I honestly don't see what's so great about it.
I honestly don't see what's so great about it
it does the open world thing better than most games do
that said the problem is its still open world shit
the world
the freedom
the gimmiks
the adventure
the sony tears
When I start the game I feel so unmotivated to continue it.
It's like a slog.
It's pretty mediocore desu. The open world is great but gets stall after 40 hours into the game. The sidequests are absolute SHIT. They're literally worse than Skyrims sidequests.
t. someone who played the game
The sense of exploration is second to none. The physics are great and give you a very wide range of ways of killing enemies or just fucking around. It is effectively a sandbox game, nothing story driven. But what it tries to accomplish, it does great.
your IQ is too low
This is why PUBG will win goty.
Put aside the lack of enemy types and the non-story and the dreary excuses for dungeons and all the other flaws; the save system alone was enough to make me bored with it. Whose idea was it to make a survival game in which there was barely any penalty for dying? Even Fallout 4 survival mode is better than Breath of the Wild considered as a survival game. The carefully crafted save system in Dead Rising, by comparison, is like day against night.
based rick and morty bro
Its the best sense of adventure and exploration of any game. The game gives you an amazing sense of freedom and lack of direction that really it just wants you to play the game how ever you want.
If you dont enjoy open worlds or the game not having an objective its pointing you twords the entire time you probably wont like it as much but for those who do its pretty hard to compete against
Its not without its issues but its a pretty amazing feat, especially for a handheld
>survival game
???
To answer OP, it's fine if you don't like it, to each his own :^)
the game literally save scums itself.
it's the exact same shit i hated about elder scrolls and fallout games
Ultimately it's an experiment and first step for Nintendo. I think we'll see a new Zelda within the switch's lifespan which will build upon BOTW.
I could write a lengthy and in-depth post to explain you why it is good but you'd simply either ingore it or refuse to understand it with a quirky shitpost.
Like it happened many times before already.
I could write a lengthy and in-depth post to explain you why it is shit but you'd simply either ingore it or refuse to understand it with a quirky shitpost.
Like it happened many times before already.
Traversal on terrain is great compared to most open work games. Good detail within the interactive framework too.
>what it tries to accomplish, it does great.
I think you need to amend that to "the things it does well, it does extremely well", because there are lots of things that definitely definitely fell short despite best efforts (such as combat and shrines).
Look user the games has some issues, or let me say I wish there were stuff like that but it wasn´t.
- I thought the story will be the whole "backstory" but it was just some memories and the actual story was not there. Sure it´s cool, but I still wished we would have gotten it like in the memories.
- You are not to able to repair weapons, or infuse them with shit. That would be actually amazing, because so you could make certain weapon playthroughs.
- the details are amazing, but the draw of distance regarding them (regarding the overworld it´s incredible) is shit
- dragons don´t have sidequests(except one but I didn´t found it actually)
- shrines are cool but also just meh.
AND the fucking biggest dissapointment for me of this game was: Aonuma telling us how there are dungeons and sometimes you can´t go further because you are missing an item, so you need to go in the overworld and search for that item to achieve it instead of "go dungeon, search item, never use it again".
Still, the game is a fucking 9/10 because of the atmosphere, the freedom, the fun, the shit you can do, the shit you can explore etc.
yep, there are plenty of much better games. The only good thing are the physics, but I prefer crysis over botw. Even thought crysis isn't that good.
>sense of exploration is second to none
>see something interesting in the distance
>go check it out
>its just a fucking korok seed
happens all the time is that what you mean?
Im a nintendofag but i cant understand why this game is so loved its pretty mediocre
I really hate to let my friends down who think this game is a godsend but I just can't see it like they do.
It's a game filled with open world busywork but it's okay because Nintendo does it
Like every other Zelda gmae I just found it good, not as groundbreaking as people make it out to be. I don't know why normies love Zelda so much.
An experiment to see if people were as gullible as Nintendo thought and push the boundary of the shit they could sell if they could copy the Todd Howard formula just slap a franchise name on it.
Everyone ate that shit up.
Botw already won goty. Pretty much set the standard for openworld game for the next 10 years. Show how fun physics can be in this type of game.
It only lacked a bit more enemies variety, more dungeons like hyrule castle and a better story.
BOTW is a fucking mess, I'm glad this is the hill nintenkiddies are deciding to die on.
But breath of the wild didn't have a STRONK female character like horizon did, so it automatically loses.
>Its the best sense of adventure and exploration of any game.
It's second to Dark Souls 1 for adventure.
Now as for exploration, BotW starts very strong during early play and starts freefalling once you realize there's very little out there.
It DOES have incredible terrain traversal however and incredible sense of freedom.
Fuck man, I actually feel sorry for people who can't grasp the genius of this game desu, you're.missing out on a GOAT game.
I guess some people need their map markers and retard proof gameplay to give them purpose.
It's massively overrated. Like it's hard to think of a game that's more overrated, considering the absurd amount of praise it's gotten. It's not a bad game but it has a shitton of issues (which have been gone over in these threads fuck knows how many times).
