Age of Empires

> Age of Empires
> Warcraft
> Cossacks
> Northgard

Complete the list.
Basically, RTS with economy, city building, defense, offense,

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Rise of Nations

what

we're under attack!

RA2 > everything else

>Basically, RTS with economy, city building, defense, offense,
so you mean RTS games?

>Play Warlords Battlecry 2
>go full charisma
>all your troops are super cheap

does that count as economy?

There are RTS without real economy whatsoever. There are just city building games.

There are RTS without city building and without gathering for resources, not good ones, but they exist.

But northgard is shit.

I wouldn't use RTS to describe such games

stronghold crusader

Civ should be on that list and Warcraft out.

Anno 1404 is pretty fucking good

C&C 3 Kanes Wrath was pretty good. The last good command and conquer before EA inevitably killed the franchise.

Total war series isn't rts?

It's a strategy game that is played in real time. How else could you describe them?

Age of Mythology: Titans
First RTS game I every played, and it's also my favorite.

...

Is it good for singleplayer? I just wanna build a fort, create an army and start fucking around with neighbours.

well I'd say it's more of a grand strategy with rts elements

You're taking names too literally
RTS means a very specific kind of strategy game, and for other kinds of strategy games we give them different terms

Cities Skylines is a city builder
OpenTTD is a transport sim
Sid Meier's Civilization is a 4x turn based strategy game
Europa Universalis 4 is a Grand Strategy game
Populus is a god game

when you say "RTS game" to someone they're going to have something along the lines of Red Alert 2, Age of Empires, Dark Reign or Warcraft 3 in mind

Total war is more of a turn based game with a real time element, so it's different

It is the best for singleplayer. However the military aspect isn't that intricate it's mainly about economy.

You need to go back

Yeah. But at its core its a city builder. There is combat and war though

I don't get it

2017, we still don“t have:
>Rise of Nations
>Rise of Legends
>Battle for middle earth 2: rotwk

If your goal is forts and armies, you're not going to like Anno games.

I've noticed that most of the games mentioned here are 10 or more years old. Is the genre dying? I fucking hate Total War.

Turn based games are not RTS though (Civ, EU). Unless there is already a subclass name for the game then it falls under RTS. Just as MOBAs were coined RTS until they got there name.

I don't play these games any more.
I think the last one I ever played was red alert 2.
I don't know why I just never really got into it.

What would you say is the best engine an RTS could run that isnt custom?

Europa Universalis is not turn-based.

What game has strong city building and economy management but also has some form of building armies and combat? A better version of stronghold 2 then.

2070 was good

I really like the Cossacks series, it has perfect balance between resource management and military action. The problem is, it's broken on many small missions. I like to build a big powerful city with a lot of fortifications and troops. But when I get strong enough to enjoy it, the game is basically over and I have to start from scratch in a new mission. That's frustrating.

Same, i fucking LOVE ordering troops into formations and creating battalions of troops, it's really satisfying.

I'd fucking kill for a game like cossacks with deeper base building mechanics and longer rounds in general.

Have you played the Imperia mod for Back to War? It's fucking amazing and the napoleonic era is probably the best suited for musket warfare.

>Is the genre dying?
it's been dead for a long time

none really, none of the game engines available feature RTS features out of the box so you'd have to make them all yourself

I made a VERY rudimentary rts in game maker like 5 years ago. You could put down different coloured squares and they would make different coloured circles you could select.

The closest is Anno but that has shit combat
All games focus on one or the other

Warcraft, AoE and Cossacks are not city builders, I don't know why people say that, especially about AoE. Sure you can build pretty cities in those games but that is not the focus. You can just haphazardly toss buildings all over the place and they'll function just fine. City building implies at least some margin of actually simulating and managing a city, such as building roads and catering to the population's needs. AoE is just Starcraft with a historical skin.

da crittahs are under attack!

because they have a slightly more indepth economy than standard RTS games and sometimes have non-combat victories

>it's more of a grand strategy
No part of it is grand strategy.

In those games the whole building thing has one particular goal - military might. That is the fundament of your army. You're right, but you know what we mean by city building here.

The term is base-building, city-building is misleading as you already have people talking about ANNO in this very thread

I was really surprised how dull the game is when I started playing it. I wasn't really expecting anything exceptional, but after hearing so much about it for so long I did have some warped ideas about it. Instead I got the most basic RTS game out there, with a small twist of unit manipulation (which is somewhat fun, but not that original either: you could build your own units in Warzone 2100 unit designer, Earth series, Space Rangers 2, countless space 4x games). When you start thinking about it these systems are pretty similar).

Battle for Middle Fucking Earth

What Cossacks game should I get? Is 3 just an improvement over the other ones or not?

Yep, it got better graphics and animations, plus a lot of new campaigns. But beware: it consumes all your free time.

why cant they make a new good rts thats based on medieval times and not space

I bought pic related yesterday and it works surprisingly well, no problems so far, which was a bit unexpected for such an old game.

Are there any unofficialfixes por widescreen?

YES

moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts

youtube.com/watch?v=TgR8GGiqxIg

tldr

>Adds 200 new colors.
>wide screen support.
>200+ new assests.
>New units and buildings for each race.
>An entierly new race.
>Increase population.

wow, thanks wasn't expecting something that looks so good. It basically looks like a remaster.
Im gonna download it right now.

HE WHO HESITATES IS LOST

Have they added the 18th ct warships back in? I mean, naval combat is kinda honky, but I enjoy it from time to time, but don't want to go back to Back to War just for some ship battles versus friends.

Cossacks 1 ran much faster, but that is the only thing where I would call it a subjective change rather than an objective improvement.

>tfw EE2 and EE3 were total dogshit
wasted potential

>EE2
>dogshit
???

if stronghold / stronghold crusader had better AI it would be the greatest RTS of all time. But as it stands it is equal to Dune / Dune 2000 in my opinion.

Spellforce is bretty good

I would always make saves for Helm's Deep and Minas Tirith. Those maps were fun as fuck for defending but you couldn't play them in skirmish which sucked.

It was wasted since Art of War
>The Settlers
>Warlords Battlecry

>Northgard
Is it good?