Back then, games weren't just made to make money

>back then, games weren't just made to make money

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No, but back then games weren't made to only make money.

FIRSSTO BOST BOEST PSPOT

>back then games weren't made to only make money

>le ebin bait tread xDD

>No, but back then games weren't made to only make money.

there was this sense of respect for the costumer that said "we'll make a good game and they'll pay for it" instead of "they'll have paid thousands before they realize the game is garbage"

its obvious when you compare the percentage of money spent on marketing back then and now

Yeah, they weren't, because you couldn't make billions off of games back then

>back then, games weren't just made to make money... of his 1% of whales players
fixed for you

>What is ET
>What is Atari Pacman
>What is LJN
>What is Action 52
Go be underaged somewhere else

fpbp

fpwp
Why is this board so dumb

Rekt

>arcades are made to take your quarters therefore they're shit

Nigga, you can emulate any arcade you could ever want, why are you using what happened decades ago to justify not playing it?

>back then games weren't made to only make money.

I love plenty of arcade games. Just like I love plenty of modern games. Gaming is as good as it's ever been and it's great. Nostalgiafags are delusional and retarded and belong on /vr/.

*buys 10 lootboxes*

They were made for a variety of reasons including, selling the system it was on (since there was a higher chance of exclusivity), entertainment, creative expression and funnily enough for the dev team to make a game they wanted to play

Let's be honest here. Only people that think gaming wasn't Jewish in the 70s/80s/90s are too young to be on this board. Hell, they were probably a lot more Jewish back then than now.
There were online subscribions where you had to play to play at home for 1 session, all "DLC" was physical and was a requirement for some games, and of course games were being made left to right to the point of crashing the industry.
All the things the Redditors and Commie Pirates on here complain about modern gaming are 10x better than the gaming industry practices before they were born.

Do you not know about the video games crash of 83 or why the Nintendo Seal of Quality came about (despite some games still being garbage)?

>cherrypicking
Shit games flopped back in the day. Now those games would generate millions in revenue just by being on the app store and having microtransactions.
The crash of 83 was mostly contained in North America. The equivalent today could never happen because it's too big and the lowest common denominator loves playing low effort garbage. Just ask Apple and Google.

You, on the other hand, aren't cherry-picking when you start talking about Shadow of Mordor. Not at all. I

fpbp

why the fuck are you suddenly even talking about that game?

go to bed grandpa, the crash hasnt been relevant since videogames became mainstream

>all "DLC" was physical
This was a good thing. It meant that game companies couldn't just shit out and charge for individual costumes or maps, they had to deliver a fully functional and complete product to even warrant an expansion. And expansions were made based on game sales, not presold to you in the form of "season passes" that the game company can just decide not to put any effort in since hey, they already have your money and the game bombed anyway. Those "online subscriptions" never took off until MMOs and the later generations of console online. And an incomplete game truly bombed, nowadays incomplete games are rewarded and expected since "they'll patch it!" on day 1 and just "add" dlc (which is sometimes already on the disc you paid for) since games are now a service. Modern gaming industry practices are 10x worse than they were before and the fact that you think the entire industry actually crashed shows you know less than those "Redditors and Commie Pirates" underageb&.

>there was this sense of respect for the costumer that said "we'll make a good game and they'll pay for it" instead of "they'll have paid thousands before they realize the game is garbage"

That isn't even close to being true and avgn has proved that time and time again. Those nes games were 50 fuckin dollars.

Because he likes it and feels obligated to defend it, Shadow of Mordor doesn't do anything differently that isn't already industry standard at this point.

Of course, games are big now and internet makes them as well as wallets easily accessible. Idiots splurge on dlc, unfinished retail releases, early access games, season passes and dumb cosmetics.

Just pointing out that quality control was still all over the place back then as well with buggy, broken or absolute garbage games. I might just be retarded and reading the post I replied to incorrectly, but it just annoys me when people look at gaming days of yesteryear as if they were without flaws or money-grubbing.

Of course it's not that simple, but there's a reason people detect a difference in how video games are made and marketed now compared to a few decades earlier

The model has changed. Before, with memory space limitations, they had to dedicate a game to be one single genre with maybe some gimmicky levels. This, combined with the lower costs of production, meant that companies adopted a model of production where they make lots of games of different genres, designed to appeal to the most broad number of people in combination.

Now, since they can make huge games with multigenre stuff or "endless" content while all of this costing much more to produce, they have to focus much more on marketing in order to differenciate their games from the rest of the same stuff and they make it so that every single game individually has to appeal to the broadest demographic (lowest common denominator)

With some exceptions here and there this is what people notice, less variety and niche stuff being made so it feels as if the companies have sold out when in reality they have adapted to a changing market, even if it makes the hobby worse for long time fans

>Those nes games were 50 fuckin dollars.
Wrong.

