Post em?

there is two open world action adventure/rpg type games i wanna play: one set in a 50s/60s espionage cold war setting, maybe with some campy classic james bond-like gadgets and atmosphere. The other would be influenced by 80s action/sci fi films, where you're a cop in a robocop-ish cyberpunk environment, set in the near future.

Ya those wud be great

It's a post-apocalyptic shooter where you and a group of survivors have to head north and escape a desert hellhole into the safety of an idyllic community in the north. You fight through hordes of enemies and mutant creatures through successively more dangerous levels until at last reaching a snowy wonderland where people are kind.

In the end it's revealed that there never was an apocalypse or a war, you were just travelling up to Canada from Mexico and had to pass through the United States.

Death road to Canada is almost exactly that, sans the twist.

A good mmo

>Death road to Canada

Holy shit my two minute shitpost became a game.

A VISUAL NOVEL WHERE ALL OF THE HEROINES ARE GODDESSES FROM DIFFERENT MYTHOLOGIES.

a fire emblem game with good map design, good characters, and good story

Hellsing Musou

More Fallout games that are copypasta from the ones that already exist

I'm suffering from withdrawal at this point

half life 3

Starts off as generic GOW/Halo space marine shooter, enemies are fairly standard, you've got a solid squad of AI behind you, etc. About a third of the way through a new, super-strong creature is introduced and slaughters half of your team. As you progress resources become more scarce and your AI squad gets picked off one by one. By the final hour things have shifted into full-on survival horror

I kind of want a robocop-ish sci-fi game too, only I'd want it to be non-linear with the premise being you take down the members of your unit who have gone crazy and are led by your former commander. I want the commander to have a dog too.
It would have some light RPG elements by having power ups hidden throughout so you can increase your abilities

A Total War mix with Goblin Commander/ Mount and Blade battle mechanic

I already posted about this, but pretty much a RPG/TRPG/SRPG where "just do more damage" is not always the best strategy, is not made easier/gets broken by grinding and has zachtronics levels of depth.

Ghost in the shell tactical squad based shooter (alternatively, nu-xcom style tactics game). Being able to set up before hand the load out of your own Section, pay extra for Tachikomas or Helicoptor sniper support, modify and upgrade everyone's enhancements with extra cyberbrain hacking upgrades and optic camo; shit would be dope.

The game is a first person open world timed underwater escort mission. You are a generic Navy SEAL tracking a nuke hidden underwater by the Russians, and only have 24 game hrs (8 hrs irl) to do it. The escort is the only one who knows how to disarm the nuke, but lags behind, whines constantly, and has no concept of self-preservation. If he dies, the game ends. There is regenerating health and a stamina bar, but at the same time you have an O2 gauge and need to return to home base on the surface to replace your O2 tank with a fresh one when it runs out, so waiting in cover heals but also wastes O2. Every time you go back/leave base, there is a 5 min cutscene. There are other SEALs swimming in the area trying to find the nuke, and they will give missions like "kill 10 giant enemy crabs in the nearby sewer and bring their butts". Enemies have hitscan weapons. RE tank controls. Unskippable tutorial. NPCs will always swim faster than your regular swimming speed but slower than your faster swimming speed. You can "level up", but you need to purchase lootboxes that have a random chance of giving you Scuba Cards that you can use to increase your stats. Halfway through the game there is a forced stealth section. The camera is a pain to control and you/the escort frequently get stuck in the environment and invisible walls. Weapons/armor can only be obtained via microtransactions, break and degrade overtime and can only be repaired with "kits" from microtransactions. Enemies scale to your level. There are DEEP MORAL CHOICES, like deciding to detonate the nuke and kill everyone or disarming it. The villain has an unknown identity, but the credits in the beginning spoil it. There are 16 hrs worth of unskippable cutscenes, all with QTEs that will lead to an instant death if failed. Only 1 save, it autosaves before each cutscene, and you can't manually save. The final boss is a QTE and the ending is locked behind DLC. Locked 720p/30FPS + Denuvo. No FOV slider.

Skyrim 2

Republican Rome RPG with politics, commerce, warfare, slavery, barbarians, naval battles, ...

