You are tasked with making the coziest video game ever made.
What do you put in it?
You are tasked with making the coziest video game ever made
Other urls found in this thread:
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
myredditnudes.com
twitter.com
It takes place in your grandpa's study and you play easy puzzle games like pic related while he sits in a wingback chair by the fireplace reading a book about WW2 and smoking a pipe and occassionally clears his throat.
also make it during the winter with it snowing outside
>What do you put in it?
cocks
Make the setting your pic related and make music for it that sounds like this.
and you can hear a grandfather clock ticking in the background.
Moderately paced progression of something you can relate to, and be proud of once it's finished. Think Harvest Moon when you harvest crops for the sake of house upgrades. Also, relatable characters, possible romance options, good lighting from lamps, fireplaces, and things like that, Really good weather effects, multiple fully fleshed out towns you can move to, provided you're not feelin' the townspeople you start in, or the area isn't the visual style you like.
Thinking about it, I'm just describing what I want in a Harvest Moon game.
Snow.
A warm place to hide from danger.
Soft music.
Kind girl.
3d exploration game. No combat. Max budget for sounds. Different maps. Maybe toss in a treasure hunting mode.
So take your picture, all the shitty white lights are now the old orange ones. And that empty shit in the middle is a park with trees.
plants
>All those bugs
A grave.
I really like this.
yea bugs too
First person life simulator that takes place during winter
Would it be comfy to be hearing far away gunshots at times?
and only winter, unless Spring and Fall have equally comfy visuals/music?
A fire place and waterfall in every room
VR game where ur under a blanket fort w/ a piping hot pastrami hoagie, and your hanging out with your two bests VR friends: Smoking hot teal-haired pink eyed anime babe: Anime-chan AND Psuper Psick Psychedelic CHARLES with his virtual legal for recreational use marijuana cigarrettes (hand rolled) and his acoustic guitar. He might let you borrow his tamborine to play. The goal of the game is the finish eating your hoagie without waking up your mom
Cute lesbians
Fine cutlery and intricate mahogany moulding
Make it in the same artstyle as Legend of Mana for the PS1. Your house in the game is one of the comfiest locations in vidya, and the fact that you can both adopt a couple of orphans to help you take care of it, as well as gradually expand it with an orchard, forge and golem workshop all make it even greater
Cold rain. Nothing but rain. Perpetually raining.
Harvest Moon but with The Witcher 3's engine, real-time day/night cycles and a weather system based on real world weather patterns. So if it's night-time and snowing where you are, it'll be so in the game.
little inferno but with better graphics, cozier artstyle and more atmospheric (cold winds and snow outside your window, etc)
and wood to burn instead of weird stuff
Looks extremely non-interactive and fake. Like a painting. Pretty soulless if you ask me. Not comforting or natural.
Winter, detective game where you go around solving mysteries. Imagine a sort of Blade Runner feel but contemporary, full on winter and no murderous replicants. Nothing too terrible, but enough to keep you interested. You review the evidence you find at home/police station with a comfy fire. Open world with stupid unnecessary shit like buying a hotdog or getting a pack of smokes. You can drive around with your car with comfy music like Otherwise you just have amibent noise like the wind blowing or cars driving in the distance.
That would be hella nice.
snow is comfier than rain though
Make it a small town in Oregon or Washington with interesting and cool townsfolk and you have my money.
Holy shit yes I need
Yeah, I was thinking something like that. And I really like forests so a cabin and woods would be required too. Would make for some interesting detective possibilities too
>inside and outside areas
>periods where it is safe to go outside, and periods where it is extremely unsafe to go outside
>there's a main goal, but there's no rush and you can also just play it like a sandbox to fulfill other goals
>a decent amount of effort must be employed to create safe areas
Is the rain a little Heavy?
