Why the fuck do people play this busted fucking game? How the hell did this one game survive for so long?

Why the fuck do people play this busted fucking game? How the hell did this one game survive for so long?
It had everything against it, yet it's still crazy popular.
The power of autism is one thing, but this is beyond that. This may be the longest running competitive game in history that's maintained a mainstream appeal.
Anyway, Melee general I guess. Post your mains and favourite MUs.

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it's because of millennials.

>incredibly difficult to play
>immense freedom of control
It's not like it's a secret or anything.

Considering how millennials are people born in the mid-/late 80s, to mid 90s, I guess you're right.
But, then again, Millennials are responsible for the success of every single video game ever.

Game is fun -> people play game

>Incredibly difficult to play
This isn't true. Smash in general is incredibly easy to play. Hell, even advanced techniques are pretty easy to learn.
It becomes complicated at professional levels, sure. But, the same rings true for other fighting games too. I think the barrier of entry is vastly overestimated.

Because the next installment was pointless in the competitive sense that was established in both prior games with balance that's just as bad. Also Nintendo forsake any competitive notion of it, so the scene was kept alive with an underground vibe that appeals to the autists who refuse to see its glaring faults.

Similar to 3rd Strike within SF

How many games aren't fun though? You have a gorillion fighting games out there. Melee was released in 2002. It's 2017 now. Pushing 2018. That's 15 years.
Is there any other competitive game as popular as Melee? It's a goddamn conundrum. I guess the Nintendo characters carry it a lot.

>born in 80s to mid 90s
Ive always hated this fact. The name itself alludes it to people born after the new millennium, not those that grew up during the transition to the new millennium

>Similar to 3S
But, 3S is incredibly niche. You don't see major 3S tournaments anymore. This isn't 2004.

melee has a lot of mechanical difficulty

Main: Fox
Favorite MU: Fox vs Marth

I think Fox/Marth exemplifies the best of Melee because the characters are both very clearly distinguished from one another, yet the match up is more-or-less even.

On a personal level, I like it because I feel that stage control and patience is so important.

Melee is in a fairly unique subgenre that has appeal that traditional fighting games don't have, and there hasn't been a proper successor for people to move to.

A similar example is starcraft.

Have you played melee and other fighting games at a competitive level or are you just making wild assumptions?

>Main: Fox
>Favorite MU: Fox vs Marth
Are you a masochist?

I think Melee is really, really fun. The whole smash series is just great. I play 4 and 64 the most but I wouldn't say no to playing any smash game. I main bowser btw

>why
relatively balanced (quite a lot of characters are viable, only one is super fucking op but can still be beat), incredible freedom to move around for a fighter along with vertical mobility, interesting kits on many characters that lend themselves to natural combo routes even as you can move in 2 dimensions, moving around is just as fun or more fun that actually hitting people with many characters, LUIGI

I get what you're saying, but even StarCraft doesn't achieve the same numbers. At least not in the western world.
It's absolutely huge in South Korea from what I've heard, but mainstream appeal? Not really.
It's so strange though. You have these people hauling hundreds of CRTs around year in and year out, to play this weird platform/fighting game that was never meant to be played at competitive level, and it's been going for a decade and a half.
Yet, traditional fighting games like 3S, Garou, KoF etc, struggle to maintain an audience. I don't get it.

I enjoy playing against characters that genuinely do well against fox. The matchup is cancerous anyway, you can at least combo and edge guard marth hard.

>Yet, traditional fighting games like 3S, Garou, KoF etc, struggle to maintain an audience. I don't get it.
Not as fun/accessible

Reminder that Smash's main appeal isn't the gameplay, but the crossover aspect.
Who gives a shit abound a small competitive scene, that keeps getting smaller and laughed at, by other communites, while soembody wrote a fanfiction, that's the world's biggest literature piece?
Melee isn't that even well designed, so fans have to make up rules on how to even play it.

I played it recently for the first time in like 10 years.

There is so much fucking depth to it.

L-canceling is a skill that cuts your recovery time in half. Most casual players don't even know it exists.

Short-hopping requires that you press the jump button for 2-frames on most characters which is not an insignificant input. It's fucking difficult to consistently pull off. Combine that with wave-dashing and the skill ceiling just went out of orbit.

Side-tilting is also a skill, it's easy as hell to push the control stick all the way in one direction, it's another entirely to only half-push it precisely when you need to.

The skill level is unreal. Your hands are going a mile a minute and your brain cannot possibly keep up. This is what has kept this game in the hands of dedicated professionals. It is absolutely amazing.

