How did Capcom do it? All these years later and this theme is still the most epic theme in the history of vidya.
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How did Capcom do it? All these years later and this theme is still the most epic theme in the history of vidya
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90s video game music had way more personality.
>Watch this video on YouTube.
>Playback on other websites has been disabled by the video owner.
Guess they don't want me to watch.
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tell me about it.
limitations breed creativity
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90's vidya music thread?
Licensed music has taken precedence over composed music.
Whatever, if you want.
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Rockstar should bring this game back as a downloadable thing (as long as Pixar isn't going to bitch about it).
When has the SNES ever had a good SF2 theme?
...
Except Fei Long.
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I swear to god, half this game are it's superb themes.
CORNERIA
Yes please.
Name a more epic theme in the history of video games. You can't.
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guiles theme is stolen.
Hm...that's not bad, actually. It sounds remastered. The original SNES theme sounds very tinny.
That weird basketball bass line never worked for me, though.
Let's try this one.
sorry bro I couldn't help it youtube.com
The Genesis version is way better, has a lot more punch to it
stolen? Elaborate please.
I assume you're talking about SF2:SCE because SSF2 on the Genesis sounds awful. It's right down there with the 32X Doom for audio butchering.
Original Arcade is better.
i think they paid their devs.
>90s capcom
>paying their devs
LMAO
Holy shit its very similar, Guile's theme was probably influenced by this.
This.
Once composers had the tools to create atmosphere textures rather than work around dry and abrasive tones it was all over for quality melodies in vidya music.
Both wrong. CPS2 version is objectively better than Genesis/CPS1 version. On a semi-related note, I think they did a great job on Guile's theme in SFV. It's a terrible game (there hasn't been a truly good SF since ST), but I think the soundtrack is pretty underrated.
It came out a few years before SF2 and its a japanese band too.
The music guy at capcom absolutely listened to that song.
>there hasn't been a truly good SF since ST
lmao
Turd Strike apologist or 09'er. Either way, I'm right. If you didn't switch over to KoF I feel bad for you.
lmaooooo
CPS2 version definitely sounds like the T-Square song posted above, with the electric guitar and slap bass.
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I've barely played Warcraft II and this is burned into my fucking head. It's so wonderful.
They put the WC2 tracks into the WoW pet battles
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Surprised me greatly.
>influenced
No, probably pure coincidence like this
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or this
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>KoF
Not with that netcode
T-Square was very popular and influential, yes, but there was definitely a lot of similar-sounding jazz fusion music in Japan going around at that time and Yoko Shimomura has said she was heavily into jazz fusion.
Ken theme is stolen from Top Gun.
I don't like Street Fighter at all, but Ken has the best theme
I didnt know about any of this, holy fuck.
...
they used to hire people with talent back then, now it's all shit
When you see something like Guiles or Kens theme taking heavily from contemporary music it only shows that pop music was much nicer back then.
Game soundtracks are still inspired by modern music, its just that now modern music is wubb wubb garbage.
Same with movies by the way. Shit like Contra is inspired by some manly Rambo and Predator shit. Dante is 100% a mix between Helsing and Blade.
Now everything is soft so we get soft inspirations. Cant really make cool action shit based on Shia Labeouf.
You should check out Clamato Fever.
Plenty of the top composers from back in the day are still around, but a lot of them are independent now and only work with smaller titles or on commission.
this, so much.
That's why you get Marky Mark
OUTTA MY WAY
SFV version is honestly the best, a blast to play too.
It happens with plenty of videogames.
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I wish there were more people like you.
I think it's also because guile was always a bitch to beat.
It made everything more dramatic.
But maybe that's just me.
>T-square
Good taste
Music guy...
Yoko shimomura is a woman.
That is some dope art
Real answer: games were shorter back then, and brief, highly melodic loops are good for grabbing attention in brief, level-based segments. That kind of thing doesn't work so well in the the exploratory open world format that's more popular today, because recognizable melodies don't work very well when endlessly repeated. There's a reason why pop songs always stay within a 4-7 minute limit while anything outside those bounds is going to take greater influences from classical and jazz and less from blues and folk. Even the "symphonic" tunes of early vidya commonly associated with JRPGs had more in common with pop music than traditional classical on a melodic and instrumental level.
>Turd Strike
fuck off Razorfist.
>Not the intro music
>Not youtu.be
>Same with movies by the way.
This is something that people who say "western vidya music sux cuz it's inspired by film soundtrax" fail to realize. A lot of the greatest pieces of music ever created were from the golden age of film, and from the 30s to the 80s it was not uncommon for western cinema to have melodic mastery similar to your favorite animu theme song. Back to the Future came out in 1985 and its soundtrack crushes your average JRPG's like a grape. It wasn't until the late '90s that bland textural shit became the universal method of western scoring, likely due in no small part to hype culture allowing musically bankrupt "artists" to top the charts (how many Top 40 melodies can you remember from the 1980s vs. the 2000s?) and CGI selling movies and video games without the need of substantive qualities.