Open world is an inherently flawed genre

Open world is an inherently flawed genre.

This is simply factual information, it can't be debated.

Sure, your shitty open world may be super expansive, but your game will spoil itself worse than milk in the sun because in 2 hours, the players will have already seen EVERYTHING the game has to offer.

The only way to improve these games a bit is by having either an amazing story that keeps the player going or an amazing combat system that doesn't grow stale, and that's usually not the case.

The world itself may be huge, but the underlying game is always terribly small.

Its not going away. Let it go.

open world isn't a genre
if you want a story game, buy a story game
if you want a combat game, buy a combat game

>it can't be debated
Then why you'd make the thread?

Forty keks. Another soyboy who hasn't actually played the game.
Face it kid, this is goty, gotd even. Going down in history with the other GOATs like fallout 3 and dragon age inquisition

Open world is an inherently superior genre.

This is simply factual information, it can't be debated.

Sure, your shitty linear levels may be more tightly focused, but your game will spoil itself worse than milk in the sun because once the story content is complete, the players will have already seen EVERYTHING the game has to offer.

The only way to improve these games a bit is by having either an amazing story that keeps the player going or an amazing combat system that doesn't grow stale, and that's usually not the case.

The narrative itself may feel huge, but the underlying game is always terribly small compared to the near-infinite playability of a good open world game.

What did he mean by this?

It's a "Play how you want to play" kind of game. Open world games supply you with progression which generally takes you across the world and for those people that like progression it guides them through with guided missions. For the adventurous types they don't need to progress gradually at a pre determined pace instead they're left to explore the world. If you're the type to enjoy a set progression speed you should just follow the path the game gives you instead of running all over the place.

in the specific case of BOTW, there's barely any progression.

>in 2 hours, the players will have already seen EVERYTHING the game has to offer
bait can't work when it is this blatantly stupid and wrong

This applies to all games EXCEPT BotW. This game is the first one to do it correctly by actually giving the world a sense of wonder and discovery, and having an advanced physics and chemistry system to encourage experimentation

No you fucking fanboy, climbing mountains gets boring by the 5th time you do it.

Go play XCX and comeback. The game is great and the openworld is amazingly done even if the story is bad and the combat is only decent.

Core problem is that it's a meme genre and typically employed to justify a price tag.
A failure to create a proper structure and a lack of real content but with the intent to advertise the size of the map, the amount of things you can do and the playtime plagues these games.
Your points hold true for shit games and because Open World is often used for marketing purposes those games are typically shitty games.

Nah

nigger SEETHING

>progression

memeword of the year

Not only are you wrong, you're also unoriginal, which is even worse.

The butthurt never ends.

t. butthurt reddit soyboy who parrots dank memes

I think that open world itself isn't flawed in general, it's just overused and sometimes pointless.
It works better when the game has sandbox elements and/or when the world itself is amazingly handcrafted, of course openworld is going to be shit if there is nothing to do.

Not to mention the traveling, if going from X to Y is a pain in the ass every time it's going to make the experience worse

also as a very personal opinion
I prefer Nioh mission based system over dark soul's open world

>n 2 hours, the players will have already seen EVERYTHING the game has to offer.
95 hours in BoTW and I still haven't seen everything. What the literal fuck are you on about?

Your crusade against open world is dumb and immature. It's never going away, in fact more games will go to it in that direction. It's natural progression and a change that's inevitable.

Either deal with it or get left behind

lookout guys we got errselves an intellectual here

>the players will have already seen EVERYTHING the game has to offer.
But that's the opposite of what happens
If the world is large, wouldn't it take the player a long time to see everything?

you already saw everything the game had to offer gameplay wise, after 2 hours its just repetition, thats the entire point

>Open world is an inherently flawed genre.

