Souls

What's the best first level in Souls?

>Boletarian Palace
>Undead Burg/Parish
>Forest of Fallen Giants
>High Wall of Lothric

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Gotta go with the Burg. Boletarian Palace is a close runner-up.

I like Forest of the Fallen Giants.

Great inclusion of short cuts, world connecting, branching paths, a secondary boss that you can fight in an unofficial boss platform which removes him from spawning in his actual boss arena.

Multiple NPC's that you meet, like the merchant hag, Pate, Cale, secrets that last all the way through to the end of the game.

The only thing it was missing, was one of those tree's that you have to kick down to connect a shortcut, but the fact they have one in the tutorial island makes up for it, even if you don't get access to it until later.

Central Yharnam or High Wall

Forest was great. Unfortunately the rest of the game after it was a huge letdown and it got progressively shittier really fast.

You're stupid, come back when you've actually played the franchise if you want to continue to post about it.

Burg, by a longshot.

Though in fairness Heide's tower could be considered a "first level" and i prefer that over high wall.

everything in das3 was pretty weak honestly.

Boletarian Palace. Made me realize I was in for a good time with Demon's Souls.

Bol > Burg > Forest > Wall

FotFG because Pursuer.

>Anything other than Undead Burg

How's it feel to be utterly and unequivocally wrong?

Maybe it would be FoFG if it actually fucking looked like that
God Bamco is such a piece of shit

>hasn't played Demon's Souls

Heide's Tower of Flame

1-1 is cool but pretty linear.

>immediate ad hominem from a DS2bab right after you criticize his shit game
I've played all of the Souls games lmao, can you say the same?

>considers Bloodborne a Souls game.

>I like Forest of the Fallen Giants.
This. I have to admit I fell for the ogre noob trap too.

>Boletarian Palace
no contest

Burg.
Mossy cobblestone aesthetic is the absolute best

it's amazing how god awful DaS2 looks visually and animation wise when you back and play it now. I really don't know how they got away with it.

>Undead Burg/parish
>Forest of Fallen Giants
Why not the Asylum and Things Betwixt? Anyway, I would probably go with Boletarian Palace, but Undead Asylum is a close tie

Undead burg/parish is legit one of the best zones in the franchise as a whole. DaS1 really never was that good again after that zone except for Anor Londo.

BB was my favorite but if it is only the Souls games then Boletarian Palace. Don't know if it matters but I played both DaS1 and 2 before DeS.

Central Yharnam > Boletarian Palace > Undead Burg > High Wall of Lothric > Forest of Fallen Giants

I almost want to put Wall before Burg as I am a sucker for that aesthetic.

>mad PCbro in denial

Even if I could emulate it, I wouldn't.

The decision by game director Hidetaka Miyazaki to create a new intellectual property (IP) and not another Souls game was made because Miyazaki wanted to create something "different"; at the same time, Sony wanted a new IP to be made exclusively for the PlayStation 4.

it's not really that bad, and in either case ive always quite liked DaS2 because it has a nice variety of builds, tons of routes to take through the game, loads of equipment to find, powerstancing, and the DLCs are some of the best and most substantial in the series. it's flawed in many ways for sure but it just has so much content, so that even if some of it is quite crappy compared to the rest of the franchise, it has enough other stuff to make up for it.

I am split between FotFG and Boletarian Palace. Undead Burg is the worst by far.

>I really don't know how they got away with it.

Same way they got away with
screencrush.com/no-dlc-for-dark-souls-2/
>“For Dark Souls 2, we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one," Miyazoe told Edge. "We did do additional content for Dark Souls, but generally downloadable content for Dark Souls II is not really being considered. Buy the package and you’ll get the full experience, and you’ll have as much fun as anybody else. Spending a couple dollars on certain items does not help the experience. So no free-to-play yet!”

And by the way: most of the DLCs are unfinished content from the main game like how Brume Tower was a dropped concept from an early Iron Keep map and Shulva was actually supposed to be accessed through Shrine of Amana, hence the Archdrake guys there with their Slumbering Dragon Shields.

the DLCs ended up being awesome though. but that also wouldve been pretty fucking awesome if the DLCs had been connected to the world naturally instead of via "magic warp".

Burg/Parish>FoFG>Boletarian Palace>Central Yharnam>High Wall
Forest of Fallen Giants is actually a really fucking well designed and complex level. Probably the only excellent base-game level in DS2.
C. Yharnam and High Wall both bore me. Can't put my finger on why.

Well, Shulva and Brume were pretty much extensions of respectively Black Gulch and Iron Keep anyway, they could have easily connected them naturally. Ellum Loyce would be harder though

It probably would've made the base game look more incomplete than it already is.