Do you think if the series had ended after 3S it would be more popular today?
Do you think if SFIV was intentionally created to make people that really loved 3S not want to play it 3S would be more popular today?

Are you trying to get into commentating smash or do you normally sound like bland mesh of buzzwords?

If 3S was the last SF, I think SF would be dead. As loved as it is, 3S was a commercial failure.

People who play traditional fighting games have different culture, the companies that make those games pump out games every year and sponsor tournaments and stuff so people generally move to whatever is new rather than sticking with a game until they master it. Whereas there aren't many other platform fighters and the competitive scene isn't dependent on nintendo at all.
There's other games that have old players that don't want to move on, but those games aren't as popular as melee because they were never as popular as melee, there are lots of similar games that players move to, etc. And the fact that melee is popular is the biggest contributor to its popularity; because it's popular, people are willing to try it and invest time into practicing, whereas if it weren't as popular n the first place people would be hesitant to invest their time.

Main: Marth/Link
Favorite MU: Roy vs Jiggs
No one knows about Roy's 1hit on jiggs, so it's a good meme for a 1 time easy win.

Same. Makes no sense whatever.

>tfw too black to understand words

>many years ago
>in late highschool
>tons of time on my hands
>decide to learn how to shffl
>spend hours practicing
>eventually git gud enough to do it consistently against bots
>realise there's no point because there's nobody to play against

>Reverse Up B
It's fun to pull on unsuspecting netplayers, but you can DI it to survive and once they learn that, the MU is pure misery for Roy.

Oh yea, but when they finally learn you just switch to Marth and do everything they can do better.

I still play ssbm occasionally online. My favorite character is Link - he's very easy to control and has lots of tools and tricks. However I'm not very good at fighting games and I can't bring out much of his potential.
Have you played against a good Link player? What sort of things do they do against your character that you find hard to deal with?

I did the same except I gave up after about 30 minutes realizing I would never use it against another person.

I'm a Marth main and on paper, I know I should beat Puff, but something in my brain just doesn't compute and I always end up busting out.
I try to stay grounded and use wavedash tilts for approaches, but I keep getting outplayed and taken on the bair train. How the fuck do I beat Puff?

>Favorite MU: Roy vs Jiggs
What the fuck? That matchup is almost impossible for Roy, even on Yoshi's Story which is the only stage the reverse up B kills. She just spams bair and Roy can't do anything because his aerials are garbage, he has no projectiles, his recovery is pathetic, etc.

Having completely artificial execution barrier for the most basic shit because said shit is a bug to begin with isn't a pro, buddy, it's a huge fucking con.

People I play against usually do poorly against Up-B out of shield, but it's not good after they learn to deal with it.

Try to get cheesy kills with the later frames of your up b near the ledge. It's fun to do and demoralizing for your opponent

first of all, it would probably be much better to focus on dashdancing, and challenging puff with fair/nair/bair from an advantageous position.

Luckily, some just uploaded a friendly session of based PP playing marth against puff. Check it out.
youtube.com/watch?v=9DPR3b7z1ho&t=6162s

youtu.be/uEA9QSM1BUU?t=1m56s

>artificial execution barrier
fighting games in a nutshell

I usually don't approach. Just out-gay the puff. She has no way to force you to approach so I don't like to do it. Side-B out of dash dances is alright I guess?

It kills on most stages with bad DI, and a surprising number of people don't see it coming.

That's devastating against complete noobs but only has very niche uses against people that can recover with invincibility.

Same with this, it's useful against some people who like crossups but honestly I think marth's up-b out of shield is a lot better.

Even if they don't DI for some reason, how do you even land roy's reverse up-b as anything other than a rest punish?

Melee is the same shit every time now, I'm fucking tired of it. The community absolutely stinks too. Best thing that could happen is that Nintendo releases a Switch version with online where the rest of the cast is tweaked to be viable but the community would hate that anyway. It's stagnant.

Hours of practicing it, because I thought it was funny.

This is fucking godlike. Thank you.

>try to make smash 4 an incredibly dumbed down melee
>still can't balance for jack shit
Some of the most bizarre balance changes I have ever seen in a game. It would be funny to see what they would do to melee.

No I mean do you just dash in and up-b? Can you shield a bair and up-b oos to punish? I thought they could just float away after any attack so you'd have to constantly read their movements until they run out of jumps or something. And if they go to a platform what the fuck can roy do about it?

Easy to get into.
Hard to master.

Oh yea that's 100% just hitting them off of mistakes that they make, you can't force it as far as I can tell.