Item has a 1% chance to drop

>Item has a 1% chance to drop

>it's illegal to murder people in real life but not in video games

>attack has a 1% chance to crit
>crits

>Rare enemy with rare drop

> 1%

fuck the flan princess. fuck her hard.

>single drop for a quest seems fairly common
>try to do it
>it never drops

>throw master ball
>it misses

>implying 1/100 chance is bad
this is one of many worse examples.
I can't remember the game, but there was a drop were you had to bypass three or four different rngs in order to get it.

>Throw ultra ball
>You missed the Pokemon!
>Repeat by how many ultra balls you have

Gen 1 had some bullshit mechanics.

>item has 10% chance to break on use

50% in 68 drops

I'd break her pusy if you get my saying

>item is pre-order/event only and broken

> 97% to hit

>RNG rares from dungeon chests.

>In a offline RPG.

This is not how it works

I got the sword of kings on my first playthrough. I dont think Poo ever even attacked physically.

>15% chance to do 4x the normal amount of damage

Aww. I love that look.

thats nothing

(1 - (.99)^68) ≈ .5

>1/64 chance for enemy to spawn
>1/64 chance for item drop
>you need 5

It exactly is how it works assuming he means "68 rolls for the item".

>material has less than 1% chance to drop
>you need 5 of them to craft one weapon
>the bosses are designed around fighting them with the stats you'd have with the weapon you're trying to craft
>you can only fight the boss once a day
>this style of content lasted for two years

Why were you so desperate to kill the playerbase, Vindictus?

The look of easy prey? Me too, mango.

>Need a dozen different 1% drops to craft an item

>one time post game boss

I can't imagine anyone's reaction on getting one of these to drop.

>1% drop chance
>"just kill 100 enemies bro, lmao"
"""american""" education at it's finest

>Character has 1% to drop
>Drop rate wont be increasing to 3% for another 7 months

>tattoos
>knife scars
Rather go check out that big bootied broad in the back.

You mean

>material has a 1/800 chance of dropping

>It's surprisingly NOT Final Fantasy XII
What other games do this?

Happened to me earlier. Took me an hour+ to get a Rune Sword from the Dodo BIrd in the Reverse Castle, but then I got Cassaegrims almost immediately.

Fucking Castlevania

>1:35219, but only for the first kill
>1:53078 for all subsequent kills
>takes around 3 minutes for each kill, and that is being very optimistic
>every other monster that drops the item is around 1 in the hundred thousands, 1 in the ten millions up to 1 in the hundred millions

Death's Web is a mistake.

You know nothing.
"On average, it is looted once every 10 years per game world if the special raid is killed 100% of the time." Amazon shield in Tibia

n-no! And Heather becoms stronk!

>need 100 teeth from a monster
>monster model has well over 100 teeth
>never drops any teeth on death
>drops only 1 when it does

Don't fucking remind me

>Crimson assassin has like a 1/5000 chance to appear
>The cool realistic looking uzis have a 1/400 chance to drop from them or something equally ridiculous

what a fucking nightmare

That 1% drop rate is irrelevant though, you can use a Water Candle and Battle Potion to spawn zillions of enemies, especially the ones that come from Jungle enemies. You could even run 30x spawn rate and use those to make it something like 75x spawn rate.

At least killing Baal was the best way to grind XP.

The master ball can't miss. It overrides the normal logic used in capturing pokemon and automatically catches no matter what. The only way to waste it is by trying to catch another trainer's pokemon.

I was about to tell you about how it could miss in gen 1, but apparently that wasn't the case. I was thinking of 100% accurate moves instead, which have a 1/256 chance of missing anyway.

>millennial generation had a 1% chance of being this mentally ill

who is this cream dream
who is this muff puff


Also, how do we stop these Nintendo switch bait / marketing threads

Tibia is a fucking mess of extremely low drop-chances and literally only once dropped items and that game has been out for fucking years.

You are like a little baby

>monster respawns once per 3 days
>the item drops only from him at 0,02% chance
>it's MMORPG without instanced content so it's one monster for the entire server
>items from killed enemies drop out of their body and who clicks on them first has them in the inventory

why are tattoo so disgusting? and the more 'minimal' they are the sleazier they seem

Because you're a little baby