Was about to make a souls thread, thanks OP. First time playing it, which area should I head to first from the safe location? Also, I accidentally killed that one npc dude with the black hair, is there any way to revive him?

yeah i really want to know where exactly the Brume tower is

DS1?
>which area should I head to first from the safe location?
Undead Burg, up the big stairs next to the aqueduct
>Also, I accidentally killed that one npc dude with the black hair, is there any way to revive him?
You can't revive anyone, but who exactly? The guy in chainmail sitting next to the bonfire? If it's him, don't worry too much about it, he gives you some early game tips but other than that he doesn't serve any purpose

The first two dlc were supposed to be included in the game iirc. You can find some unused data for them. For exemple the windmille was supposed to lead to the 1st dlc area and not Iron Keep

But since they ran out of time and budget they pretty much re arranged what they already had into a weird world.

It was supposed to lead to Undead Crypt.
That's why the Grave Wardens are there in Earthen Peak which doesn't make any sense in the final game.

Yea, DS 1. Is that the area with the fuckton of skellies? Also how often does one come across humanity orbs? Are they extremely rare?

Oh yeah I mixed this up. I think it's black gulch or the gutter who was supposed to lead to the sunken city.

Undead Burg
Otherwise, the Cemetery of Ash was the best tutorial.

Boletarian Palace. It plays the same as the Burg, but it's a lot nicer looking with cool enemies. Giant fucking castles are amazing and it felt like you were exploring the whole castle wall.

Dark Souls 2 levels were pretty shitty. I just remember being disappointed by the downgrade.

i would say they pushed it towards the end of amana so there wouldn't be such a jarring tonal transition going from peak to crypt but then again iron keep

Nah, that's the catacombs. You're looking for a big stairs up, they should be clearly visible from the bonfire, I honestly have no idea how come so many people fuck up and go to skellies first.
Some enemies drop them, they can also be found lying around. You can also gain them by invading I think and killing NPCs, but I wouldn't recommend that unless you want to PvP a lot

true. they instead went for the "memory" theme if i recall correctly, akin to the giant's memories. not the worst thing but it does break the immersion a bit. ellum loyce couldve been connected via drangleic.

you find humanity fairly often throughout, but you'll probably always be short on your first playthrough
The skeltons are before the catacombs, they'll fuck you up. Where you want to go from the fire is in the opposite direction, up some stairs on the edge of the hill

humanity is pretty common. you really dont need any to complete the game, DaS1 is probably the most forgiving of all souls games as far as being "human" goes. if you plan on summoning help, avoid using it unless you are actively trying to summon, though popping humanities for health can be pretty useful if you run out of estus and are trying to press forward.

Forest of the Fallen Giants and Undead Burg/Parish are both quite good.

Nah, that was as already said Shrine of Amana.
The Gutter was a completely different area that was like Blighttown mixed with New Londo, a hint of No Man's Wharf and a ridiculously large backdrop.
Black Gulch as it appeared in the final version didn't exist either and was instead a bunch of caves, collapsed buildings and sewer areas, one which actually kinda looks like an area that can be seen in the reveal trailer.

There's an area in the dlc that you can farm humanity without really trying.

>ywn live in the timeline where ds2 was given the development time it needed to be a 10/10

>forest of the fallen giants
no

Boletarian palace

it set the tone for the rest of the games to come its the definitive first level because it defined the souls game

"they dug too deep in Harvest Valley" would've been a decent explanation and would also be a good reason for all the half-burried skeletons you find through it.

Athletically speaking the pursuer is one of the best boss fights in Dark Souls.

I think he means in terms of gameplay, not graphics

>Athletically speaking
What the fuck /fit/?

Gonna have to go with Undead Burg.
Boletaria felt like it was longer. But the fact that UB and Firelink were connected to so many different areas (especially when using the master key) really seals the deal IMO. Even if we're counting Bloodborne, central yharnam is still fairly bland when compared to Firelink/Undead Burg.
DaSII had pathways that, while technically accessible from the beginning, were either locked behind item/hp requirements or some obscure NPC BS.

nah pursuer definitely skipped leg day

*aesthetically

fucking auto correct

Alright thanks, I found it. Jesus Christ this game is frustrating me in a good way.

Is there mod for Dark Souls 2 that restores old content? Like Forest in OP?

Good luck. Your going to need it later.
God help you when you reach blighttown.

Nope nothing.
Getting the original Gutter back would be the shit.

no unfortunately

The undead already are a pain in the ass. Are there even human societies in this world? I only found three guys so far.

I swear to god I've seen a piece of concept art of the Gutter that looked like Burg but underground, well layered and comfy. It was in one thread and I couldn't find it ever since.

>big guy in armor
>aesthetic

Lmao. Even pinwheel is better aesthetically. Too bad he died like a bitch and he got turned into a meme. He can also be the first boss for the first area if you're hardcore.