I make a mining game on a cold asteroid with lolis
the low hum of the machines and the big parkas to keep the cold out since the heating elements break sometimes
and of course hot cocoa
I really just want a Deadly Premonitions sequel
I've gotta get through that. I played for a couple of hours but my 'tism made me keep checking every corner and door (the hotel meant trouble for me) which wasn't very fun. Is it comfy though? I remeber what I played being too bizarre and spooky for comfiness
closest we have to a twin peaks game.
this sounds great. How about some ideas for mysteries?
>investigating a money laundering scheme going on in town
>When you solve it, your invited by a family that was wronged by it to join them for dinner
>A school-aged girl lost her cat and needs your help, she knows it's not much but she offers to pay you with her piggybank
>there's actually a decent amount saved up in there (maybe eighty bucks). But you're not seriously going to take a little girl's money, are you?
>You have the option of treating her and her cat to a free lunch afterwards
>Investigate an ongoing political conspiracy to keep a less-than-effective mayor in power way longer than he has any right to be
>Investigate a cold case of a mother's missing child
>The child turns out to have been kidnapped but escaped, though hopelessly lost for years in the woods.
And then the sole, nerve-wracking, tense case:
>Secretly timed case that culminates into you stopping an assassination
>After succeeding, you're declared the best detective on the force and the whole town throws a celebration in your honor.
nah it should work like Jojo part 4 That culminate in you killing the serial killer that the mayor used to kill anybody who opposed him in legislation. Maybe his crazed brother/sister that he convinced it was for the good of the family. And you moping up the money laundering scheme and taking down other corrupt guys in the mayors cabinet leads the killer after you and you have some pretty close calls.
>Inside parking garage in deep underground bunker
>Hear sounds from the surface that sound like Gundams suplexing each other into the earth
>You're so deep underground that you aren't in danger
>game ends with you getting whacked by another assassin since you've disgruntled the agency that sent the first
>Secretly timed case that culminates into you stopping an assassination
would be really cool, but man would it suck to have someone you could've saved die because you took your time in a game that presents itself as being chill. that ain't comfy, but it is cool.
The others are great though. I'd like there to be a missing child case where the kid ran away because he didn't want to do his chores or something and you finding him hiding in a cabin and having a heart to heart with him about his parents and life. Improving the town in small ways like this and then having him say hi to you if you meet in the streets would be gold
>I'd like there to be a missing child case where the kid ran away because he didn't want to do his chores or something and you finding him hiding in a cabin and having a heart to heart with him about his parents and life. Improving the town in small ways like this and then having him say hi to you if you meet in the streets would be gold
Nnnnnngggh! Oh, god, yes.
You really gotta do that?
Something like Hitman Blood Money but with better ambient music/noises/sound design.
You look the assassin in the eyes. He's heard all about you and the good you've done. You say nothing, but he nods. His eyes are attentive, but you can see a tired look in them.
Quietly, he speaks.
"I'm sorry. It's business."
Bang, cut to black.
There's comfy to be found in melancholy, but I think that stuff is too dark for comfort honestly. Keeping it grounded and making small problems feel big would have a greater effect I think. A big conspiracy involving assasins doesn't really happen everyday, but a murder as the final case could be done well. Maybe the murderer is a sympathetic kind who felt like he didn't have a choice or something.
desu I just feel like assassins and psychopaths aren't very comfy, but they wouldn't ruin the game either.
>desu
Oh wow I didn't know filters were back
The sequel opens with headlines of the detective found dead in his home.
Your first case is investigating the murder.
Cold, harsh external environment
Completely safe/secure internal home with ambient wind whistling
Good lighting engine, warm glowing lights
Little sounds are accurate like the crunch of snow and the sound of leaves underfoot
Honestly lighting/art and sound are most important
Not necessarily a comfy game, but a comfy element in a regular RPG. There are a bunch of rooms scattered around the world map where you take a break from the main quest. Inside, one of your party members is somehow lazing about, enjoying themselves, with really calming music. Making coffee by hand, reading a book upside down on a couch, practicing their dramatic voice for announcing their attacks, and so on. If you talk to them you get a little interaction that gives you more insight into their personalities and motivations, while having nothing to do with the quest at hand. If you get all of them, during the "...and you" of the credits the characters wave goodbye. These rooms are also where you're ambushed by the party with a surprise cake on your birthday.