I'm hoping that the DLC dungeon/scenario will be good. We'll see if Nintendo has learned anything or not.
The physics engine is GOAT. Everything else is meh. Feels like a glorified tech demo with a world too big for its own good. Everything else feels like an afterthought. There's no real reward for doing anything in this game.
First 30-40 hours are cool but then the magic starts to wear off and shit starts to feel like a chore.
Still the best 3D zelda game though.
>I honestly don't see what's so great about it.
Porn
except BotW has map markers and is fairly retard-proof
>People tell me exploring the world is second to none
>Go out side and see something interesting in the distance
>go check it out
>its just a fucking tree
not that user but i dont think you understand what it means when he says exploration. Also what kind of shitty interesting views do you have that you constantly get seeds only? Do you find every rock on top of a hill interesting?
You havent seen those gerudo goddess
I just got all 120 shrines recently. I have some side quests left to do but the thought of finally doing everything and having nothing else left "out there" in the game that isn't wrapped up honestly makes me sad. I don't want to be finished with this game because it's been great.
DEJA VU
I'VE SEEN THIS THREAD BEFORE
Ya cause you totally must use them. I dont use any radars, or weather indicator and the game just gets even bettar.
Should I pick this up or Skyrim?
>people cream themselves over climbing and glider
Play Saints Row 4 and see what open world movement mechanics can be.
>moving the goalposts
>Turn off all that shit.
>Spend even more time running around aimlessly for hours on end.
Not good enough, needs to be more like this beautiful woman right here, Strong and independent!
Found the NeoGAF refugee
Hell just play almost any Spider-Man game, they did the whole "you can climb on any surface" schtick way earlier than BotW.
I don't get why you think Sonybros would be so hurt?
Regardless of what you think of it they have an alternative in Horizon, meanwhile Microcucks had Scalebound's cancellation to contend with. But hay, even they'll still be getting Monster Hunter Would as will PCbros on top of having the best version of Zelda.
How is anyone supposed to be crying besides Nintendo and Xbox tards?
Tell me one really cool thing you found in the game on your own that wasnt related with the main quest
Im genuenly curious
Depends.
BotW starts as a much better game that gets progressively worse until you're bored to tears and the game turns into making your own fun with kooky item and enemy interaction.
Skyrim is a through-and-through a more mediocre game, but you're dripfed enough content to constantly push forward.
Both have fucking terrible combat.
>BUT OTHER GAME
You cannot show me a game that plays like BOTW.
>But huge open worlds have been done before!
>But weapon scavenging has been done before!
>But camping/cooking/crafting has been done before!
>But overworld secrets have been done before!
>But weather systems have been done before!
>But nifty physics manipulation and physics-based puzzles have been done before!
>But non-linear progression and selective scaling have been done before!
>But moon cycles and special world events have been done before!
You can find a game that has any one of these elements but the choices start to wane when you try to show me games that contain even three of these elements together. The choices start to diminish even further when you take into account the sheer size of BOTW's world and how well-crafted its own landscape is with how well it lends itself to exploration. Finally, your "other game" choices are completely obliterated when I tell you that none of them have the added bonus of being spiced up with staples from a beloved series such as Zelda. To say nothing of the fact that you can just turn the game on and go, and even casually playing and exploring the world you're certain to stumble across something that piques your interest or discover something new about the game like I'm doing after 150+ hours. No railroading required. The vastness and flowing design of BOTW's overworld HASN'T been done by any other game and I'll eat my hat if you can show me just one, preferably one that lets you traverse its world in total freedom like BOTW does with its climbing mechanic. You won't and you can't, because you're just a salty moron mad about a game's success who keeps harping on about how it didn't innovate because you also think innovation = invention.
There's nothing more strong and independent than an entire city full of chocolate desert amazons who bar all male entry and can collectively only give birth to a single male once every hundred years.
They can easily improve on it.
>more interactive side quests
>harder bosses even hard mode felt to easy at times. if you already have to pay for it seperataley at least give us one real challenge
>more minions with different attack pattern
>more unique and difficult puzzles (quality over quantity any fucking time)
>what ifs (make player choses change the events/story of the game) for more replayability
Zelda is heading the right direction. the physics in this game are absolutely fantastic sadly its not being taken advantage of especially in dungeons. That said the sequel has enormous potebtial to become the greatest Zelda ever.
Do you seriously have things like this saved in your little notepad somewhere?
Absolute free movement is shit. You need limitation to make achieve a true skills that make it special. Example: play warframe and tell me movement doesnt feel boring af after 10 min and then play mario galaxy and tell me how much more fun it is. Ya its not the same type of game but one is obvoously more fun movement wise.
tl;dr
Dragons, Glowing magic deer, Giant mazes, hole filled with enemies blasting me from every direction, Giant arena with enemy that kicked my ass till i got stronger, Giants under an overhang i wanted to check out, Restart island which was pretty fun
Are you seriously talking about skill in the context of BotW movement?
