How do we fix the horror genre?

How do we fix the horror genre?

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WE ARE COMING
WE ARE HUNGRY

Take away their guns

What specifically is bad about the horror genre currently?

A lot of them are more action and less suspense, at least for me

The horror as a genre in general has always been strictly attached to ongoing trends. Right now we're living through walking simulator horror games.

>no more shitty hide and seek sims
>have horror based on actual fear/atmosphere more than monsters
DDLC is probably the best horror game and its characters are all cute anime girls, but its still spooky because it has great build up and the fear is of something much more real (mental illness) than generic space aliens or monsters

Im still mad about this ending

Already done that, next we take the ability to move.

Someone's lying.

i dont remember this in the game?

Its the ending of the third one, in the dlc ''awaked''

so they made the ending DLC?
I played it last year for the first time and i remember the planet being a monster thing, but the game continues after, in the dlc???

Didnt isaac die at the end of 3 or something. Jesus christ the fucking jews...

is it good at least?

What do you scaredy-cats think of Darkwood?

I don't think neither of them are. AAA horror games tend to go into a more action oriented style while the indie ones turn into walking simulators with creepy shit going on around them. Both are good when done right desu.

10/10 early access game
>hear creaking in next room
>blood flows up from the floor

Its short, and you don't get a true answer at what happends, you can only speculate that isaac and the other guy both die trying to ''safe'' the earth

Out of Early Access hell now.

Make one with a good story and great atmosphere. All this bullshit about taking away guns, ammo, playing hide and seek. It is all bandaids on giant festering wound. You need to fully immerse your player in horror beyond the scopes of shitty game mechanics. Even jump scares can be made to be good if they fit with the over-all theme and atmosphere of a game.

Fear 1 was pretty spooky and you were a badass super soldier with bullet time which also made the game fun. Just make a good atmosphere senpai

youtube.com/watch?v=mw_HKzo9Ync

like this:
hooktube.com/watch?v=3tENZajVJoI

I want to like FEAR more but the entire game looks exactly the same, and to make things worse its all grey and plain

>is it good at least?
Awakened was amazing but overpriced

youtube.com/watch?v=OvTR_gkgYZM

I hear this complain all the time but it's never been a problem for me. I think the industrial looking levels are great for the setting.
If you want a fast paced spooky shooter with lots of level variety try Painkiller.

Great aside from night phase needed to be more varied since once you figure out it's better to run around in the open to kill the monsters it loses most of the tensions it had when I tried to hide

Music and sound design can singlehandedly make or break a hooerrer game.

user I think we already did that too

Oh yeah, Five Nights, I forgot...

>no jump scares
>heavy atmosphere think silent hill 2
>can fight back but is completely ineffective and takes forever to actually kill an enemy
>enemies walk
>only a couple of them can run and only at specific parts in the game
>no music just atmospheric sounds think silent hill 3
>game pacing that slowly builds like resident evil 4 but doesnt go full retard
>no overly explained lore let the player piece together whats going on
>always keep the player on guard
>change areas you walk by after half the game walking by them to catch the player off guard
>do this for all the areas in the game with an invisible counter that counts how many times the player has visited that area

all of this and the story should just be about your character trying to survive. none of that shit where the story goes off the rails and you find out its because of cultists or other retarded shit. It should strictly avoid having a plot.

Fuck you, Trump won. Seven more years, faggot.

try 3

I guess he can have a third term.

Try 1. Impeachment is a thing.

make Stalker 2

...

I think darkwood was a good scary game

even the character portrait looks nervous

How good is this mod? Is it just an infinite side mission simulator?

YOU HAVE ARRIIIIVEEEEEEED

More atmosphere and no more jump scares,
youtube.com/watch?v=FPP5Ja7YNas
sort of like this, they follow you but do nothing, but it creates this tension that it might jump scare you

What are some must play horror games?

