What are some games with unique or interesting ways of handling music?

What are some games with unique or interesting ways of handling music?

Other urls found in this thread:

youtube.com/watch?v=WM33Hr94SKw
youtube.com/watch?v=Olv_gd5N1YA
youtu.be/i0bFl5Mu5gY
youtu.be/FYS5ABK7Ye8
youtube.com/watch?v=Rro00XovOFc
youtube.com/watch?v=oe3gEp2AoKE
youtu.be/LdeJ68dm6Is?t=222
twitter.com/NSFWRedditImage

youtube.com/watch?v=WM33Hr94SKw
obligatory

youtube.com/watch?v=Olv_gd5N1YA

There are three different "Tracks" or "Themes", each theme consisting of three "modes":
- peaceful (when you completed the mission)
- threatening (when enemy is not in range but lurks around)
- aggressive (when you are engaged in a dogfight).

Each "mode" consists of five variations, which loop around in a preset order, but they change on the fly (when you enter combat, you start at threatening, when you enter weapons range, music changes to aggressive...) and they get small "inserts" when something (good or bad) happens on the battlefield.

Everyday shooter

Haven't played Revengeance, but it seems like something that Platinium is pretty good at. In Automata the songs have multiple variants and multiple tracks that get switched depending on what is happening. I still don't get what the triggers are. Combats usually have vocals. Walking around is usually more instrumental. The result is usually pretty good.

I wonder if other games do something truly unique with the musique though. That kind of stuff is nice and surely a lot of effort but not all that surprising.

I need to replay MGR.

Killer Instinct
It reacts to how many hits are in a combo, if you're standing still, or if you break a combo. Plus, the music is among the best in gaming, period.

>replaying non-canon trash

youtu.be/i0bFl5Mu5gY

Mick Gordon has not topped his killer instinct work and I don't think he ever will.

Manhunt handled it amazingly well. Each song per level had a variation depending if you were hidden, if enemies were suspicious, if you were caught or in combat. Each variation was more fast paced than the previous one.

youtu.be/FYS5ABK7Ye8

>hating fun

the soundtrack/sound design bumps your adrenaline up, making you think your enjoying the "gameplay". in reality its a short,repetitive,bland action game with amazing songs that fit the moment.

mgs4 was the last good, and in true fans opinions final metal gear game. mgsv wasnt completed and what was there shits on the original msx games mgs1/2 canon.

>You just think you are having fun. It'seems not real fun!
Have you ever considered you just aren't a fan of cuhrayzee games?

>you're not having my approved version of fun
>also MGS4 was really good
lmfao

IIRC One Must Fall: Battlegrounds did a similar thing, music dynamically changes depending on how the fight goes
youtube.com/watch?v=Rro00XovOFc

This guy made a long video about implementation of music in older games and a few new ones like RDR.
youtube.com/watch?v=oe3gEp2AoKE
Very interesting if you are into music tech.

KI is a fucking masterclass on good OSTs and sound engineering, with some of the best music out there. Mick Gordon is so talented, he's what sold me on the new DOOM.

Minstal fight's finisher was pretty ballin.

youtu.be/LdeJ68dm6Is?t=222

>mgs4 was the last good, and in true fans opinions final metal gear game


No, MGS4 was just the last "complete" main console Metal Gear Solid title. Just because MGSV was a fucking disappointing unfinished abortion with an open world meme doesn't somehow make MGS4's plot less fucktarded or the game any better.

Also you are forgetting Peace Walker Which was a good game if you weren't a faggot with no friends

Banner Saga has music stages tied to total health amount of each teams.

Chronicles of Riddick has a really long combat track that plays constantly but is muted when in peaceful mode.

Halo 3 has music stages tied to invisible checkpoints on the map. The best example of this is the Tsavo Highway level.

The newers Fire Emblems and FTL use two two similar tracks that plays simultaneously. It switch from on to the other depending on wether the play is in combat or not.

Crappy a game as it was, Brutal Legend was pretty much based around 80's rock and metal and handled it pretty well. One notable instance was near the beginning where it looped the opening bass line of Children of the Grave until you picked up the axe, at which point it broke into the intro.

Zone of the Enders.
The music would change depending on if you were at short range or long range,if you have an enemy grabbed or if you're charging a burst attack. Shame they didn't bring that shit back for 2nd Runner,but whatever.

>Which was a good game if you weren't a faggot with no friends
It's a good even if you are a faggot with no friends

Crypt of the Necrodancer! Guitar hero meets rouge-lite with some of the best OSTs (yes plural)

the first Nier has something similar, but not as dynamic iirc

The legend of Zelda windwaker during combat

SSX had a crap soundtrack but let you import your own and had great music manipulation

>Long jumps/falls washes the music out and adds the sound of rushing wind over them. Then when you land theres a big bass drop as the music rushes back to normal
>If you hold a trick for a long time the last second or two of the music starts looping, which stacks with the above.
>You can separate the songs you import by game mode or menu. So you could do R&B for menus, rock/pop for races, hip-hop for trickstyle, etc

That game was awesome

Divinity os2. When you get a kill, the instrument you picked for your character plays alongside the regular combat theme.

I like Supergiant's way of doing soundtracks, a lot of the music is in-universe and a part of the storytelling.

Picking it up on black friday sale on steam to fuck around with friends in. The game looks horrible when it was released, but now I think it's one of the smoothest and most hype games out there from the videos I've seen.

Shitty they gave Raam a knife instead of his chainsaw staff though.