Can somebody explain to me why a city on an aircraft carrier wouldn't work? Why do people say this is silly?
Can somebody explain to me why a city on an aircraft carrier wouldn't work? Why do people say this is silly?
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to me it makes sense, but not long term. Maybe right after the bombs fell it'd be a safe place that blocked radiation well. But over hundreds of years with no maintenance it'd start falling apart. Everything would start rusting out if they didn't keep painting it with rust-inhibiting shit, the power generation would need to be kept up or need new fuel (I'm not sure if the carriers in FO were nuclear or something else though). It would need a lot of specialized maintenance that only Navy personnel would have been trained to do. I guess maybe that knowledge was passed down, but it takes more than 10 or 15 people to do all the work.
It is safe, easy to defend, and radiation proof, it's just you'd expect to see more after 200 years. Why aren't there building on the deck or something? Why haven't they patched up more of the side that broke off? It's like the bombs just fell the other day and they're barely clinging to life inside.
Please you guys, I remember anons getting in an argument and both sides had good points
It probably would work okay but why not just make your own city from all the resources that are lying around instead of living on an old boat that will eventually fall apart because it is too large and difficult to maintain
Why wouldn't they just beach it? Not like they're going anywhere with that thing
Aircraft carriers are already floating cities
឴ ឴
This aircraft carrier is around 200 years old. Who has been maintaining it. The reason aircraft carriers have such large crews in such tight spaces is because you need so many people to keep everything running
Even without using the carrier's systems, there's still a lot of maintenance that would need to be done. Not to mention the amount of rust. It's briefly mentioned in game as red lung.
Also, HALF THE FUCKING SHIP SNAPPED OFF
There's no way to give a water tight seal to a ship snapped in half
its broken in half
An aircraft carrier is designed to be functional, it's not a place you could house a society in unless it had fuckhueg spaces à la Macross.
It's completely unreasonable to live in an aircraft carrier that's on the water as you can't possibly hope to maintain it (real aircraft carriers cost a shit ton in maintenance, both financially and in terms of crew).
It'd be ok if it was beached and you used it as a building platform or built a town around/using it, but living inside it on the water isn't practical long-term (ESPECIALLY if it was nuclear-powered).
It's either stuck or they just don't have the means to move it. Obviously half the boat is broken off, but since the front half isn't listing or anything it seems like it's probably stuck in the ground of the river. Even if they did want to move it, how would they? Tie it up to a thousand brahmin and make them march on shore?
On one hand it does seem like a good idea, it's pretty safe since small arms can't pierce the hull. On the other hand, it's going to rust away to nothing eventually, and they've really done nothing to prevent that.
everything what everyone else has listed so far and it's better to build something new
Wow, Rivet City looks like fucking shit when you're not on the ground right in front of it.
...
Rivet City was one of the better, if not best, towns in F3. But it was way too fucking small. The broken section which was just traps, crab people, and one guy was probably the small square feet of space.
You had a stair well which I always found confusing. Living quarters for like 10 people, a church, and I think a food slop joint. Then a market place.
In general, all fallouts would be better if they were much, much larger in scale.
>play F4
>wow Diamond city is pretty big
>wait this is the biggest town?
>wait this is the only real town?!
what a disappointment that game was
Why build a town around an unexploded nuke?
kek
what
fallout 4 was so cucking dumb
aircraft carrier being on a river in the first place wouldn't work
>wait this is the only real town?!
to be fair you could just build your own cities
>this quest is just a shittier version of Come Fly With Me
Which is saying something, considering how bad Come Fly With Me is.
Nuclear radiation is convoluted. Ships phase in and out of time.
Right? It's like they didn't even try because nobody would look anyway
Yeah and without mods they had a ton of bugs and restrictions
Cities with 0 quests in a RPG.
>ships phase in and out of time
wrong game
With the population they had it would work.
another settlement needs your help
hey, Pete
>no quests
I bet you think those ghouls on the other side of the map are gonna kill themselves.
the only reason people say fallout 3 is bad is to try to make fallout NV look better
the truth is, every fallout game is bad. yes, even the isometric RPGs of old. in fact, they're worse.
How do they get it still up and running after 200 years of practically zero maintenance? They certainly don’t have the means to keep it in good shape. Had the game been set 50 years or so after the war it would’ve made sense, but in 2277 this old shit should’ve collapsed especially since it’s broken already.
Also, why is the deck untouched? Why hasn’t anyone tried touching the remaining jets? If some people can operate veritibirds it makes sense they could operate them or at least try to, be it Enclave or BoS.
Considering the games ai they actually might.
