Alright Sup Forums be honest with me

alright Sup Forums be honest with me

what's this game like? is it fun?

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Bump for interest

God tier music and art direction. Shit tier level design and combat.

This, but it's not THAT bad. Second game is shit though.

The sequel is better.

Music, voice acting and atmosphere are top notch with mediocre gameplay, the sequels were not as good as this one was.

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Fanboy autists will tell you it's bad.

It's a perfectly good game.

it's been a while but I had a good time with it

absolute dog shit and also a god of war clone

Lords of Shadow 1 is actually pretty good, LoS2 sucks though.

It's an excellent game, but not a good Castlevania game.

Serviceable fighting system w/ emphasis on perfect parrying (dodge roll has no iframes IIRC). Linear level design with enemy arenas and shimmying in place of proper platforming. Lots of puzzles, most of them not integrated with the level design (still interesting though).
Great art direction, although it's more high-fantasy at first rather than the usual gothic fare. Good, atmospheric soundtrack- again, very different from standard CV music, but it does fit the melanchonic mood quite well.

2 improves on combat and level design while still mostly retaining the great music and art direction of the first, but also suffers from a very rushed last third and some inexcusable "stealth" sections (they're actually puzzles) which destroy the pace, play like shit and most importantly make no fucking sense in context. Personally it's one of my favourite games ever, but I admit it's mostly because I find it incredibly comfy. If you happen to give it a try, be sure to get to the end of your first (proper) castle visit before dropping it. The first "mission" after the intro is the worst thing in the game 2bh.

This.
Kinda this too.

>Scottish Dracula

Music is great, the game is kinda fun but I have never finished it because the level design is garbage. I stopped playing around the hedge maze because it was so shit

Piss-poor level design with no real hindsight in terms of revisiting them with new powers and a ridiculous amount of context sensitive moments and QTEs.
There's one part where at first you have to ride some giant wolf to climb some ruins.
It's low enough for you to make that jump with the double jump upgrade when you revisit that area but since you can only proceed that part through the cut-scene it's connected to you still have to go back and ride the wolf to the climbable wall.

The Castle sections in 2 were kino tho.

I liked it. First game I was invested enough to get the Platinum trophy for, actually.
Sequel was hot shit though. What a convoluted and simultaneously half-assed disappointment.

>inexcusable "stealth" sections (they're actually puzzles) which destroy the pace, play like shit and most importantly make no fucking sense in context

>tfw near the end of the game, with all powers back, and still have to stealth around the slow ass guards that you can easily kill just by posessing their bodies

God I fucking hated the stealth sections in that game, the first one is kinda justified, and the game explains that since you're weakened you can't fight off the guards because they're too powerful or some shit. Alright, fine, I can get behind that.

But then they make you do the stealth sections again for no reason, even when you're all powered up and could take the fucking final boss, and fucking worst, they force you into stealth sections against bosses, literally moments before fighting said bosses. Why the fuck force me through that tedious slog if I was already going got fight whatever I was fucking avoiding anyway? Does Mercurysteam have shit for brains?

It ruined for me a game what could've otherwise been an excellent sequel.

Nearly everything about the city parts made no sense and it almost feel like they just used assets from a cancelled game and just wrote some bullshit to justify the setting, resulting in tons of headscratching moments like how Gabriel gets told to infiltrate a pharmaceutical company without questioning what the hell that is or how he knows what a train is and how various high tech equipment works despite never leaving the cathedral all the time.

The biggest problem with LoS2 is that you're playing as Dracula and you're not the bad guy. Seriously. There's no war against God, no plan to enslave humanity, no struggle against the Belmonts, no building an army of darkness, no brutalizing the innocent or terrorizing the people. There's nothing. Okay, so he kills a family at the start so he can drink their blood to survive but that's basically it. Hell, he even offers to cure the plague that Satan unleashed. That's not Dracula, not at all. Honestly, after he kicked Death's ass I was at least expecting him to enslave him but we didn't even get that.

Yeah, for a guy who claims to be the thorn in god's side he spends an awfully lot of time with battling Satan and his minions.

I thought the absolute worst thing was the level design and the sneaking sections.

is this still a metroidvania type game?

not really, it's level based but the levels are somewhat open at times

I loved it, it has linear level design and fun bosses and then the second game decided to make some meme open world with generic bosses but with TWO health bars!.
They're both fun as hell though

tried it couple of days ago and put it into my 'trash' steam category after 43 minutes

combat seems dull and boring with horrible lack of variety
game is also based around linear not-connected levels, which is not what I would expected from Castelvania type game

not sure if it gets any better later, but initial impression was so bad enough that I don't think I'm going to play it ever again

skip it OP, there are better games out there to play

Closer to god of war

Loved it, but never played the sequel or old games.

no. 2nd one sort of tried to be, but it did it very poorly.

>fucking worst, they force you into stealth sections against bosses, literally moments before fighting said bosses
While you're definitely right on that point, the two sections that do this are also the only ones MS got "right" IMO. Both have two or three different gimmicks going on, both give you relative freedom in choosing how to handle them (e.g. you can mist through Agreus, distract him with the bells, or just manouver your way around him), both are pitting you against bosses instead of no-name thugs. Agreus is a bit frustrating, but it's just a matter of experimenting what works and what doesn't.

I thought the bosses were generic as fuck in the first game 2bh. Blockable melee attack, unblockable melee attack, shockwave. That's pretty much 90% of the fights there. 2 was much better in that regard.

God of war with a vania paint job the first is good the second isn’t the ps3 version is the better of the 2

Story wise it's probably one of the better games I've played, it's got a super comfy setting and kino graphics for it's time but the controls and level designs are absolute trash. You may want to spend some time remapping all keys before you start playing because the standard is hot trash, or use a controller since this game is clearly not made for mouse and keyboard.