PT

psychological horror best horror

There's a main quest line that's pretty much all 3 games loosely tied together, plus some other gamemodes and modifiers, but other than that it's pretty much just a pure sandbox. The dynamic faction wars/questlines mods make it infinitely better though

Stalker has a shitload of guns and it's one of the scariest games out there.

HYPER REALISTIC BLOOD

...

Less scary, more unsetlling

This. Stalker has some of the legitimately scariest moments in a game that I've experienced. It's all about atmosphere.

Almost amazing. The talents there but it needed way more time in the oven to be fleshed out. Hopefully the sequel will knock it out of the park.

Couldn't agree more. I recently started playing Outlast and I feel like I'd enjoy it so much more if I wasn't assaulted by violently wailing violins every time something tense is happening. Its like the game is trying to force the atmosphere on me instead of letting me experience it naturally on my own.

Is there anything else out there like Local 58? I fucking love that shit.

youtube.com/watch?v=x-pj8OtyO2I

en.wikipedia.org/wiki/Genie_(feral_child)

What's the mod?

actually made me jump so hard my mouse jittered off the webm

Call of Chernobyl

If I was a superhero, I'd want to be a time traveler, and save people like her.

Play as a cockroach in dark, gross cockroach places fighting predators, rivals, traps/poison, and a gross infection.

SHALL

Get over Slender

I like horror themed games, but I don't actually like to be spooked. I'm probably cancer to the horror genre

TRIGGERED

Next up, taking away your ability to look around and interact.

I dream of Genie.

Oh yes, such sweet dreams.

This. That was the major reason I loved playing doom 3 back when it was fresh. Sitting in a dark room with headphones on really intensified the noises and made me look over my shoulder on more than one occasion.

Cant fix shit until publishers quit joysticking the developers dicks in the direction they want to go i.e. fucking Konami and Kojima with SHPT.

More like 6 months. Bernie Bro delusion is still a thing remember.

A singular or unseen antagonist, killing zombies isn't scary. Limited to no jump scares. Well written plot, heavy focus on sound design. Infrequent combat with significant disadvantages. Puzzles relevant to the story and not simply gates.

Any plot in a horror games ruins it. Silent hill is the exception.

PT had the potential to asspound the horror industry legit.

FUXK. YOU. KONAMI.

What are you basing that claim off of? The spooky corridor that was no different than other corridors we've gotten?

When konami played it scared the fuck out of them, but they thought it was because it wouldn't generate profits.

PT is the most overrated fucking game I've ever witnessed. It's literally jump scare hallway simulator. It has no class.

horror game without guns
>wow what a fucking walking simulator with jumpscares, shit game
horror game with guns
>wow too much action not enough suspense, shit game

The only solution is horror games where you use your fists

It was a teaser dick squeezer, what we saw was only a flake of its potential.

It does horror well but it takes so goddamn long to make any real progress. I wanted to love it but I don't have that kind of time.

If that's a teaser of the potential of the rest of the game, how do you possibly have high hopes? It was literally two hallways that you walked through endlessly.

penumbra is a good middleground
enemies can be fought and killed, but it isn't recommended to face them head on
doing stuff like dropping rocks from an elevated position, or just running and hiding are optimal

It might not have been so different from Resident Evil 7.

the absolute god damn fear level of condemned 1, man.

I like my horror games to be point and click adventure.
youtube.com/watch?v=axqRgDkWXA0

I like horror about absolute fate where there's nothing in your power to do anything.

Game begins a super serious, dramatic dudebro military FP shooter. Middle Eastern protagonist whose family left for America when he was young, he joined up at 18 to fight to save his homeland.

Get stationed with a small unit in the middle of Nowhereistan. Small, cluttered town, almost a shanty town but old rock instead of sheet metal. Insurgents are rumored to pass through here, part of the bad group, can take them out and get info. First part of the game is a rush to secure the town and barely identifiable ruins on the adjacent hill (terrorist stashing area), storm's coming in from the horizon and it's gonna fuck shit up for comms and visuals. Tense, cinematic waiting time, you're stationed on the hill ruins. A convoy of terrorists arrive, bigger than expected, but soldiers are better equipped. Firefight ensues. Lots of mourning and tragedy in the head of protag, they are his people, but also the root of the problem. He's idealistic, and conflicted in his feelings.

