What went wrong?
No memes or ninten.yearolds allowed, only real answers and serious discussion
What went wrong?
No memes or ninten.yearolds allowed, only real answers and serious discussion
Other urls found in this thread:
>Awful marketing by Sony
>Lack of system sellers
>High price
>Expensive as fuck memory cards
Disclaimer: I own one of these bad boys and use it often
expensive, too much proprietary bullshit that raised the price even more, most people are content playing phone mobile games and dont want dedicated mobile hardware
you have to go either the switch route and make a normal home console that's portable, or you make a video game centered android device that can dual boot and play all the mobile shit on the play store, and sell it as a phone that can dual boot as a handheld console
Sony being shit per usual
>no good exclusive series
>expensive ass sony memory cards
>expensive
can you still use this for ps4 stream?
>Memory cards
Was this that hard to figure out?
I have both 3ds xl and vita and really love both. Apart from the games, the vita is superior in pretty much everything. It's sad that sony fucked up so much this beauty.
Memory card too high, no must have exclusives, weebmachine
Most people don't love Miku hard enough.
Bad marketing, expensive marketing in an era of patches on consoles, weak western support compared to the PSP.
yeah and for pc if you put cfw on it
sony always makes great hardware that is fucked sideways by shitty business decisions
you would think they had figured it out after the PSP, which was both an outstanding piece of hardware and had the chance to beat the iPhone to market if they cracked it early
instead >memory stick
Expensive memory cards
Nothing to draw in normalfags
Sony gave up on it pretty quickly
>expensive marketing
Whoops, meant expensive memory.
Nobody likes playing weebshit so it failed because it has nothing but weebshit.
/thread
>tfw they will never make another one
>lost 1st party support.
>expensive proprietary memory cards
>didn't really receive marketeing.
It still has great games like Muramasa R, FF X, MGS HD collection, P4G, DC, ToCS, Odin Sphere, SSD, Killzone and a few more.
It's a shame Sony neglected the Vita.
Sony didn't let you manage saves, so you have to either keep everything on the card or make excessive backups. Also, those card were too expensive. Doesn't help that games increasingly became digital only and people barely knew about them.
>Proprietary and expensive memory cards.
This will always be the number one reason. It's not even worth modding any decent amount of memory is 100 bucks.
>no exclusive gta games like on psp
>no micro sd card
>rear touchpad inflating price
>too high launch price
>too expensive screen technology
>lost 1st party support.
Not really significant. The PS4 is being supported almost entirely by 3rd parties.
This
Content Manager is one of the worst external programs I've ever used. I don't know how they made a save management system so fucking terrible. How hard could it have been to just implement the cloud on the fucking vita?
Sony completely misunderstood what most people wanted out of a handheld, for a second time.
They kept trying to push a miniature version of the home console experience and it simply doesn't work, that "WOW" factor is not there for portable versions of Uncharted or AssCreed. Normies will just buy the console versions, they don't really want a watered-down portable version of the same games they can already play. Nintendo's handhelds sold well on their own software that was tailored for the hardware, they didn't try to just replicate the experience you got with their home consoles.
memory cards were the big problem. I'm convinced if they had just let you use SD cards the console would have done better, not gangbusters or anything but definitely much better
They didn't want people to pirate games using sd cards again. But that definitely would've boosted sales.
really?
In addition, titles that came out on the Vita were not well-known. Plenty of new IPs from AA developers. People don't like to experiment much when it comes to their purchases. If it's not familiar, it gets passed over more often than not.
Didn't allow psp levels of piracy for the longest time and didn't actually have many big games that interested people.
Boosting sales of the system without gaining any game sales wouldn't have done them any good, especially considering that they were selling the system at a loss at launch.
If you had a budget, you went full HD on home console.
If you didn't have a budget, you went to potato hardware of DS.
It just was in a middle, no man's land. And it was before indie revolution, which enabled releasing 8-bit games or upscaled ports on photorealistic consoles.
Overpriced proprietary memory cards.
Yeah, either way the console would've been a failure.
>It still has great games like port, port, port, port, mutliplat, multplat, multiplat/remaster/port, two new games.
Sure ports are nice on a handheld but they're not exactly system sellers.
SCEA literally didn't want it to exist.
