fair and balanced because literally everyone has the same chance at getting them you fucking mongoloid. The weapons that don't get them are designed in such a way to give you something to counteract the loss.

>Contracts
>Bad
What are you on about boy?

it really would be a novel idea if you could see when your opponents had a crit ready to fuck your shit up with

Post the link version. Fucking slays me every time.

I'm making a RPG where all your characters have a 5% innate crit chance but they can boost it up with items, rings and skills. Some abilities cause special effects if you crit while using them. Am I doing crits right?

...

Partyvan is up literally every night

Ults and abilities giving free kills are worse than crits.

debate me faggot.

I personally think that any RNG relating to damage/effects is doing it wrong. It's better to tie crits/effects/etc to conditions within the battle rather than random chance. Chance doesn't reward smart/skilled gameplay

hey Sup Forums
yore
ugleh

They aren't random crits, they're random opportunities to do the same amount of damage as their real life counterparts

Hey mate
watch
yer
head

In the commentary they said that random crits also reward you for playing well. Essentially, the more damage you do in the past 20 seconds, the higher crit rate you have

Faster

yore
ugly

>playing Spy, disguised as Pyro
>see an Engineer with his sentry set up down the hall
>he shoots at me
>jump up and down and say "Thanks!"
>he stops and goes back to maintaining his sentry
>backstab him and sap his stuff