Which was boring as fuck, I have fucking ADD I don't have the time nor the patience to build a bloody city that don't really serve any purpose.
I hope they don't include it in the next elder scrolls game, but who am I kidding.
The entire Fallout universe relies on the idea that everyone is retarded as hell. Even in a worst case scenario of nuclear apocalypse we would have several new functioning societies within decades, let alone centuries.
>why is the deck untouched
I think they state that it's forbidden for the citizens to go up there after some children fell of the edge and the council are considering that putting up some railings might be a good idea.
honestly, the environments are the best part of Fallout 3.
say what you will about the rest of the game, but it actually did feel like an immersive world. blah blah, what do they eat, wah wah -- the visual design was very good and they managed to lay places out well enough that they felt lived-in.
>How do they get it still up and running after 200 years of practically zero maintenance?
a dedicated science and maintenance team
>Also, why is the deck untouched? Why hasn’t anyone tried touching the remaining jets? If some people can operate veritibirds it makes sense they could operate them or at least try to, be it Enclave or BoS.
did you even play the game? Enclave has vertibirds still and they mention that the jets from the carrier (and in fact, a lot of the lower decks of the carrier) have mostly been scrapped for parts for other projects. you can also see vertibirds being operated both in random encounters and in scripted bits of the main quest.
This. I mean, it's a great setting and all, but I've slowly come to realise that's the only real appeal of these games. The old ones are shit at being tactical rpgs and the new ones are shit at being fps/rpg hybrids. They have a lot of charm and a lot of character and the first couple of games in particlar have a shit ton of dialogue options, but the actual gameplay underneath is terrible.
>wait this is the only real town?!
good neighbor and that one vault i would count as towns
don't quote me on this, but I remember hearing that Fallout 3 was originally intended to be set much closer to after the bombs dropping, but a lot of the assets and plot were already done when they changed it from being like a decade after the apocalypse to being a few hundred years.
IIRC the reason was to keep it more in the same scale of time as the old CRPGs, and to avoid people bitching about the immediate aftermath of nukes not being believable enough and so putting a century or two between it introduces enough opportunity for sci-fi-fantasy handwaving of why some parts of the world are so well settled and why others are not.
that's not true they have well functioning cities but just not in any Bethesda made game
honestly, I really hate the old ones. I loved playing Exile as a kid, and I've played other CRPGs and enjoyed them, but Fallout 1 and 2 are just clunk-fests. They're badly made games.
The story is awful, too. Anyone who bitches about F3 being unrealistic clearly hasn't played 1, 2, NV, BoS or Tactics. Or read the Van Buren document. It's all lunatic trash. It's fun and zany, but taking it seriously is retarded.
I prefer the smaller environments. With the same number of NPCs, it feels more populous, and big wide environments just take too long to traverse in real time.
The pit it landed in provided cover from dust storms. There is a crazy cult who originally settled it (one of whom you can meet, preaching next to the bomb), but now there is a normal town. The bomb is considered safe, because if it hasn't exploded in 300 years, why would it now?
>a dedicated science and maintenance team
Aircraft carrier maintenance isn’t to be te done by your average wasteland technician, but by specialized army techs who probably don’t exist anymore in 2277. Not to mention considering how expensive CVN maintenance is IRL, I doubt they could achieve it with what they find in the wasteland.
i kept expecting to see some epic settlement in fallout 4.
instead i just got sanctuary (which u destroy) and the trader town that smuggled synths (which u destroy)
although the institute (which u destroy) was decent there wasnt really a memorable thing about it all.
diamond city was okay, kind of disappointed they didnt use the rafters and box seats and shit though
how long did it take between the bombs falling, sandy shores being build, becoming the new california republic, and 200 years later in DC, people build a build a city, that its put to shame by poor mexicans cardboard houses, and set around a nuke.
>Aircraft carrier maintenance isn’t to be te done by your average wasteland technician,
dude have you ever met a military engineer? they're all drunken retards.
And the dudes in rivet city are clearly not "average", in fact they're pretty critical to the plot as being the only people in the wasteland who are doing science stuff.
>Not to mention considering how expensive CVN maintenance is IRL,
They don't really have decks or pumps or plane infracture to keep up, the only thing necessary is the reactor and since it's Fallout, presumably nuclear power is/was well documented and understood because fucking everything is nuclear.
>The bomb is considered safe, because if it hasn't exploded in 300 years, why would it now?
Because you can actually rig it to explode, which proves it’s not really safe. Moreover, it still emits radiation which could potentially slowly kill them all.