Those avgn shovelware games were commercial failures.

>duck tales 29.95

I wish mine hadn't been stolen. Damn it.

>Just pointing out that quality control was still all over the place back then as well with buggy, broken or absolute garbage games.
The difference is that those shovelware titles hurt them and weren't nearly as profitable or successful as they are today. That's the reason people don't take the flaws of yesteryear into consideration, not only because the consistency and quantity of quality games were higher but because moneygrubbing companies for the most part couldn't just pay for a license and spend millions marketing to get a buggy, broken, absolute garbage shovelware to sell. It's not that gaming was without flaws years ago, just that the model has clearly changed like points out and this has had adverse affects on the quality of games as well.

The lack of passion and experimentation in todays games is palpable.
Big name publishers don't want to risk their multimillion investments.

Why are all simpsons posters retarded?

Well, damn, those are good points. Looks like there are lots of things I need to research. Never thought I'd have an actual vidya discussion here today.

>This was a good thing. It meant that game companies couldn't just shit out and charge for individual costumes or maps
This also meant that all games with peripherals had to be the majority or 100% of the experience since they were such a big investment. You couldn't complete most parts of the games that had Physical DLC.
If you didn't have ROB for his games (or lost him), you were fucked.
If you didn't have the super scoop or zapper, you were fucked.
Then there are cases of completely universal physical DLC like the power glove that was just a cheap wireless controller where the gimmick never worked.
With modern DLC being far cheaper for companies to make, the only time where DLC was required were a few early Xbox 360 games like Halo 3 (which was done for the most part because of how matchmaking worked and you could still play a lot of the game on the disc).
I would rather a theme park try to sell me stupid T-shirts I don't want+have exclusive clubs in the park than to have to pay for the ticket, then pay for a cheap plastic toy that's required to get on any ride at all.

It's funny how games have moved from being activities, to games as many here imagine, now to "service".

In the oldest days, games were these activities you did that tested you on some skill, sometimes against another person. Think the Atari 2600.

Then we moved into the era where the unique concept of a "video game" as we know it today was born. Games could do a lot of things, from being fun, to having exploration, tell compelling stories that you experienced because you did them. Stuff like that. I feel this is where many people here (especially if you are in your late 20's, early 30's) feel the exact paradigm of what a "video game" is comes from. I put myself in this camp.

Then after this, games started being looked at as "experiences". This was the rise of the "movie game". It feels like we are leaving this era right now but still in it. Where games no longer could just be games. In fact, being a game is seen as a negative trait. It needs to be like a movie where the only thing that matters is what the audience "experiences and feels". Writing, imagery, and the like. It's more important to have a cinematic experience than it is to make a fun game.

But now we are almost fully into the era of "services". A game cannot just exist as a stand-alone product. No one cares about you buying a game, they want all games to have some hook that keeps people paying. It fucking sucks because we just aren't really going to get amazing games like we used to except for maybe some AA Japanese and indie games. The concept of crafting a great game just doesn't exist anymore, it isn't profitable. Not nearly as much as "Games as service".

That's about $68 today user

Games that relied on "Physical DLC" aka periphrials were so few and far between that comparing them to modern DLC is absurd. Most games couldn't be played with just a standard gamepad were commercial flops, ironically "Physical DLC" toys like Amiibo and Skylanders are far more successful in the modern era than peripherals like ROB, superscope or power glove ever were back then. I'm talking about actual expansion packs here, very few of which were ever required but still added much more value to the base game than a costume pack or a new map.

>Pay for game once, enjoy it as much as you want.
>Now you pay for a game that won't stop asking you for more money or makes skill take a backseat to pay2win bullshit.
>inb4 hurr durr but you must put multiple coins to win arcade titles!
What the fuck do you want? Being able to clear a game with superior graphics than the consoles at the time for a couple of coins?
Also ameriturds don't know how to play single player Arcade games, you're not supposed to feed the machine as many coins as possible until you win, you're supposed to use one credit per session and go as far as you can while learning what you should and shouldn't do based not only on your performance but also on how other players try to clear the most difficulty parts of the game.

fineleatherjackets.net/monkeyinflation
Inflation is balanced by the sales numbers increasing more than tenfold. If games are so expensive, how come EA makes billions in revenue despite spending less on actual production than they did a few years ago?

>ITT teenagers being retards as usual
worst thread of the day

close the thread it's already over

"just" is a key word here retard

This shit didn't work, is there a way to get autobanned on 4chin for a long time?