Look down and see torso, legs, and feet

>Look down and see torso, legs, and feet.

Why isn't body awareness a standard for video games?

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is disorienting, i personally hate it.

Because then fatties(Sup Forums) can't self insert

Laziness and normies don't care about details.

my biggest complaint with dishonored

Because it stops you looking directly downwards

Legs are useless

>hey let's put more shit in the way on the screen
hey let's not, let's eliminate as much of the shit in the way as possible so we can fucking see what we want to shoot

We don't have proprioception in games so being able to see feet and torso becomes just one more thing to manage through vision.

Other comments agree;

It's pointless, it breaks immersion, and usually looks stupid.

You want to shoot the ground?

a squatty fpslet wouldn't understand vertical axis i guess

>That double air kick move in F.E.A.R
Shit was SO satisfying

>look down
>see tits
why dont more games do this

I'm more concerned with the guy not having a shadow.

Name 5 games that do thid

>game has mirrors
>no reflections
same way I feel about topic.

im not giving you recommendations newfag

this plus it would take up processing power and it's kind of useless

this is an invalid argument as long as devs continue to just spam 4gb through an optimising compiler and say "thats good enough"

you know the ones, where there patches are bigger than the base game.

fair enough. then I guess it is just laziness. games aren't art anymore user. they're product

We are lonely virgin losers, but not fat. Fuck fatties, they can go back to tumblr and cry about thin privilege.

I agree, as soon as I see a body part that's not me my mind forcibly enters into seizures and contractions. I know because I review videogames as a paid hobby.

Remember the massive jumps in graphics quality in the 2000s?
They didn't come about because hardware magically made a gargantuan leap before settling into going slowly again.

It's the rendering method used. You could get your mirrors but you'd have to give up most of the dynamic lighting seen in games today.

Don't have one of those brainlet pictures but if i did i'd be posting it for this post

this is hardly an excuse to not use mirrors since 2005, everyone has ps4s now its not like anyone is lacking hardware.

plus too many dynamic lights in a mirror room is a z-maping issue therefor stop being shit devs.

Whatever fagtron

that's why I hate FPS games. Like 99% of them are like a camera with a floating gun.

Not an argument.

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To be fair Infinite was shit

Daily reminder

youtube.com/watch?v=DH6JOBj3qOA

Wolfenstein II does.

Also some of the new Call Of Duty games.

The setting and OST were masterful, but everything else is just a heap of disgusting garbage.

There is proof that your game will be a failure if you add a body, I mean, Battleborn's have body animation and look were is it now

I don't care about legs in FPSes. What I hate is how a third of the screen is taken up with a gun model, and then if you try to use iron sights it increases to two thirds of the screen and goes all blurry. What happened to unobtrusive weaponry? Why do so many games insist on blocking so much of your view? If they did bother modelling legs in modern FPSes you wouldn't be able to see them anyway because your big fat stupid ugly piece of shit gun would be in the way.

does seeing your character with a gun break your immersion because your not holding a real gun, no. Your playing a character. Faggot
It breaks my immersion when I can see that my character is just a floating camera

I want to be able to shoot myself in the foot a a lol thing

I just wanna suck my own dick haha you know like a joke

>makes the game more realistic
>i cant believe this made the game different
Realism comes at a cost

>Trespasser flashbacks
Kill me now.

I will never understand why devs think I want to see anything but the world. I don't need to see my own body walking through the world. I don't need to see the weapon which I am wielding. I only need to see the world, the items and NPCs in the world, and my enemies. The last thing I need is for my view of those things to be obscured because devs think my body and my weapons needs to cover one-third of the display space. I hate third person, and I hate partial third person. Devs need to find creative ways to improve upon first person. Give me more complex control over the movements of my character in first person, and STOP covering my view of the world with my own body and weapons.

Probably due to optimisation and the wasted resources of rendering a very high detailed player model all the time

I don't know why you're bringing up realism. For example, SWAT3 is more realistic than any cowadoody and that game has no gun model filling the player's view.

both Euro Truck Simulator 2 and Cumbersome Burger Truck Simulator have working reflections shoehorned everywhere even in the fucking rims or air filters and you don't need a space shuttle to let em work in your machine

>ctrl f mirrors

>wants to play in first person
>does not want to see the world as though he’s in first person
You’re a fucking retard.

It's all about development priorities. I don't think body awareness is that high on the list of things to develop. Got some extra crunch time? Throw body awareness in there.

>just stick a 1st person camera to a model
>cuts down on having to animate floating arms and the 3rd person model
>looks and plays better
why dont devs do this as much? it looks better and gets rid of those horrible consistency issues with weapon size and world and object size. best example of this shit is payday 2 with fucing small guns if you get to close to a guards face

>DUDE GAMES COST MORE SO MIRRORS CANT WORK AND SOMETHING SOMETHING MUH GRAPHICS
most games dont even have mirrors or areas that would have mirrors

>SWAT3
>realistic

if your game is first person and you forgot to put the character body in you just fucked "immersion" right out the window, just sayian.

hows that for priorities.

>everyone has ps4s now its not like anyone is lacking hardware.

You absolutely are. We could go back to the old rendering method but you'd have to give up shadows and what-not.
This is not an issue of power, this is an issue of what's being asked of the computer. No matter how fast you get, you can't ask for retarded shit and expect it to power through it no problem.

And it looks the same as the Trainz I played back in 2003.