>but I remember hearing that Fallout 3 was originally intended to be set much closer to after the bombs dropping
your right, it was suppose to be set 50 years after the bombs
>yeah the reason nothing is settled is because of a hasty plot re-write, it used to be set much closer to when the bombs dropped but they didn't re-tool the visual assets or setting info properly
>THEN WHY DOES EVERYTHING LOOK LIKE THE BOMBS DROPPED SO RECENTLY
i literally just explained why the setting is how it is, they re-wrote it but forgot about loose threads
and people that worship it literally say they want it to explode and take them to paradise or something, and giving them money is good karma.
then they are just incompetent, lazy and have no artistic vision.
>Because you can actually rig it to explode,
That's sorta like saying you shouldn't build a house with a gas main hookup in it because some mad man could come and intentionally blow your house up.
that's fine. i never said they weren't poor writers. in fact i often say that all of Fallout is pretty poorly written. Have fun looking for reasons to be mad though. I'm going to go take a sh*t
the sherif knows it is not safe and gives you a quest to fully disarm it. whatever was his name tell you the bomb is not safe and gives you a quest to detonate it, and you can snitch him to the sheriff.
Rivet City Theme:
youtube.com
>no Farkas romance option
>anyway you play the Followers get fucked
>And the dudes in rivet city are clearly not "average", in fact they're pretty critical to the plot as being the only people in the wasteland who are doing science stuff.
They know how to purify water. That doesn’t make them quality technicians for CVN maintenance.
>the only thing necessary is the reactor
Rusty structure doesn’t really make a great structure, and if left untouched it will simply break.
The hookup isn’t emitting lethal radiation all around place. In fact, if the writers were consistent, the people should be already sick but oddly they seem to be doing fine despite all that rad.
ok. and?
It's also easy to take over, had a random rust devil encounter wipe out all the non essential people at the gate one time.
>emitting lethal radiation all around place.
The bomb doesn't emit radiation. It's the water pooling around it that's irradiated, because all the water in the area is irradiated, because it's a plot point of the game that the water table is permanently fucked by radiation somehow.
If you stand outside the water volume, you don't get irradiated. Unsurprisingly, choosing to drink the water gives you extra rads.
>Even in a worst case scenario of nuclear apocalypse we would have several new functioning societies within decades, let alone centuries.
You mean like in Fallouts 1, 2, and New Vegas?
new vegas even giving the plot that the funtioning society of the NCR is actually spreeding too thin and too far for their own good.
Cause in bethesda's mind nothing happened or humans just did jack shit after 200 years. Got get them "Mad max" looks yah see.
It's funny because even the worst quests in New Vegas are still decent or passable.
And this quest is considered THE BEST quest in Fallout 4.
Fuckin' pottery.
>they dont just fucking explode when they hit the tower
game was retarded
Supplicants drink the water, and the water is pumped from the same water table. Megaton is just fucking dumb.
>They know how to purify water. That doesn’t make them quality technicians for CVN maintenance.
I see you learned a new buzzword from /k/. Doesn't change that it is
1) A video game
B) Not an active vessel, doesn't have pumps going other than drinking water hookups, isn't and presumably gets its power from the same magic nuclear cells you find all over the fuckin' place that can power laser and plasma rifles, let alone a few light bulbs and hot plates
iii.) Half indeed broken off and settled into the dirt like 20 feet away and is a rusted out wreck full of monsters and a Blade Runner reference
>Rusty structure doesn’t really make a great structure, and if left untouched it will simply break.
Good thing there's people living on the thing who can fix stuff? and half of it is totally fucked up and destroyed. presumably, when it was settled, people slowly patched up holes, painted walls, sanded off rust, etc. until it got to the state you find it in when you play the game.
Not quite, I mean actual societies, with government, currency, laws, all that shit. It makes no sense for their to be none of that a couple hundred years out.
>I'm not sure if the carriers in FO were nuclear or something else though
The toasters in FO are nuclear powered. The baby monitors are nuclear powered. Everything in FO is nuclear powered.
>and the water is pumped from the same water table.
yeah and everyone complains about water. it's a core plot point. the big battle of the game is over a water purifier.
did you even play the game or are you just an NMA memester? be honest
This might fuck you in the head, but I believe the reason for why it hasn't fallen apart yet is because it's a fucking video game you tool.
>he thinks people in the navy are specialized technicians
the most laughable part of this whole thread
As others said, the whole setting would make sense if it was 50 years after the bombs fell (I would say 20). 200? Not in a long shot. If anything the city in carrier or that one around the bomb crater would had expanded much more, specially the one in the carrier. Like Vault City in 2, it would grow around the original shelter.