>Hold up and watch the green circle
>only eight feet tall
Not him but you sound ass blasted to oblivion. You actually cant name one game that has the same level of quality.
Dragon's Dogma does all of this.
Don't even throw your worthless opinions into the discussion if you're not willing to make honest refutations of counterarguments, okay big boy? Run along to a thread you might enjoy more
You haven't seen a speedrun have you?
>tfw sragon dogma oblibe is japan exclusive
I hate capcom so ducking much these racist fucks
How is the movement in BotW at all and evoke any ANY sense of skill? The only games I can think of with movement skill are Melee, Tekken, Guilty.
>I honestly don't see what's so great about it.
It's ok kiddo. I bet if you watched the Godfather you wouldn't be able to work out what's so good about it either. Taste and appreciation of craft doesn't come easy.
>melee
Stop
...
>Answers question
>Is ignored
Every time.
>Absolute free movement is shit. You need limitation to make achieve a true skills that make it special.
Nintendo transcend traditional gameplay. Plebs can't wrap their heads around it.
It's a bunch of wavedashing horseshit, that's more than "press button to up"
fuck godfather though. the number 1 movie responsible for perpetrating the "noble mafioso" bullshit propaganda. they are nothing but scum and should be portrayed so.
9 months in and it's still relevant, what the fuck.
Imagine the extra wave of mad when it gets GOTY.
>le original Zelda feel
>Hell just play almost any Spider-Man game, they did the whole "you can climb on any surface" schtick way earlier than BotW.
Jesus Christ this is the level of desperation Sup Forums has sunk to.
still using the shitpost version I see
...
You just didn't explore enough.
Yeah, why aren't they pretending that BotW invented climbing, what the hell.
>empty castle
>caves that's just a door to a shrine
>minutes since nintenbabbies last cried over Breath of the Wild criticism
This is simply factual reality, you can't mention any other game of this scope with these elements.
Cause you can fucking do anything. You can skip tons of obstacles, you can tackle any route you can use anything. There is barely any set route and thats part of movements in my book. Maybe movement for r tard like you is just jumping around like a cunt.
>cave just has another shrine
>"castle" is a retextured rock which you cant enter
nintenbros are pathetic.
>Zelda is heading the right direction.
>open world
>right direction
It's not really good at all.
The dungeons are a joke and don't really have enemies, the shrines consist of babbies' first physics puzzles and exactly ONE(1) type of combat shrine. The most interesting bits you can find through exploration are some respawning rare weapons.
Being able to climb everywhere is nice, but the climbing itself is shit. Menu-based stamina-food chugging (and healing) is terrible.
Enemy variety is again a joke, even compared to earlier Zeldas.
The worst part is that after finishing the Great Plateau you're basically done with the game. What you're doing never changes after that. You'll never unlock anything interesting. You won't find anything interesting ASIDE from that one neat island where you lose all your gear. Which then again has the same shitty reward as literally ALL the other shrines.
Additionally it has absolutely zero replay value.
>Pic recreated perfectly
>B-B-BUT
Doesn't matter that it isn't tailored to your special boy imagination my little friend, the fact is the pic was recreated and shows verifiable rewards for exploration and significant changes in the landscape and structures that dot it.
Are you fucking dumb? Only don corleone is noble. Al pacino is a straight up evil scumbag and he is the main character.
This isn't true is it?
No it's not.
>Additionally it has absolutely zero replay value.
now this is some high tier shitposting
have my (You) you earned it
The only issue I have with this game is how piss easy it is even my fucking 10 year old cousin beat it and found it too easy.
>just play hard mode xD
still not hard enough Pause
>now this is some high tier shitposting
Open world is Copypasta: The Genre. Why redo something you did a thousand times in your first playthrough.
you have the option of turning them off, along with other HUd elements in Skyrim for instance.
not him but do it my guy
>Al pacino is a straight up evil scumbag and he is the main character.
So why did Marlon Brando get the Oscar for Best Lead Actor?
...
Whatever you say fucking idiot, I can't believe people like you exist, you know nothing about game design or development.
I have to agree with you even did a naked run on master mode to challenge myself.
Still feels like kindergarten. The slow motion shit makes it way too easy if that wasn't in the game then oh boy.
imagine being so cynical you ruin the game of the decade for yourself out of spite for people enjoying it.
It's hilarious how fucking dumb and clueless the kids on here are.
It's not the fact 'you can climb everything' in BotW which makes it special. It's what that mechanic means in terms of Game Design.
Most devs would shit their pants to off the player that amount of freedom out of fear the player would break the game.
>N-no. You can climb HERE and only HERE. In this little fenced-off area where we can predict EXACTLY what you will do.
Creating a world where the player can go absolutely anywhere at anytime, unshackled from traditional gameplay expectations is monumentally insane undertaking from a design perspective (not to mention that nearly every dev on the planet would baulk at the thought of creating a wealth of content the player might never even see). The amount of playtesting involved must have been mindboggling. Considering there are virtually no bugs, that's astonishing. Even more impressive when you consider it was coded on a fucking toaster called the Wii U.
Do you get it yet?