>This is simply factual information, it can't be debated.
false. Debate me, plebbit spacing.

you're only seeing terrain, not doing anything different.

botw even recycles shrines lmao

I think open worlds work the best in RPGs. Stuff like The Witcher 3 or TES that use the open world to have set piece quests or dungeons spread around them. Even better if you can stumble into a quest line without finding the true start of it. Breath of the Wild is only as good as your own individual enjoyment of just running about and seeing the game world, and messing about with the mechanics the games gives you.

OP's post is an inherently flawed opinion.

This is simply factual information, it can't be debated.

Sure, your shitty opening post may be super assertive, but your thread will spoil itself worse than milk in the sun because in 2 hours, the anons will have already seen EVERYTHING the thread has to offer.

The only way to improve these threads a bit is by having either a lewd OP image that keeps the anons posting or a non-shitpost topic that doesn't veer off-topic, and that's usually not the case.

The post itself may be topical, but the underlying premise is always terrible bait.

>i dont understand gameplay loops
you can see the entirety of doom in the first level. Doesn't mean that's a bad thing. This is how video games work.

>can't be debated
everything can be debated

you're right and i'm convinced Sup Forums had a secret meeting without me to ironically pretend botw is a well designed game.

kek.. maybe if you actually played the game you would see that it's perfect.

Which is exactly why by that point you ought to have unlocked Rivali's Gale, which cuts out a lot of the funk with exploring, and opens up new possibilities with exploration.

actually the weapons in doom would count as different gameplay elements and lo and behold the game gets boring 1 level after you get all the weapons

Played the game and was dissapointed. Lets hope XC2 fixes that.

Anyone else have a problem with Cemu crashing with the DLC installed?

>actually the weapons in doom would count as different gameplay elements
whatever definitions you have for things are sorely misplaced. Why don't you give us an example of a good game to you.

Hey guys at least it’s not wind waker r-right?

It’s not like there’s 64 cookie cutter islands a few with some temples and a whole bunch of paintbucket blue ocean to give the illusion of exploration R-RIGHT?

(btw I still have yet to get botw and I hope op is wrong)

Obviously never played the game

I love walking across green fields though

There are no genres that are inherently flawless. Maybe that's why it's factual information that can't be debated.

HOLY KEK
>tfw you will never be as assblasted as this so(n)yboy

open world games are just shitty nowadays. you need to make different parts of the map feel unique, some parts restricted etc etc. you can make it interesting but why bother when you can just copy ubisoft formula and make addicting but empty offline mmo

whatever game I tell you you'll just say something like "OH THAT EXPLAINS IT HAHA" and use it to invalidate my argument so no.

I have
he's not wrong, the exploration is nice but really after your first divine beast you'll be like "well thats it, thats all there is to it"

name a genre that doesn't have limits and flaw

pro tip:

you can't

>whatever game I tell you you'll just say something like "OH THAT EXPLAINS IT HAHA" and use it to invalidate my argument so no.
what a cowardly thing to say and believe. Can't bear to be criticized. Pathetic.

The problem is devs stopped leaving the genre to Rockstar. You can complain about them being jews or R* of David but they're the only ones who do open worlds right.

V's map was a bit weaker relative to their other games but only because the highway retardedly loops around the map killing any sense of scale.

If open world is inherently flawed, then why is minecraft, for example, such a huge success?

success doesn't determine quality. Don't be dumb.

No it's just that there's no right answer, I could name your favorite game and you'll still say "OH THAT EXPLAINS IT HAHA"

R* games are not even games

If the game was actually good you wouldn't see a thread every minute about it.
I've seen like what, two threads about Odyessy?
Botw is fucking old and people are still complaining about it because it genuinely isn't a good game.
Its a good engine, with fuckall to do in it.

Kek.

Sup Forums does this with every fucking game tho

it's so easy to be le skeptical critic guy when ever single product ever released has flaws and trade offs

either say how you would make it better or quit spamming the board with your repetitive bullshit

is skill progression suddenly not progression? It used to be literally the only way to beat games.

