This game isn’t really that much fun but I can’t stop playing it

This game isn’t really that much fun but I can’t stop playing it.
What went right? What went wrong?

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Zero G segments and enemy variety killed it for me. Other then that it's a pretty neato game.

youtube.com/watch?v=L-l_Eq42Hrs

OST was great.
Space was great.
Aliens were great for a while.
Did I mention space station was great? it was great.

The enemy variety is weak but once I found the blueprints to craft neuromods everything changed for me.

Now I'm backtracking through every area for all the side objectives and I'm gaining way more of the powers than I thought was possible in the beginning. I'm playing on hard and can take out the nightmare with a few shotgun blasts. The progression system in this game is pretty cool when you can directly manufacture the upgrades yourself

It's a truly immersive immersive sim.
Takes a lot of the best elements of the games that preceded it.
Shame about the ending kind of falling flat on it's face.

Its the best System Shock 2 successor, that what went right

I thought it was very fun. Shame it didn't perform better. I blame Marketing, because it was easily superior to Bioshock

what went wright ???

>level design
>the crafting mechanic
>mick GODon composing the soundtrack alongside two other very talented guys
>the neuromod game mechanics
>the mimics and phantoms as enemies in the early levels

what went wrong ?

>game was longer than it should have been
>the story is fucking forgettable and almost non-existant
>stupid fucking twist-forced ending that shouldnt exist
>while phantons and mimics were great in the early hours after u encounter other types of typhoon you see theres almost 0 enemy variety and you are fighting the same monsters through the entirely game, and fucking nightmares are a pain in the ass
>the other survivors/npcs are completely useless and throw away
>game tries too much to be a horror game at times and fail miserably
>also the fucking ending and low ammount of weapons to use

>What went right?
Exploration, movement/controls, level design, worldbuilding, most enemy types, the amount of agency and options you have when it comes to solving problems
>What went wrong?
Slight lack of enemy variety, severe lack of weapon variety & customization, constant backtracking after the power plant, putting the ending behind the credits

That's not saying much, Prey actually lives up to SS/SS2. Bioshock is pretty mediocre all around except for the shocking plot twist.

>game tries too much to be a horror game
does it?

>that part

fuck, I'm easily scared

Am I the only one who liked the ending?

I do agree it lacked content variety. I feel like there was a big chunk they had intended to have with the survivors in that one bay that they never did anything with besides one event where they let you back into the station

Immersive Sims is an inherently good genre.
Few devs try to make games like that and even in the less good ones, there are always some aspects that redeem everything else.

youtube.com/watch?v=BHpO35dWfeM

Second favorite OST this year after Pyre(yes).

>Am I the only one who liked the ending?
no I liked it too, I got the plot the second I tried to flee, still though it was interesting to know what purpose this simulation serves

touch to calibrate ??? what was this ??

it goes into touch screen mode, you can touch to calibrate.

sometimes yes, it made tons of players paranoid of the mimics which creates tons of jumpscare early-game after u get the psychoscope it gets predictable and you can see what is a mimic in disguise and what is not, phantoms sometimes when low on health run away and hide in random places if u are a player that look at every fucking place and pay attention u can seea phantom hiding behind a object chilling and such, that scared when i started the game and dont get me started with the tense soundtrack and that annoying ''alarm'' sound that triggers when a enemy notices you, its very jumpscare inducing

Jumpscare. You touch to calibrate on multiple points, which causes a scarechord and a Phantom spawns.

Can we please cyber-bully the creative team / CN to make a Samu(prey) Jack?

I'll give all my stolen sheckles to it.

also i forgot the mention the game was a mess in the endgame parts, that giant typhoon appears and they dont use it as a boss to end the game with a golden key, the fucking dahl character with his endless spawning military operators and constant respawning of high-level typhoons fighting them across the station, that was MESSY, i ended up just runing away from combat and going directly to the objectives in that part, it was really stupid and that part where dahl was going to remove the oxygen from the survivor's area wanting to provoke thoughts on you failed miserably and felt forced too, everything in this game's story felt forced

i dont remember that part in the game, which location was that ???

youtube.com/watch?v=dom4bcfQah8

>i ended up just running away from combat
I think that was the intention. I personally ran out of resources, also "forced" is the intention since it's simulation and all

It's right at the start of the place you get visor thing.

thank you user

actually i explored every single corner of the station and most outside parts of the station so i was full of resources and got almost all neuromod parts, i maxed the morph and energy builds and there was like 3 upgrades left to buy on the mind part, all weapons upgraded and such, so i was strong and had enough resources but since the enemies were spawning INFINITELY and there was no reason to kill them because i was full of ammo and got almost every upgrade and ended up just running away, they should have used the apex typhoon as a boss, but the writers were too dumb to handle a game like that

anyway besides most ppl including me that were complaining about lack of enemy variety i just want to say that I LOVE THE TYPHOON DESIGN, always liked the use of the ''grey goo'' idea

damn that got me jumping there

Probably the most underrated game of the year.

I just picked up large objects and planted them in front of the machines that spawned the operators, which prevented more from being constructed.

Overrated on Sup Forums though.

>overrated on Sup Forums
>anything

Pepe, memes and reactionary politics.

Playing it now. One of my favorites of the year. Only thing that bothers me is the lack of enemy variety and zero g parts as other anons have said

Too many emails, too much audio clusterfuck, too autistic material grind, too low quality enemies in later stages, too many engineer bot farts, too much sjw, too much toy bullshit on a space station

too much hacking

The thing that cemented this as game of the year to me was the first time I saw a bunch of debris blocking a doorway and thought, "There's no way they'll let me use a recycle grenade to clear that," but they did. It's amazing that something so logical is also so unexpected in a AAA video game.

Also, the realistic orbiting of the moon outside the station. The fact that the clocks on the computers run in real time. It's awesome.