10/10 GOTY

>No FOV slider.
Objectively the worst part

i want a shenmue with todays technology but i have little faith the new one they are going to release

i just want to buy gachapon toys and kick ass like in the first one with PS4 graphics

Hard Mode: Don't just list sequels to games you want faggots
Describe something unique

New Vegas expansion packs by Obsidian

A good, new Battlefront not made by EA

>No FOV slider a good thing

what's the default fov then

Star Citizen

a decent MMO with enough customization to be properly called an "RPG"

Gta 5 but post apocalyptic and with rpg elements

Dr. Mario 2

a final fantasy game but with turn based combat and random encounters

Armored Core 6
RAD 2
New Vegas Remake
Final Fantasy XI-2

you can't imagine how sad I was when my parents bought me Dr mario for the gameboy on christmas with their hard earned money and I found out it was nothing like Super Mario Land that I loved so much after playing it once on a friends house.

I never told them anything tho, I was not a spoiled brat

>New Vegas Remake

why would you want the play the same game again (most likely for the 10th time) when you can wish for a similar game or a sequel

huh.

also asking this one for myself.

Action game/action RPG set in a world of robots. No humans.

You completely customise your character from the start and can upgrade specific parts of your body (arms, hands, legs, etc.) in order to create builds.

Industrial soundtrack.

...

Metro 2033's gritty awesomeness that is basically as open-world with faction choices and freedom as STALKER is, with the character customisation and RPG elements of Fallout in it.

A true successor to the original Guild Wars games. Similar skill system, but better/smoother movement options.

Zone of the Enders 3

I want a journalism-focused Superman game in the style of the 1950s TV series. You pick up stories from your editor and chase down leads with a combination of your trusty sidekicks and your hidden superpowers. When you are absolutely certain that you have cracked the case, you hand off the story to Jimmy, turn into Superman, and apprehend the people responsible. At this point, there are no health bars or loss conditions - there's no need to make Superman weaker, and the only way you'd fail is if you got the suspect wrong to begin with.

>The villain has an unknown identity, but the credits in the beginning spoil it
Does this happen often?

An FPS RPG with a world war setting. Basically something like a Fallout/Crysis Hybrid. With stat optimization, weapon customization, all that good shit. Eventually getting to build your own base and defend it in a FPS setting. honestly the ideas are limitless.

I'm a dumb picky piece of shit so there's few games that satisfy all criteria for me.
>rpg
>fantasy themed
>character creation
>party-based
>turn-based
>not first person
Etrian Odyssey meets Final Fantasy Tactics or something. Voidspire/Alvora and DivOS1/2 were good for these, but I need more.
Also some kind of tower climbing dungeon delving survival shit would be nice.

nier automata without the customization part

Temple of Elemental Evil. It's nowhere near as good as OS1 or OS2, though.

Okay but it's a 3v3 top down with lanes

Its literally Tf2 pyro dodgeball, only standalone and with more tricks and flicks

MGSV

Warhammer 40k through the eyes of a guardsman. Multiple planets, chance to rise up the ranks. Even greater chance to die for the emperor.

Similar to this, only it's FFT + Jagged Alliance 2. You can actually travel around a map with different squads, take settlements, and the enemy can try to invade you and shit. Will probably never happen tho.

A full-made dwarf fortress with graphics and non-shit ui.
Would then want adventure mode to work like Path of Exile or Pillars of Eternity in viewpoint and playstyles.

Dark Souls Trilogy for Switch
HD 2D Metriod for Switch
Wario Ware Switch
Rhythm Heaven Switch
Diablo 4
HD 2D Zelda for Switch
Donkey Kong TF Switch
Final Fantasy Crystal Chronicles in the style of Ring of Fates for Switch
I really love my Switch, but I want more games that appeal to me on it.

I played that. Pretty ok, a little weird in parts, but very good translation of D&D rules into vidya format. Some goofy fucking decisions like paladin falling at every other opportunity though, and I'm not sure whether the identify spell is supposed to cost the same as when you identify at a merchant. I enjoyed it overall.