Set in a beautiful seaside town in Europe. It's an alternate time line in which the great War never happens, set in 1928. You're a simple delivery boy/girl moving small packages and letters through the city, your deadlines dictated by the tolling of the bell tower in the center of the city.
>Set in a beautiful seaside town in Europe. It's an alternate time line in which the great War never happens, set in 1928. You're a simple delivery boy/girl moving small packages and letters through the city, your deadlines dictated by the tolling of the bell tower in the center of the city.
I tried to make something like this, except in a different setting. I had the half the game mechanics programmed but then stalled when trying to figure out an art style. Then my hard drive died and what I did make was lost.
Man, that's sad to hear. Hope it didn't bring you down too much.
Make the grandfather clock its own model, incredibly ornate and detailed. Something like the clock in Whispers of the Heart. It doesn't have to have a huge spectacle for the mid-day chime, but a nice deep chime to speak the hour would be top comfy.
one day I'm gonna make a VR game where you travel through and chill in comfy places. All of the locations will be photocopied from the pics I find in comfy threads. even the fictional ones. I have hundreds of them. There will be a "vibe map" where users rate locations. It works like a topography map but it shows where the comfiest places are and which direction to look in the location to get the comfiest vibe. Complete with user generated soundtrack and a feature that allows you to modify colors and lighting with after FX. want maximum comfy? change the sky to pink, put time of day to sunset, make all streetlights a blurry blob and give your field of view a faded/blurred after effect. take dank ass pictures with your personal device that has some of the settings of actual nikon and canon
I'll call it Zone
and everyone is gondola
neon lights and not a single human in sight
A walking simulator set on Friday night in the early 90s. It takes place in a small part of a larger city. There are different shops and restaurants you can visit. You'll have a room at home or an apartment nearby you can return to. Just about everything is interactive. All doors/windows open. Reasonably destructible items are destructible. You can explore everywhere accessible to a normal, non super powered person. There are NPCs with routines who are dressed period clothes and use old slang. You can go back to their house if they live nearby. Radios are fully functioning and feature real music and talk shows of the period. There is some wild life (mainly pets and some wild birds/squirrels). There's TV but only a few channels and it shows old commercials and shows. If possible, maybe even a few old 2D SNES games are playable. There are computers and internet. You can chat with other players and make posts to text boards. Maybe there's an arcade with minigames like table soccer, air hockey, darts, etc. Maybe some old arcade games too.
The main point is to create a fully fleshed out but small environment. Very detailed and nice looking, with lots of interactivity. Memory is conserved for all the music, videos, and minigames that would accompany it. Limited network play.
I wanted to do a fast food place, pizza place, video rental store, arcade, music store, and maybe a bar. Plus player home and NPC homes. Sewers, roof tops in the area. You'd be able to fully explore each place.
Was wanting to do this as a major portfolio piece. I don't want to worry about gameplay because I just want to do the art mainly.
It's already been done..
As a random event every now and then when you start the game, in addition to the various puzzles and games, you'll see an option to have him tell you a story about a simpler life. He has a kind, weathered voice with a slight accent. You can't tell exactly where it's from, but it's warm and comforting.
If you live in a shithole then that may be like bird singing to your ears.
Who wants a comfy/night folder dump?
Snow covered village simulator.
Every building can be entered and each has its own unique npcs.
No direct objective at first, maybe just a bunch of sidequests from interacting with npcs until you discover some overarching plot going on but its never outright stated. Or maybe never any objective.
...
What is this 3MB thing, a bathroom pic? Not comfy at all my dude, hope your have better stuff or don't bother.
why the fuck do i have to suddenly solve 5-10 captchas per post.