Seriously, there is plenty of close buildings who could be refurbished, all that rubble would be used as working material...
>presumably
Except Beth didn't bother to put any of those in. Its a good concept with a really shitty execution. Why are you putting the excuse that its a videogame then giving "presuming" arguments?
thats basically what megaton is, they explain that it's 99% salvage from a now nature-reclaimed airfield
as other have said, the game was originally going to be set at that time, but it underwent a somewhat messy plot re-tooling
You wouldn't be able to protect it from corrosion, especially when its irradiated water we're talking about. They would need to have a way to pull the ship inland for hull repairs every so often or they would need to have an army of scuba-divers with underwater blowtorchers and futuristic subs which could replace shit underwater.
If its stuck in a shallow then sure, why not live in it.
>The entire Bethesda Fallout universe relies on the idea that everyone is retarded as hell
Ftfy
I'm not saying the black isle/obsidian timeline is perfect by any means, but look at the level of development that takes place between F1 and F2
>Except Beth didn't bother to put any of those in. Its a good concept with a really shitty execution.
fucking toasters in fallout are nuclear powered. why is it so difficult to believe that these learned science-men and their wrench monkey slaves can't figure out how to get some lighting running?
>but look at the level of development that takes place between F1 and F2
in F2 you're literally a naked abbo living in the desert and your tribe religiously worships an ancient mass-produced jumpsuit
Yet Megatons water is pure and even after 200 years with water scarcity, everyone is still fucking alive. Literally no one gives a fuck about the water shit, till Niam started knocking about again. The story of the game is hamfisted shit in the "world" it was written in.
Did you understand what you played?
Maybe it has a special alloy that is more resistant to corrosion it's the future after all
>the worst quests in New Vegas are still decent or passable
Ignoring the absolute wealth of "go from point A to point B and talk to Generic Mcnoname" fetch quests
NV is overrated garbage
>But over hundreds of years with no maintenance it'd start falling apart
What the fuck makes you think nobody was maintaining it?
>Yet Megatons water is pure
no it's not
you still get radiation from drinking from basically any source that isn't your high priced fancy robot, and even then it gives you one bottle of clean water a day.
>You wouldn't be able to protect it from corrosion,
nigga have you never heard of paint? how do you think modern ships keep from melting in the ocean?
Name ten.
>How many children must die before we outlaw assault carriers?
It upholds his narrative that F3 is the worst written game EVAR because... People can't maintain or renovate a living space, apparently.
Then why did those wrench monkeys let the entire thing degrade to the point where its at? Like i said, good idea shit execution. And don't argue about it like its a thing that exist, its a written fiction, its quality stands on the material presented. And quite frankly those are a bit mediocre.
You get purified water from the pumping station.
>let the entire thing degrade to the point where its at?
What? It's well lit and nice and painted inside. The marketplace even has lights strung around and decent-looking pool tables for fuck's sake.
Literally none.
Did you play past the intro? There are also well developed city states like vault city, San Francisco, and the NCR
You get purified water from the robot. The pumps are normal drink prompts and still carry some rads.
literally the entire boomer area
also lucky old sun
also that one where you go to the plant vault
also the entire main quest
>nigga have you never heard of paint?
And you would need to repaint, way more often than now too given how fast radiation makes the old coat of paint obsolete. Thats one of the problems with the new sarcophagus for Chernobyl, paint only protects the steel beams for so long from radiation and elements and once it was in place on top of the plant, repainting it would not be safe anymore. So they had to add a new inner layer for it so the steel structure would exist in a well-ventilated atmosphere to slow down the paint corrosion.
>There are also well developed city states like vault city, San Francisco, and the NCR
and in F3 there's retardo hellholes like megaton, and then there's the fairly nice rivet city that even has fresh fruits and vegetables from a hydroponics department, and then there's Tenpenny Tower where people live in about as much luxury as BEKEK$$$DA's modular assets allow.
F3 isn't exactly an amazing game, but none of the Fallouts are particularly good or sensibly written.
>actual societies, with government, currency, laws, all that shit.
A Fallout game relatively close to the bombs dropping would be cool.
I'd not mind scavenging if it had a realistic timeframe, and Bethesda could put trash and other stuff all over the place and it would make sense no one has cleaned it up.
Fighting for supplies would be desperate, and you could see the formation of raider gangs.
> with government, currency, laws, all that shit.
You mean NCR? Or Caesar's legion? They both have their separate governments, currencies, laws and all that shit.
The settlements in f2 are far better thought out and logical than those of F3. I'm starting to think that you haven't played either of the old games