Storm's close and firefight becomes a series of small, rapid missions to take out fighters and secure areas going down into the town. Once things look a little better, you take prisoners for later interrogation. In the midst of the fight and drawing on of the day, storm looms overhead. You radio allies in the city, but are met with silence. In fact, you can't even reach people right beside you - or people who were right beside you. With a prisoner chained up, being dragged along, you rush down to the town, to find it shuttered, and empty. No locals. No army. No terrorists. Just you, and a silent prisoner.

The game becomes a survival horror immediately, fighting shapeless, semi-human shadows, trying escape and/or establish comms, your guns you discover are useless, track down the prisoner for info as he's a survivor. You never find out what's going on, only hints that this an old place, in an old world.

I agree.

DDLC did great with the horror because it subverts your expectations at the start and lulls you into a false sense of security. Then when the climax hits in the middle of the game everything goes to fuck, but you're driven to keep going on just to see what happens. All of the horror is slow and unsettling and you're constantly tense because you don't know what's happening next but you have to find out.

Played it in a 6 hour sitting. Couldn't put it down. Legitimately the scariest game I've played in years.

Shit I'd play that. It sounds almost Stephen King-ish.
I love shit that never overtly tells you, but merely hints at larger forces beyond our comprehension.

>First person sci-fi survival horror game
>You are an AI of a derelict ship, attempting to find out what happened to the crew after a blackout which caused the failsafe to upload you into a backup drive in the nearest data center
>In these data centers, there are robotic proxy bodies you use to interact with the environment and move around
>Each proxy body is equipped with the capability to dump all of the software in it into the nearest data center in case of emergency
>This serves as a continue, but each data center that you activate only has a limited amount of proxies for you to use
>If a proxy body is destroyed while you still inhabit it, it's game over and you have to start over from the very beginning
>Each proxy body is also equipped with a short range taser. The emergency upload and the taser share a cooldown, but it will also stun its victim for a while, giving you time to relocate and possibly lose any pursuers
>To combat the harsh penalty of permadeath, the ship's layout would be different on each attempt, kind of like roguelikes tend to be

!!!

What makes a horror game good? what makes a horror game bad?
For me at least, psychological horror is something I really like, along with a good atmosphere. I want the kind of story/game that leaves me scared after I shut down the console, something that keeps me awake by the implications of whatever was the content of the game. Anatomy is literally a walking simulator, theres not a single enemy in the whole game, but the narration and feeling it wanted to give me made for good horror, at least for me.

Why is Moon Brethren a threat when you can crack planet? Not to mention, they are half a moon and composed of organic material which is a billion time easier to crack than a ball of steel 10 times its size

Thanks, user. Horror works best when it suggests and hints. Never explaining anything can be cheap and frustrating, and explaining way too much lessens the effect of the horror. There's a sweet spot.

>Atmosphere
>Graphics
>Story
That was the potential it was teasing too, you are overthinking the fact that the game happened in two hallways, remember that it was a prototype of Silent Hills, imagine a Silent Hill with that kind of feel that PT gave.

I had the funds but no narrative or proof of concept.

I'll bring your story to life, senpai.

For a tidy profit, of course.

I like this. There aren't enough AI protagonists to games.
Only concern of mine being how compelling of a protagonist would the AI be? Would it have the capacity to fear?

Same here. I think I find the horror setting and sense of dread interesting but I hate getting spooked. That's why I like slow burn horror movies with no jump scares. Stuff like The Shining, The Witch and The Thing.

Instead of monsters make hobos trying to stick needles filled with AIDS and other STD's the enemy

The call of cthulhu game is coming out soon. Pretty hyped for that, no guns, proper sanity mechanics and an interesting story. Cyanode studios will save gaming