The CFW shit for the PSP really hurt Sony's bottom line on the system though.
It sold like crazy, but there was next to no attachment rate on it because of the amount who bought it just to put CFW on them.
While neat from a consumer standpoint, it makes next to no money from a video game business model since they make the bulk of their cash on game sales.
They tried to remedy this with the PS Vita which kind of showed that people outside of nintendo fans don't actually want a dedicated handheld gaming device. Objectively, the PS Vita was the superior handheld over the 3DS in literally every conceivable way from a hardware perspective. It nailed everything.
But since it wasn't jailbroken right out of the box and it became reliant on people buying games for it to make money, it flopped. Hard.
Which is kind of a shame because it has hands down one the absolute best handheld FPS title ever made on it and it had some fun quirky titles too that you couldn't get anywhere else.
The proprietary memory cards also sure as shit didn't help anything and they are STILL prohibitively expensive as all fuck.
It beat the wiiu and switch is just a ripoff. What went wrong was Nintendo shit posting that turned people against it
>The CFW shit for the PSP really hurt Sony's bottom line on the system though.
>It sold like crazy, but there was next to no attachment rate on it because of the amount who bought it just to put CFW on them.
The number of games sold on the PSP was greater than the number of games sold on the Vita. Even if the attach rate Unless you believe less than a fifth of PSP owners bought games.
>If you believe less than a fifth of players bought games
Not quite that bad, but not far off.
That's what is fucked about it.
>Objectively, the PS Vita was the superior handheld over the 3DS in literally every conceivable way from a hardware perspective. It nailed everything.
This is the part that hurts the most.
RIP Vita, gone before you could truly live
>They tried to remedy this with the PS Vita which kind of showed that people outside of nintendo fans don't actually want a dedicated handheld gaming device. Objectively, the PS Vita was the superior handheld over the 3DS in literally every conceivable way from a hardware perspective. It nailed everything.
Nintendo gamers and handheld gamers want the same thing any other gamer wants. Games. They didn't buy the 3DS until it aggressively pricedropped and actually came out with some fucking games, and they didn't buy the Vita because it never did get any.
Too hard to put CFW on so no one bought it.
we have cfw now and, given the right firmware, it's super easy to install
>What went wrong was Nintendo shit posting that turned people against it
This too, the amount of gratuitous hate and bad raps the Vita got is incredible.
And what is even more incredible is how the Switch is getting none of that for being even worse off than the Vita when it comes to hardware jewing, or even the 3DS for that matter, since you had to pay 2003 hardware as 2013 hardware.
>what went wrong
It got the WiiU treatment:
>no marketing or bad marketing if all
>no fucking games to attract a wide audience of hardcore and casual players
>shitty system outclassed by competition in terms of games they offer
how well does remote play with pc work in the same room as pc and the router?
would be comfy in bed
This is my opinion
>Lacked momentum
In America, the PSP hadn't gotten any games in years besides niche japanese stuff. Sony handhelds just weren't something most people were paying attention to.
>High Price
People were initially impressed that they were matching the 3DS' price. But then 3DS price dropped to $180 and Sony went full jew with the memory cards, so that doesn't help.
>Came out a year later than the 3DS
By the time the Vita was out the 3DS had gotten the price drop and had some games.
>Nogames
Most of their first party efforts got bad/mediocre reviews. Gravity Rush and Tearaway were both great but they suffered the new IP curse I guess. 3rd parties bailed pretty quickly when it wasn't looking good. Remember when there was supposed to be an original Bioshock game for the vita? Sony pushed for a BL2 port as a last ditch effort and the port was garbage.
Despite all this, it was popular enough in Japan to get some cool stuff and I like my Vita, even if I don't use it much anymore.
>showed that people outside of nintendo fans don't actually want a dedicated handheld gaming device.
That might be somewhat true, but I think you're neglecting the multitudes that owned a DS or 3DS alongside a PS3 or PS4 or PC. It's not Nintendo diehards buying these systems exclusively. It's people that just want good games.
The Vita -- slick as its hardware might be -- never really succeeded on that front the way the 3DS eventually did, or its predecessor.
>It's not Nintendo diehards buying these systems exclusively. It's people that just want good games.
Sales figures say otherwise.
No really good games. PSP had monhun