...

e-hentai.org/g/698397/8ede3a6fb9/

nope, pretty much everything has gone to shit, you don't meet a lot of normal people

Oh, just wanna add that I really like the level design. Running around through a rundown city killing evil left and right feels really claustrophobic. This game gives me serious Goblin Slayer vibes.

>Are there even human societies in this world?
Yes, its just that Lordran was the most heavily hit by the undead curse and those other nations are shipping their own undead there to find a cure.
By the time of 3, nothing really remains as the universe of dark souls is undergoing a big crunch

In the world in general probably yeah, but not any more in Lordran, so you won't see any in the game. There are a few sane folks around though, Even some not-undead ones

Your going to love New Londo.

They might of fucked it in 2 but I love this concept of shanty-buildings stacked up in a horrible poisonous swamp/void.
Valley of Defilement 1-1 is still my favorite take on it.

Yes that was on my mind, but there was another one with two upper stone buildings with moss connected by arc

That's pretty much just Valley of Defilement from DeS

High Wall Of Lothric
If you look back on the area you just ascended after reaching the dragon bridge, it looks low textured as hell, with no enemies or boxes or anything. All of the Souls games have problems.

Its just Lordran that is totally shit by the time of 1.
Everyone else is dealing with the undead crisis either by locking them up in asylums or sending them to Lordran on Pilgrimages.

>Tfw Blighttown could have looked like this
>Instead we get Flat Empty Platforms: The Level
It was especially disappointing coming to that from Valley of Defilement.

Since we have a Souls thread up, is DaS II worth playing?
I heard that it is mostly unrelated storywise to 1 and 3.

I must agree with this user here , undead burg is probably the best starting area. The starting areas in the second and third Dark Souls games are pretty linear and boring, I love how the burg links up to not only itself but the surrounding zones, which you begin to notice really early on.

Berg > Boletarian Palace > Central Yharnam > > High Wall of Lothric > Forest of Fallen Giants
Thankfully in the second game you don't have to do the forest first, I usually go Heide's Tower.

The story relations is mostly "Hey remember this thing? But it was so long ago..."

DaS2 may be the weakest in the series, but it's still worth playing.

I really liked the pursuer, wish he turned up a few more times though, kind of like that bitch in Hollow Knight for example, would have been cool to have him pop in unexpectedly, or even have him kill steal a boss from you then become the second form of a boss later on.

It is, but it's still definitely worth playing, the hate on it is strongly over-exaggerated. It's true though, that it could(and maybe should) have just as well been a new title. It has a quite different atmosphere than 1 and 3, while those focus on fallen gods and other mythical and cosmic shit, DaS 2 is more about simply fallen kingdoms, if not for the fire and undead thing which honestly feels kind of slapped on top of it it would be more or less as relevant to the DaS 1 and 3 as Demon's Souls is.

Demons Souls had the best

Absolutely, if not just for the DLC.

Are there any other games with a Souls-like atmosphere that involve exploring the ruins of an ancient kingdom or such?

>people will always blame the B-Team for DaS2 even though it was Bamco who forced them to downgrade everything and cut areas so that the game would be small enough to be playable on a PS3

Yes. Don't listen to the forced hate, Sup Forums only hates 2 because it didn't hand them an invincibility button from the start, so they got wrecked and pulled a "Am I shit? No...it's the game that's wrong." instead of gettingud.

2's invasions / pvp is still strong and active because it's the best. So if you're someone who likes to drop aside for a few invasions after completing a level, you'll have a blast. It also has a challenge mode covenant if you wanna go hardcore, and bosses can be fought multiple times using acetics. Game also has some of the best fashion souls out there.

2's weakest link is its bosses. It has a lot of bosses, some of which are major funsies with great soundtracks, but a good chunk of them are only slightly challenging, others are outright shitburgers. Other than that it's a solid game, just take it as its own game and don't let Sup Forums's geography / lore sperging get to you.

Also play it blind. No guides.

Ico
Vagrant Story

You only need to play Demons Souls, Dark Souls, and Bloodborne. Sequels were a mistake as the Director never intended to make them.

pwmf22gu

I think the game is great until the first bell, takes. Small dip in quality until the second, gets a little better until the end of Anor Londo, and then is mediocre until the end.

Grimrock? Sorta? Gameplay couldn't be any different, but ancient ruin crawling is what it's all about. Also custom portraits so you can have your waifus go on an adventure.

Absolutely. The DLC is especially good since the devs didn't have to work with a leftover mess when making them.

So basically consoles are to blame. It's always the consoles.

>ability to teleport from the start
>"xD Sup Forums only hates it because it's hard!"

Demons Souls, Dark Souls, and Bloodborne were all on consoles. What was 2's excuse?

Alright, you convinced me. I'll give it a shot.
Story and bosses were the draw with me to dark souls, but I'll try to keep an open mind with 2.