Games that killed their respective series

I'll start

well, this goes to all sequence valve has made till now

Valve killed all their series themselves

>dude games with two games in them, the uh, the second game killed the series
what

While it was normified to all hell, portal 2 is still a really fun game and has a great soundtrack.

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Portal 2 introduced me to The National who are now one of my favorite bands

>le epic meem that MGSV is a horrible gaem

stop
it hurts too much

how did it kill the series, if anything it was an upgrade with better puzzles and length, please explain it brainlet

how the fuck was portal 2 "normified"?

Puzzles requered less thinking. Try to play both of portal games again and you'll notice how in 1 you had more freedom and ways to solve them. I still like 2 though.

Portal 2 was boring and the last game Valve made.

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Only the last 5 test rooms were remotely challenging, and then the game gets linear

What are some really good and challenging portal mods and maps? I already beat portal prelude

Warlords of Draenor

Just like L4D2 and HL2 episode 2 killed their series.

Try Portal Stories: Mel. If you can stand the cringy voice-acting, the puzzles are challenging.

The game died long before that expansion.

No, Valve games died because of steam.

True but at least the previous expansions kept the MMO features intact. This expansion might aswell could have called it Warlords of Farmville

What did Valve themselves even do after developing half life and throwing money at skilled modders?

>We will never get a Zelda game in the original format ever again

feelsbadman

too obvious

>set whole game in the 70s
>cave johnson is the antagonist
>twist at the end is that he's dead and you're listening to recordings
>caroline being glados is a fun easter egg
There, fixed it.

>better puzzles and length
HAHAHAHAHAHAH no. None of P2's chambers come anywhere close to being as long as 14-18

>Killed the franchise.
>The best GAMEplay of the series.
>Only troubles were the maps and variety of missions.

'k

wasn't portal always linear though?

>the last game Valve made.
That's where you're wrong kiddo.

MGSV didn't kill the Metal Gear franchise user, Kojima and Konami falling out over Silent Hills did.

Made by Hidden Path
Last Valve game is Dota 2

I think he means in some of the 'story' sections where it's literally a case of 'look in the distance for a white surface and portal to it, repeat'.

>only troubles was 95% of the game

Yup pretty sure it's shit.

HMMMMM

>give the job to a company with the stipulation that you still get a developer credit
>WOW GUYS VALVE MADE CSGO
You're fucking retarded

To be fair current CSGO is more Valve than Hidden Path at this point. Tons of assets were remade, tons of stuff was added and balancing of everything has been completely redone several times over.

Hidden Path was responsible for porting CS:S into the newer engine. Valve took over development of literally everything else afterwards.

>better puzzles and length
puzzles were dumbed down due to valve's retarded playtesters
it was a 6hour game at full price.
Most of the playtime was forced unfunny dialog and not puzzles

>The best GAMEplay of the series.
Keep playing CoD, goy.

>Look at me, I'm totally still a stealth game (made for CoD tards)
>Yes, I give out S-ranks even when you killed people
>And the guards are so short sighted, it's not even funny
>And even when you are spotted, you get ultra-mega-slow-down
>And there are no difficulty settings, because piss easy is just right for CoD tards
>best gameplay
fuck off
wait, try to play MGS2 and 3 on hardest difficulty and then fuck off.

>t. never played the original Zelda

>95% of the game
>Not around 40%

They only shit really shitty part of TPP was the very beggining.

>Can't turn off portal funneling
>No momentum skips
>Energy pellets replaced with the laser (doesn't instakill, doesn't break over time)
>Humor is loud and in-your-face, completely fucks up the HL universe for the sake of being Reddit
>Every chamber only lets you put portals exactly where you have to, including the final boss
>Final boss resets the timer with every core
>Adhesion gel cut because it was too confusing for testers

Factually incorrect.
For any actual MGS fan, MGS5 is a fucking joke.
MGS4 was already a joke, but at least it had Hayter. MGS5 got nothing.

>Lifeless empty world, which is not even open
>fully retarded AI
>piss easy
>No Hayter
>shit story
>forced helicopter flights, that you can't skip
>shit boss fights (let's pretend these are even bosses)
>simplistic missions that are then even copy+pasted, so you can play them over and over again
>shit twist, that anyone with a brain was expecting right from the start of the "game"
>retarded tutorial sequence (AAA "quality")
>retarded repeated tutorial sequence, because fuck you
>regen health, because it wasn't CoD enough already
>cuck voice actors, that should have hero'd themselves years ago (for example Troy "the retard" Baker)
>literal whores wearing whore costumes
But it has flowers to pick up while you fagget are waiting for the heli to pick your sorry ass up.
10/10

>omg an open ended Zelda game! It's just like the one on the NES from thirty years ago!

No, Valve's obsession with microtransactions killed the series.

>completely fucks up the HL universe
It only showed that not everyone was a failure like Black Mesa.

Yes, also another of TPP's problems thank the open world meme for that.

Kiefer was great on every single tape, you got to admit.