The only widely acclaimed open world by pretty much everyone is New Vegas, whose strongest point is narrative and player decision. If your open world doesn't have a strong narrative or interesting player choice then it'll be forgotten within the year no matter how good the basic gameplay is because gameplay is the most plebian part of video games. Narrative is why games like VTMB, Deus Ex, Fallout, etc. stay relevant and are replayed constantly years after they're released.

What skill progression? It's always the same enemies, their numbers just upgrade, just like yours. No new tactics, no skill.

figuring out how to time flurry rushes

You mean the fundamental mechanics? Sure, but they're so broadly useful that you can experiment with them for hundreds of hours and still be discovering new ways to use them. I get that you enjoy having mechanics spoonfed to you, but that doesn't make the open-world concept of freeform play and experimentation bad.

It's not about climbing the mountain but seeing what's there when you reach the top. If you think every mountaintop has nothing on it or over it, you didn't play the game. If you think shrines never count as something to find, you just don't enjoy Zelda dungeon room puzzles.

This is actually really well-crafted bait

I'm on top of your mother for the 10th time, and I'm sure as hell not bored yet.

There are only 2 kinds of open world that I like.

One, allow the player to explore freely but have everything of interest within a small, dense area. No wandering though bullshit streaks of nothingness, you're almost always in a point of interest. Cue Banjo-Kazooie or arguably even The Evil Within 2.

Two, have your huge ass worlds with streaks of nothingness BUT make the base act of movement and traversal its own reward. If I'm gonna get saddled with a boring world then at least make running around it fun. Cue Gravity Rush 2 or Mirror's Edge Catalyst.

I dunno if other people agree or disagree but this is how I personally feel on the matter. Stuff like BotW just doesn't do it for me - too little focused content for its sheer size while also not having enough in the way of interesting movement mechanics. Shield surfing is like the one thing it has that's actually fun but even then it impacts shield durability so it actively punished the player for using it. And it's not like the other movement options or combat scenarios are picking up much of the slack either.

The only time thats worth doing is when you are forced to do it with Ganon.
Mechanically they aren't very well polished either.
Unless the game really wants you to be able to do one on a certain attack, good luck.

>success doesn't determine quality

Yes it does. Your idea of "quality" is just flawed.

if you can't give us an alternative to Botw then there's no point in arguing about it. Stop being such a baby.

Open world isn't a genre you fucking retard. It's a setting.

>you can experiment with them for hundreds of hours and still be discovering new ways to use them
Except you don't.
You'll have a few "oh that was neat" moments after the first two hours and initial fuckaround with the mechanics, but after that theres just no point.
Like haha wow I can light the ground on fire and glide up a bit, which you will use maybe 1 or 2 times ever outside of any puzzles that mandate it (if there are any), because its pointless.

You arn't forced to do it with Ganon user.

Open World is not a genre, you fucking retard.

No, you don't. I kept discovering new and interesting things throughout my entire playthrough.

Not trying to be an ass but what surprised you after the first 2-3 hours of play?

>they're the only ones who do open worlds right.

*closes off the world*
*forces you to do fetch quests*
*makes the actual gameplay suck ass*

nothin personnel

Whats there when you reach the top?
1/4th of a stamina upgrade or heart container.
Never anything else.
A disposable weapon that you will use up in 15 minutes, or hide in the back of your inventory forever waiting for the optimal time to use it that never comes, is not a reward.

Play the game and find out.

what is the superior level design to open world you are getting at tho?

on rails, loot hallway content?

gimme a fuckin break

literally any time you think creatively you'll find some new physics quirk to play around with

>open world
>a genre and not a gameplay mechanic/design choice

this is the problem
it's like describing your car as a cupholder

Shield surfing. Using magnetism to fly. Timing parries to hit other things. All the different ways you can use elemental jellies. After 2-3 hours you've seen very little.