Yeah good point. We should put eyelashes in games too, and noses. You should be able to see your character's nose in the middle of the screen.

Also, those little floaty things in your characters eye, and when you get up too quickly your vision should get kinda blurry. Wouldn't wanna "break user's immersion" after all.

>Having a human body is disorienting

Wanting to be a floating fucking camera. If there's one thing that breaks immersion everytime, it's looking down and seeing nothing

>cant find the SWAT 3 webm
anyone else got it?

Bullshit, vision in games is already way more limited than in real life. For example human FOV is almost 180 but games often have 80-120

Those are for VR, and they stop you from getting sick, so yes we should add them

I always wanted to see eye floaters and blinking in games, just curious how it would be made

The pic for 9/10 needs to swap with 6/10

>when you get up too quickly your vision should get kinda blurry
That only happens if you have been laying down for a long time you lazy piece of shit.

I see my nose and eyelashes when I'm playing a game anyway. But when I look down in a game I don't see my legs. Which means you're wrong and don't understand the topic.

t. autist

im sorry but are you trying to say if you use mirrors you can't do -anything- else? because i've seen pc, ps2 games that have all three of those things in one room, and there is no reason it cannot be done with faster hardware

you do know they are approaching real time ray tracing with new cards right? I get the feeling you are thinking of a few years ago, if you are honestly telling me it cannot be done now then fucking remake everything its shit.

Look down in real life and you can see legs. Wow, problem solved.

Or you have problems with blood pressure

t. ghost

do you happen to be a floating torso IRL

Your eyes and nose are always infront of you, your leg aren't. If i look down in game nothing is there. You cant without looking away from the fucking game retard

t. Genelet

>First Person shooter
>go prone
>go really close to a object
>weapon in my hand doesnt scale so it looks like i have a m1 garand that is smaller than a oil lamp
fucking cod waw

There is no point, no tactical advantage, and no gameplay element that is enhanced by providing me with a first-person view of my torso, legs, arms, and weapon. Ideally, devs should provide access to multiple camera viewpoints. Bethesda's TES and Fallout allow the gamer to instantly switch between first and third person views. A few other games employ the same functionality, including some that scroll the camera upward to a birds-eye view such that if you continue to scroll out of the first-person view, into the third-person view, into the long-range third person view and as you continue to scroll further out the camera then begins to curve upward to give you a birds-eye view. There's no good reason why such a gameplay element isn't included in most games, particularly RPGs where such a functionality could be implemented as an unlockable skill.

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>cod WaW
do people still play the coop? doing the glitches where fun as fuck

>FEAR looks better than bioshock

wow

>game has legs
>Turn fov way up
>Torso if now visible when eyes are at parallel

This game was so much ahead of its time

nice ausistic rant. too bad I didn't read it

t. console owner

I honestly never understood this complaint. I mean its cool if its there I guess but its not a big deal if its not and there are tons of things devs could focus on instead. Not seeing your body when you look down is literally the least of the problems facing modern fps games.

People are just upset that the "WOW LOOK AT THIS" visual gimmicks developers flaunted to hell and back a couple console generations ago aren't being implemented in modern games. They did it about enemies not reacting to locational damage, they did it about character models not updating to reflect damage, and they did it about wacky ragdoll physics not being used anymore.

Seeing your feet is useful in a game that needs them. Mirror's edge is the best example I can think of because a lot of the game involves balancing on objects and landing jumps. FEAR also involved mechanics where you could kick so I guess it made more sense for the context of continuity.
Generally I'm not a fan of them though, I always feel like I move slower in a game where you can see your feet, which is probably because the devs have to make running animations look realistic.

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It almost always looks like shit while adding nothing to the game. FEAR only does it because kicking people is part of the gameplay.

I like seeing my character as a real person and not a floating gun and hands

Because shooterfags hate change and are the most stagnant game fans around. They still swallow up auto aim and dual stick aiming.

alone in the dark 2008 has blinking

They stopped doing it because it interferes with shooting straight down in multiplayer

Being able to run more than 5 feet without passing out would break most of you fat fucks immersion but no one complains about that.

I forgave Wolfenstein II for everything when I realized I could see BJ's legs.

what was there to forgive? pretty great game. only bad parts are pregnant lady drinking but I guess that's just banter because she's a pole

The lackluster level design compared to TNO/TNB and the cutscene density. T was a fine game, it was just a step back from the last two.

like darks souls 3 the enemies stagger way too easily it's kinda too easy and i play in the highest difficulty available at the start

>You could get your mirrors but you'd have to give up most of the dynamic lighting seen in games today.
Odyssey has that shit and it didn't give up dynamic lighting

oh ok I agree on that. thought you were one of those Sup Forums fags who never played the game and claimed there was commie propaganda in it even though b.j is outspoken against communism

also valid criticism I only died like 3 times

I love it when games have full body awareness.

But my biggest grip, ever, is when in games even without full body awareness and you use a switch or push a button and theres not even an animation of a hand doing something. What is my character telepathic?

>why dont devs do this as much?
Because then the weapons aren't constantly on-screen aimed at the middle of the screen at all times. Skyrim has a mod that does that camera shit you're talking about though, you can check out how well that works yourself

>Custom engine with realistic dynamic lighting looks better than generic Unreal 3 shooter.
Color me surprised.

ive already tried it in TF2 using cl_usefirstperson something 1. it doesnt work as well as it wasnt designed for that view, it also helps with checking your own spy invisibility imho