I can't go over 4mb.
>he doesn't use legacy captcha
I swear, it's so convenient that google will no doubt get rid of it as an option and it will only be shitty picture captchas
fuck, I'd quit Sup Forums forever if that were the case
...
what up, from beijing.
hasn't started snowing yet, but this is a pic from last winter. live on the 22nd floor with a roomate I met on qq. very cozy here at times.
...
reminds me of XCOM: EU
many tense firefights around gas pumps
An exploration based game that allows city customization along with multiple presets. You can create your own apartment in any building you want, with the "goal" being nothing other than creating the home and environment of your dreams.
Not always online, but a multiplayer mode allows you to invite other anons into your home, show them your favorite spots, and it would have multiple activities to do with people, like swinging down to the arcade, going to a bar, etc.
I guess it's like a social, first person sims set in big cities. Or like a realistic animal crossing.
I just want a fucking game where I can find the nooks and crannies in buildings, the abandoned windows looking out on a neon landscape, the corner seat in a bar letting you observe people while being invisible, the sound of arcade games and smacking buttons behind you as the rain patters outside.
I want a game that lets me live and experience different environments that I would never get a chance to truly see for myself.
I don't even see the option. Is it an addon?
...
...
...
I've had this idea for a comfy game forever, an airport simulator. but you never get in an airplane or control one, you walk around in an airport that has all the little details and atmosphere of a real one. Dynamic weather is crucial, airports are basically made of windows. you can visit restaurants or peruse little shops or you can sit down and listen to the background noises or ambient music that they play at airports.
...
...
...
L E C O M F Y
you'd have to make the people into Animal Crossing type characters, no one wants to be stuck in a busy airport full of undesirables, that's the opposite of comfy.
This is where VR is going to find its niche. For the people that just want a breather from their own reality not to play a game necessarily, but to just get as comfy as possible in the environment of their choice.
How about a pirate ship simulator? You're just a member of the captain's crew, and you can walk wherever you want on the ship. Pass the time playing games below deck with the crew, have drinks, or hang out on the crow's nest even.
Storm comes around, retire to your bed below deck--no lights but the candle on your desk and the flashing thunder coming from the small circular window next to you.
youtube.com
would be coo
...
youtube.com
>The Climb but using the VR wands instead of a controller, plus some cyberpunk city environments.
>My Summer Car but with a reloading bench, taking place in Maine, filled with comfy guns, and
>if you enable the VR option, tons of comfy opportunities present themselves (you can sit down and watch old movies or play older vidya in your cabin's living room as night passes in real time, using the stealth system in the hunting mechanics well enough might cause you to have rare encounters with animals, where wildlife such as eagles, wolves, deer, bears, moose, etc. will come up to you as you lay prone in the snow, sniff you a few times in the case of the mammals, maybe perch on your shoulder or rifle if they're birbs, then leave calmly, etc.)
>shiey, the VR game
This is my most favorite RPG ever. The whole entire game is cozy. Even the story is cozy.
I was about to reply to this thread, "something that looks like legend of mana but with better graphics."
A cool weather system that can be either at random or be chosen by the player as well as a day and night cycle to go with it.
Also some cool setting like a cityscape or country side
Anime girl deserted Island survival
Ski Resort Tycoon 2017.
I would make an MMO with a simple but in-depth town/neighbor cultivation feature that's basically a better looking animal crossing. Also a well written fantasy mystery story that isn't centered around edgy deaths.
A decently sized open world game with actual gameplay and interaction with the environment
But how would loot boxes fit into all that?
The Long Dark, but DayZ-esque with multiplayer. Proper weapon progression curve. End game content / base building? Constant PvE and PvP threat.
I just want a game where this cutie is the main love interest
Getting real fucking tired of you, "Muh cumffee" fags.
Go die in a fire fuck you.
PvP instantly makes it uncomfy. That shit's stressful.