How to be objectively wrong : the post
written by OP under the pen name "GIGAFAG"

I'm not even trying to give you an alternative, you're asking me "whats a game you consider fun" to say "HAHA THAT EXPLAINS IT" and slip away from the arguing.

>Someone would be a soyboy to criticize this game made by androgynous chinks that requires cross dressing and 90% of the content is doing what a girl tells you to
Do you even understand the words you type?

I love all the ass ravaged Nintendo cucks your post triggered. Good job.

I've actually been saying this for a while. Open world games are not a good genre to make because no company will use a large sum of their cash just to make a complete detailed world with lots of content and have it react to the player in a variety of ways. It's an impossible business pursuit and almost a technical one, too. Not even toady has made a perfect open world game and he's operating at the most minimal of graphics and has been on the same game for a decade.

>can't even mention a single game
Imagine being this insecure.
I consider FF Tactics to be better than breath of the wild.
Wow, that was hard

Shield surfing isn't useful, flying with magnetism is funny, but has no point, parries are terrible and their only use is to kill guardians, I don't remember anything ever eventful happening with a jelly that was worth doing a second time.

>Open world
>Genre
Fuck off retard.

There was threads about it every minute.

When it came out, almost nine months ago. It's been discussed to death ad nauseum. There's nothing left to talk about.

Shitposters who can't get over the fact that people like it are the reason you still keep hearing about it.

This is the real problem, I guess. You view discovery as a means to an end instead of something that is fun in and of itself. This is why you hate open world games.

>If the game was actually good you wouldn't see a thread every minute about it.

Or, you know... shitposting.

Despite the claims that Sup Forums is Nintendogaf, I've seen nothing but shitposting about this game ever since it came out, especially in the past few months.

>flying with magnetism has no point becaus-
Because what? What in your mind, makes anything you do in a videogame ultimately worthwhile? That lil dopamine rush you get when you wykyd syk parry riposte something? The 15 minutes of anime'ing dante?

All of this shit is a fucking ruse. You're being tricked into having fun by mashing buttons and learning combos or animation patterns of imaginary enemy 1's and 0's.

Going off your metric, there's no point to any of this, anything we do. Why paint a picture? You can just take a photo of those mountains. Why exercise? You'll get old and gross and die anyway. Why clean your room? It's going to get messy anyway.

People who bring up this fucking "point" are destitute scum who suck the life out of everything they touch. Do not surround yourself with these people. They care nothing about the journey and only that their end result felt worthwhile in actual fact it wasn't, requiring more.

It's why so many people in the gaming community get pissed off at the durability mechanic. Because they've been trained like fucking dogs to hoard digital nothingness like it has value, even to the point of now paying real money for it.

Nintendo made a game for fun people who like to have fun and make their own fun. Kids who would play with 3 bricks in a quarry and pretend it was a grand adventure. This is their game, not yours.

Now fuck off and actually actually kill yourself so your nihilistic anti human piece of shit brain doesn't get someone else valuable killed one day.

It is a genre, pleb.

>shrine at as a reward
>not yahaha #724

You're exaggerating his statement.

He means that in any other game, you will be tested to use that skill by specific challenges and made to master it. In Botw, is just an emergent mechanic that doesn't make the game any easier.

No it isn't. An action adventure game is a genre. That action adventure game can be set in a linear corridor or it can be set in a skyrim open world. Stop being an uneducated fuck.

Open world is a genre because games can have multiple genres, retard.

>Open world
>Still artificially restricts you from certain areas

Yeah, I was disappointed with BoTW and I'm a faggy Zelda fanboy. The open world shtick did nothing for me, I found the entire thing saturated and boring. Exploring didn't feel fun, it felt like a chore. Everything in this game feels like a chore. Where are my satisfying dungeons and puzzle solving?

Open world isn't a genre.

>Its a good engine
Learn what a game engine is before you talk about them like you have any degree of insight on how a game is designed you contemptible retard.